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  1. VELOCIPEDE

    rFactor 2: GT3 Pack by Studio 397 disponibile

    Con un piacevole colpo a sorpresa, il team Studio 397 ha rilasciato per rFactor 2 l'atteso pacchetto ufficiale dedicato alle vetture GT3. Direttamente a questo link di Steam è possibile acquistare per euro 14,97 il GT3 Pack completo (con tutte le 5 auto), oppure la vettura singola a euro 4,99. Le vetture rilasciate sono la McLaren 650s GT3, Mercedes AMG GT3, Radical RXC Turbo GT3, Callaway Corvette C7 GT3-R e Bentley Continental GT3. Per commenti e discussioni fate riferimento a questo topic del forum. The wait is over! We’re proud to announce the GT3 Pack is now released on Steam. Featuring the five distinct GT3 cars, including the McLaren 650s GT3, Mercedes AMG GT3, Radical RXC Turbo GT3, Callaway Corvette C7 GT3-R and the Bentley Continental GT3. Go get it on our store right now! http://store.steampowered.com/itemstore/365960/browse/… PS:make sure you select v1109-dx11-open-beta in the Betas drop down
  2. Version v6.5

    382 downloads

    FVR V8Supercars 2014 to 2016 simulates the 2014, 2015 and 2016 Australian V8 Supercars Championship. We have tried to get as much detail in these as we can imagine. We also have a User Interface for the mod to have a subtle blend colour. The mod has multiple options in it to suit various configurations of how you want to drive, you can change configurations of the cockpit. The diff ratios and tyres are set for the Australian tracks, with subtle annual changes. Please understand that if you find a fault we are only human let us know as we may be able to update. We do this for our own enjoyment and hopefully yours along the way. Uninstall all previous versions. Updated 18 February 2017 v6.5 Full Installer
  3. Studio 397 ha annunciato questa mattina con il comunicato che trovate integralmente qui sotto, l'accordo di collaborazione per introdurre nel motore grafico di rFactor 2 gli spettacolari effetti ottici forniti dal motore YEBIS, sviluppato dal team Silicon Studio. Gli effetti forniti da YEBIS saranno implementati anche nella visuale in VR. Come vedete dalle immagini si tratta di una evoluzione notevole per gli occhi. Commenti sul forum. YEBIS post-effects integrated into groundbreaking racing simulator rFactor2 as part of major graphics upgrade Tokyo, Japan, (October 12, 2017) – Middleware and game development company, Silicon Studio are excited to announce that physically groundbreaking racing simulator “rFactor2” by Studio 397 (Netherlands) has integrated post-effects system YEBIS, as part of a major graphics upgrade. Since the simulator’s release in 2013, rFactor 2 has been at the forefront of racing and e-sports, recently acting as a major participant in the “McLarens ‘World’s Fastest Gamer” Competition. The popular steam based sim is used by not only racing fans and e-sports events but also by a number racing teams and professional drivers as an active training tool. The game is undergoing a major upgrade from DX9 to DX11 with a number of graphics improvements including YEBIS being implemented. Although the integration of YEBIS has been completed, currently only a small number of effects such as glare, depth of field have been implemented. Other effects such as additional bokeh, motion blur, etc. are planned to be implemented in waves as various updates. The implemented effects however bring incredible new dynamics to the racing environment for both players and spectators. The depth of field effect pictured above, whether in the rain or shine allow for a dramatic feel, excellent for replays and wowing spectators. Various glare effects add a new dimension to lighting and environment realism. Apertures and vignetting add new structure to lights that liven up evening and night drives. Even in VR the impact on the driving experience is recognizable. Official quote from Studio 397 Managing Director Marcel Offermans: “Studio 397 developed a brand new, state of the art graphics engine that sports day/night transitions, changing weather conditions as well as a dynamic racing surface with rubber build up and marbles. YEBIS advanced optical effects greatly enhanced the quality and immersion of our graphics. The quality of their library continues to impress us and we will continue to leverage it as we improve our graphics subsystem in the upcoming years.” Studio 397 has a great reputation working with a variety of racing teams and e-sports events, such as the recent World’s Fastest Gamer, Silicon Studio is happy to be assisting soon in its outreach to the racing teams of Asia.
  4. Studio 397 ha annunciato questa mattina con il comunicato che trovate integralmente qui sotto, l'accordo di collaborazione per introdurre nel motore grafico di rFactor 2 gli spettacolari effetti ottici forniti dal motore YEBIS, sviluppato dal team Silicon Studio. Gli effetti forniti da YEBIS saranno implementati anche nella visuale in VR. Come vedete dalle immagini si tratta di una evoluzione notevole per gli occhi. YEBIS post-effects integrated into groundbreaking racing simulator rFactor2 as part of major graphics upgrade Tokyo, Japan, (October 12, 2017) – Middleware and game development company, Silicon Studio are excited to announce that physically groundbreaking racing simulator “rFactor2” by Studio 397 (Netherlands) has integrated post-effects system YEBIS, as part of a major graphics upgrade. Since the simulator’s release in 2013, rFactor 2 has been at the forefront of racing and e-sports, recently acting as a major participant in the “McLarens ‘World’s Fastest Gamer” Competition. The popular steam based sim is used by not only racing fans and e-sports events but also by a number racing teams and professional drivers as an active training tool. The game is undergoing a major upgrade from DX9 to DX11 with a number of graphics improvements including YEBIS being implemented. Although the integration of YEBIS has been completed, currently only a small number of effects such as glare, depth of field have been implemented. Other effects such as additional bokeh, motion blur, etc. are planned to be implemented in waves as various updates. The implemented effects however bring incredible new dynamics to the racing environment for both players and spectators. The depth of field effect pictured above, whether in the rain or shine allow for a dramatic feel, excellent for replays and wowing spectators. Various glare effects add a new dimension to lighting and environment realism. Apertures and vignetting add new structure to lights that liven up evening and night drives. Even in VR the impact on the driving experience is recognizable. Official quote from Studio 397 Managing Director Marcel Offermans: “Studio 397 developed a brand new, state of the art graphics engine that sports day/night transitions, changing weather conditions as well as a dynamic racing surface with rubber build up and marbles. YEBIS advanced optical effects greatly enhanced the quality and immersion of our graphics. The quality of their library continues to impress us and we will continue to leverage it as we improve our graphics subsystem in the upcoming years.” Studio 397 has a great reputation working with a variety of racing teams and e-sports events, such as the recent World’s Fastest Gamer, Silicon Studio is happy to be assisting soon in its outreach to the racing teams of Asia.
  5. Il team Studio 397 ha appena pubblicato un nuovo roadmap update, per il mese di agosto, dedicato al suo rFactor 2. Gli sviluppatori ci aggiornano su come sono andate le cose finora riguardo le qualificazioni del torneo Worlds Fastest Gamer con la McLaren GT3, che ha visto in pista migliaia di appassionati. Prosegue intanto il lavoro di sviluppo sull'interfaccia grafica del gioco (qui sotto un nuovo screen) e sulla grafica in DirectX 11, che diventerà lo standard (anche per la demo) a partire da fine settembre. Un annuncio particolarmente interessante è invece quello della nuova licenza ufficiale con la Tatuus, famosa azienda italiana produttrice di monoposto da competizione. Ci attendono quindi grandi sfide a bordo delle spettacolari Formula 4 Abarth e non solo quelle ! In the last couple of months we have shown you various bits of the new UI. We are now at a point where we have basically incorporated all features of the existing user interface into the new one, with a few extensions. In the upcoming weeks, we will be testing the first beta of this user interface with our testing team. During that phase we not only intend to focus on bugfixing, but also usability testing, so depending on how our testers respond, we might make further changes to parts of the interface. Obviously we can’t predict yet how long this phase will take, but it should tell you that we’re pretty close to a first public beta release. As you know, for the competition we released an early version of Zandvoort, dubbed 0.20, indicating it is not finished yet. Although the track already is very drivable and enjoyable, we intend to further improve it over the next couple of months. Also, we’ve learned that for the DTM race this weekend, they repaved the final section of the track, and made some curb changes to the “Audi S” curve, so we’ll probably take a closer look at those for the final version. In the mean time we have news to share on the licensing front. A lot is going on there, also in terms of tracks, but as a general rule we do not talk about licenses until the deal is sealed. We are proud to be able to announce that we signed a multi-car deal with the Italian race car manufacturer Tatuus. This will bring several of their current racing cars to rFactor 2, which should be very exciting for all the fans of open wheelers!
  6. In ritardo rispetto al solito, ecco arrivare oggi il nuovo roadmap update del mese di settembre dedicato ad rFactor 2. Questo mese il team Studio 397 ci parla dell'esperienza fatta al Simracing Expo, ci presenta nuovi screens ed un traiiler dedicato alla prossima Bentley Continental GT3 e ci mostra anche un'immagine misteriosa della prossima vettura GT3 da annunciare... la riconoscete? Il GT3 pack ufficiale si fa interessante vero?
  7. Al recente Simracing Expo, il team di Racedepartment ha intervistato Marcel Offermans, CEO di quello Studio 397 che ora cura lo sviluppo di rFactor 2. Marcel ha sostanzialmente anticipato quanto svelato proprio ieri nell'ultimo roadmap update di settembre.
  8. In ritardo rispetto al solito, ecco arrivare oggi il nuovo roadmap update del mese di settembre dedicato ad rFactor 2. Questo mese il team Studio 397 ci parla dell'esperienza fatta al Simracing Expo, ci presenta nuovi screens ed un traiiler dedicato alla prossima Bentley Continental GT3 e ci mostra anche un'immagine misteriosa della prossima vettura GT3 da annunciare... la riconoscete? Il GT3 pack ufficiale si fa interessante vero?
  9. Alessandro Pollini

    [rFactor2] - rFactor 2 Steam Version

    View File rFactor 2 Steam Version rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line. rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand! Submitter Alessandro Pollini Submitted 10/20/2012 Category Official ISI Files  
  10. Alessandro Pollini

    rFactor 2 Steam Version

    Version DirectX 11

    3,942 downloads

    rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics. You can race against a field of AI cars, or in multi-player mode against others. The simulation supports a full day-night cycle as well as dynamically varying weather conditions such as rain. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line. rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
  11. Dopo la McLaren 650S GT3, Studio 397 ha finalmente annunciato quale sarà la seconda vettura per rFactor 2 facente parte del pacchetto GT3 ufficiale: si tratta della possente Bentley Continental GT3 2017 che vedete protagonista delle immagini qui sotto. We are very excited to announce the Bentley Continental GT3 2017 as the second car in our upcoming GT3 pack. Used in many of the premier GT3 categories around the world, the car has a 4.0-litre twin-turbo V8 and up-to unrestricted 600hp
  12. Version v1.3

    1,080 downloads

    F1 2002 Conversion
  13. [rF2] F1 2002 by Schumi View File F1 2002 Conversion Submitter Uff Submitted 02/13/2017 Category Open Wheel Mod  
  14. Il modding team Slow Motion ha rilasciato per rFactor 2 la nuova versione aggiornata del suo ottimo GP3 Series mod. La nuova release 1.31, oltre a vari bugfix e migliorie, ci mette a disposizione anche le nuove livree 2017 e numerosi perfezionamenti anche sul fronte della fisica. GP3 SERIES 2016/2017 build 1.31 Build 1.31: updated to latest real life 2017 liveries, added 2017 helmets and visors for each driver (Chris 'Brack Jabham', Boxer, LcR) - improved steering wheel for new paddles (3d by Chris 'redapg') and new dash fonts - added GP3 TVCockpit Cam - added/replaced new drivers --- PHYSICS: tuned brake heating, cooling, bias, duct, range and new default setting for brakes - added option for 2017 gearbox - improved performances of DRS for 2017 series due to MoTeC info of real cars - new default setup for 2016 and 2017 for packers and ride height.
  15. Alessandro Pollini

    Spa Francorchamps

    Version 0.86

    3,564 downloads

    Author : ~IsR~Barabba Spa Francorchamps 0.86 for rFactor 2
  16. Il modding team ASR Formula ha appena rilasciato per Assetto Corsa e per rFactor 2, il suo nuovo ed atteso ASR2 Championship, progetto che ci permette di simulare l'appassionante campionato Formula 2 della FIA. Per il download del mod è necessaria una donazione di euro 3,99, più che doverosa, considerando l'altissima qualità dei progetti realizzati dal gruppo ASR Formula. Per l'acquisto e download del mod correte sul sito ASR Formula. We are pleased to announce the release of the ASR2 Championship for rF2 and AC.The date of release will be Friday, September 1th. You can get the Mod at a price of € 3.99Your support is important for all of us, because ASR is a live team even in the future. For all those who will get the mod "regulary", the full official skin package will be released privately. Release instructions and readme.txt will be released within the purchased mod. Basically, Mod will have F1SR - ASR Formula sponsors and not real names. We are asking for a little bit patience, but we are sure to make you happy. Taking the opportunity of Monza Grand Prix, we want create an online event with many of you, more details will be given soon.
  17. Alessandro Pollini

    Nordschleife 75

    Version 0.86

    7,902 downloads

    Author : MotorFx GT Legends Version - rFactor Version - GTR2 Version this is another track thats been adapted for rf2, with quite a lot of remoddling, roads etc. still not quite finished, (waiting for some fixes to my modding tools) so again reflections not set up and other items still to sort.. it still looks good in the rain, but as its been fun racing around on it with the historics now and then ..I thought you might like to have another couple of layouts to test out .. this has working animated marshals . . although HDR profiles not set up it it will work with HDR turned on.. version 0.86, includes fixes for the tunnel walls collision detection when leaving paddock area, repositioned the cornerworkers hidded by tree, repaired slippy road patch after leaving "Schwalbenschwanz" and minor adjustment to tdf file..
  18. VELOCIPEDE

    rFactor 2: 1967 Formula 2 Mod

    We’re very pleased to announce the 1967 Formula 2 Mod for rFactor 2. The 1967 European F2 season was the first using the new 1.6 litre engine formula and would establish the dominance of the Cosworth FVA engine in the class. Prominent chassis constructors such as Brabham, Lotus, McLaren, Matra, Cooper and Lola were all represented in the class throughout the 10 race season. During the 1960’s, many established Formula 1 drivers would compete in Formula 2 events. However, the two tier championship structure meant that “graded” drivers were ineligible for points but were able to compete for wins. Graded drivers that competed in the the 67 F2 season included Jack Brabham, Denny Hulme, Jochen Rindt, Graham Hill, Jim Clark, Bruce McLaren and John Surtees. Though the championship was won by Jacky Ickx (Matra) followed by Frank Gardner (Brabham) each with 1 win, the season was dominated by graded drivers with Rindt (Brabham) taking 5 wins with Clark (Lotus) and Stewart (Matra) taking 1 win each. This mod will include 3 unique cars and their drivers of the 1967 European F2 season: Brabham BT23 FVA Drivers: Jack Brabham, Denny Hulme, Frank Gardner, Jochen Rindt, Alan Rees, Robin Widdows (DX9) (DX9) McLaren M4A FVA Drivers: Bruce McLaren, Piers Courage, Alan Rollinson (DX9) (DX9) Lotus 48 FVA Drivers: Jim Clark, Graham Hill, Jackie Oliver (WIP) (WIP) The 3 cars are obviously at different stages of development. All are still WIP. Credits Klaasvh : Modelling (Primary),Skins Crossply: Textures, Materials, Additional Modelling. ISI: Sounds, Base Physics, Additional Models and Textures (Brabham BT20)
  19. VELOCIPEDE

    Due piccole cattive per rFactor 2

    Sicuramente da provare sulle piste di rFactor 2 le due piccole cattive rilasciate oggi: cominciamo dalla 500 Abarth 695, macchinina con più di 400 cavalli, disponibile nella nuova versione 3.75; altrettanto divertente è la Peugeot Sport 207 S2000, giunta invece alla build 1.27.
  20. Fonte Build 3.75: updated mainly for adding the new class: 500 Ares by Pogea Racing, a monster FWD with: 400+ (maybe 411) HP max power 445 Nm more than 280 km/h 4.1 (or 4.7) seconds 0-100 km/h 5 gears 215/35R18 and many changes to the body... Few fixes and improvements to the other classes too as explained in the thread. As usual the mod is available on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=521592981 For manual download: https://mega.nz/#!alZXzQiD!xqyLJNtWxnstF8jgJjJCG_yEZoX1lG86HzbP2CdAhFw http://www.mediafire.com/file/cegw1ia1ywe8me5/500_695Abarth_v3.75.rfcmp https://1drv.ms/u/s!AjVjc1JhYcCwhyBPfnqPdmD1M6DO The template of the Ares: https://mega.nz/#!mk5yxBbR!XHF8ppqFay071_haOYUQQ6ll7e6g_PaUafmQhw6j7SU Many thanks to Chris "redapg" that modeled a lot of parts specifically addressed to the Ares, otherwise the mod would remained on a dream. And many thanks to LcR that painted the skins and looked in deep at discovering and improving several details. Now try to drive this beast!
  21. VELOCIPEDE

    Nuovi circuiti disponibili per rFactor2 !

    Da non perdere, per tutti gli appassionati di rFactor 2, ben tre nuovi circuiti aggiornati alla grafica DirectX 11, rilasciati nelle ultime 24 ore: si tratta del tracciato inglese di Donington Park, dello spettacolare autodromo italiano del Misano World Circuit e della mitica Le Mans 1991 - 1996 realizzata dal team Virtua_LM !
  22. Le Mans 1991-96 v1.00 is available now (~181MB): download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=5282 Basic info: - This is a greatly improved version of the previous release. The most refined area is the guardrails and the specularity levels of the objects. A lot more objects are reflected on the cars or during rain. AI has been refined and the AI-does-not-pit bug has been fixed. Oh and there's also pit perches now. - Originally the track was started for rF1 by Sylvain Glapa, who has done an incredible job with most of which you still see today. The largest ones (in my opinion) would be the trees (look out for the distinct types in the right areas), the road surface modelling and the grandstands/pit buildings. The shaders and some textures have evolved but without his basis we would not have such a track today, let alone one this great. - The shoulders down the Hunaudières straight are not for driving. We could not find any hard info but racing cars generally do not use it outside cases of emergency. We implemented this by making them uncomfortably bumpy. - If you find something that should not be please leave a kind note. Few things are worse than you having a point that we don't read because it was presented in an unkind manner. Incomplete Changelog for v1.00 - fuel consumption recalculated, didn't notice any mods being impacted by this but better safe than sorry. - increased LOD bias for some textures which increases resolution at a distance, lessening unintentional "haze" effects, if that's what you guys meant - a lot more objects will now reflect on the cars, most noticably on cars with high reflection settings and dark paint schemes. This does cost a fair amount of performance so make sure to test the track with your favourite mod and desired number of cars again. There are three settings for reflections now, No (meaning a static cube map), Low and High - trackside cameras have optimized shadow ranges to lessen the issue of car shadows disappearing too soon - sunblock meshes have been added, one to fix sunlight showing through gaps, one to avoid having objects lighted once the sun moves below the horizon - reworked a handful textures, increasing texture size minimally where helpful. Also optimized the mip map bias to sharpen textures which are already large enough. - guardrails have had extensive work done on them. Gaps have been protected by rebuilding the guardrails. Variety maps have been added in two distinct varieties. - made shadows beneath tirewalls transparent instead of opaque black - fixed intermittent specularity issue on helicopters - worked on specularity, especially of the road and the guardrail. For some reason they had practically no specularity in v0.90. - re-assigned pit spots, now including 23 pit spots instead of the previous 18. Maximum number of cars is still 46. - eliminated any flashing in the specular effects I could find Performance guide: - Use the Track Detail and Shadow Detail settings! Both are implemented intensively for you to fine-tune performance. Max/Full settings are beyond what my machine can easily manage. Don't be afraid to use High or even Medium settings, it will still look good. - If you only have 1GB of Video RAM you might struggle due to the size of the track. Single Player should be fine even at high/full settings, but as soon as you load more than one or two AI cars you will probably see slow-downs. I'd suggest to go down to Track Detail: High and Shadow Detail: Medium as a first step and see if that frees up enough Video RAM for you. Track Detail: Medium and a lower Texture Detail setting would be the next steps. Known Issues: - There is some flickering and clipping present due to the size of the track. We tried to minimize the flickering, especially with the spectators on the grandstands when looking straight at them from your garage, but could not completely eliminate it. This is more pronounced in some cars (depending on how far away the near clipping plane is as far as we can tell) rather than others. - We had a single case of the pace car not deploying for a rolling start online but could not replicate it offline where it worked just as it should. If you encounter this please let us know. - The 370z is prone to rolling over when cutting the second curb (the one on the right) of the Ford chicanes, presumably due to the underside hitting the edge at a bad angle or the suspension travel being too short. We, much like the FIA probably would, advise not to cut the curb. If you notice this kind of behaviour with other cars as well, let us know. - On some systems the Zeppelin is showing through the trees. This is an issue with rF2 that should be fixed with the next build. Some screens:
  23. VELOCIPEDE

    rFactor 2 Roadmap Update August 2017

    Il team Studio 397 ha appena pubblicato un nuovo roadmap update, per il mese di agosto, dedicato al suo rFactor 2. Gli sviluppatori ci aggiornano su come sono andate le cose finora riguardo le qualificazioni del torneo Worlds Fastest Gamer con la McLaren GT3, che ha visto in pista migliaia di appassionati. Prosegue intanto il lavoro di sviluppo sull'interfaccia grafica del gioco (qui sotto un nuovo screen) e sulla grafica in DirectX 11, che diventerà lo standard (anche per la demo) a partire da fine settembre. Un annuncio particolarmente interessante è invece quello della nuova licenza ufficiale con la Tatuus, famosa azienda italiana produttrice di monoposto da competizione. Ci attendono quindi grandi sfide a bordo delle spettacolari Formula 4 Abarth e non solo quelle ! Commenti sul forum. In the last couple of months we have shown you various bits of the new UI. We are now at a point where we have basically incorporated all features of the existing user interface into the new one, with a few extensions. In the upcoming weeks, we will be testing the first beta of this user interface with our testing team. During that phase we not only intend to focus on bugfixing, but also usability testing, so depending on how our testers respond, we might make further changes to parts of the interface. Obviously we can’t predict yet how long this phase will take, but it should tell you that we’re pretty close to a first public beta release. As you know, for the competition we released an early version of Zandvoort, dubbed 0.20, indicating it is not finished yet. Although the track already is very drivable and enjoyable, we intend to further improve it over the next couple of months. Also, we’ve learned that for the DTM race this weekend, they repaved the final section of the track, and made some curb changes to the “Audi S” curve, so we’ll probably take a closer look at those for the final version. In the mean time we have news to share on the licensing front. A lot is going on there, also in terms of tracks, but as a general rule we do not talk about licenses until the deal is sealed. We are proud to be able to announce that we signed a multi-car deal with the Italian race car manufacturer Tatuus. This will bring several of their current racing cars to rFactor 2, which should be very exciting for all the fans of open wheelers!
  24. L'inarrestabile Carrera4 ha rilasciato per rFactor 2 la nuova versione aggiornata 0.94 del suo imperdibile Formula 1 1988 Season Mod! Con il nuovo update, tutte le vetture e circuiti sono ora aggiornati per sfruttare al meglio la grafica in DirectX 11 offerta dal titolo Studio 397. Vi ricordiamo di non perdere lo speciale dedicato all'incredibile F1 1988 mod, che ha riscosso un grande successo, e l'intervista a Carrera4 curata dal nostro Mauro Stefanoni. Nell'intervista Carrera4 ci racconta di come ha iniziato la sua avventura nel mondo dei mod e di quanto la passione giochi un ruolo fondamentale nella realizzazione di un ottimo lavoro. After long work I release version 0.9 of Formula 1 1988 for rF2. Base is my scratch made mod from rF1. - 31 cars - 16 tracks - new showroom - new hud etc. All features of rF2 are implemented: realroad,turboengines,deformable tyres,moveable arms etc. Cars have different physics and engines, turbo and normally aspirated (season 1988 had both) Tracks are optimized for HDR, atleast on my PC looks good . Im always working alone so please dont expect fast updates but work continues, still needs lot to do. known issues: - Cars only tested and optimized with G25. - Analog rev counter looks weird on other tracks then 1988, u can deactivate reflection in upgrades menue when u need. - Lots of little graphical details to fix everywhere. Update V0.93 flex-chassis implemented gives more precise and direct feeling of suspension work. changelog: - flex chassis implemented - again improved aiws on tracks for better ai behaviour - some graphical details improved Update V0.94 cars and tracks updated to DX11.(RF2 Beta build) on DX9 looks now a bit dark and grey.
  25. In occasione della seconda tappa del torneo World's Fastest Gamer, Studio 397 ha rilasciato per RFactor 2 la prima versione (0.20) dell'atteso tracciato di Zandvoort. La pista olandese è il primo autodromo realizzato interamente dal team per l'ex simulatore ISI: ci abbiamo fatto qualche giro di prova e lo abbiamo confrontato con un'altra versione della stessa pista, ovvero quella presente in Assetto Corsa. Entrambe le piste sono state rilasciate gratuitamente: quella di Assetto Corsa è disponibile già dall'estate 2015, mentre quella per rFactor 2 può essere scaricata direttamente dallo Steam Workshop.
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