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  1. Studio 397 ci presenta questa sera la nuova build Release Candidate di Giugno 2021 del suo rFactor 2. La release provvisoria porta con sè varie correzioni, alcune aggiunte ed il nuovo Screen Space Reflections per una grafica migliorata in caso di pioggia!
  2. La Kunos Simulazioni ha puntualmente rilasciato tramite Steam la nuova versione 1.0 Release Candidate del suo Assetto Corsa. Questa release porta con sè moltissime novità, rispetto alla versione del simulatore disponibile fino ad oggi in accesso anticipato: un modello dei pneumatici ulteriormente perfezionato (con graining, blistering ecc...), le soste ai box per cambio gomme, i danni grafici e tecnici alle vetture, un nuovo sistema audio (eccone un'anteprima), lo spettacolare circuito di Spa e molto altro. Per tutti i dettagli e commenti fate riferimento a questo topic del forum. ATTENZIONE se il gioco si blocca al caricamento di auto e pista, potete risolvere il problema aprendo il file in \Steam\SteamApps\common\assettocorsa\system\cfg\assetto_corsa.ini modificando le seguenti righe in questo modo: [ASSETTO_CORSA] SLEEP_TIME=-1 WARNINGS_AS_ERRORS=0 (invece di 1) 1.0.9 RC - Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch - Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE! - improved distance attenuation for opponents - fixed skid volume 1.0.8 RC - Audio hotfix - Fixed career intro issue 1.0.7 RC - Updated FMOD project (SDK\Audio folder) - Fixed Fmod error handle caused huge log file (and stuttering in some cases) - Improved overall volume balance - Fixed opponents volume and attenuation during gameplay. Situational awareness much improved - Optimized average number of channels used in FMod with many opponents - Balance adjustments on BMW Z4 GT3 performance - Balance adjustments on Ferrari 458 GT2, Mercedes SLS GT3 and Formula Abarth fuel consumption - Mercedes SLS GT3 Traction Control and ABS levels corrections 1.0.6 RC - Launcher default theme: fix for opponent skin selection method - Launcher default theme: fix for special event opponent level - updated FMod project for modders (in SDK\Audio folder). Please use Fmod 1.05.03 - pipeline still WIP - exposed MAX_CHANNELS parameter in assetto_corsa.ini. Lower to 32 ONLY IF you experience stuttering/missing audio during gameplay - fixed missing backfires for some cars - optimized FMod thread occupancy - Lotus 98T qualifying turbo and engine rev damage balancing 1.0.5 RC - fixed acServerLaunchers not serializing Tyre Blankets option - Fixed "Force On" ABS and TC settings not working as expected - (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading - Fixed server not sending the right JSON and not showing up properly in LAN - Fixed some problems with showroom rendering - Time Attack : time stops while in pause - Fixed engine sound missing when session starts (camera rotates around the car) 1.0.4 RC - Fixed server not properly freeing slots leading to many "no slot available" messages - known issue: engine sound missing when session starts (camera rotates around the car) - fixed interior engine sound went muffled in the previous update - fixed digital clicks coming from AI during fast coast/load transitions - fixed sound clipping (tuned compressor when many cars are involved) - fixed opponents distance attenuation - fixed positional sounds for skids - improved overall volume balance - fixed some bodywork samples playing when still - fixed some sample loops - improved engine spatial position depending of real car engine position - improved LaFerrari low freq for interior sounds 1.0.3 RC - Triple screen rendering fixes - Launcher default theme: server listing behavior change on server selection - Launcher default theme: list now scrolls to selected server when server name clicked in detail panel - updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated) - fixed audio.ini missing opponents volume value - fixed opponents volume and attenuation - reworked distance attenuation management - tweaked exterior reverb - fixed wind volume curve - fixed interior sounds spatial position (for surround configurations) - fixed exterior sounds envelopment - fixed surfaces sounds envelopment - tweaked overall throttle crossfading - fixed SLS idle sound and some crossfades - overall volume balancing 1.0.2 RC - Corrected KTM X BOW factory ABS setting to non enabled. - Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013 - Corrected setup options for Alfa Romeo Giulietta Q.V. 2013 - Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013 - Corrected flames position for Mercedes SLS AMG GT3 1.0.1 RC - Fixed Oculus IPD reading 1.0.0 RC - Assetto Corsa is now feature complete - General bugfixing and performance optimizations - Visual damages enabled - Aero damage implemented for all cars - Engine damage implemented for all cars - Suspension damage implemented for all cars - Tyre Damage System - Pit stop implemented for online races - Multiplayer improvements - New audio engine implemented - New post processing effects enabled, heat shimmering, god rays etc - New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013 - New car : Ferrari 458 GT2 - New car : Ferrari LaFerrari - New car : Lotus 2 Eleven GT4 - New car : Lotus Evora GTE Carbon - New car : Lotus Exige S - New car : Lotus Exige V6 CUP - New car : Mercedes AMG SLS GT3 - New car : Shelby Cobra 427SC - New track : Silverstone National - New track : Spa Francorchamps - New track : Trento Bondone hillclimb - Audio sample improvements and volume balancing - Added track reverb zones - Fixed Traction Control always engaged in particular conditions - TC and ABS factory settings now work properly - Tuned distance filter and attenuation for exterior sounds - Balanced performances for GT2/GT3 cars - Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs - Improvements on digital instruments cockpits for various cars - Added track sound reverb - Added different sounds for car to car, car to objects and car to track collisions - Improvements on automatic gearbox on various cars - All the tracks have been improved and updated with collidable objects - Overall interior samples volume correction and balance - Overall exterior samples volume correction - Tuned wind and tyre rolling volumes and curves - Tuned kerb pitch and volume according with speed - Tuned ambience(crowd) volume - Tuned interior and exterior gearshift sounds - Steer animations for Ferrari 458 S3 - Small fix on the front Pagani Zonda R tyres - LOD4 implemented to increase framerate performances - Drivetrain damage for cars with H shifter gearboxes. - Traction control sound now works for all cars - Showroom bugfixing and improvements - Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C - Career now available - New 3D driver models - BMW Z4 GT3 aero balancing, rear wings stalls more on low values - New TCP/UDP server - All tyres have graining and blistering enabled - All tyres have rim radius - Fixed all F1 cameras for all vehicles - Fixed all F6 cameras for all vehicles - GUI improvements - Driver animations improvements - Replay now records the current leaderboard - Oculus DK2 support - Single player Qualify improved Carissimi followers, nell'ultimo periodo siamo stati molto silenziosi, ma non senza motivo: tutto lo staff e le nostre risorse sono state impegnate nel completamento di Assetto Corsa, che è stato presentato in anteprima alla stampa internazionale lo scorso 29 Settembre, durante un evento esclusivo presso l'Autodromo di Vallelunga che ospita il nostro studio. Oltre 130 giornalisti hanno partecipato all'evento organizzato con la preziosa collaborazione di Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media Consultants e Ibuz.com. Al termine della conferenza stampa, durante la quale abbiamo illustrato le caratteristiche di Assetto Corsa e il complesso processo di sviluppo, gli ospiti hanno avuto l'opportunità di provare in anteprima la 1.0 Release Candidate su 4 simulatori equipaggiati con il nuovo Fanatec Clubsport Wheel V.2 e su un magnifico rSEAT RS1 M4A Full motion, dotato dell' Oculus Rift DK2: e la risposta è sì, il DK2 di Oculus sarà pienamente supportato in Assetto Corsa 1.0! Ai giornalisti abbiamo tuttavia garantito un'esperienza ancora più immersiva: ad attenderli in pitlane c'erano 15 delle vere GT incluse in Assetto Corsa, per consentire loro una piena comparazione tra simulazione e realtà. Presto pubblicheremo un ampio reportage sull'evento, ora è tempo di condividere con voi le informazioni che stavate aspettando. Prima di tutto, permetteteci di ringraziarvi per l'incredibile supporto che avete dato al progetto e alla nostra software house partecipando al programma Early Access: molti di voi ci seguono da meno di un anno, e non tutti sanno che quando abbiamo concepito e annunciato il progetto, nel 2011, prevedevamo di includere nella release 1.0 circa 15 auto e 3-4 circuiti nazionali. Alla fine, Assetto Corsa 1.0 includerà circuiti come Monza, Nurburgring, Silverstone, Spa-Francorchamps e molti altri, realizzati in Laserscan, e vetture incredibili prodotte da Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo, e molte altre. Inoltre, altri circuiti e più di 25 auto aggiuntive sono già previsti per la produzione e il rilascio dopo la 1.0, e molti di questi contenuti saranno provveduti come upgrade gratuiti! Questo è il nostro modo per ringraziarvi del supporto che ci avete dato. Grazie. Detto questo, parliamo di Assetto Corsa: la Release Candidate sarà pubblicata nei prossimi giorni: stiamo attendendo il feedback del nostro team di betatesting interno, dato che rispetto alla versione attualmente disponibile su Steam, la nuova build introduce molti cambiamenti e novità, a partire dal motore grafico e da quello sonoro: quest'ultimo ha subito un cambiamento radicale, grazie all'adozione di FMOD Studio, che garantisce una maggiore immersività, effetti di riverbero e la gestione di una serie importante di effetti aggiuntivi, che ha comportato anche la ridefinizione dei set audio di ciascuna auto presente nel gioco. Alcune delle novità presenti nel comparto grafico sono state inserite nella build di gioco rilasciata la scorsa estate, e gli screenshot e video da voi pubblicati hanno mostrato il vostro apprezzamento, ma il meglio deve arrivare. La versione 1.0 di Assetto Corsa includerà effetti di calore, lens flare, Godrays, oltre a migliorare depth of field, FXAA, tone mapping e altro ancora. Tutti gli effetti di post processing possono essere disabilitati singolarmente, sia per incontrare i gusti personali che per garantire prestazioni adeguate su quei PC che rispettano i requisiti minimi previsti da Assetto Corsa. La nuova release introduce anche il supporto per 4K, riflessi statici per i PC meno performanti, effetti di polvere, sporco, fumo e detriti migliorati, un nuovo modello 3D per il pilota, più dettagliato e realistico e gli oggetti collidibili nei circuiti. La Release Candidate introdurrà anche il sistema dei danni, che coinvolge la carrozzeria, le appendici aerodinamiche, le sospensioni, il motore, il cambio e gli pneumatici, soggetti a blistering, spiattellamenti e forature. Questa novità ne richiedeva un'altra, richiesta a gran voce: i pitstop! L'intervento dei meccanici in pitlane è stato implementato, con tanto di pitcrew e animazioni: la versione 1.0 supporterà i pitstop in multiplayer, e la gestione in single player verrà integrata in un prossimo aggiornamento gratuito, dato che comporta la definizione e implementazione delle strategie di gara per l'intelligenza artificiale. Le novità in arrivo sono tante, e ve le illustreremo nei prossimi giorni, in contemporanea col rilascio della Release Candidate: chiudiamo questo aggiornamento con i contenuti che troverete nella prossima release: le attesissime Ferrari 458 GT2 e Mercedes-Benz SLS GT3, LaFerrari, che introduce in Assetto Corsa la gestione avanzata del Kers, Silverstone National, il leggendario circuito di SPA-Francorchamps, riprodotto in Laserscan fin nei minimi dettagli, e una new-entry, che vuole simboleggiare il rapporto tra il team di sviluppo di Assetto Corsa e la community: siamo lieti di annunciare ufficialmente la Carroll-Shelby Cobra 427SC! Nei nostri piani, quest'auto doveva far parte del garage di Assetto Corsa, ma furono sconvolti da un bravissimo modellatore che pubblicò su internet alcune immagini davvero notevoli di un mod che stava creando proprio sulla base della 427. Il suo mod, pubblicato recentemente, ha davvero appassionato il pubblico e ci ha convinto a fare qualcosa in merito: abbiamo contattato la Carroll-Shelby per acquisirne la licenza, e l'autore del modello: siamo pertanto lieti di offrirvi la Shelby Cobra 427SC come contenuto bonus gratuito in Assetto Corsa 1.0! La fisica è stata reimplementata, e gli asset grafici e sonori resi perfettamente compatibili con l'engine di gioco, perfezionando se possibile il lavoro eccellente del suo autore. Ci è sembrato il giusto tributo al suo lavoro e a quello di centinaia di modder che stanno già sfruttando Assetto Corsa in un modo che non ci saremmo immaginati. Vi lasciamo con alcune immagini ingame della Release Candidate che pubblicheremo non appena possibile. Il nostro più sentito grazie. ENGLISH: Dear Assetto Corsa fans We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift DK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus DK2! We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa. First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more. Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us. Grazie! Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer. Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits. Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races. Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate: The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings. The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3. Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems. Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology. A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content. We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine. We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa. Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible. Again, thank you for the great support! fonte pagina Facebook This post has been promoted to an article This post has been promoted to an article
  3. VELOCIPEDE

    Assetto Corsa v1.0.9 RC

    La Kunos Simulazioni ha rilasciato un nuovo update per il suo Assetto Corsa: la versione 1.0.9 release candidate corregge alcuni problemi soprattutto per quanto riguarda il sonoro. Se il simulatore si blocca all'avvio con vetture e circuiti mod, potete risolvere in modo semplice il problema effettuando questa piccola modifica. 1.0.9 RC - Correction of Lotus Exos 125 and Exos 125 S1 drivetrain bugs with differential at 90% and automatic clutch - Fmod: update SDK project and pipeline document - MODDERS, UPDATE YOUR WORK PLEASE! - improved distance attenuation for opponents - fixed skid volume
  4. VELOCIPEDE

    Assetto Corsa si aggiorna alla v1.0.6 RC

    1.0.5 RC - fixed acServerLaunchers not serializing Tyre Blankets option - Fixed "Force On" ABS and TC settings not working as expected - (WAITING FOR CONFIRMED FIX) Fixed AIM telemetry not loading - Fixed server not sending the right JSON and not showing up properly in LAN - Fixed some problems with showroom rendering - Time Attack : time stops while in pause - Fixed engine sound missing when session starts (camera rotates around the car) 1.0.4 RC - Fixed server not properly freeing slots leading to many "no slot available" messages - known issue: engine sound missing when session starts (camera rotates around the car) - fixed interior engine sound went muffled in the previous update - fixed digital clicks coming from AI during fast coast/load transitions - fixed sound clipping (tuned compressor when many cars are involved) - fixed opponents distance attenuation - fixed positional sounds for skids - improved overall volume balance - fixed some bodywork samples playing when still - fixed some sample loops - improved engine spatial position depending of real car engine position - improved LaFerrari low freq for interior sounds
  5. VELOCIPEDE

    Assetto Corsa v1.0.3 e non solo...

    1.0.3 RC - Triple screen rendering fixes - Launcher default theme: server listing behavior change on server selection - Launcher default theme: list now scrolls to selected server when server name clicked in detail panel - updated Fmod 1.05.03 (some volume / fading sound issues may occur. Feedback is appreciated) - fixed audio.ini missing opponents volume value - fixed opponents volume and attenuation - reworked distance attenuation management - tweaked exterior reverb - fixed wind volume curve - fixed interior sounds spatial position (for surround configurations) - fixed exterior sounds envelopment - fixed surfaces sounds envelopment - tweaked overall throttle crossfading - fixed SLS idle sound and some crossfades - overall volume balancing 1.0.2 RC - Corrected KTM X BOW factory ABS setting to non enabled. - Corrected fuel tank placement for Alfa Romeo Giulietta Q.V. 2013 - Corrected setup options for Alfa Romeo Giulietta Q.V. 2013 - Corrected Gearbox ratios for Alfa Romeo Giulietta Q.V. 2013 - Corrected flames position for Mercedes SLS AMG GT3 1.0.1 RC - Fixed Oculus IPD reading
  6. Alcune delle novità presenti nel comparto grafico sono state inserite nella build di gioco rilasciata la scorsa estate, e gli screenshot e video da voi pubblicati hanno mostrato il vostro apprezzamento, ma il meglio deve arrivare. La versione 1.0 di Assetto Corsa includerà effetti di calore, lens flare, Godrays, oltre a migliorare depth of field, FXAA, tone mapping e altro ancora. Tutti gli effetti di post processing possono essere disabilitati singolarmente, sia per incontrare i gusti personali che per garantire prestazioni adeguate su quei PC che rispettano i requisiti minimi previsti da Assetto Corsa. La nuova release introduce anche il supporto per 4K, riflessi statici per i PC meno performanti, effetti di polvere, sporco, fumo e detriti migliorati, un nuovo modello 3D per il pilota, più dettagliato e realistico e gli oggetti collidibili nei circuiti. La Release Candidate introdurrà anche il sistema dei danni, che coinvolge la carrozzeria, le appendici aerodinamiche, le sospensioni, il motore, il cambio e gli pneumatici, soggetti a blistering, spiattellamenti e forature. Questa novità ne richiedeva un'altra, richiesta a gran voce: i pitstop! L'intervento dei meccanici in pitlane è stato implementato, con tanto di pitcrew e animazioni: la versione 1.0 supporterà i pitstop in multiplayer, e la gestione in single player verrà integrata in un prossimo aggiornamento gratuito, dato che comporta la definizione e implementazione delle strategie di gara per l'intelligenza artificiale. Le novità in arrivo sono tante, e ve le illustreremo nei prossimi giorni, in contemporanea col rilascio della Release Candidate: chiudiamo questo aggiornamento con i contenuti che troverete nella prossima release: le attesissime Ferrari 458 GT2 e Mercedes-Benz SLS GT3, LaFerrari, che introduce in Assetto Corsa la gestione avanzata del Kers, Silverstone National, il leggendario circuito di SPA-Francorchamps, riprodotto in Laserscan fin nei minimi dettagli, e una new-entry, che vuole simboleggiare il rapporto tra il team di sviluppo di Assetto Corsa e la community: siamo lieti di annunciare ufficialmente la Carroll-Shelby Cobra 427SC! Nei nostri piani, quest'auto doveva far parte del garage di Assetto Corsa, ma furono sconvolti da un bravissimo modellatore che pubblicò su internet alcune immagini davvero notevoli di un mod che stava creando proprio sulla base della 427. Il suo mod, pubblicato recentemente, ha davvero appassionato il pubblico e ci ha convinto a fare qualcosa in merito: abbiamo contattato la Carroll-Shelby per acquisirne la licenza, e l'autore del modello: siamo pertanto lieti di offrirvi la Shelby Cobra 427SC come contenuto bonus gratuito in Assetto Corsa 1.0! La fisica è stata reimplementata, e gli asset grafici e sonori resi perfettamente compatibili con l'engine di gioco, perfezionando se possibile il lavoro eccellente del suo autore. Ci è sembrato il giusto tributo al suo lavoro e a quello di centinaia di modder che stanno già sfruttando Assetto Corsa in un modo che non ci saremmo immaginati. Vi lasciamo con alcune immagini ingame della Release Candidate che pubblicheremo non appena possibile. Il nostro più sentito grazie. ENGLISH: Dear Assetto Corsa fans We know that in the last few weeks we have been very silent, but there was a valid reason; all our resources and everybody in the dev team have been working real hard in order to finish Assetto Corsa and to prepare a preview Release Candidate version to journalists from all around the world. On September 29, we organized an exclusive event at Kunos Simulazioni headquarters inside "Autodromo di Vallelunga". Over 130 journalists have participated in our event, organized with the precious collaboration of Fanatec, NVIDIA, rSEAT, RSR-Nurburg, Media consultants and Ibuz.com. At the end of the scheduled press conference, during which we illustrated all Assetto Corsa features and the complex development process, our guests got the opportunity to try the release candidate preview of Assetto Corsa in 4 simulators with the latest Fanatec Clubsport Wheel V.2. Additionally, guests could try an amazing rSEAT RS1 M4A Full motion simulator, Fanatec Clubsport Wheel V.2 and pedals and Oculus Rift DK2 . So yes, we know you've been waiting for it, Assetto Corsa supports Oculus DK2! We could have ended the day there and it would have been a cool typical videogame presentation, but you know we breath motorsport and so we wanted a much more immersive experience for our guests. At the Vallelunga circuit pitlane, 15 real Sportcars that are also included in Assetto Corsa, were available for test drive! We wanted to demonstrate and let our guests compare the fidelity of our simulator with a direct comparison to reality. We will soon post footage, photos and more info about the event, but first let us share with you the info about Assetto Corsa. First of all, let us thank you for the incredible support we got to this amazing project and to our software house, by participating in the Early Access program. Lot's of you have been following this project and our work for a little bit less than a year and probably do not know that when we decided to create and announce Assetto Corsa in 2011, we were thinking to include in version 1.0, a total amount of 15 cars and 3 to 4 italian circuits. Today, Assetto Corsa 1.0 includes circuits like Monza, NurburgringGP, Silverstone, Spa-Francorchamps and more. All of them created with the use of Laserscan technology. It also includes incredible cars, produced by the likes of Ferrari, McLaren, Pagani, Mercedes, BMW, Alfa Romeo and much more. Even more circuits and cars are under development and will be released after version1.0 of Assetto Corsa. Lot's of those new contents will be free add-ons! This is our way to say thank you for the support you have given us. Grazie! Assetto Corsa Release Candidate will be published in the following days. We're working with the feedback of our internal beta-testing team, in order to iron out bugs and improve features. The Release Candidate version has substantial differences from the current Steam Early Access version. New features and improvements to the graphics engine, a brand new sound engine based on FMOD Studio that guarantees more immersion, reverb effects and the ability to control a whole new series of additional effects. A complete remake of all the sounds of every single car has been necessary; an incredible amount of work for our sound engineer. Some of the features of the new graphics engine, have been already included in the early access build release at the end of the summer. The fantastic videos and screenshots released by the community have shown the a great appreciation of the new engine, but the best is yet to come. Assetto Corsa v1.0 will include heat shimmering, lens flare, God-rays, depth of field improvements, FXAA, tone mapping and more. Every single post processing effect can be activated from the graphics options in order to give you the freedom to configure Assetto Corsa to your specific needs, both in terms of visual quality and performance scalability. Assetto Corsa guarantees adequate frame rate performances, from the most powerful PCs, to the minimum requested hardware configuration. As a matter of fact, the new release also includes support for 4K resolution, static reflections for low performance PCs, dust and dirt on cars, improved smoke and particles, new pilot 3D model that is more detailed and realistic, and collidable objects on circuits. Assetto Corsa Release Candidate also includes damage to the car bodies, wings, suspensions, engine, gearbox and tyres. Tyres in particular can now simulate blistering, graining, flat spots and blow ups. Because of all these simulated damages and your always important requests, we work hard to include a feature that we are sure will make everybody excited. Pitstops! We have implemented pitstops with animated cinematic pitcrew. Assetto Corsa v1.0 pitstops implementation will support only multiplayer races, but we're working hard to include single player pitstops in one of our next free updates. The delay on the single player implementation, is caused by the need to define and balance the AI pitstop strategy during races. Assetto Corsa v1.0 is not the end of the journey. More contents and features are being developed and we will inform you about them in the following days. In the mean time, here is the list of the new contents that you will find in Assetto Corsa Release Candidate: The Lotus 2-11 GT4 and Lotus Exige S, as well as a unique version of the Evora GTE featuring all body panels made entirely of carbonfibre and substantial weight savings. The much anticipated Ferrari 458 GT2 and Mercedes-Benz SLS GT3. Ferrari LaFerrari which includes in Assetto Corsa a very advanced simulation of hybrid systems. Silverstone National and the legendary SPA-Francorchamps recreated in extreme detail using Laserscan technology. A surprise new entry that also showcases the close connection of Assetto Corsa dev team with the community. We're extremely happy to announce the Carroll-Shelby Cobra 427SC as an official licensed content. We had plans to include this car in our officially licensed content, but we were surprised and impressed by the work of a great modder that published some amazing screenshots of his work. His mod has took the community by storm and has been highly appraised by everybody. This convinced us that we had to do something about it. We contacted Carrol-Shelby and got the official license and at the same time we worked with the modder and acquired his work. So here it is, the Shelby Cobra 427SC as a free bonus content for Assetto Corsa 1.0. Obviously the already graet physics have been re-implemented, the graphics and sound assets have been updated and are now completely compatible with Assetto Corsa new graphics and sound engine. We think this is a great tribute to the modder's outstanding work and a compliment and appreciation to the work of the hundreds of modders that are actively supporting Assetto Corsa. Please enjoy some in-game screenshots directly from the Release Candidate that will be published as soon as possible. Again, thank you for the great support!
  7. Oggi la Kunos Simulazioni ci mostra le novità introdotte dagli effetti grafici in post processing a partire dalla prossima versione di Assetto Corsa: abilitando questa opzione grafica, i giocatori possono scegliere tra 6 preset differenti, e hanno la possibilità di creare i propri set personalizzati, modificando i valori relativi a lens flare, godrays, distorsione da calore, tono di colore, HDR, bagliori, esposizione, saturazione, distorsione, sfocatura e altri parametri. L'immagine sottostante mostra le differenze dei preset disponibili. Today we show you the enhancement provided by the new post-processing effects: enabling this feature, players can select 6 different presets, and they are free to create one or more customized post-processing presets, changing the values for lens flare, godrays, heat shimmering, tone mapping, glare, exposure, depth of field, chromatic aberration, vignetting, lens distorsion, color and saturation. The picture below shows the differences between the presets provided starting from next release of the game.
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