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  1. Il team di iRacing ha rilasciato l'attesa build Season 3 2021 del simulatore americano. Come si può leggere dal lunghissimo changelog completo, sono davvero tante le novità disponibili per questa stagione. Per quanto riguarda le vetture infatti abbiamo Formula Vee, Porsche 911 GT3 R, VW Beetle Lite, Spec Racer Ford Gen-3, 1987 Stock cars. Non mancano due nuovi tracciati: Red Bull Ring e Nashville Superspeedway. Inoltre un aggiornamento che riguarda l'implementazione di tanta nuova IA per varie auto e circuiti.
  2. E' finalmente disponibile, dopo un lungo aggiornamento, la nuova build Season 3 2020 di iRacing. Come potete leggere qui di seguito, sono presenti numerose migliorie e novità, come ad esempio la BMW M4 GT4, la Indy Pro 2000 PM-18 o il circuito di Road America totalmente rinnovato. Per commenti e discussioni fate riferimento al forum dedicato.
  3. Sarà disponibile nella giornata di oggi la nuova Build 2019 Season 3 di iRacing. Oltre al consueto bugfixing e migliorie varie, specificate nel lunghissimo changelog, sono particolarmente interessanti anche le novità offerte questo mese dal simulatore americano: 6 vetture, fra nuove e migliorate, 3 circuiti nuovi e migliorati, importanti miglioramenti all'interfaccia beta ed altro ancora.
  4. Release Notes for 2017 Season 3 [2017.06.06.01] This season release features TWO new cars, one new track, and a host of other enhancements. Some highlights include: • Ferrari GTE 488 • Ford GT 2017 • Myrtle Beach Speedway • More realistic Dynamic Track surface heat behaviors • Dynamic environment cube maps • A brand new shadow mapping system • New and fun Replay Render Modes • Class B NASCAR vehicles updated to 2017 specs Full 2017 Season 3 Release details are below. Have fun out on the track!
  5. Il team di iRacing ha da poco rilasciato la nuova build Season 3 2017 del simulatore americano. Oltre alle consuete migliorie e bugfixing, l'ultimo update di iRacing ci mette a disposizione anche alcune gustosissime novità, come la nuova Ferrari 488 GTE, la Ford GT 2017 (giusto in tempo per essere utilizzate nella imminente iRacing 24 Ore di Le Mans!), l'ovale di Myrtle Beach, perfezionamento al sistema dinamico di gommatura del tracciato ed altro ancora. Commenti a questo link del forum. The 2017 Season 3 Build features a pair of great new sports cars, one legendary short track, enhanced graphics and dynamic track surfaces, and new replay modes along with a host of updates to existing cars and features. Just in time for the second annual iRacing 24 Hours of Le Mans, we're rolling-out the fastest sports cars yet produced by two of the world's iconic automakers in the Ferrari 488 GTE and Ford GT. We're also adding a great new short track in Myrtle Beach Speedway, springboard to the careers of multiple generations of Pettys, Earnhardts and Jarretts. The build also includes improvements in the surface heat of the dynamic tracks along with some cool new replay modes and dramatic improvements to shadows and reflections on the cars. The NASCAR Class B (aka Xfinity) cars have been updated to 2017 specs as well. Release Notes for 2017 Season 3 [2017.06.06.01] This season release features TWO new cars, one new track, and a host of other enhancements. Some highlights include: • Ferrari GTE 488 • Ford GT 2017 • Myrtle Beach Speedway • More realistic Dynamic Track surface heat behaviors • Dynamic environment cube maps • A brand new shadow mapping system • New and fun Replay Render Modes • Class B NASCAR vehicles updated to 2017 specs Full 2017 Season 3 Release details are below. Have fun out on the track!
  6. BullsEye

    iRacing nuova build Season 3 2015

    Full Changelog: Website: – Ultimate Pay is no longer available as a payment method. – All viewable future sessions are only viewable up to a specific view date range. – Fixed a bug where uploading setups for a fixed Hosted Session with specific foreign characters could interfere with parsing. – Fixed the Firefox no-data bug. – Added an “Accept” button to the league ignored requests page to allow the admins to “unignore” and accept the request. – When clicking “I’m still here” on the hosted sessions page after the timeout, the sessions will refresh properly. – Opting out of league PMs and Emails now works as intended. – Making edits to a team that hasn’t been assigned a team ID should now properly fully create the team. – A button to launch the graphics config has been added to the settings panel. – Fixed a link where IE users were having trouble when revoking team invites. – Fixed a bug where selecting to drive certain cars in a team multi-car hosted session could cause errors. – Popular races now have an additional filter to show sessions using only the content that the user owns. – The Cars, Tracks, and Tech Tracks pages are redone with filters. – Fixed a bug where, under specific conditions, the race planner could bug out and not show sessions. Registering for Race sessions will place you into an Open Practice while waiting – For many series, if you register for a Race session more than a couple minutes prior to the session’s scheduled start time, you will be automatically placed into an Open Practice session. This way you can get onto track, instead of waiting for the Race session to launch. Note that the splits for your Race session will not yet have been formed. So there’s no guarantee that the other drivers you see in your Open Practice will be in your split. In fact, some of the drivers in the Open Practice might have registered for it directly, and won’t be transferring to your Race session at all. The simulation will notify you when your Race session is ready, and present a green [Race!] button on the Session screen. Clicking on this button will disconnect you from the Open Practice session, and connect you to your Race session. Only then can you tell with whom you have been grouped. If you do not click on the [Race!] button, the simulation will automatically switch you over to your Race session shortly prior to when you must grid your car for the race, or sooner if the Race session also has an embedded Qualify session. Simulation: Updater – When you run the iRacingUpdater it will ask you to install the Microsoft Visual C redistributions for x86 and x64, if you don’t already have them installed on your computer. Auto-Config – Added a drop-down to the auto-config dialog to choose which display adapter to use. It attempts to recommend NVidia/AMD cards over Intel to help with laptops. Networking – Change how the simulation configures its network connection to the race server. This might reduce the possibility of “error occurred on network device” messages, and disconnections from the race server. Race Points Given Field Size – We improved the calculation of race points awarded so small field sizes don’t hand out too many championship points. This also reduces the advantage of high iRating fields in awarding championship points. Logitech ARX – We now support Logitech’s ARX interface. ARX is a simple communication layer provided by Logitech that allows communication between an application on the PC and your Android or iOS based device. It basically allows us to act as a web server sending pages to your phone, along with a simple bidirectional communication channel so we can push live data to the phone and receive inputs back. For further information and details on how to use or create something for ARX, please go to this forum thread: http://members.iracing.com/jforum/posts/list/3316230.page Graphics – Improved frame rates with a more dynamic adjustment of detail levels when many cars are on screen. – We are beginning to convert some of our cars and tracks to using physically based rendering (PBR) shaders to give more accurate looking cars and tracks. In this release the new Five Flags Speedway track uses these new shaders, as do the new Aston Martin DBR9 GT1, and the updated Chevrolet Corvette C6.R GT1 and updated Legends Ford ’34 Coupe. Race Control – Show the driver the amount of time they still have to yield in order to clear their “gained time by shortcutting, slow-down” furled black flag. – Fixed a bug where sometimes incident report messages would incorrectly say there is a limit of 17 incidents. – During qualifying at medium, long and superspeedway ovals, doing a burnout no longer gives an advantage. Split Times – Add in an option to load split time files from other drivers and cars for you to compare yourself against. – The ghost car now lights up the brake lights. UI – Added the C (CPU) meter to the L/Q/S/P group on the Session screen. The CPU meter is only displayed if you have manually enabled it in the “XXX Dev Use Only” section of app.ini. Triple Screen – Fixed a bug where headlights could draw with strange artifacting problems when the field of view is greater than 170 degrees. – Fixed a bug that broke mouse driving when using triple screens. Telemetry – New live telemetry outputs CarsPosition, CarsClassPosition, PlayerCarPosition, PlayerCarClassPosition, CarIdxPosition, CarIdxClassPosition, CarIdxTime, LapLastNLapSeq, LapLastNLapTime, LapBestNLapLap, LapBestNLapTime, DCLapStatus, DCDriversSoFar. Sharing Setups – When you share a setup from the Garage, all different types of car that should be able to load your setup can now actually see and load your setup (for instance, the two V8 Supercars, or the NASCARs). New Tire Model – Dave has a new model of the tire carcass that does a much more accurate computation of the tire’s stiffnesses. Amongst other things tires now respond much more correctly to tire pressure changes. This is what is called a “Version 6″ tire. Most of our road course cars have been updated with this. Chassis Torsion – We can now model the fact that a car’s chassis can twist due to forces and torques acting on the car. But only a few of our cars have been updated with this so far. Weather – Reduced wild wind direction swings. Cars: – Added new sponsor logos for Pep Boys, People Against Distracted Driving (PADD), iAnalyze Racing, and Max Papis Innovations (MPI). – Revised Club Scandinavia logo. Aston Martin DBR9 GT1 – Now available for purchase. Will be classed with the Chevrolet Corvette C6.R GT1. – Features our new chassis torsion modeling, new V6 tires, and new PBR shaders. BMW Z4 GT3 – Chassis torsion is now modeled. – Now has the new V6 tires. – Revised car performance to better match real life. Top speeds and cornering grip are now more accurate. – Updated setup for the new season. – Adjusted when G27 shift lights illuminate. Cadillac CTS-V Racecar – Now has the new V6 tires. – Updated setup for the new season. Chevrolet Corvette C6.R GT1 – Now has the new V6 tires. – Updated to use the new PBR shaders. – Wheels can now be painted. – Performance has been re-tuned to match appropriately against the Aston Martin DBR9 GT1. – Added tire warmers to avoid very cold tire issues in cold weather. – Updated setup for the new season. Chevrolet Impala Old Class B – Revised drafting. – Increased tire wear. – Added 100 lb of front downforce to match the 2015 cars. Chevrolet Impala-COT – Revised drafting. – Increased tire wear. Chevrolet Monte Carlo SS – Updated setups for the new season. – Cleaned up visible positioning of wheels to reduce fender interactions. Chevrolet Silverado – circa 2013 – Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact. – Revised drafting. – Increased tire wear. Dallara DW12 – Fixed boost levels to be inline with regulations. – Updated setups for the new season. Ford Falcon FG V8 – Chassis torsion is now modeled. – Improved levels of detail for better frame rates. – Re-worked the rear view mirror. Ford GT – Now has the new V6 tires. – Updated collision settings to match the BMW. This should reduce the 4x response from light hits. – Updated setup for the new season. Ford GT GT3 – Chassis torsion is now modeled. – Now has the new V6 tires. – Revised car performance to better match real life. Top speeds and cornering grip are now more accurate. – Updated collision settings to match the BMW. This should reduce the 4x response from light hits. – Adjusted when G27 shift lights illuminate. – Updated setup for the new season. Ford Mustang FR500S – Now has the new V6 tires. – Update the diff with a little more locking bias. Holden Commodore VF V8 – Chassis torsion is now modeled. – Improved levels of detail for better frame rates. – Updated setup for the new season. HPD ARX-01c – Now has the new V6 tires. – Sound overhaul including additional near/far engine layers. Legends Ford ’34 Coupe – Updated the 3D model to our latest standards, including the new PBR shaders. – Updated with chassis torsion and suspension installation stiffnesses. – Now has the new V6 tires. – Minimum cold tire pressures reduced to 10 psi. – Updated setups for the new season. Lotus 49 – Chassis torsion is now modeled. Lotus 79 – Revised damage modeling to reduce damage associated with bottoming out against the track surface. Mazda MX-5 Cup – Now has the new V6 tires. – Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range. – Increased wheel inertia. – Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front. – Updated setup for the new season. Mazda MX-5 Roadster – Now has the new V6 tires. – Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range. – Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front. – Updated setup for the new season. McLaren MP4-12C GT3 – Now has the new V6 tires. – Revised car performance to better match real life. Top speeds and cornering grip are now more accurate. – Updated setup for the new season. Modified – SK – Updated setups for the new season. NASCAR Camping World Chevrolet Silverado – Updated aero based on latest GM Racing information. – Improved levels of detail for better frame rates. – Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact. – Revised drafting. – Increased tire wear. – Added fans back into the model. – Updated setups for the new season. NASCAR Camping World Toyota Tundra – Updated aero based on latest GM Racing information. – Improved levels of detail for better frame rates. – Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact. – Revised drafting. – Increased tire wear. – Updated setups for the new season. NASCAR K&N Pro Chevrolet Impala – Revised drafting. – Increased tire wear. – Updated setups for the new season. NASCAR Sprint Cup Chevrolet SS – Revised engine power, aerodynamics, and drafting. – Improved levels of detail for better frame rates. – MPI steering wheel added. – Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks. – Updated setups for the new season. NASCAR Sprint Cup Ford Fusion – Revised engine power, aerodynamics, and drafting. – Improved levels of detail for better frame rates. – MPI steering wheel added. – Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks. – Updated setups for the new season. NASCAR Sprint Cup Toyota Camry – Updated the 3D model to the 2015 season car. – Revised engine power, aerodynamics, and drafting. – Improved levels of detail for better frame rates. – MPI steering wheel added. – Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks. – Updated setups for the new season. NASCAR Whelen Tour Modified – Updated setups for the new season. NASCAR XFINITY Chevrolet Camaro – Added 100 lb of front downforce to match the 2015 cars. – Revised drafting. – Increased tire wear. – Updated setups for the new season. NASCAR XFINITY Ford Mustang – Added 100 lb of front downforce to match the 2015 cars. – Revised drafting. – Increased tire wear. – Updated setups for the new season. Pontiac Solstice – Now has the new V6 tires. Radical SR8 – Fixed a bug where you could fail tech for ride height but not see why. Ruf RT 12R AWD – Now has the new V6 tires. Ruf RT 12R C-Spec – Updated with fixed setups for the new season. Ruf RT 12R RWD – Now has the new V6 tires. Ruf RT 12R Track – Now has the new V6 tires. – Revised car performance to better match real life. Top speeds and cornering grip are now more accurate. – Updated setup for the new season. Silver Crown – Updated setups for the new season. Skip Barber Formula 2000 – Now has the new V6 tires. – Sound overhaul including additional near/far engine layers. Sprint Car – Updated setups for the new season. Star Mazda – Chassis torsion is now modeled. – Sound overhaul including additional near/far engine layers. Street Stock – Fixed a bug where the rear suspension operated with NASCAR rear style springs instead of leaf springs. – Updated setups for the new season. Super Late Model – Updated setups for the new season. Williams-Toyota FW31 – Adjusted tire pressure ranges and increments. Tracks: Auto Club Speedway – Fixed upside-down environment reflection texture. Autodromo Nazionale Monza – Fixed upside-down environment reflection texture. – Added check point and 1x at the exit of the last corner. Circuit de Spa-Francorchamps – Fixed upside-down environment reflection texture. Circuit Gilles Villeneuve – Fixed upside-down environment reflection texture. Circuit of the Americas – Fixed upside-down environment reflection texture. Donington Park Racing Circuit – Fixed upside-down environment reflection texture. Five Flags Speedway – Now available for purchase. – Features our new PBR shaders. Gateway Motorsports Park – Fixed upside-down environment reflection texture. Lucas Oil Raceway – Fixed upside-down environment reflection texture. Mount Panorama Circuit – Fixed upside-down environment reflection texture. Okayama International Circuit – Fixed some weird shading in the trees. Rockingham Speedway – Fixed upside-down environment reflection texture View attachment: 17985535410_c5e52b199c_o.jpg
  7. Qui di seguito potete leggere il lunghissimo changelog di tutte le migliorie e novità presenti nella nuova build 2015 season 3 di iRacing. Fra le novità più interessanti, troviamo il nuovo tracciato Five Flags Speedway, la Aston Martin DB9 GT1 e la Version 6 del già noto modello fisico dei pneumatici. The 2015 Season 3 build is here and it features one of America’s legendary short tracks and one of sports car racing’s most iconic nameplates as well as Version 6 of the tire model and a new chassis torsion model, some cool new split time and “session joining” features along with updates in performance, aerodynamics and collision models to a variety of cars. Headlining the new features are Five Flags Speedway and the Aston Martin DB9 GT1. Located near Pensacola, FL half-mile Five Flags Speedway has seen some of America’s best short track racing since 1953 and hosts the legendary Snowball Derby every December, while the Le Mans-winning Aston Martin DB9 GT1 is just the thing to give the Corvette C6.R some competition to see which is king of iRacing’s GT1 hill. Like most of the road course cars, the Aston Martin will be equipped with the Version 6 tire model which incorporates a more accurate computation of the tires’ stiffness and thus, will respond accurately to changes in tire pressure. As well, several cars have been updated to include the new chassis torsion model that reflects the twisting effect of torques and other forces applied to a chassis in competition. Additionally, a number of cars including the BMW, Corvette, Ford GT, McLaren, the NASCAR Sprint Cup, XFinity and Camping World trucks incorporate revised performance, aerodynamics, drafting and collision models. We’ve improved the process of joining – and re-joining – sessions, and also added an option that enables you to compare your split times with those of other drivers and cars, including the ghost car (which now displays its brake lights). We have also begun the process of converting to physically based rendering (PBR) shaders to enable us to provide more accurate-appearing looking cars and tracks. In this release the new Five Flags Speedway track uses the new PBR shaders, as do the new Aston Martin DBR9 GT1, Chevrolet Corvette C6.R GT1 and Legends Ford '34 Coupe. The build includes a host of new live telemetry outputs including cars position by class and driver, enhanced capabilities for league/sessions administrators, support for Logitech's ARX interface, improvements to set-up sharing and calculation of race points along with a feature showing the amount of time remaining to clear the gained time/cutting/slow down message. Full Changelog: Website: – Ultimate Pay is no longer available as a payment method. – All viewable future sessions are only viewable up to a specific view date range. – Fixed a bug where uploading setups for a fixed Hosted Session with specific foreign characters could interfere with parsing. – Fixed the Firefox no-data bug. – Added an “Accept” button to the league ignored requests page to allow the admins to “unignore” and accept the request. – When clicking “I’m still here” on the hosted sessions page after the timeout, the sessions will refresh properly. – Opting out of league PMs and Emails now works as intended. – Making edits to a team that hasn’t been assigned a team ID should now properly fully create the team. – A button to launch the graphics config has been added to the settings panel. – Fixed a link where IE users were having trouble when revoking team invites. – Fixed a bug where selecting to drive certain cars in a team multi-car hosted session could cause errors. – Popular races now have an additional filter to show sessions using only the content that the user owns. – The Cars, Tracks, and Tech Tracks pages are redone with filters. – Fixed a bug where, under specific conditions, the race planner could bug out and not show sessions. Registering for Race sessions will place you into an Open Practice while waiting – For many series, if you register for a Race session more than a couple minutes prior to the session’s scheduled start time, you will be automatically placed into an Open Practice session. This way you can get onto track, instead of waiting for the Race session to launch. Note that the splits for your Race session will not yet have been formed. So there’s no guarantee that the other drivers you see in your Open Practice will be in your split. In fact, some of the drivers in the Open Practice might have registered for it directly, and won’t be transferring to your Race session at all. The simulation will notify you when your Race session is ready, and present a green [Race!] button on the Session screen. Clicking on this button will disconnect you from the Open Practice session, and connect you to your Race session. Only then can you tell with whom you have been grouped. If you do not click on the [Race!] button, the simulation will automatically switch you over to your Race session shortly prior to when you must grid your car for the race, or sooner if the Race session also has an embedded Qualify session. Simulation: Updater – When you run the iRacingUpdater it will ask you to install the Microsoft Visual C redistributions for x86 and x64, if you don’t already have them installed on your computer. Auto-Config – Added a drop-down to the auto-config dialog to choose which display adapter to use. It attempts to recommend NVidia/AMD cards over Intel to help with laptops. Networking – Change how the simulation configures its network connection to the race server. This might reduce the possibility of “error occurred on network device” messages, and disconnections from the race server. Race Points Given Field Size – We improved the calculation of race points awarded so small field sizes don’t hand out too many championship points. This also reduces the advantage of high iRating fields in awarding championship points. Logitech ARX – We now support Logitech’s ARX interface. ARX is a simple communication layer provided by Logitech that allows communication between an application on the PC and your Android or iOS based device. It basically allows us to act as a web server sending pages to your phone, along with a simple bidirectional communication channel so we can push live data to the phone and receive inputs back. For further information and details on how to use or create something for ARX, please go to this forum thread: http://members.iracing.com/jforum/posts/list/3316230.page Graphics – Improved frame rates with a more dynamic adjustment of detail levels when many cars are on screen. – We are beginning to convert some of our cars and tracks to using physically based rendering (PBR) shaders to give more accurate looking cars and tracks. In this release the new Five Flags Speedway track uses these new shaders, as do the new Aston Martin DBR9 GT1, and the updated Chevrolet Corvette C6.R GT1 and updated Legends Ford ’34 Coupe. Race Control – Show the driver the amount of time they still have to yield in order to clear their “gained time by shortcutting, slow-down” furled black flag. – Fixed a bug where sometimes incident report messages would incorrectly say there is a limit of 17 incidents. – During qualifying at medium, long and superspeedway ovals, doing a burnout no longer gives an advantage. Split Times – Add in an option to load split time files from other drivers and cars for you to compare yourself against. – The ghost car now lights up the brake lights. UI – Added the C (CPU) meter to the L/Q/S/P group on the Session screen. The CPU meter is only displayed if you have manually enabled it in the “XXX Dev Use Only” section of app.ini. Triple Screen – Fixed a bug where headlights could draw with strange artifacting problems when the field of view is greater than 170 degrees. – Fixed a bug that broke mouse driving when using triple screens. Telemetry – New live telemetry outputs CarsPosition, CarsClassPosition, PlayerCarPosition, PlayerCarClassPosition, CarIdxPosition, CarIdxClassPosition, CarIdxTime, LapLastNLapSeq, LapLastNLapTime, LapBestNLapLap, LapBestNLapTime, DCLapStatus, DCDriversSoFar. Sharing Setups – When you share a setup from the Garage, all different types of car that should be able to load your setup can now actually see and load your setup (for instance, the two V8 Supercars, or the NASCARs). New Tire Model – Dave has a new model of the tire carcass that does a much more accurate computation of the tire’s stiffnesses. Amongst other things tires now respond much more correctly to tire pressure changes. This is what is called a “Version 6″ tire. Most of our road course cars have been updated with this. Chassis Torsion – We can now model the fact that a car’s chassis can twist due to forces and torques acting on the car. But only a few of our cars have been updated with this so far. Weather – Reduced wild wind direction swings. Cars: – Added new sponsor logos for Pep Boys, People Against Distracted Driving (PADD), iAnalyze Racing, and Max Papis Innovations (MPI). – Revised Club Scandinavia logo. Aston Martin DBR9 GT1 – Now available for purchase. Will be classed with the Chevrolet Corvette C6.R GT1. – Features our new chassis torsion modeling, new V6 tires, and new PBR shaders. BMW Z4 GT3 – Chassis torsion is now modeled. – Now has the new V6 tires. – Revised car performance to better match real life. Top speeds and cornering grip are now more accurate. – Updated setup for the new season. – Adjusted when G27 shift lights illuminate. Cadillac CTS-V Racecar – Now has the new V6 tires. – Updated setup for the new season. Chevrolet Corvette C6.R GT1 – Now has the new V6 tires. – Updated to use the new PBR shaders. – Wheels can now be painted. – Performance has been re-tuned to match appropriately against the Aston Martin DBR9 GT1. – Added tire warmers to avoid very cold tire issues in cold weather. – Updated setup for the new season. Chevrolet Impala Old Class B – Revised drafting. – Increased tire wear. – Added 100 lb of front downforce to match the 2015 cars. Chevrolet Impala-COT – Revised drafting. – Increased tire wear. Chevrolet Monte Carlo SS – Updated setups for the new season. – Cleaned up visible positioning of wheels to reduce fender interactions. Chevrolet Silverado – circa 2013 – Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact. – Revised drafting. – Increased tire wear. Dallara DW12 – Fixed boost levels to be inline with regulations. – Updated setups for the new season. Ford Falcon FG V8 – Chassis torsion is now modeled. – Improved levels of detail for better frame rates. – Re-worked the rear view mirror. Ford GT – Now has the new V6 tires. – Updated collision settings to match the BMW. This should reduce the 4x response from light hits. – Updated setup for the new season. Ford GT GT3 – Chassis torsion is now modeled. – Now has the new V6 tires. – Revised car performance to better match real life. Top speeds and cornering grip are now more accurate. – Updated collision settings to match the BMW. This should reduce the 4x response from light hits. – Adjusted when G27 shift lights illuminate. – Updated setup for the new season. Ford Mustang FR500S – Now has the new V6 tires. – Update the diff with a little more locking bias. Holden Commodore VF V8 – Chassis torsion is now modeled. – Improved levels of detail for better frame rates. – Updated setup for the new season. HPD ARX-01c – Now has the new V6 tires. – Sound overhaul including additional near/far engine layers. Legends Ford ’34 Coupe – Updated the 3D model to our latest standards, including the new PBR shaders. – Updated with chassis torsion and suspension installation stiffnesses. – Now has the new V6 tires. – Minimum cold tire pressures reduced to 10 psi. – Updated setups for the new season. Lotus 49 – Chassis torsion is now modeled. Lotus 79 – Revised damage modeling to reduce damage associated with bottoming out against the track surface. Mazda MX-5 Cup – Now has the new V6 tires. – Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range. – Increased wheel inertia. – Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front. – Updated setup for the new season. Mazda MX-5 Roadster – Now has the new V6 tires. – Made dampers linear to get rid of the weirdness in force changes from low to mid speed. Also linearized the click settings and degree sweeps – now each adjustment produces an even level of damping change throughout adjuster range. – Adjusted the center of gravity height a little lower and re-tuned the chassis mass distribution angle a little lower at the front. – Updated setup for the new season. McLaren MP4-12C GT3 – Now has the new V6 tires. – Revised car performance to better match real life. Top speeds and cornering grip are now more accurate. – Updated setup for the new season. Modified – SK – Updated setups for the new season. NASCAR Camping World Chevrolet Silverado – Updated aero based on latest GM Racing information. – Improved levels of detail for better frame rates. – Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact. – Revised drafting. – Increased tire wear. – Added fans back into the model. – Updated setups for the new season. NASCAR Camping World Toyota Tundra – Updated aero based on latest GM Racing information. – Improved levels of detail for better frame rates. – Revised damage modeling for less damage with door bangs and to reduce engine damage associated with front end contact. – Revised drafting. – Increased tire wear. – Updated setups for the new season. NASCAR K&N Pro Chevrolet Impala – Revised drafting. – Increased tire wear. – Updated setups for the new season. NASCAR Sprint Cup Chevrolet SS – Revised engine power, aerodynamics, and drafting. – Improved levels of detail for better frame rates. – MPI steering wheel added. – Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks. – Updated setups for the new season. NASCAR Sprint Cup Ford Fusion – Revised engine power, aerodynamics, and drafting. – Improved levels of detail for better frame rates. – MPI steering wheel added. – Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks. – Updated setups for the new season. NASCAR Sprint Cup Toyota Camry – Updated the 3D model to the 2015 season car. – Revised engine power, aerodynamics, and drafting. – Improved levels of detail for better frame rates. – MPI steering wheel added. – Circular roof camera replaced with teardrop shaped camera at Super Speedway tracks. – Updated setups for the new season. NASCAR Whelen Tour Modified – Updated setups for the new season. NASCAR XFINITY Chevrolet Camaro – Added 100 lb of front downforce to match the 2015 cars. – Revised drafting. – Increased tire wear. – Updated setups for the new season. NASCAR XFINITY Ford Mustang – Added 100 lb of front downforce to match the 2015 cars. – Revised drafting. – Increased tire wear. – Updated setups for the new season. Pontiac Solstice – Now has the new V6 tires. Radical SR8 – Fixed a bug where you could fail tech for ride height but not see why. Ruf RT 12R AWD – Now has the new V6 tires. Ruf RT 12R C-Spec – Updated with fixed setups for the new season. Ruf RT 12R RWD – Now has the new V6 tires. Ruf RT 12R Track – Now has the new V6 tires. – Revised car performance to better match real life. Top speeds and cornering grip are now more accurate. – Updated setup for the new season. Silver Crown – Updated setups for the new season. Skip Barber Formula 2000 – Now has the new V6 tires. – Sound overhaul including additional near/far engine layers. Sprint Car – Updated setups for the new season. Star Mazda – Chassis torsion is now modeled. – Sound overhaul including additional near/far engine layers. Street Stock – Fixed a bug where the rear suspension operated with NASCAR rear style springs instead of leaf springs. – Updated setups for the new season. Super Late Model – Updated setups for the new season. Williams-Toyota FW31 – Adjusted tire pressure ranges and increments. Tracks: Auto Club Speedway – Fixed upside-down environment reflection texture. Autodromo Nazionale Monza – Fixed upside-down environment reflection texture. – Added check point and 1x at the exit of the last corner. Circuit de Spa-Francorchamps – Fixed upside-down environment reflection texture. Circuit Gilles Villeneuve – Fixed upside-down environment reflection texture. Circuit of the Americas – Fixed upside-down environment reflection texture. Donington Park Racing Circuit – Fixed upside-down environment reflection texture. Five Flags Speedway – Now available for purchase. – Features our new PBR shaders. Gateway Motorsports Park – Fixed upside-down environment reflection texture. Lucas Oil Raceway – Fixed upside-down environment reflection texture. Mount Panorama Circuit – Fixed upside-down environment reflection texture. Okayama International Circuit – Fixed some weird shading in the trees. Rockingham Speedway – Fixed upside-down environment reflection texture This post has been promoted to an article
  8. Come promesso a inizio settimana, il team di iRacing ha rilasciato oggi la nuova build della Season 3 del 2014 per il simulatore americano. Oltre alla consueta lunga lista di bugfix e migliorie (compreso il modello delle gomme), che trovate qui sotto, le due principali novità di questa release sono i due nuovi circuiti di Phoenix International Raceway, aggiornato al 2012 e il Donington Park Racing Circuit in due configurazioni, GP e National. Website: Leagues - Enhanced League and Tournament Gridding Options: · There is now a new grid algorithm called "Top N Inverted". If you select this and click the "Apply Grid Now" button you will be prompted to enter the number of drivers to invert. Previously you were limited to inverting the top 8 or top 10 drivers. · There is now an option to change a driver's grid position by N positions in either direction. This is intended to make it easier to apply grid penalties. From the "Race Grid Setup" area of the grid builder you can right-click on any driver to access a new popup menu that includes an option to "change grid position". This opens a dialog box where you can enter a number of positions to move the driver. Positive numbers will move the driver towards the pole and negative numbers will move the driver towards the back of the grid. - Added a new interface for editing league member nicknames. Race Panel - Sorting of series has been fixed in the Race Panel pick list where they may have been out of order or miscounted. - The Select list now lists series based on MPR. Other - Updated MPR Images and added tooltips. - MPR images are now hidden for Class A License and above. - Spectator pages now have smarter sorting of what's available. - Layering of elements in the main site has been adjusted to fix some display issues. Simulation: Tires - There are no cars left using the version 4 NTM (New Tire Model). All the cars are on version 5 except the Silver Crown and Sprint Car which are both still using the old tire model. - The tire model has an improved solver to find the amount of tread yaw under dynamic conditions (i.e. non-equilibrium). This has significantly improved transient behavior and tire response to changing loads. - The modeling of tread wear depth and its effects has been improved. There is now more tread wear on the softer road compounds. - There is a preliminary model for advancing the tread rubber cure as the rubber gets hot; this gives very reasonable lap time fall off for cars over the course of a race. This model is not enabled on all the cars yet, as there hasn't been time for testing all the cars, but it is on all the high level oval cars and most of the faster road course cars. User Interface - Right clicking on any visible driver name or driver helmet will bring up a context menu of actions that can be applied to that driver. Sound - Disable using the recently added limiter layer sounds during ignition cut up shifts. iRacing Telemetry API - Output RadioTransmitRadioIdx and RadioTransmitFrequencyIdx in addition to RadioTransmitCarIdx. - Output ClassPosition in QualifyResultsInfo section to match ResultsPositions. - Output CarClassColor. - Output car, suit, helmet paint info. - Properly escape more strings in the YAML session string. - Properly show pressure in telemetry when pressure based brake bias is used. - Fix telemetry for steering angle on remote cars. Cameras - The driving camera can now be moved down 4" instead of just 2". Backfires - Many cars will now spit out backfire flames when appropriate. Some cars backfire when off throttle, depending on their engine tuning. Others will backfire if you hit the rev limiter or upshift if their engine tuning implements these features via an ignition cut (which passes unburned fuel through to the exhaust). And some of our cars don't make flames at all, typically the lower level cars. The visual effect and the sound effect of backfires are not synchronized at this time. Also, opponent cars do not make backfires during upshifts at this time, only off throttle backfires. Wind - Reduce the strength of the wind applying to cars to 1/3, so even if the wind says 30mph, it will only affect the car at 10mph. This is to account for ground turbulence and non-wind transparency of solid objects reducing the effective wind strength at ground level. Grime - Cars will now accumulate grime as a race progresses. The amount is based upon both time and circumstances of the race. This new grime effect causes a dulling of the car, which combines with the dirt accumulation effect which was added previously. Paint kit - L.A. Racing, SimCraft, and diysim.com logos added. - Wheel color support added to the Mazda MX5, Skip Barber Formula 2000, Legends Ford '34 Coupe, and Street Stock. Scenic Cameras - Half of the tracks had their scenic cameras improved (or added if missing) in the previous season's update. This update completes that work, with all tracks addressed. Cars: Chevrolet Camaro Class B - Now available! The physics are identical to the other two Class B cars, and all 3 cars can load each others setups. BMW GT3 Z4 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Performance has been balanced against the other GT3 class cars. Cadillac CTS-V Racecar - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Corvette C6R - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Impala Class B - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Impala-COT - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Monte Carlo SS - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - More front spring range. Chevrolet National Impala - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Silverado - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet SS-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Cockpit updated to match new Camaro dash. Dallara IndyCar - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Dallara DW12 IndyCar - Full version of the car is now here, supporting all different track types. - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford Falcon V8 Supercar - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford Fusion-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford GT - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Fixed a traction control bug. The setting range was from 0 to 5, but should have been (and is now) from 0 to 2. Ford Mustang Class B - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Two new patterns added. Ford Mustang FR500S - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. HPD ARX-01c - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. Kia Optima - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Legends Ford '34 Coupe - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. - Wheels can now be painted. Lotus 49 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Mass and inertia have been completely recalculated. Car has gained approximately 20 kg, and all inertias increased significantly. Lotus 79 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Mazda MX-5 Cup - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. - Wheels can now be painted. Mazda MX-5 Roadster - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Add distant external sound layer. - Wheels can now be painted. McLaren MP4-12C GT3 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Performance has been balanced against the other GT3 class cars. Modified - SK - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Modified - Tour - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Pontiac Solstice - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. Radical SR8 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Riley Daytona Prototype - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - New engine torque map directly from an engine dyno. - Reduce minimum front ride height to 1.5" - Lower the minimum splitter height. Ruf RT 12R AWD - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ruf RT 12R C-Spec - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. Ruf RT 12R RWD - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ruf RT 12R Track - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. - Performance has been balanced against the other GT3 class cars. Skip Barber Formula 2000 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Wheels can now be painted. Spec Racer Ford - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Star Mazda - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Street Stock - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Wheels can now be painted. Super Late Model - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Toyota Camry-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. VW Jetta TDI Cup - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Williams-Toyota FW31 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Reduce fuel fill time deviation. Tracks: Donington Park Racing Circuit - Donington Park Racing Circuit is now available. - Includes two configurations: GP and National. - This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options. Phoenix International Raceway - This is an all new version of Phoenix based on changes which were made to the track in 2012. The new oval is very different from the previous, including changes which widened the front straight to 62 feet (19 meters), repaved the pit stalls with concrete and moved the dogleg outward by 95 ft (29 m) while increasing its radius to 500 ft (150 m) and changing its banking to 10-11 degrees. In addition, the track changed to progressive banking in Turns 1 and 2 while Turns 3 and 4 were changed to 8-9 degrees in banking and an infield road course was removed, making PIR an oval-only facility. - Includes two configurations: one that does not allow cutting of the dogleg apron area, and one that does allow full use of the dogleg apron. - This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options. Auto Club Speedway - Fixed a bug where terrain was poking through wall. - A bumpy area in the infield road course is fixed. Autodromo Jose Carlos Pace - Adjusted some 1x areas for consistency (such as the blue painted area to the right of the final turn). Circuit Gilles Villeneuve - Remove pit crew objects from pit road as the road is too narrow to fit them. Circuit of the Americas - Fixed draw-through signs on the garage. - Added pit boxes. - Moved the sign guy out of wall. Circuit Zolder - Fixed several track geometry bugs. Homestead Miami Speedway - Moved pit crew out of wall. Iowa Speedway - Fixed a wall collision issue. Michigan International Raceway - Fixed a non-collidable wall in Turn 1. Phoenix International Raceway circa 2008 - The old version of Phoenix has been re-named to differentiate between it and the new version. Road America - The outside of Turn 5 now gives a 1x. Silverstone Circuit - Fixed a badly defined segment of track that could crash the sim for everyone connected if someone drove over that one exact spot. - Fixed pot holes that where between turns 2 and 3. Sonoma Raceway - Fixed a light so its shadow starts at the ground. - Fixed a sunken jersey barrier. Suzuka International Racing Course - Fixed issues that caused weird camera and F3 black box behavior near the crossover. Thompson International Speedway - Updated for night racing. - Track updated with new logo. This post has been promoted to an article
  9. VELOCIPEDE

    iRacing: 2014 Season 3 build

    Website: Leagues - Enhanced League and Tournament Gridding Options: · There is now a new grid algorithm called "Top N Inverted". If you select this and click the "Apply Grid Now" button you will be prompted to enter the number of drivers to invert. Previously you were limited to inverting the top 8 or top 10 drivers. · There is now an option to change a driver's grid position by N positions in either direction. This is intended to make it easier to apply grid penalties. From the "Race Grid Setup" area of the grid builder you can right-click on any driver to access a new popup menu that includes an option to "change grid position". This opens a dialog box where you can enter a number of positions to move the driver. Positive numbers will move the driver towards the pole and negative numbers will move the driver towards the back of the grid. - Added a new interface for editing league member nicknames. Race Panel - Sorting of series has been fixed in the Race Panel pick list where they may have been out of order or miscounted. - The Select list now lists series based on MPR. Other - Updated MPR Images and added tooltips. - MPR images are now hidden for Class A License and above. - Spectator pages now have smarter sorting of what's available. - Layering of elements in the main site has been adjusted to fix some display issues. Simulation: Tires - There are no cars left using the version 4 NTM (New Tire Model). All the cars are on version 5 except the Silver Crown and Sprint Car which are both still using the old tire model. - The tire model has an improved solver to find the amount of tread yaw under dynamic conditions (i.e. non-equilibrium). This has significantly improved transient behavior and tire response to changing loads. - The modeling of tread wear depth and its effects has been improved. There is now more tread wear on the softer road compounds. - There is a preliminary model for advancing the tread rubber cure as the rubber gets hot; this gives very reasonable lap time fall off for cars over the course of a race. This model is not enabled on all the cars yet, as there hasn't been time for testing all the cars, but it is on all the high level oval cars and most of the faster road course cars. User Interface - Right clicking on any visible driver name or driver helmet will bring up a context menu of actions that can be applied to that driver. Sound - Disable using the recently added limiter layer sounds during ignition cut up shifts. iRacing Telemetry API - Output RadioTransmitRadioIdx and RadioTransmitFrequencyIdx in addition to RadioTransmitCarIdx. - Output ClassPosition in QualifyResultsInfo section to match ResultsPositions. - Output CarClassColor. - Output car, suit, helmet paint info. - Properly escape more strings in the YAML session string. - Properly show pressure in telemetry when pressure based brake bias is used. - Fix telemetry for steering angle on remote cars. Cameras - The driving camera can now be moved down 4" instead of just 2". Backfires - Many cars will now spit out backfire flames when appropriate. Some cars backfire when off throttle, depending on their engine tuning. Others will backfire if you hit the rev limiter or upshift if their engine tuning implements these features via an ignition cut (which passes unburned fuel through to the exhaust). And some of our cars don't make flames at all, typically the lower level cars. The visual effect and the sound effect of backfires are not synchronized at this time. Also, opponent cars do not make backfires during upshifts at this time, only off throttle backfires. Wind - Reduce the strength of the wind applying to cars to 1/3, so even if the wind says 30mph, it will only affect the car at 10mph. This is to account for ground turbulence and non-wind transparency of solid objects reducing the effective wind strength at ground level. Grime - Cars will now accumulate grime as a race progresses. The amount is based upon both time and circumstances of the race. This new grime effect causes a dulling of the car, which combines with the dirt accumulation effect which was added previously. Paint kit - L.A. Racing, SimCraft, and diysim.com logos added. - Wheel color support added to the Mazda MX5, Skip Barber Formula 2000, Legends Ford '34 Coupe, and Street Stock. Scenic Cameras - Half of the tracks had their scenic cameras improved (or added if missing) in the previous season's update. This update completes that work, with all tracks addressed. Cars: Chevrolet Camaro Class B - Now available! The physics are identical to the other two Class B cars, and all 3 cars can load each others setups. BMW GT3 Z4 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Performance has been balanced against the other GT3 class cars. Cadillac CTS-V Racecar - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Corvette C6R - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Impala Class B - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Impala-COT - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Monte Carlo SS - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - More front spring range. Chevrolet National Impala - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Silverado - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet SS-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Cockpit updated to match new Camaro dash. Dallara IndyCar - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Dallara DW12 IndyCar - Full version of the car is now here, supporting all different track types. - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford Falcon V8 Supercar - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford Fusion-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford GT - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Fixed a traction control bug. The setting range was from 0 to 5, but should have been (and is now) from 0 to 2. Ford Mustang Class B - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Two new patterns added. Ford Mustang FR500S - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. HPD ARX-01c - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. Kia Optima - updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Legends Ford '34 Coupe - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. - Wheels can now be painted. Lotus 49 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Mass and inertia have been completely recalculated. Car has gained approximately 20 kg, and all inertias increased significantly. Lotus 79 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Mazda MX-5 Cup - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. - Wheels can now be painted. Mazda MX-5 Roadster - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Add distant external sound layer. - Wheels can now be painted. McLaren MP4-12C GT3 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Performance has been balanced against the other GT3 class cars. Modified - SK - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Modified - Tour - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Pontiac Solstice - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. Radical SR8 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Riley Daytona Prototype - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - New engine torque map directly from an engine dyno. - Reduce minimum front ride height to 1.5" - Lower the minimum splitter height. Ruf RT 12R AWD - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ruf RT 12R C-Spec - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. Ruf RT 12R RWD - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ruf RT 12R Track - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. - Performance has been balanced against the other GT3 class cars. Skip Barber Formula 2000 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Wheels can now be painted. Spec Racer Ford - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Star Mazda - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Street Stock - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Wheels can now be painted. Super Late Model - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Toyota Camry-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. VW Jetta TDI Cup - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Williams-Toyota FW31 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Reduce fuel fill time deviation. Tracks: Donington Park Racing Circuit - Donington Park Racing Circuit is now available. - Includes two configurations: GP and National. - This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options. Phoenix International Raceway - This is an all new version of Phoenix based on changes which were made to the track in 2012. The new oval is very different from the previous, including changes which widened the front straight to 62 feet (19 meters), repaved the pit stalls with concrete and moved the dogleg outward by 95 ft (29 m) while increasing its radius to 500 ft (150 m) and changing its banking to 10-11 degrees. In addition, the track changed to progressive banking in Turns 1 and 2 while Turns 3 and 4 were changed to 8-9 degrees in banking and an infield road course was removed, making PIR an oval-only facility. - Includes two configurations: one that does not allow cutting of the dogleg apron area, and one that does allow full use of the dogleg apron. - This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options. Auto Club Speedway - Fixed a bug where terrain was poking through wall. - A bumpy area in the infield road course is fixed. Autodromo Jose Carlos Pace - Adjusted some 1x areas for consistency (such as the blue painted area to the right of the final turn). Circuit Gilles Villeneuve - Remove pit crew objects from pit road as the road is too narrow to fit them. Circuit of the Americas - Fixed draw-through signs on the garage. - Added pit boxes. - Moved the sign guy out of wall. Circuit Zolder - Fixed several track geometry bugs. Homestead Miami Speedway - Moved pit crew out of wall. Iowa Speedway - Fixed a wall collision issue. Michigan International Raceway - Fixed a non-collidable wall in Turn 1. Phoenix International Raceway circa 2008 - The old version of Phoenix has been re-named to differentiate between it and the new version. Road America - The outside of Turn 5 now gives a 1x. Silverstone Circuit - Fixed a badly defined segment of track that could crash the sim for everyone connected if someone drove over that one exact spot. - Fixed pot holes that where between turns 2 and 3. Sonoma Raceway - Fixed a light so its shadow starts at the ground. - Fixed a sunken jersey barrier. Suzuka International Racing Course - Fixed issues that caused weird camera and F3 black box behavior near the crossover. Thompson International Speedway - Updated for night racing. - Track updated with new logo. View attachment: 10301929_10152583607096085_1649599587576385576_n.jpg View attachment: 10373506_10152583607211085_1264735404819417964_n.jpg View attachment: 10463911_10152583607306085_1378407666435409754_n.jpg View attachment: 10475519_10152583607086085_1005729525894354750_n.jpg View attachment: 10478937_10152583607091085_1793926242484618551_n.jpg View attachment: 10511080_10152583607141085_6357827734287208520_n.jpg View attachment: 10530736_10152583607276085_9145992160329179151_n.jpg View attachment: 10553429_10152583607146085_2735917732427847082_n.jpg View attachment: 10568977_10152583607221085_8399884833731970134_n.jpg View attachment: 10570403_10152583607226085_835225217623573197_n.jpg
  10. Ecco le note di rilascio della Season 3 2013 di iRacing: la nuova versione del software sarà disponibile a partire dal 23 luglio e, fra le varie novità, ci metterà a disposizione la Lotus 49, il circuito Gilles Villeneuve di Montreal e quello di Long Beach in versione tech track! This post has been promoted to an article
  11. VELOCIPEDE

    iRacing: patch Season 3

    Il team di iRacing ha rilasciato una patch per aggiornare l'ultima build Season 3 del simulatore: fra le novità apportate dall'upgrade, ritorna il supporto al sistema Oculus Rift, che potete ammirare nel video sottostante. http://www.youtube.com/watch?v=W_X5kyL13ek
  12. VELOCIPEDE

    iRacing: Season 3 disponibile!

    Finalmente, le novità gustose per gli appassionati di iRacing sono arrivate. E' infatti disponibile da qualche minuto l'attesissima Season 3 2013 di iRacing: la nuova versione del software, fra le varie novità, ci mette a disposizione anche la Lotus 49, il circuito Gilles Villeneuve di Montreal e quello di Long Beach in versione tech track! Inoltre da questa stagione viene introdotta la possibilità di variare temperatura, umidità e nuvolosità, variabili che potranno anche mutare autonomamente durante le sessioni, influenzando le performance delle auto. È poi presente una opzione che permette di usare un meteo "realistico" per la determinata pista che si è scelta. Le sessioni ufficiali online, per questa stagione manterranno purtroppo il meteo bloccato, ma varierà comunque l'illuminazione e la copertura delle nuvole in maniera casuale. Per i vostri commenti e discussioni fate riferimento a questo topic.
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