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  1. Guida su come accedere al multiplayer -> Assetto Corsa multiplayer User Interface Assetto Corsa Early Access - Build 0.9 available now! First of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9. The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed. Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features. Multiplayer mode is such a feature that needs massive tests that can't be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program. For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features. Here's following the list of features and known issues: Working Features: - Booking system - Pre-booked clients from server admins - Password protected server for booking - Password saving for different servers - Multi class races - Race weekend (practice,qualifying,race) with configurable duration and number of laps - Select penalty system or not. - Track cycling - Loop mode - Maximum client limit, determined by circuit pit boxes - Clients may re-join at any session if booked. - Dedicated server available. - 10 public official servers Known Issues - Please check and report unknown issues at our official support forums - Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited. - Wheels remain always connected on the ground, even if cars flies, jumps of flips - Steering wheels angles might be exaggerated, or inverted - Extended characters in player names, are not supported yet - Graphical active aero animations do not work on multiplayer clients yet - Opponents skidmarks are not visible yet - Opponents windshield are not visible in player’s mirrors yet - Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions - "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc) - Switching between sessions dirt on the car doesn’t disappear - race session ends some seconds after the leader finishes the race This post has been promoted to an article
  2. VELOCIPEDE

    KartSim con Unreal Engine 4

    So what does that mean for us all? Whilst the gameplay will only ever get better, we can now announce support for Oculus VR, Linux and Mac versions, support for modding via Steam Workshop and visuals that edge ever closer to photorealism. With the extra power available in UE4, your request to make the tyre walls break apart into individual tyres is also being worked on, which will only add to the fun factor in the sandbox mode. (Server options will be available to turn this off for more serious drivers). We've also taken your feedback and will be improving the engine sounds significantly. There are a lot more features that will be announced soon, but will be keeping them under wraps for the moment. Thanks again for all your feedback and getting KartSim Greenlit. In the next update, I hope to give you a firm release date for KartSim, which I'm sure you've all been waiting for. In the meantime, since we've received a lot of requests to do so, we'll be releasing templates for everyone to start working on their helmets and team tents, with an accompanying tutorial on how to texture them. Stay tuned! Zach Griffin
  3. Con l'annuncio ed il trailer visibili qui sotto, Zach Griffin annuncia l'arrivo del suo KartSim sulla piattaforma Greenlight di Steam: se volete dare una mano a Zach ed al suo promettente titolo karting, non dovete fare altro che votare per il gioco a questo link. KartSim è previsto in uscita entro il 2014. We're live on Steam Greenlight! Thanks for all your support to date and helping make this happen. Follow the link below to vote for KartSim, so we can release it on Early Access as soon as possible. Tell all your friends to vote and let's make this happen! As an incentive, there's an exclusive teaser video which shows off more footage from the game. More news to come in the next few days! Zach Griffin This post has been promoted to an article
  4. English: First of all, thank you for your patience and your kind support about the delay occured with the last release of Assetto Corsa 0.9. The unexpected issue (a random black screen occured when playing single-player races) that caused the delay of the release on May 2nd, has been finally recognized and fixed. Meanwhile, the guys involved with the multiplayer mode took advantage of this delay to improve the netcode and the communication with the servers, focusing on the core networking systems and stripping it from most of its advanced features. Multiplayer mode is such a feature that needs massive tests that can't be brought to completion only by a private betatesting team. Now that the basic functions have been completed and are available for public testing, we are confident that our devteam will be able to monitor the online activities with the aim to fix unforeseen bugs and improve the online experience, as well adding all the big and small features that will make AC multiplayer a great online experience. Starting from the basics and improving step by step is part of the Early Access program. For your consideration, please note that the multiplayer feature that will be released is still in ALPHA phase: using the support forum to report any issue you might encounter will help our devteam to improve the netcode and its related features. Here's following the list of features and known issues: Working Features: - Booking system - Pre-booked clients from server admins - Password protected server for booking - Password saving for different servers - Multi class races - Race weekend (practice,qualifying,race) with configurable duration and number of laps - Select penalty system or not. - Track cycling - Loop mode - Maximum client limit, determined by circuit pit boxes - Clients may re-join at any session if booked. - Dedicated server available. - 10 public official servers Known Issues - Please check and report unknown issues at our official support forums - Official server are set to 15 clients and we will gradually increase the clients number with testing. Dedicated server is not limited. - Wheels remain always connected on the ground, even if cars flies, jumps of flips - Steering wheels angles might be exaggerated, or inverted - Extended characters in player names, are not supported yet - Graphical active aero animations do not work on multiplayer clients yet - Opponents skidmarks are not visible yet - Opponents windshield are not visible in player’s mirrors yet - Opponents suspension movements are vertical, wheels might compenetrate cars body on some occasions - "Multiplayer options” option from the menu does not work yet (containing voting for skip session, restart servers, kick users, chats etc) - Switching between sessions dirt on the car doesn’t disappear - race session ends some seconds after the leader finishes the race
  5. Assetto Corsa Early Access V.0.85 available now! http://store.steampowered.com/app/244210/ 0.8.7 - Fixed Race weekend output - Improved AI - Improved AI Fuel evaluation - Fixed FF vibration with stationary car (Mclaren GT3) - Graphics optimizations 0.8.6 - Default launcher theme: fixed lap number for special events not updating - Default launcher theme: various UI element placement adjustments Changelog 0.8.5 - Introducing Race Weekend - AI improvements - Fuel lap prediction - Improved mouse with ingame gui - Gui fixes and improvements - Animations on secondary elements of the track - Enable/disable keyboard commands with wheel or gamepad - Skybox graphical improvements - Tweaked kerbs volume - New Lotus Evora GTC - New Lotus Evora GX This post has been promoted to an article
  6. VELOCIPEDE

    KartSim approda su Steam Greenlight

    Con l'annuncio ed il trailer visibili qui sotto, Zach Griffin annuncia l'arrivo del suo KartSim sulla piattaforma Greenlight di Steam: se volete dare una mano a Zach ed al suo promettente titolo karting, non dovete fare altro che votare per il gioco a questo link. KartSim è previsto in uscita entro il 2014. We're live on Steam Greenlight! Thanks for all your support to date and helping make this happen. Follow the link below to vote for KartSim, so we can release it on Early Access as soon as possible. Tell all your friends to vote and let's make this happen! As an incentive, there's an exclusive teaser video which shows off more footage from the game. More news to come in the next few days! Zach Griffin
  7. marko-mrc

    Assetto Corsa Early Access Update 0.8.5

    E' appena arrivato, con qualche ora di ritardo rispetto al solito, dopo 15 giorni d'attesa, il nuovo aggiornamento per la versione Early Access di Assetto Corsa: il nuovo Development Update 0.8.5 porta con sè numerose novità, migliorie e fix, a cominciare dalle inedite Lotus Evora GTC e GX, passando poi per il weekend di gara completo, miglioramenti alla IA ed altro ancora. Changelog 0.8.5 - Introducing Race Weekend - AI improvements - Fuel lap prediction - Improved mouse with ingame gui - Gui fixes and improvements - Animations on secondary elements of the track - Enable/disable keyboard commands with wheel or gamepad - Skybox graphical improvements - Tweaked kerbs volume - New Lotus Evora GTC - New Lotus Evora GX
  8. VELOCIPEDE

    Drive approda su Steam Greenlight

    La BeamNG annuncia con il trailer visibile qui sotto il lancio del suo Drive sulla piattaforma Steam Greenlight. Se quindi ritenete Drive (che è già possibile provare in versione beta) un titolo interessante, non dovete fare altro che votarlo a questo link.
  9. Uff

    Primo sconto su Steam

    I famosissimi sconti di Steam arrivano anche per Assetto Corsa: da qui alle prossime 35 ore sarà possibile acquistarlo con un ulteriore sconto del 25%. Se ancora non l'avete preso, ora non avete più scuse. Questo messaggio
  10. I famosissimi sconti di Steam arrivano anche per Assetto Corsa: da qui alle prossime 35 ore sarà possibile acquistarlo con un ulteriore sconto del 25%. Questa è decisamente la classica "offerta che non si può rifiutare". Vi rimandiamo a questa news per scoprire tutti i contenuti aggiuntivi previsti per l'aggiornamento che verrà rilasciato in giornata e che includerà la pista di Monza assieme a diverse auto quali la mitica Ferrari F40.
  11. VELOCIPEDE

    Assetto Corsa: tris d'assi in arrivo?

    Come già sappiamo, fra soli tre giorni, il 22 novembre, sarà disponibile il primo update corposo per Assetto Corsa. Qualche minuto fa tramite Facebok, Marco Massarutto della Kunos Simulazioni ha scritto il testo che leggete qui sotto, allegando tre screenshots di quelle che dovrebbero essere a questo punto le tre nuove vetture in arrivo... Colin Champan, James Glickenaus, Horacio Pagani: contesti e storie diverse, una passione comune che ha permesso loro di trasformare un sogno personale in realtà. Leggera e affilata l'erede della Lotus Eleven, brutale ed estrema la Zonda R, carismatica e fuori dal tempo la P4/5 Competizione. Loro sono quasi pronte: e voi?
  12. Kunos Simulazioni ringrazia tutti coloro che hanno supportato Assetto Corsa dal momento del suo rilascio facendolo diventare subito il gioco più venduto dietro all'ultimo Call Of Duty e facendolo rimanere nella top 5 di Steam per tutto il weekend. Assieme ai ringraziamenti colgono l'occasione per pubblicare un nuovo trailer e annunciare la data per un primo update corposo della beta: il 22 Novembre. Oltre a migliorie e correzioni, l'aggiornamento porterà con sè 3 nuove auto e 2 piste. Non perdetevi poi il topic dedicato ai tantissimi trailers creati dagli appassionati, come l'ultimo video di confronto creato da DigiProst!
  13. Informazioni generali Assetto Corsa è una simulazione di guida di nuova generazione per Windows PC che riproduce veri circuiti e auto sportive e da corsa. Il gioco include una modalità carriera e consente di creare e personalizzare gare ed eventi offline, e do gareggiare in multiplayer sfidando altri giocatori. Punti di forza 1. SIMULAZIONE DI NUOVA GENERAZIONE Assetto Corsa sfrutta un engine DirectX11 in grado di riprodurre un elevato realismo visivo, grazie al sistema di illuminazione e alla gestione avanzata di materiali e superfici. Il modello fisico che gestisce la dinamica dei veicoli è stato concepito per garantire un'esperienza di guida realistica, sia in modalità single-player che utilizzando le funzionalità multiplayer. I veicoli sono riprodotti su licenze ufficiali, e sono stati modellati con la massima accuratezza estetica e dinamica, in collaborazione con i Licenziatari e le Case Costruttrici. FERRARI, McLAREN, MERCEDES-BENZ, BMW e molti altri marchi sono inclusi nel gioco, garantendo una line-up esclusiva con auto spettacolari! ASSETTO CORSA è stato sviluppato nella sede di KUNOS Simulazioni, situata all'interno dell'autodromo di Vallelunga (ovviamente incluso nel gioco), consentendo al team di sviluppo di realizzare il simulatore in collaborazione con veri racing team e piloti professionisti. 2. CIRCUITI LEGGENDARI ASSETTO CORSA include alcuni dei circuiti più leggendari del motorsport: Monza, Silverstone, Imola, SPA-Francorchamps e molti altri sono stati riprodotti sfruttando la tecnologia Laserscan, che rende possibile replicare tutti i dettagli dei tracciati, la conformazione le pendenze e irregolarità del manto stradale, garantendo una risposta al volante efficace e verosimile. Assetto Corsa sfrutta l'esperienza maturata dal team di sviluppo la cui sede, situata all'interno dell'autodromo di Vallelunga, offre un contatto costante e diretto con il motorsport, consentendo agli sviluppatori di affinare continuamente le tecniche di riproduzioni di circuiti, auto e di perfezionare costantemente il modello dinamico. 3. AUTO ESCLUSIVE Il garage virtuale di Assetto Corsa include le auto più belle e desiderate della produzione di serie e del motorsport: Ferrari, McLaren, Mercedes, Pagani, BMW e molte altre, più alcuni tra i modelli più iconici di sempre, dalla Lotus 49 di Jim Clark, alla Ferrari 312 di Lauda, fino alla Lotus 98T di Ayrton Senna, che potranno essere spinte al limite non solo sui circuiti moderni, ma sulle ricostruzioni storiche di alcuni circuiti leggendari. 4. GAMEPLAY & CARATTERISTICHE Assetto Corsa include una modalità carrierà single-player, una lista di sfide ed eventi speciali sempre aggiornata, come pure una modalità single-player totalmente personalizzabile, che offre la possibilità di creare prove di pratica, hotlap, time attack, gara singola, weekend di gara, oltre a gare di accelerazione e di drift, per le quali è stato ricreato un circuito dedicato. Assetto Corsa offre 4 diversi profili per altrettanti livelli di difficoltà (gamer, racer, pro, più un profilo totalmente personalizzabile), per consentire ad ogni giocatore di sfruttare il gioco al livello che preferisce. Le opzioni includuno un sistema di setup vettura avanzato e di telemetria per l'analisi dei dati; la simulazione dinamica della gommatura dell'asfalto; è possibile selezionare l'ora di gara, che calcola la posizione del sole in funzione della posizione geografica del circuito, dell'ora e della stagione selezionate, per riprodurre le stesse condizioni di luminosità del vero circuito! 5. COMPATIBILITA' HARDWARE Si può giocare con Assetto Corsa sfruttando qualsiasi delle periferiche di controllo più comuni: dalla tasteria, ai gamepad, ai joystick, passando ovviamente per i set di volante e pedaliera. ASSETTO CORSA è inoltre compatibile con i sistemi motion, per la visione a triplo schermo, per i sistemi di rilevamento del movimento Track IR, visione 3D con nVIDIA 3D VISION e con il nuovo OCULUS RIFT! 6. MODDING & PERSONALIZZAZIONE ASSETTO CORSA consentirà un elevato livello di personalizzazione e modifiche, per soddisfare le aspettative dei piloti virtuali e dei giocatori che desiderano approcciare alla simulazione in modo diverso e progressivo. I tool di editing che saranno inclusi nel gioco consentiranno di personalizzare e importare le auto e gli scenari creati dai giocatori, che potranno sfruttare le stesse potenzialità dell'editor usato dal team di sviluppo per realizzare ASSETTO CORSA! La versione completa (v.1.0) La versione completa di Assetto Corsa sarà rilasciata in un breve periodo di tempo a partire dalla versione Early Access e aggiungerà la modalità carriera e alcune auto e circuiti esclusivi. Un programma di rilascio di contenuti aggiuntivi (DLC) è stato già programmato per il futuro, con l'obiettivo di garantire la massima longevità possibile ad una simulazione che ha richiesto tre anni di sviluppo. REQUISITI HARDWARE Requisiti di sistema minimi Sistema operativo: Windows Vista, 7, 8, 8.1 Processore: AMD Athlon X2 2.8 GHZ, Intel Core 2 Duo 2.4 GHZ Memoria: 2 GB RAM Scheda grafica: DirectX 10.1 (AMD Radeon HD 6450, Nvidia GeForce GT 460) DirectX: 11 Memoria fisica: 15 GB di spazio disponibile Scheda audio integrata Requisiti di sistema raccomandati Sistema operativo: Windows Vista, 7, 8, 8.1 Processore: AMD Six-Core CPU, Intel Quad-Core CPU Memoria: 6 GB RAM Scheda grafica: DirectX 11 (AMD Radeon HD 7870, Nvidia GeForce GTX 660) DirectX: 11 Memoria fisica: 20 GB di spazio disponibile Scheda audio integrata Lista dei contenuti di Assetto Corsa – v.1.0 Veicoli Produzione ABARTH 500 ESSEESSE BMW 1M LOTUS ELISE SC LOTUS EVORA S LOTUS EVORA SR LOTUS EXIGE SCURA LOTUS EXIGE 240 GT BMW M3 E92 BMW Z4 E89 LOTUS EVORA GTE LOTUS EXIGE S LOTUS EXIGE ROADSTER GTR BMW M3 GT2 BMW Z4 GT3 FERRARI 458 GT2 LOTUS 2 ELEVEN GT4 LOTUS EVORA GTC MERCEDES-BENZ SLS GT3 McLAREN MP4-12 GT3 P4/5 TEAM GLICKENAUS CLASSIC BMW M3 E30 EVOLUZIONE FERRARI F40 CLASSIC GTR BMW M3 E30 Gr.A CLASSIC GP CLASSIC TEAM LOTUS TYPE 49 CLASSIC TEAM LOTUS TYPE 98T FERRARI 312T HYPERCAR FERRARI 599XX EVO PAGANI ZONDA R SUPERCAR FERRARI 458 ITALIA MCLAREN MP4-12C MERCEDES-BENZ SLS AMG PAGANI HUAYRA TRACKDAY KTM X-BOW R LOTUS 2 ELEVEN RUOTE SCOPERTE LOTUS EXOS Type 125 TATUUS FA01 CIRCUITI AUTODROMO DI MAGIONE AUTODROMO DI VALLELUNGA AUTODROMO DI VALLELUNGA - Club AUTODROMO DI IMOLA GERMANY CIRCUIT AUTODROMO DEL MUGELLO AUTODROMO DI MONZA AUTODROMO DI MONZA CLASSIC 60'S EDITION SILVERSTONE CIRCUIT - INTERNATIONAL SILVERSTONE CIRCUIT – NATIONAL SILVERSTONE CIRCUIT - GP SPA-FRANCORCHAMPS CIRCUITI SPECIALI TRENTO-BONDONE HILLCLIMB COURSE PROVE SPECIALI DRAG STRIP DRIFT TEST TRACK SHOWROOM CITY BY NIGHT DARK ENVIRONMENT GARAGE INDUSTRIAL MIDTOWN NATURE THE HANGAR Disponibile ora su Steam Early Access! Assetto Corsa in Steam Early Access garantisce un risparmio del 22% e l'accesso immediato alla versione beta, agli aggiornamenti programmati e alla versione completa del gioco, senza richiedere alcun costo aggiuntivo. Assetto Corsa è in fase avanzata di completamento. Mentre gli sviluppatori sono al lavoro per testare e completare le ultime funzionalità, è stato deciso di dare immediato accesso ai contenuti e feature già completate, per soddisfare le richieste dei giocatori. Una prima versione “light” di Assetto Corsa è finalmente disponibile per il download su Steam Early Access. La prima versione include la struttura principale del gioco e dell'interfaccia, 8 classi di vetture, 11 veicoli e quattro circuiti, selezionati con l'obiettivo di garantire fin da subito l'opportunità di sfruttare al meglio il modello dinamico con diverse tipologie di vetture. Aggiornamenti costanti Come parte integrante del programma Early Access, a partire dalla prima versione, è previsto un calendario di aggiornamento costanti, che saranno rilasciati ogni 2 settimane, aggiungendo nuovi contenuti e migliorando quelli esistenti. Tutti i veicoli e i circuiti inclusi negli aggiornamenti sono rilasciati ad un livello di completamento avanzato, con l'obiettivo di garantire, già dalla prima versione Early Access, una simulazione realistica e soddisfacente. La versione 1.0 del gioco affinerà tutti i contenuti e le feature allineando tutti i contenuti alla versione definitiva. FEATURE AVANZATE Durante questo processo, l'intelligenza artificiale, il multiplayer e il sistema dei danni saranno progressivamente aggiunti al gioco per arrivare in breve tempo alla versione finale, che includerà la modalità carriera ed altri contenuti esclusivi. Lista dei contenuti inclusi nella prima versione di Assetto Corsa in Early Access Veicoli Produzione ABARTH 500 ESSEESSE LOTUS ELISE SC LOTUS EXIGE SCURA GT BMW M3 E30 EVOLUZIONE BMW M3 E92 BMW Z4 E89 GTR BMW M3 GT2 CLASSIC GP CLASSIC TEAM LOTUS TYPE 49 SUPERCAR FERRARI 458 ITALIA TRACKDAY KTM X-BOW R RUOTE SCOPERTE TATUUS FA01 CIRCUITI AUTODROMO DI MAGIONE AUTODROMO DI IMOLA SILVERSTONE - INTERNATIONAL AUTODROMO DI MONZA CLASSIC 60'S EDITION SCENARI BONUS SHOWROOM - GARAGE MODALITA' DI GIOCO FREE PRACTICE HOTLAP TIME ATTACK 12 SPECIAL EVENTS CARATTERISTICHE Telemetria Setup vettura avanzato Lista di APP Informazioni di base Cronometro Music player – versione base Aiuto Ora del giorno Input monitor Indicatore di prestazione Indicatore di marcia/contagiri Mappa dei circuito Classifica Indicatore G-Meter
  14. VELOCIPEDE

    Assetto Corsa: novità dalla Kunos!

    Dopo lunga attesa, tramite Facebook oggi finalmente la Kunos Simulazioni ci aggiorna riguardo l'attesissimo Assetto Corsa: a quanto pare ci siamo! Per ulteriori dettagli (also in english) ed i vostri commenti correte sul forum dedicato!
  15. Con una mossa quanto mai apprezzabile, i SimBin hanno ora reso possibile riscattare su Steam sia GTR e GTR 2, dando così la possibilità a tutti di poter riprovare questi titoli senza i fastidiosi problemi di incompatibilità che potrebbero avere con i sistemi operativi più recenti. Sarà sufficiente avviare Steam ed inserire la propria licenza senza trattini. In GTR 2 mancano alcuni contenuti della versione standard, però: non sono specificati quali.
  16. Con il comunicato che potete leggere integralmente qui sotto e assecondando i desideri degli utenti membri che hanno votato a suo favore, il team Slightly Mad Studios ha annunciato la prossima integrazione del suo Project CARS nel sistema di Steam. La già nota ed apprezzata piattaforma di digital delivery gestirà in modo totalmente automatizzato tutti i vari aggiornamenti del software e le diverse autentificazioni dei vari utenti membri, assegnando ad ognuno un livello compatibile al proprio grado (ovvero Junior, Manager ecc...). Il gioco d'altra parte beneficerà di tutte le opzioni presenti in Steam, come ad esempio la chat vocale e gli inviti. This post has been promoted to an article
  17. VELOCIPEDE

    Project CARS Build 510 (Junior Member+)

    Il team SMS ha rilasciato come ogni venerdi una nuova versione aggiornata del suo Project CARS: la particolarità della Build 510, destinata a tutti gli utenti Junior Member+, sta nel fatto che proprio a partire da questa release mensile Junior, il software può essere scaricato ed aggiornato comodamente anche tramite Steam. Fra i tantissimi video di anteprima, vi consigliamo poi di non perdere il nuovo trailer "Speed and sound" ! Starting with today’s monthly Junior build, WMD members can now access the regular development builds of Project CARS via Steam. Aside from making the build downloading process more convenient, Steam will also be used to add several community-related features to Project CARS in the future. To ensure that everyone can make a seamless switch to Steam, a detailed info page on how to get going with the platform is available to all members here. Along with the move to steam, our incredibly talented member “JonZ” has put together another masterpiece video trailer that you can watch below!
  18. Starting with today’s monthly Junior build, WMD members can now access the regular development builds of Project CARS via Steam. Aside from making the build downloading process more convenient, Steam will also be used to add several community-related features to Project CARS in the future. To ensure that everyone can make a seamless switch to Steam, a detailed info page on how to get going with the platform is available to all members here. Along with the move to steam, our incredibly talented member “JonZ” has put together another masterpiece video trailer that you can watch below! Build 510 (5/7/13, Junior Member+) Bug Fixes: * Fix for leaked lights from the lightning manager on shutdown WiiU: * WiiU buildaries - dictionary file gather and store in shaders.bff. Add first working version of FXCompilerWiiU exe to BuildTools Environment: * Setup for new lightning effects.. * Clear6 changed to new experimental clear condition that is more tropical in feel with darker saturated blue sky and heavier blue haze in daytime and a bright intense sun. Tone mapping effect isnt working great in this setting atm as Rob and I are still looking into that. Also has some banding on the new skies * Added Hazy 2, which is more of a bright sunny day for a more dusty arid location Audio: * Initial audio for the weather sounds (not enabled in game) Physics: * Tire.rg: Revised heating on GT Slick - GreenFlash plus some carcass tweaks Tracks: * Derby National/GP: Fixed issues with flying adverts, further cutting in of outer roads in outer terrain * Eifelwald: New export Vehicles: * Bumped version of all vehicles for Friday's stat reset * BMW Z4 GT3: Adjusted setup for new tires. Brake heating/cooling/wear all tuned * BMW M3 GT: Adjusted setup for new tires. Brake heating/cooling (not final) taken from Z4 GT3 * Pagani Zonda R: New setup for new tires * BMW M3 GT4: New setup for new tires Build 509 (4/7/13, Senior Manager) Physics: * Moved PhysX file streams from GamePhysics to SupportPhysics library * Tires: fixed mis-merge on tire.rg. Adjustments to FB B&C WiiU: * WiiU: Implemented Atomic module * Added BIntToPtr and BUIntToPtr helper templates * WiiU fix for missing initNynpPlatform link error * WiiU set to use SHADERS_PAKFILE_REGISTERANDFLUSH method of shader loading * WiiU Fix for GX2DebugCapture link error * WiiU: Implemented BFile Seek * WiiU: Fixed bug where FSClient/CmdBlock vars were uninitialised in some code paths * Tidied up some WiiU OSReport calls * Added test code for WiiU file seek * Added gProject.dbgGetMemTraceModule to BaseTest Audio: * Update to match FMOD v4.44.15. Steam: * Fixed Steam upload excludes for the SMS build box * Updated Steam upload build scripts to make few copied files writable. Fixed problem with DRM tool failing to apply Steam DRM to pCARS.exe Shaders: * Added additive technique to billboard animated shader for use in lightning effect, which uses a new non-crossfade non-rotating vertex and pixel shader too, to minimise the cost. Also fixed a bug in the frame animation code which prevented 4x2 animations working properly Vehicles: * Lotus 98T: New flash tire with heating model enabled. Small changes to the setup to suit. Increased wear rate and redued grip sensitivity to overheating on the Capri and Lotus 78 tires. * BMW M3 GT2: Big improvement on Wipers LODA/B/Cpit. Tweaked Wiper Animation and checked Cockpit anims. Wipers mask done. LODC Windows (black glass) was using misc material. Changed to Windows and remapped. Added Rain effects to Windows and Windscreen materials Build 508 (3/7/13, Senior Manager) Animation * Add per driver property overrides for steering range/loopable used if steering range is non-zero. WiiU: * Buildaries script support for WiiU shader compilation and Shaders.BFF pakfile and dictionary. * WiiU stddefs.fxh - support for WiiU * WiiU minor semantic fixes for SSA and VSMBlur shaders * WiiU fix for shadow and MSAA shader build errors Tracks: * new Eifelwald export reflecting the updates in the track as noticed in the eifelwald forum issues; Updates in the camber of some corners, kerbs, track heights, etc. * Derby Nat/GP: Track borders updated to new satellite map references.. moved viewer stuff behind barriers inside terrain with new outer roads updated; ixed position of crowds, flags, statics to match to new updated outer borders of track Build 507 (2/7/13, Manager+) GUI: * Load Tuning screen updated, new animated intro screens, and Happy 4th July! Render: * Change endian swapping to use LITTLE_ENDIAN define rather than patform, and switched code to use BUnionCast. Fixed incorrect assert expression. Physics: * Tyres: Tack is now a form of adhesion (affected by water, etc). FlexiCarcass. Audio: * FMOD v4.44.15 Win32/PS3/360 libs. * The BMW Z4 GT3 gear shift has higher frequency oscillations. * The BMW M3 GT4 has been reverted to the original engine sound *BUT* with the latest updates to mix, Ai, gears, wobble, backfires and distant based effects. Please note the engine sound for the BMW M3 GT4 is a placeholder. * The file location for the BMW M3 GT4 sounds has been changed with the addition of bespoke engine and AI FDP files. Tracks: * instanced version of eucalyptustrees added to the library Vehicles: * BMW_M1. Cockpit animations Including Wipers; Wiper mask texture;Improved Wipers Cpit/LODA/B/X. Added Cockpit animation including Bonnet. Added Rain effects to Paint and Paint Skin materials. Fixed Shift Gaiter animation. * Mercedes_SLS - UV mapping finished for all LODs, lots of bugfixes; LODX texture changes + wing damage setup; Prepared for custom liveries Build 506 (1/7/13, Senior Manager) GUI: * Changed GUIResult for 'Set Next/Prev List Item' to use scroll index Render: * Change calls that I believe to be incorrect from BDbgError to BDbgAssert * Updated legacy debug assert calls to new module format Base: * Updated legacy debug assert calls to new module format WiiU: * Fixed WiiU link error Audio: * The BMW Z4 GT3 now has an Ai engine set and will use the new sounds. Balanced the incar and Ai mix for cockpit view. A few subtle tweaks to the player car engine and other driving sounds, mainly balancing the interplay of these events Tracks: * Azure Circuit: Light sgx/added some lights on new casino gardens/cafe de paris-mirabeau side This post has been promoted to an article
  19. VELOCIPEDE

    Assetto Corsa: Steam install....

    Marco Massarutto della Kunos Simulazioni ha appena pubblicato su Facebook l'immagine che potete vedere qui sotto, riguardante l'atteso Assetto Corsa: a quanto pare si sta lavorando su Steam... Marco inoltre ci informa sul prezzo del pre-ordine del gioco, che dovrebbe essere di 40-45 euro, includendo il primo DLC con Spa ed alcune vetture, che sarà rilasciato dopo 6-8 settimane dal lancio. Work in (early) progress. Pre-order price will be set between 40-45 Eur and it will include at least one DLC package (featuring SPA-Francorchamps and some car models) that will be released 6-8 weeks after Assetto Corsa 1.0.
  20. The latest patch will appear at the top of this post. PC Patch 12 - 08/11/12 After completing an R&D objective the upgrade was not applied to the car and the same objective would have to be completed again at a subsequent race weekend. Xbox 360 (Global) Patch 2 - 06/11/2012 This patch contains all fixes found in PC patches 2-8. This excludes PC specific fixes. PC Patch 11 - 31/10/12 Made an improvement to the AI under braking that will stop them from crashing in to the back of the player so frequently. Deactivated the run_on_cpu option which was added with the last patch. The feedback given did not indicate that this improved the framerate for anybody.Fixed two issues when using the Logitech Wingman Formula Force GP Wheel. The default Logitech control profile is always selected after player attempts to customise the controls with this wheel. Placeholder graphic shown for View Replay button icon when using a Logitech Wingman Formula Force GP Wheel as no button/key is assigned to View Replay. PC Patch 10 - 26/10/12 Made some more minor improvements to the online. We’re keen to get feedback on these changes via our forums. Fixed an issue which would show a session to be “In The Lobby” when players were actually racing. Fixed an issue where the Engineer would always be one place out when talking about your position relative to your objective. Fixed some minor text issues with emails and press clipplings. PS3 (SCEE & SCEJ) Patch 2 - 25/10/2012 This patch contains all fixes found in PC patches 2-8. This excludes PC specific fixes. PC Patch 9 - 23/10/12 Made some improvements to the online game so car positions should be more accurate and less twitchy at high speeds. Made some PC Framerate improvements for those people who had an FPS drop after patches. Fixed the wheel weight property so that it will now work correctly Fixed the final results screen for the client in a Co-op session so they see their stats not the hosts. Fixed two infrequent crashes. PC Patch 8 - 23/10/12 Added an option to turn the Parc Ferme rules on or off in online Custom Race, Co-Op and LAN games. This option can be found within the Simulation Settings and defaults to on. Setting this to off will allow players to set up their cars in Qualifying sessions and will also allow players who join in progress during qualifying to edit their car setup before the race. Fixed an exploit in One Shot Qualifying where users could post impossibly quick lap times. PC Patch 7 - 12/10/12 Added two new options for PC users to improve voice communications. Added a Push To Talk option. This can be turned on in the Audio Options (My F1 -> Audio) and is bound to T by default. The key used can be edited in My F1 -> Driving Controls -> View / Customise Profile. Added a Disable All Voice Comms option. This can be turned on in the Audio Options (My F1 -> Audio) and will disable all outgoing and incoming voice communication. Fixed an issue where the track could become wet without any rain being visible. Rebalanced engine wear so it will go below 99% during a season. PC Patch 6 - 09/10/12 Made Pro level AI quicker so that the time gap to Legendary AI is smaller. We’re keen to get community feedback on this change. Fixed the weather system so that Cars will no longer start the race on the wrong tyres. Cars will need to change to intermediate tyres when it has been raining with sufficient intensity. [*]Fixed a crash in Co-Op when disconnecting on the results screens. [*]Fixed an issue where the point’s totals on the Constructors Championship table were incorrectly doubled. [*]Medals awarded in season challenge now update the player statistics correctly. PC Patch 5 – 08/10/12 Reduced the likelihood of the player getting a penalty when involved in a collision with an AI car. Further reduced the chance of rain for all tracks and greatly reduced it for Sakhir (Bahrain). Fixed Catalunya so that it’s no longer possible to cut corners to gain an advantage. The PC Catalunya Time Trial Leaderboard will be reset after the patch goes live, this will either be done Friday evening or Monday morning (UK time). Fixed an issue where the engine could be damaged or destroyed when using a flashback. Reverted the changes to the force feedback from patch 4. While this improved some wheels, it was to the detriment of others. Added an option to delete profiles. PC Patch 4 – 3/10/12 Understeer: Adjusted track information to provide a more uniform level of grip across the entire surface Fixed an issue where some users (especially those on laptops) were unable to change their resolution. Fixed a crash in Co-op when trying to resume a session at the start of a Qualifying session that neither player would take part in. Fixed issues with the weather system in Instant Replays / Race Replays which could instantly change the track wetness level. Removed engine damage from the list of damaged parts that can force a pit stop to take priority over a drive through penalty. Changed the Prime tyre compound to Hard for Suzuka to match the race this weekend. This change will not affect Time Attack which will continue to use the Medium compound tyre. Added a white cross to the DRS OSD to indicate to that it is unavailable because of a fault. Fixed a number of minor graphical issues. Fixed a couple of minor issues with timers not resetting correctly. Added a Skip Session option so players can leave any session without having to complete it. Tweaked force feedback for all devices. Improved the lighting on Singapore. PC Patch 3 – 2/10/12 Fixed an issue with frame rates that was introduced in patch #2 Fixed an issue where using a flashback could result in an engine blowout effect. This would also result in the player doing an unnecessary pit stop if they were trying to serve a drive through penalty. Fixed the achievement “The Equipment May Be The Same” to unlock in Career as per the description Reduced the amount of starting fuel that the user is given for races Austin as it was previously too high Fixed some issues in Co-op Qualifying when only one user progresses to the next session Fixed a number of camera and graphical issues ixed several issues which would display the incorrect number of players in a lobby or a race PC Patch 2 – 27/09/12 We’ve addressed the issue with the frequency of wet weather races. Autosave bug – The issue some users were experiencing where saving during career play would stop functioning is now fixed Players ranked 6 are now able to see online sessions hosted by other players Car setups will no longer revert to the default settings if players quit back to the main menu from Parc Fermé Time attack times no longer overwrite RaceNet event times AI drivers now pit to change tyres at the correct time Fixed an issue where players using voice communication might experience a crash when plugging in a mic Fixed an issue where some players would experience a crash in Career tutorials after completing a Season Challenge Players are no longer able to drive through barriers/environment after using a flashback in pits Fuel consumption when using manual gears has now been brought in line with automatic gear usage Camera angles when exiting the pit lane has been fixed AI no longer pit after one lap when wet weather races have been restarted Positioning of the top 4 ranked players on PC leaderboards has been corrected. Leaderboards will be reset later today in order to update player rankings. (Once players complete another online race they will be added back on to the leaderboard with all their stats intact) Driver name plates can now be seen Numerous graphical improvements made such as flicker on rain/ground textures, interface positioning and correction of some track surfaces that showed incorrect weather Various fixes to cameras including the 3D effect and pit lane cameras Numerous textual and localisation fixes included PC Patch 1 – 26/09/12 Drivers should no longer have collisions with “invisible walls” Fixed the desynchronised session of results which could occasionally lead to race result errors Closed a small loophole which allowed erroneous times to posted to RaceNet General RaceNet data upload stability improvements
  21. Con un grande successo di pubblico e critica, l'attesissimo Assetto Corsa della Kunos Simulazioni è stato approvato dalla comunità di Steam Greenlight, quindi ora passerà alla fase per cosi dire operativa per approdare quindi in seguito sulla piattaforma Steam per l'acquisto online. Il rilascio tanto atteso del sim by Casillo si avvicina ?
  22. VELOCIPEDE

    Project CARS approda su Steam

    Con il comunicato che potete leggere integralmente a questo link e assecondando i desideri degli utenti membri che hanno votato a suo favore, il team Slightly Mad Studios ha annunciato la prossima integrazione del suo Project CARS nel sistema di Steam. La già nota ed apprezzata piattaforma di digital delivery gestirà in modo totalmente automatizzato tutti i vari aggiornamenti del software e le diverse autentificazioni dei vari utenti membri, assegnando ad ognuno un livello compatibile al proprio grado (ovvero Junior, Manager ecc...). Il gioco d'altra parte beneficerà di tutte le opzioni presenti in Steam, come ad esempio la chat vocale e gli inviti.
  23. Segnalo a tutti gli appassionati di Formula 1 virtuale che non avessero già provato l'ultimo F1 2012, che a partire da oggi è possibile acquistare l'ultimo titolo Codemasters tramite Steam con un imperdibile sconto del 66%: non dovete fare altro che dirigervi a questa pagina per l'acquisto a soli 10,19€. This post has been promoted to an article
  24. Con una mossa quanto mai apprezzabile, i SimBin hanno ora reso possibile riscattare su Steam GT Legends, dando così la possibilità a tutti di poter riprovare questo titolo senza i fastidiosi problemi di incompatibilità che potrebbero avere con i sistemi operativi più recenti. Sarà sufficiente avviare Steam ed inserire la propria licenza senza trattini.
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