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  1. Please find attached new version 1.15 including: OcioKart_1.15.rfcmp - Corrected the holes in the box - Corrected road sides where several textures were not correctly mapped. Road to gravel transition is almost perfect now everywhere. - Isolated tyres are moveable. They are too light for the moment and when displaced they disappear until next session. I don't know how to increase its weight and prevent disappearing. If someone could help here I would sincerely appreciate it. - Flag poles do not cross finish gate - Gravel and tyre properties adjusted for a better experience.
  2. DOWNLOAD xFactor With many thanks to the original developers of Touring Car Legends is proud to bring to Rfactor 2 Touring Car Revival Thank you to OllieC and T-man for giving us the oppurtunity to Bring their Awesome cars to RF2 thx also The entire crew from TCL Thx Obbzy for getting the Permission and Doing all sweet talking to do so. Thx to everyone from xFactor for all there input and help where applicable to get these cars feeling like they do, and for the tedius file editing Thx Papaosa for Creating our Promo vid, the music still gives me chills , top job m8 ,Also the input and help with car Cams.. Thx to ISR~Speedster for letting us edit his Tyre model for the nissan to suit these cars as much as possible theres also a fair few livery's from the rf1 community added in also from TTR There was many months testing and converting put into the cars and Im sure there will be many more to polish them up more DOH! TCL has many more models but these 9 or so where the only ones permission was gained for . So With Respect to TCL we haven't touched the others..and wont unless permission is given to do so. Models Include: BMW-M3 M3EVO BMW-635 Ford rs500 Sierra and Cosworth Holden VK/VL/TWR-VL Commodore Nissan r31 GTR Skyline Rover Vitesse Volvo 242 Turbo Hundreds of cars from multiple series include ATCC 85-91, BTCC 86-90, ETCC 86-88, WTCC 87, DTM 87-90, & BATHURST 1000, 84-90 Known Issues: 5 spoke reflection flicker on some colored wheels volvo and sierra steering wheel needs moving forward 6 speed gearbox upgrade for 5 speed M3's can cause drop outs online, earlier models are only 5 speed but for some reason can still select the 6 speed box in the upgrades some textures at night need refining Vl and TWR tacho's dont always work Automation HDR setting these cars DO NOT LIKE! if theres no profile turn it off as they are way to reflected No Icon SMicons as yet but are currently being made and will be part of an update Models where done in 3dsimed and 3dmax I wasnt happy with the results I got from 3dmax so it will be ventured into again current settings on models done in 3dsimed Downloads: Goto http://xfactorracing...cl-olliec-t-man Cheers from The XFACTOR RACING team
  3. Version 2.0 (The 1.0 was released a year ago to run a private race). DOWNLOAD To update de track we have donde this work: - New AIW. - New textures - Shadows. - Reflections. - Lights to night races. - New Cams. - New billboards. - New Trees. - Corner-Workers. - New kerbs. - New "baguetes" - New objets (wall, crane, vehicles, public, etc...). DESCRIPTION
  4. VELOCIPEDE

    rFactor2: Williams FW26 by MAK-Corp

    Il team MAK-Corp ha rilasciato per rFactor 2 la seconda vettura del F1 Classics Mod: dopo le McLaren, abbiamo la possibilità di calarci nell'abitacolo della Williams FW26, guidata nella stagione di Formula 1 2004 dal duo Ralf Schumacher - Juan Pablo Montoya. Per tutti i dettagli, download e commenti fate riferimento a questo topic del forum.
  5. Contemporaneamente al rilascio dei go-kart gli ISI hanno pubblicato anche questo tracciato.
  6. Mostrati per la prima volta assieme alcuni giorni or sono, i go-kart e la pista Quebec SuperKarts per rFactor 2 sono ora ufficialmente disponibili. Assieme al mod e al tracciato è inoltre disponibile un nuovo showroom e una nuova interfaccia grafica, scaricabili dai link presenti sul nostro forum. I go-kart sono forniti in due versioni, Junior e Kart F1: la prima ha 20 cavalli e un peso di 150 Kg pilota incluso, la seconda invece 40 cavalli e un peso leggermente superiore, accoppiata anche ad un set di freni anteriori per gestire al meglio la maggiore potenza.
  7. Uff

    rF2 & AC: F1 2014 by F1 ASR

    La nuova stagione 2014 di Formula 1 è partita da qualche settimana, ma i modders non sono certamente rimasti davanti al televisore e si sono subito messi al lavoro: il team F1 ASR ha infatti già presentato con alcuni screenshots e renders di anteprima il suo F1 2014 Mod in fase di sviluppo per Assetto Corsa ed anche per rFactor 2.
  8. For those unfamiliar with karting, the first thing you will notice driving one of these is just how quick the steering is. With the steering ratio approximating 1:5 (depending on setup), three times quicker than most conventional road cars, you may fall into the trap of too much steering input. Small and precise movements are best. Karts are also forced to run a locked axle, which means the inside rear tire has to be unloaded to allow the vehicle to steer properly. Significant understeer results if you fail to do so. The primary mechanism for providing a means to overcome this issue is through the front end steering geometry. Cranking the steering is usually accompanied by oversteer. A common mistake of amateurs is both applying lock too early or using excessive steering lock which can result in sudden snap oversteer. Though sometimes that might be exactly what you want! The wide sticky tires used in karting provide huge amounts of grip, able to exceed 2G’s without any downforce to speak of. The chassis is finely tuned to deal with these G-forces. Braking can be rather difficult in either category, the Junior kart, having only rear brakes, requires a constant watch for snap oversteer on account of locking rear wheels. Trail braking is of limited use, as this can lead to excessive oversteer upon corner entry, which on account of only having a single speed gearbox, with grippy tires, can bog you down right out of the power band. The ideal corner is to brake in a straight line, very limited trail braking on turn in, and then keep the kart in a shallow and consistent slide with high percentages of throttle input to ensure the engine does not bog down. The engine in junior form, provides peak power just below 9000 RPM, however still sings on song until 12000 RPM before the power curve begins to fall away sharply. You will want to make sure the engine seldom sees RPM of below 6000. In Kart F1 form, the engine produces peak torque and power at much higher RPM, peak torque is around 12000 and peak power around 13500 RPM, the curve doesn’t fall off too much until about 15500. Gearing is very important to extract the maximum performance out of your karts. We would like to express our gratitude to Skip and Joey Essma of Ess Racing for their time and effort. (Hey, sponsors, sponsor Joey).
  9. VELOCIPEDE

    rFactor 2: Williams FW26 in arrivo

    Il team MAK-Corp ci mostra tramite Facebook i primi screens in game non editati della gloriosa Williams FW26 della stagione 2004 di Formula 1, in fase di completamento per rFactor 2. Today we are happy to show off the 2004 Williams FW26 in-game unedited screenshots within rFactor 2. The 2004 Williams FW26 was piloted by Ralf Schumacher and Juan Pablo Montoya and will be available to be piloted by sim-racers of rFactor 2 very very soon. Stay tuned!
  10. Fonte. Hello, I'm converting Dijon79 made by MotorFX... I 'm releasing it for testing and optimisation... Still have to FIX AIW and Wet Reflection... Bush and TREEs have to be rework (colour and maybe Density) DOWNLOAD
  11. Fonte. DOWNLOAD Hi I want to show my project. I'm doing it for two months and here is my progress. The track was destroyed in 2007 because building a new stadium. At that time it was the best track in Russia. Now of course built new racetracks, but the memory of Neva ring still alive.
  12. Perhaps known to many as ‘the car from Midtown Madness’, you can now download the Panoz AIV Roadster from our downloads page. As always, this is a free download. The AIV Roadster, designed around the time when most American production cars were not renowned for their handling characteristics, was a breath of fresh air to many. While the car shares many components with Ford (allowing the car to be serviced at any Ford dealership), the things most important to provide a good handling car were meticulously designed to provide a fun, stable car that was just about as quick around the bends as any other sports (or even super) cars of the time. It employs double wishbone suspension all-round, a near 50/50 weight distribution, light weight, at around 1170kg, and comes equipped with an LSD. The engine represents a near perfect balance between power and drive-ability, while not producing the insane figures of some modern sports cars, by no means is the car a slouch either. Straight from the Ford Mustang, the engine produces 305hp, 407Nm, enough to propel the car from 0-60mph (96km/h) in just 4.6 seconds. Aerodynamic drag does significantly inhibit the cars top speed, though, to around 135mph (217km/h). Driving techniques are not particularly difficult or unique to this car. It’s about as much of a fun car as you can have, control is relatively easy and drifting quite possible (though not the fastest way to get around the track). To get the best lap times, it’s all about braking late and deep, avoiding that inside lockup, and fighting that extremely tempting urge to floor it and drift your way around the corner. Instead, keep it cool, feel where the maximum grip is, the rear should be kept just in a very shallow slide, and use the normal ‘slow in fast out’ technique common to most forms of motor racing. The car has most of the common characteristics of street vehicles, some minor lift oversteer, and you can get power on oversteer with excessive throttle too, but in general the Roadster is a well balanced vehicle. Tyres: 245/40 R18 Optimum temperature around 80 degrees. 295/35 R18 Brakes: No ABS. They work well from low temperatures, but ideal after the first stop. Some fade sets in around 650°C. Corrected brake bias is about 62% forward, and there is no adjusting it. Gears: Keep in mind 5th gear is all but useless during competition in this car, designed to improve mileage during highway use. The other gears are also designed for specific speeds, more than to allow smooth shifting. There are noticable differences in redline in specific gears that will take some time to get used to. This post has been promoted to an article This post has been promoted to an article
  13. VELOCIPEDE

    rFactor 2: F1RFT 2013 Total disponibile

    Il team ungherese RFT ha finalmente rilasciato in via ufficiale per rFactor 2 il suo nuovo F1RFT 2013 Total: il progetto completo, da quasi 3GB di download, include tutti i piloti e teams della stagione 2013 di Formula 1, i 19 circuiti, grafica, menu e display in stile F1. Per il download correte in area files, mentre per commenti e discussioni fate riferimento a questo topic del forum.
  14. A meno di 24 ore dal rilascio dell'ultima build 590 di rFactor 2, il team ISI ha reso disponibile per il proprio simulatore, gratuitamente, anche una nuova vettura ufficiale: si tratta dell'affascinante Panoz AIV Roadster del 1999. Perhaps known to many as ‘the car from Midtown Madness’, you can now download the Panoz AIV Roadster from our downloads page. As always, this is a free download. The AIV Roadster, designed around the time when most American production cars were not renowned for their handling characteristics, was a breath of fresh air to many. While the car shares many components with Ford (allowing the car to be serviced at any Ford dealership), the things most important to provide a good handling car were meticulously designed to provide a fun, stable car that was just about as quick around the bends as any other sports (or even super) cars of the time...
  15. Fonte. Autobahn Original build By: James Mabe Origin: Scratch | Real World Category: Permanent Circuits Initial release: 03-Jul-06 Autobahn Country Club is a circuit designed to provide its members with an enjoyable and challenging course in which to test their skills against one another as well as push their cars to its limits. The course was designed by Alan Wilson who is also responsible for designing courses such as Barber Motorsports Park, Arizona Motorsports Park, Gingerman Raceway and South Carolina Motorsports Park. The course broke ground in early 2004 and the first laps were taken later that fall. The track has since been under constant construction with new facilities and updates to the safety of the course. Autobahn holds many sessions and races for its members. There are also race weekends for WERA, CCS Motorcycles, Midwestern Council and the SCCA. Conversion and Optimization: Negb Updates to track: Blended grass infield updated Real Road Increased poly count of track Billboard crowd and trees DOWNLOAD
  16. Mono series for novice in 1998. DOWNLOAD
  17. File Name: Dijion 1979 by Arnao File Submitter: Uff File Submitted: 17 Mar 2014 File Category: Tracks I'm converting Dijon79 made by MotorFX... I 'm releasing it for testing and optimisation... Still have to FIX AIW and Wet Reflection... Bush and TREEs have to be rework (colour and maybe Density) Click here to download this file
  18. VELOCIPEDE

    Build 494 - Update 21

    rFactor 2 Build 494 Now Available! You can now download rFactor 2 Build 494 from our downloads page. As always, we have a new free demo that utilizes the latest core code. Our first release of the year, this update includes a number of graphical updates. Most notable is the automated HDR, which uses a set of functions to change all lighting elements automatically/dynamically, based on real geographical location variables, and time of the day. This gives a much more stable and consistent lighting experience. You may still use your personal HDR profiles. You may also notice some shader draw distance changes. Update 21 (Build 494) Changelog (February 26, 2014): ===================================================== GRAPHICS: ———————— Now defaulting to automated HDR parameters instead of manual profiles for every track when this build is first run. After that, you can change back to a specific profile if you want. The preferred profile for any track is now called “automation”. Fixed calculation and tweaked numbers to reduce cloud pop-in. There’s a few items missing from this changelog, shadow draw, etc. FEATURES: ———————— Optional new HDV [sUSPENSION] line ModelWheelsIncludeAllTireMass=1 improves accounting for tire mass and inertia. Obviously this must coincide with actually adding the tire ring mass and inertia to the wheels in the chassis.ini file. In addition to more accurately simulating the tire ring, this also facilitates the removal of SpinInertia and SpinInertiaAI from the HDV. A related change is the optional removal of TemporaryRingMassInertia from the TGM file – the tire now dynamically changes inertia depending on current shape (a new variable MassInertiaMultiplier can also be included if the physically calculated values are not satisfactory for some reason). For newly created replays, you can now play them even if the (virtual) mod is uninstalled, as long as the individual track and vehicle components are still installed. Created some options for the suspension deformation code that allows more generic connections like brake lines. BUG FIXES / OPTIMIZATIONS: ———————— Fixed problem recovering from ctrl-alt-delete in Win 7/8. Fixed some missing translations in rFConfig. Fixed plugin callbacks PreReset() and PostReset(). Fixed a crash from the RFM spinner in strange cases. Made the “goto preferred car selection” page action go to the non-preferred car selection page in case where the preferred car selection page doesn’t exist (instead of going nowhere) Fixed problem reading older RealRoad files. Fixed a potential pit menu crash if FuelSpecial lines are used in the HDV file. Fixed crash related to Mod Mode all tracks & cars selection & uninstalling other mods. Fixed a couple problems with Resume From Replay, including one potential crash. Since full-course yellows do not work without a safety car right now, disable them if there is no safety car available at a track. Fixed potential crash in transparent trainer code – probably only happened in multiplayer. MODDING / PUBLIC DEV ———————— Fixed bug in ModMgr when displaying large (> 2GB) mod files. Added buttons to ModMgr to delete paths from the Working Dir and Packages selectors. Some shader macro prototypes have changed. Look in pShaderStubs.h for changes. Fixed rcd values write out from realtime editor. Now looking for driver RCD files in vehicle components as well as (hopefully soon to be phased out) talent components. UI / HUD / Options: ———————— Fixed ‘enter’ key moving between min and max replay mode for other languages. When selecting a mod with it’s own UI, the standard rFactor UI will send you to a prompt screen to ask if you’d like to use the mod-specific UI. Added RCD editing gizmos: they work on “virtual vehicle” drivers in main release & any content in Mod Mode. Fixed issue with true type fonts sometimes (usually after UI switch) not loading. MULTIPLAYER: ———————— Official ISI server now show on top of mp lobby list (until user manually sorts). If mod specific multiplayer temp vehicle is not found, will attempt to load generic temp vehicle instead. Added gizmo to standard rFactor UI that let’s you quickly change cars in practice mode without having to leave and rejoin the server. Detecting & reloading livery changes in multiplayer quick vehicle change. Disabled new prediction algorithm by default, until issues are worked out. CONTROLLERS / FFB ———————— Added profile for the Thrustmaster TX Racing Wheel. Added an optional minimum FFB torque to the controller.ini file. Disabled by default. AI ———————— AIs now attempt to restart engine when toggling AI on with a stalled engine. Fixed some cases where RCD files were not loading. Silverstone Circuit v1.01 -> v1.14 Changelog - Increased surface mesh density at The Link and Maggots Corner for short layouts - Added and enhanced 3D modelled surface details based on accurate data - Added International layout - Replaced GP Layout with GT Layout (41 garage spots) - Added Concrete Blocks to prevent wandering beyond limits on short layouts - New default weather preset for GT and International Layouts - Added Medium Rubber RealRoad presets - Reworked Light Rubber RealRoad presets - Added International layout cameras - Fixed inaccurate Sector 1, Sector 2 and Pit In timing lines (Pit In is now at the FIRST line) - Fixed multiple small terrain gaps - Fixed incorrect material on old pit building roof - Fixed Collision for Bridges - Fixed Collision for PitWall Gates - Fixed Smoothing on Grandstand at Club Corner - Fixed Smoothing on wall at Club Corner - Fixed light glow being always enabled - Fixed (most) annoying popups - Fixed Daylight Saving Time zone - Tweaked terrain textures and materials for less aliasing and a tiny bit more depth - Tweaked wall materials for a tiny bit less aliasing - Tweaked Vegetation textures and materials - Tweaked RealRoad texture - Tweaked Glass materials - Tweaked Vehicle materials - Optimized 3D Tyre Walls for better and smoother performance - Optimized Armco for better and smoother performance - Optimized Armco details for better and smoother performance - Optimized Vehicles for better and smoother performance - Optimized Shadow Casters for better performance - Optimized LOD distances for better performance - Optimized Reflection Maps for better performance - Optimized Crowds for better performance - Optimized Terrain objects for smoother performance - Optimized Grandstands for better performance - Optimized Props for smoother performance - Optimized Omni Lights for International layout - Optimized Vegetation - Optimized Grass and Gravel Verges - Optimized Terrain textures - Optimized Vehicle textures - Optimized Building textures Notes: - Performance should be improved by an average of 15-30% over v1.01 depending on detail settings. - Smoothness should be improved by an average of 25-35% over v1.01 depending on detail settings; up to 45% in most previously heavy stutter areas. - Texture size reduction by 35% should also free up some VRAM by a fair amount, regardless of detail settings; - Existing 1.01 GP Layout has been replaced by what we now call GT Layout; which is the same layout with extra garage spots. Loch Drummond 1.1 - Fixed upside-down crowd in some grandstands - Fixed several objects intersecting fences - Added invisible colliders to in/outfields - Added canvas in front of tyre walls - Optimized tyre wall LOD distances - Optimized tyre wall reflections - Optimized tyre wall shadows - Optimized Radio Towers: separated into multiple VisGroups - Optimized GrassVerges - Optimized some textures - Removed tyre stack in chicane - Removed tyre wall collision objects This post has been promoted to an article
  19. Uff

    Truck Racing con rFactor 2

    L'esperto modder Tommy78 ha appena rilasciato per rFactor 2 una nuova versione 1.1 aggiornata e migliorata del suo Truck Racing, un progetto che ci permette di divertirci in pista con i potenti camion da competizione che vedete nelle immagini sottostanti. Update 1.1: - Fixed mirror shader - Unlimited class use 8 speed gearbox now (you can choose 3 final ratio)
  20. Alessandro Pollini

    Truck Racing by tommy78 v1.1

    Truck Racing 1.0 - Author : tommy78 Changelog: - added collision modell (which is a bit lower then the top of the truck, so you can use any track where are too small the garages) - added undershadow (but i can't see different) - added norain zone - added heat FX effect - added driver model with helmet - added driver steer animation - changed light shader (from t1 to high luminance sun) - changed mirror shader (from t1 to no lighting tex1) - but again i can't see any different then in v0.9 DOWNLOAD Update: - Fixed mirror shader - Unlimited class use 8 speed gearbox now (you can choose 3 final ratio) Download link for the version of v1.1: MAN v1.1 Dropbox link
  21. Decisamente a sorpresa, il Racers Modding Team ha rilasciato per rFactor 2 la prima versione 1.0 del suo nuovissimo Megane Trophy V6 Mod, sostanzialmente un primo "assaggio" di quello che poi sarà il completo WSGT2 Mod nel quale la vettura francese sarà in seguito inclusa. Il mod ci permette di simulare il campionato del Renault Eurocup Megane Trophy, monomarca di grande successo che si disputa con le potenti V6 francesi gestito direttamente da Renault Sport. Il mod include un carset completo della stagione 2009, oltre a varie vetture che hanno corso nelle varie serie mondiali. Hi everyone, Back in 2009 we decided to create a follow up mod for the WSGT. With the obvious name ” WSGT2″. we also decided to change platforms. The WSGT mod was originally created for the Simbin GTR2 platform, and the WSGT2 mod would be targeted at the ISI rFactor simulator. We started work and passion and dedication levels where high. By the end of 2010 we had 22 models build, and 17 of them in game in the rFactor 1 engine. Image Space Incorporated had announced rFactor 2 during 2009 and we where discussing wether we should port the mod to this new instalment. Eventually, we decided to stop work in rF1 and planned to continue when the rF2 beta would be released. As many of you might know, the wait was longer then expected. We carefully followed up the progress of the Beta and used our own WSGT2 Megane Trophy as a guineapig to get accustomed to the rF2 workflow. Initially we stated not to release anything before rF2 would go Gold, but apparently this could take longer then expected, so here we go… There might still be some updating to do as the rF2 beta will continue to be developed, but we hope you will enjoy the mod so far. Megane Trophy V6 mod V1.0 for rFactor 2 by RMT www.bsimracing.com The Renault Eurocup Megane Trophy is a one-make racing series created and managed by Renault Sport. The series has raced with the Renault Megane Renault Sport since 2005 as part of the World Series by Renault. The Renault Eurocup has run with various models under differing names since 1976. Credits: 3D-Modeling - Arnold Carter Wong 3D-Modeling / in-game work - Klaas van Houten 2D graphics / Textures / Templates – Wim Bries Sound - Rick Schoenmaker Component contents: The Component package features a full car set for the 2009 Eurocup Megane Trophy season and a selection of Endurance-spec Megane Trophy cars that are raced around the globe. The endurance spec Megane is lighter and more powerful than the Eurocup version of the car and also features a bigger 100 ltr. fuel tank. (OPTIONAL) Vmod - This ready to use Vmod combines the RMT_Megane_Trophy Component with some of the ISI tracks. After the release of the latest Image Space Incorporated Build of rFactor 2 we have updated the component of the Megane Trophy V6 mod to Version 1.1. With the release of Build 494 we noticed some issues with the mod transparency and shading settings. During the process of updating these issues we also fixed the alpha channel bleeding on the front window that might show while driving on certain tracks. Further more we changed the file naming because of some request made by racing leagues who are using the WSGT2 Megane Trophy in their racing Series. Racers Modding Team will update the package when required. Users are encouraged to delete any old version of the WSGT2 Megane mod and re-install using V1.1. V1.1 Update: Fixed Alpha Channel bleeding on the front windows Fixed compatibility issues with the rFactor Build 494 Updated the shading settings Updated the lighting settings Updated small texture errors Updated Material Settings Different file naming Download! DOWNLOAD from DrivingItalia.NET Known issues: Because the rF2 platform is still a work in progress, lots of small issues might pop up in future use. We will try to supply an update when there is sufficient progress made by ISI. On certain tracks there might be alpha bleeding on the window in cockpit view. We are looking in to this, but have not yet found the source of the problem. We also noticed that on certain triple screen setups that shadows might clip and generate a flashing black screen. We are not sure if we can fix this problem at this stage of development. Driver View placement regarding the FOV needs to be tweaked. We will update the package in the near future… [Fonte BSimracing] This post has been promoted to an article
  22. VELOCIPEDE

    rFactor 2: Megane Trophy v1.2

    Dopo l'uscita dell'ultima build di rFactor 2, il team RMT ha rilasciato un aggiornamento per il suo Megane Trophy V6 Mod: la nuova versione 1.2 corregge alcuni bugs ed apporta varie migliorie al comparto grafico di luce ed ombre. Per il download del nuovo pacchetto completo correte qui, mentre per le relative discussioni fate riferimento a questo topic. Version 1.2 fixes the issue with the car windows! Racers Modding Team will update the package when required. Users are encouraged to delete any old version of the WSGT2 Megane mod and re-install using V1.2. V1.2 Update: Fixed – External Window view bug Fixed – Small texture error
  23. Il team UnitedRacingDesign ha rilasciato una nuova versione beta aggiornata del suo EnduranceRacingX GT Mod per rFactor 2: oltre ai vari bugfix e migliorie apportate, è da segnalare la presenza degli upgrades per tutte le 5 vetture che compongono il progetto, ovvero AM EGT, Bayro E5, Darche EGT, Venom EGT e URD Corvette C6.R GTE. Chi ha già la licenza del mod ha ricevuto già la mail con il link per il download del file aggiornato, mentre per chi volesse acquistarlo, può dirigersi sullo shop online del modding team. Per commenti e discussioni fate riferimento a questo topic.
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