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  1. Il team Reiza ha rilasciato come promesso il nuovo update v1.20 per il suo Automobilista, oltre all'atteso DLC denominato Formula Truck, dedicato ai camion da competizione. L'aggiornamento del software, oltre ai consueti bugfix e migliorie varie, ci offre anche alcune novità interessanti, come ad esempio le divertentissime Formula Dirt Series con relativo tracciato sterrato. Qui di seguito tutti i dettagli ed il trailer di lancio. Automobilista v1.20 is now released! As promised, we have a nice little gift With it our third DLC for AMS, as FORMULA TRUCK is now also available for purchase here. If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game). Below is the Changelog for v1.20: Content Cars Added Formula Truck Series (AVAILABLE ONLY FOR OWNERS OF FORMULA TRUCK AND / OR SEASON PASS): Modified & incremented Caterham series structure & associated customizations - now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) (AVAILABLE ONLY FOR OWNERS OF BRIT PACK AND / OR SEASON PASS) Added Formula Dirt Series Tracks: Added Ascurra Dirt Track Added Extra custom Formula Truck track layouts Features & Fixes Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refuelling Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool) Added support for Formula Truck Speed Trap rules (switch on and off from rules menu) Tripled range for in-car seat adjustment Fixed bug which could cause disappearing UI elements in Multiplayer screen Disabled option to turn Hardware plugins on/off from in-game Further adjustments to AI to reduce their aggression & improve awareness in close racing conditions Tweaked chassis ground scraping sound in Formula cars New samples & code developments for several sound effects - traction control, tire rolling / scrubbing / skidding, wind & chassis floor scraping Fixed issues with sound effect from hitting suspension bumpstops Adjustments to session UI & showroom to better suit F-Trucks Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes) Adjusted drag coefficients from various aero elements in formula cars F-V12: Slightly revised internal engine sounds F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel & mirrors for Tcam view; Adjusted fuel consumption Opala: Revised starter & external engine sounds Boxer Cup: Adjusted tire physics F-V10: Sligthly improved AI performance Ultima GTR: Adjusted rear damper rates & AI performance for road versions Stock V8: Slightly tweaked tire lateral / longitudinal force combining Montana: Slightly tweaked tire lateral / longitudinal force combining Caterham: AI performance callibration; adjusted fuel consumption Metalmoro: AI performance callibration SuperV8: tire material correction Lancer Rallycross: Added new Russia Team skin; Adjusted AI performance Karting: Adjusted kart tires & AI performance F-Vintage: fixed wheel collision detection; Adjusted front tire load sensitivity OBS 1: Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its trackmap, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu. OBS 2: Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H Shifter you start from 2nd, which is also very short. Typically on track you´ll only use 3rd-6th. OBS 3: F-Truck diesel smoke from the exhaust is still being worked on and has not been implemented in this build OBS 4: For those who are used to running short times races, you may have to adjust your AI settings as with fuel estimation fix they will be appropriately competitive now - consistent in fact with their practice / quali performance, as they were in lap-based races. If you have a bug to report please use the new bug report thread (make sure to check the opening post first). For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it inV1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply). This post has been promoted to an article
  2. Il team Reiza Studios sta completando il lavoro di sviluppo della nuova versione aggiornata 1.1 del suo ottimo Automobilista, per l'occasione in offerta su Steam con lo sconto del 20% (prezzo 29,59€) fino al 3 ottobre. Qui di seguito tutti i dettagli sull'update 1.1, che oltre al consueto bugfixing, porta con sè alcune migliorie e novità interessanti, come il radio spotter, il supporto agli ultimi drivers Logitech e shaders grafici aggiornati. E' in arrivo inoltre il nuovo Brit Pack, primo di cinque pacchetti DLC che ci mette a disposizione tre nuovi tracciati (Brands Hatch, Cadwell Park ed Oulton Park) e quattro nuove vetture (Ultima GTR stradale e da corsa, MCR Sports 2000, Caterham e Formula Trainer). Anche in questo caso non manca l'offerta Steam con lo sconto del 25% per acquistare il Season Pass DLC a 48,94€, che ci darà diritto a scaricare il Brit Pack ed anche i successivi 4 pacchetti DLC. L'update 1.1 ed il DLC saranno rilasciati la prossima settimana, ulteriori dettagli sono disponibili nel development update riportato integralmente qui sotto. This bundle combines both Automobilista base game along with Automobilista Season Pass, granting you all the content which is in a single specially discounted purchase. In total, 5 DLC packages comprising a total of 15 items of new series and tracks are currently in development for Automobilista The first of these packages will be the BRIT PACK, comprising 3 classic british tracks along with 4 popular british club racing cars - these are: Tracks: Brands Hatch Cadwell Park Oulton Park Cars: Ultima GTR (road & race spec) MCR Sports 2000 Caterham (several models) Formula Trainer (semi-fictional wingless trainer car) The BRIT PACK is scheduled for release in September 30th. Along with all DLCs, this bundle also grants Automobilista BETA - a standalone and independent development version of Automobilista, which receives regular updates of in-development features and content allowing users an early taste of these upcoming goodies (including the DLCs). Automobilista - September Development Update Greetings folks Here´s our customary review of the work done in Automobilista development over the past month. We´ve been hard at it, both in the development of v1.1 update as well as production of the Brit Pack, both of which are expected for release at some point next week. V1.1 Development The major new feature for AMS v1.1 is the inclusion of Radio Spotter as developed by @gongo . This had been a very popular addition to the sim and now with native integration Dan has been able to take it a step further with more info and better accuracy from your race engineer. Dan has also been doing some work to improve integration with the new Logitech drivers - v1.1 should hopefully see some proper support for their latest G29 / G920 wheels. On the graphics front, @Alex Sawczuk and @Sandro Kholodkevich have done some great work on new car shaders and materials. Below is a shot of the flashy Ultima GTR featuring these latest developments We also introduced a new AO mapping technique with seamless textures, which result in both optimized use of textures as well as improved cockpit details. The improvements are very noticeable on the new cars as you can see in this tasty cockpit from the Ultima GTR Race version: Further good news is that performance not only has not been affected by these updates, but rather the continuing optimization work has led to some more previously troublesome cars to be now running smoother than ever in pretty much any respectable system (so long as you keep to the designated car count limit). A not so positive note is that Steam Achievements unfortunately will not quite make it in yet in v1.1; we´re not far away from finalising these but unfortunately developing the system & protection for the new content has kept @Luis Miguel busy for longer than we anticipated after v1.0 release. Brit Pack The core focus this past month has of course been finalizing the contents of the Brit Pack, our first DLC pack for Automobilista. This is actually a significant release for us and for those who have been with us for a while now as the Brit Pack will be the first time we´ll be charging long-time users for a new release since Game Stock Car 2013 came out back in September 2013! Fortunately we´re confident the Brit Pack (along with everything else that´s still to come for AMS) will justify that extra investment as the new content are some of the best stuff we have ever produced. On the track front, as is known we´ll be adding 3 british classics with Brands Hatch, Cadwell Park and Oulton Park - these tracks were hand-picked due to their classic style and heritage and preserved natural flow which are so nicely suited for the rich british club racing scene we´re looking to sample in this pack. All tracks are officially licensed and extensively researched in loco (with the aid of laser scan data in the case of Brands and Oulton Park). They are also excellent venues to stretch the legs of other default cars, exception perhaps taking the more powerful cars around Cadwell unless you´re really looking for a test of reflexes and precision The cars were produced in close collaboration with the manufacturers and we´ve also had input from several of their respective real world drivers during development - this is a claim we hear all the time of course to the point it has become a tired sim racing cliche, the proof as always will be in the pudding and we´re very satisfied with how these new cars have turned out Beyond the data and the resulting accuracy of the models, fundamentally it all rides on the nature of what´s being simulated, and here is where we feel the Brit Pack will really shine - just glancing through some Youtube videos of these cars being driven on these tracks in anger should be enough to see the fun factor involved is off the charts These are all very different animals and tracks compared to the default content of AMS, and as such they add a whole new dimension to the sim. I´ll go out on a limb and say there will be at least one combo from this pack that will make towards the top of your list of favorite simracing experiences Here are some fresh previes of the new content: Ultima GTR (road & race version) F-Trainer (Novice & Advanced versions) MCR Sports 2000 Here you can see Niels taking the MCR out for a spin: The Caterhams To begin with, we´ll be offering the 270R (with a race variant for Academy series), the 360R (with Superlight Series), along with the mental road version of the 620R, as per the preview below There will be more variants though along with some optionals which we aim to add along with a new upgrades interface - unfortunately this feature won´t make it in time for v1.1 but the upgrades menu along with more optionals are sure additions for v1.2 within a month or so from now. In any case we´ll supply options for both left and right side driving seats for these Caterhams (also for the Ultimas). All new tracks and series with the exception of the Caterhams are now available in fairly advanced state in AMS Beta which is now up to v1.0.8 so if you got the DLC Season Pass - if you haven´t grab it now and get on racing! Future AMS DLCs Of course, the Brit Pack is not the end of the road for upcoming AMS content - it is in fact just the beginning! We have hinted before what´s coming down the road but haven´t quite gone into the specifics - in fact I can´t quite detail all the specifics for all DLC packs just yet, but for the sake of providing some relevant reference for those who have acquired or are considering buying the Season Pass, here are some preliminary info along with a few hints we can share to give you a better idea (please keep in mind the exact contents of each and the timelines may still be subject to some shuffling as we move forward): October Brit Pack November: Legendary Tracks Part 1: Imola (1972, 1988, 2001, 2016 versions) New Series - TBA (hint: big and heavy) December: New series - TBA (hint: Classic content) January 2017: Legendary Tracks Part 2 - TBA (hint: it´s got a long historical variant) February 2017: Car pack from a major manufacturer - TBA (hint: it´s awesome) March 2017: Legendary Tracks Part 3 - TBA (hint: not a permanent road course) Aussie Racing Car As we progress we will naturally be detailing these packs further, but those will be topics for future dev updates - starting next month when I hope to be able to share some of the bigger things, both literally and figuratively Keep in mind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - the sooner you get onboard, the more value you´ll get for your buck. Not forgetting that there are also a couple of free items still to be added to the base game, like Ibarra and a couple of dirt / mixed track courses before AMS development finally wraps at some point in Q1 2017. Worth reminding also that AMS Base Game is currently selling 20% off on Steam. As usual though the best prices for both base game as well as membership packs (including the DLC Season Pass) can be found in our forum store. This post has been promoted to an article
  3. Dopo gli ultimi 18 mesi di duro lavoro, che hanno portato con sè un totale di ben 22 vetture e 13 diversi circuiti, il team Reiza ci aggiorna anche in ottobre sullo sviluppo del suo interessante Automobilista. Come prima cosa il 15 novembre sarà rilasciato l'update v1.15 che, fra le altre cose, risolverà anche i problemi dei volanti Logitech, quindi sarà disponibile il primo DLC Legendary Tracks Part 1 - Imola, che al prezzo di US$ 5.99 ci permetterà di scendere in pista sul mitico autodromo del Santerno, nelle sue configurazioni degli anni 1972, 1988, 2001 e 2016! Entro dicembre infine, sarà la volta del DLC dedicato ai Formula Truck, ovvero i possenti camion da competizione. Hello everyone! Here´s our round-up of AMS development over the last month and what´s coming up for this month of november. It´s been a busy 18 months! To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we´re tooting our own horn a bit but mainly it´s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half. The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks which currently features in AMS. It´s easy to underestimate the workload involved in delivering all this - if you´re on the other end waiting for stuff to materialise, it probably doesn´t feel very fast at all make no mistake though, this would be substantial output even for a bigger team with bigger budget than ourselves, so there´s a feeling of mission accomplished in delivering on what has been a very aggressive plan. Beyond the sheer volume, there´s also satisfaction from the fact that quality standards have not only been retained but upgraded, and older content has not been left to become too outdated relative to the newer stuff, so the sim remains as consistent as possible no matter what and where you´re racing. What´s coming next We´re not going on vacation just yet though - in fact we´re still still pushing hard not only with new content but also towards several significant new features and general improvements all across the sim - there are some exciting things already in the works with others being evaluated, but with development being what it is and known to throw some curve balls on occasion we´ll refrain from jumping the gun and push to cover a bit more ground before we confirm stuff. If you´re a Reiza Member though you may not only have a glance of what we´re aiming for, but help influence the development path in this Reiza 51 poll. We´ve got one, possbly two updates planned over the course of this month, with v1.15 scheduled for November 15th. One important note regarding this update: @gongo has been working on integration with the latest Logitech drivers to better support G29 and G920. This however will require all users on Logitech wheels to upgrade to their latest software - even those running older models like G25 or G27, so those running Logitech gear please be advised to upgrade in time for v1.15 release. Upcoming DLCs Part 1 of Legendary Tracks is next up - Imola is coming, oozing history with 4 distinct versions from 4 different decades - 1972, 1988, 2001 and 2016 The 1972 & 1988 versions are hitting AMS Beta within a couple of hours from this post. 2001 & 2016 should follow next friday. Legendary Tracks Part 1 - Imola will sell for US$ 5.99 on release, scheduled to come along with v1.15 on November 15th. Before the end of november or at the latest early on december, we´re pushing to wrap another pack: For those of you keeping track of AMS development, it will come as no surprise that the trucks from Formula Truck are bound to come to Automobilista - fully revamped and featuring new custom rules and functionalities. The good news is that we´re very close to finalizing a new deal with Formula Truck series, which would allow us to officially release the complete, fully branded series (not just the trucks) for AMS. That would in turn open up the possibility of expanding this pack to include the latest season in a future update. One way or another, to begin with we´ll be releasing the Trucks from 2013 after Imola - the pack will also sell for US$ 5.99. As previously announced, this DLC will be free to those that already own Formula Truck on Steam (if you own the non-Steam copy make sure to retrieve your Steam key for it here). Always worth reminding also that those who took part in last year´s crowdfunding campaign on any level, acquired our Membership pack or bought the Season Pass on Steam have already secured these and all the other DLC packs to come to AMS. And what´s next after the Trucks I hear you ask? That´s subject for our next update To wrap up I´d like to remind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - by the time next Dev Update rolls out with some more DLC confirmations, the Season Pass will be upgraded from the current US$ 29.99 to US$ 39.99, so don´t wait too long Fonte Reiza forum This post has been promoted to an article
  4. Hello everyone! Here´s our round-up of AMS development over the last month and what´s coming up for this month of november. It´s been a busy 18 months! To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we´re tooting our own horn a bit but mainly it´s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half. The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks which currently features in AMS. It´s easy to underestimate the workload involved in delivering all this - if you´re on the other end waiting for stuff to materialise, it probably doesn´t feel very fast at all make no mistake though, this would be substantial output even for a bigger team with bigger budget than ourselves, so there´s a feeling of mission accomplished in delivering on what has been a very aggressive plan. Beyond the sheer volume, there´s also satisfaction from the fact that quality standards have not only been retained but upgraded, and older content has not been left to become too outdated relative to the newer stuff, so the sim remains as consistent as possible no matter what and where you´re racing. What´s coming next We´re not going on vacation just yet though - in fact we´re still still pushing hard not only with new content but also towards several significant new features and general improvements all across the sim - there are some exciting things already in the works with others being evaluated, but with development being what it is and known to throw some curve balls on occasion we´ll refrain from jumping the gun and push to cover a bit more ground before we confirm stuff. If you´re a Reiza Member though you may not only have a glance of what we´re aiming for, but help influence the development path in this Reiza 51 poll. We´ve got one, possbly two updates planned over the course of this month, with v1.15 scheduled for November 15th. One important note regarding this update: @gongo has been working on integration with the latest Logitech drivers to better support G29 and G920. This however will require all users on Logitech wheels to upgrade to their latest software - even those running older models like G25 or G27, so those running Logitech gear please be advised to upgrade in time for v1.15 release. Upcoming DLCs Part 1 of Legendary Tracks is next up - Imola is coming, oozing history with 4 distinct versions from 4 different decades - 1972, 1988, 2001 and 2016 The 1972 & 1988 versions are hitting AMS Beta within a couple of hours from this post. 2001 & 2016 should follow next friday. Legendary Tracks Part 1 - Imola will sell for US$ 5.99 on release, scheduled to come along with v1.15 on November 15th. Before the end of november or at the latest early on december, we´re pushing to wrap another pack: For those of you keeping track of AMS development, it will come as no surprise that the trucks from Formula Truck are bound to come to Automobilista - fully revamped and featuring new custom rules and functionalities. The good news is that we´re very close to finalizing a new deal with Formula Truck series, which would allow us to officially release the complete, fully branded series (not just the trucks) for AMS. That would in turn open up the possibility of expanding this pack to include the latest season in a future update. One way or another, to begin with we´ll be releasing the Trucks from 2013 after Imola - the pack will also sell for US$ 5.99. As previously announced, this DLC will be free to those that already own Formula Truck on Steam (if you own the non-Steam copy make sure to retrieve your Steam key for it here). Always worth reminding also that those who took part in last year´s crowdfunding campaign on any level, acquired our Membership pack or bought the Season Pass on Steam have already secured these and all the other DLC packs to come to AMS. And what´s next after the Trucks I hear you ask? That´s subject for our next update To wrap up I´d like to remind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - by the time next Dev Update rolls out with some more DLC confirmations, the Season Pass will be upgraded from the current US$ 29.99 to US$ 39.99, so don´t wait too long
  5. Automobilista v1.10 is now released! With it our first DLC for AMS, as the BRIT PACK is now also available for purchase here with a release discount of 10%. If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game), as the prices are soon to be upgraded. Below is the Changelog for v1.10: Content (AVAILABLE ONLY FOR BRIT PACK AND / OR SEASON PASS OWNERS): Cars Added Ultima GTR Series (Road & Race versions) Added F-Trainer Series (Novice & Advanced specs) Added MCR Sports 2000 Series Added Caterham cars series - 270, 360R, 620R Tracks Added Brands Hatch (2 layouts, GP & Indy) Added Cadwell Park Added Oulton Park (4 layouts) Features & Fixes Added Radio Spotter feature Improved vehicled shaders & applied to all older cars along with skin adjustments Adjusted rear wing efficiency on Montana, StockV8, Boxer Cup, Superkart, Ultima GTR Adjusted tires on F-V12, Montana, StockV8, Boxer Cup, Ultima GTR Adjusted AI Torque Stab in all cars to reduce their excessive stability when in contact with player car Added Vehicle Configuration menu to Vehicle Showroom DynHUD: Improved Delta widget functionality in Time Trial mode Updated vehicle shaders Added new batch of community drivers F-Vee: Main LOD optimization for better performance / lower memory load Metalmoro: Main LOD optimization for better performance / lower memory load Boxer Cup: Adjusted mirror position SuperV8: Added configuration option for cockpit type
  6. This bundle combines both Automobilista base game along with Automobilista Season Pass, granting you all the content which is in a single specially discounted purchase. In total, 5 DLC packages comprising a total of 15 items of new series and tracks are currently in development for Automobilista The first of these packages will be the BRIT PACK, comprising 3 classic british tracks along with 4 popular british club racing cars - these are: Tracks: Brands Hatch Cadwell Park Oulton Park Cars: Ultima GTR (road & race spec) MCR Sports 2000 Caterham (several models) Formula Trainer (semi-fictional wingless trainer car) The BRIT PACK is scheduled for release in September 30th. Along with all DLCs, this bundle also grants Automobilista BETA - a standalone and independent development version of Automobilista, which receives regular updates of in-development features and content allowing users an early taste of these upcoming goodies (including the DLCs). Automobilista - September Development Update Greetings folks Here´s our customary review of the work done in Automobilista development over the past month. We´ve been hard at it, both in the development of v1.1 update as well as production of the Brit Pack, both of which are expected for release at some point next week. V1.1 Development The major new feature for AMS v1.1 is the inclusion of Radio Spotter as developed by @gongo . This had been a very popular addition to the sim and now with native integration Dan has been able to take it a step further with more info and better accuracy from your race engineer. Dan has also been doing some work to improve integration with the new Logitech drivers - v1.1 should hopefully see some proper support for their latest G29 / G920 wheels. On the graphics front, @Alex Sawczuk and @Sandro Kholodkevich have done some great work on new car shaders and materials. Below is a shot of the flashy Ultima GTR featuring these latest developments We also introduced a new AO mapping technique with seamless textures, which result in both optimized use of textures as well as improved cockpit details. The improvements are very noticeable on the new cars as you can see in this tasty cockpit from the Ultima GTR Race version: Further good news is that performance not only has not been affected by these updates, but rather the continuing optimization work has led to some more previously troublesome cars to be now running smoother than ever in pretty much any respectable system (so long as you keep to the designated car count limit). A not so positive note is that Steam Achievements unfortunately will not quite make it in yet in v1.1; we´re not far away from finalising these but unfortunately developing the system & protection for the new content has kept @Luis Miguel busy for longer than we anticipated after v1.0 release. Brit Pack The core focus this past month has of course been finalizing the contents of the Brit Pack, our first DLC pack for Automobilista. This is actually a significant release for us and for those who have been with us for a while now as the Brit Pack will be the first time we´ll be charging long-time users for a new release since Game Stock Car 2013 came out back in September 2013! Fortunately we´re confident the Brit Pack (along with everything else that´s still to come for AMS) will justify that extra investment as the new content are some of the best stuff we have ever produced. On the track front, as is known we´ll be adding 3 british classics with Brands Hatch, Cadwell Park and Oulton Park - these tracks were hand-picked due to their classic style and heritage and preserved natural flow which are so nicely suited for the rich british club racing scene we´re looking to sample in this pack. All tracks are officially licensed and extensively researched in loco (with the aid of laser scan data in the case of Brands and Oulton Park). They are also excellent venues to stretch the legs of other default cars, exception perhaps taking the more powerful cars around Cadwell unless you´re really looking for a test of reflexes and precision The cars were produced in close collaboration with the manufacturers and we´ve also had input from several of their respective real world drivers during development - this is a claim we hear all the time of course to the point it has become a tired sim racing cliche, the proof as always will be in the pudding and we´re very satisfied with how these new cars have turned out Beyond the data and the resulting accuracy of the models, fundamentally it all rides on the nature of what´s being simulated, and here is where we feel the Brit Pack will really shine - just glancing through some Youtube videos of these cars being driven on these tracks in anger should be enough to see the fun factor involved is off the charts These are all very different animals and tracks compared to the default content of AMS, and as such they add a whole new dimension to the sim. I´ll go out on a limb and say there will be at least one combo from this pack that will make towards the top of your list of favorite simracing experiences Here are some fresh previes of the new content: Ultima GTR (road & race version) F-Trainer (Novice & Advanced versions) MCR Sports 2000 Here you can see Niels taking the MCR out for a spin: The Caterhams To begin with, we´ll be offering the 270R (with a race variant for Academy series), the 360R (with Superlight Series), along with the mental road version of the 620R, as per the preview below There will be more variants though along with some optionals which we aim to add along with a new upgrades interface - unfortunately this feature won´t make it in time for v1.1 but the upgrades menu along with more optionals are sure additions for v1.2 within a month or so from now. In any case we´ll supply options for both left and right side driving seats for these Caterhams (also for the Ultimas). All new tracks and series with the exception of the Caterhams are now available in fairly advanced state in AMS Beta which is now up to v1.0.8 so if you got the DLC Season Pass - if you haven´t grab it now and get on racing! Future AMS DLCs Of course, the Brit Pack is not the end of the road for upcoming AMS content - it is in fact just the beginning! We have hinted before what´s coming down the road but haven´t quite gone into the specifics - in fact I can´t quite detail all the specifics for all DLC packs just yet, but for the sake of providing some relevant reference for those who have acquired or are considering buying the Season Pass, here are some preliminary info along with a few hints we can share to give you a better idea (please keep in mind the exact contents of each and the timelines may still be subject to some shuffling as we move forward): October Brit Pack November: Legendary Tracks Part 1: Imola (1972, 1988, 2001, 2016 versions) New Series - TBA (hint: big and heavy) December: New series - TBA (hint: Classic content) January 2017: Legendary Tracks Part 2 - TBA (hint: it´s got a long historical variant) February 2017: Car pack from a major manufacturer - TBA (hint: it´s awesome) March 2017: Legendary Tracks Part 3 - TBA (hint: not a permanent road course) Aussie Racing Car As we progress we will naturally be detailing these packs further, but those will be topics for future dev updates - starting next month when I hope to be able to share some of the bigger things, both literally and figuratively Keep in mind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - the sooner you get onboard, the more value you´ll get for your buck. Not forgetting that there are also a couple of free items still to be added to the base game, like Ibarra and a couple of dirt / mixed track courses before AMS development finally wraps at some point in Q1 2017. Worth reminding also that AMS Base Game is currently selling 20% off on Steam. As usual though the best prices for both base game as well as membership packs (including the DLC Season Pass) can be found in our forum store.
  7. VELOCIPEDE

    Automobilista: Brit Pack DLC

    Il team Reiza annuncia con alcuni screens l'imminente arrivo, per il suo Automobilista, del nuovo DLC denominato Brit Pack, un pacchetto tutto inglese che ci offrirà i nuovi circuiti di Brands Hatch, Cadwell Park, Oulton Park ed anche le nuove vetture Ultima GTR (stradale e da corsa), MCR Sports 2000, Formula Trainer e la Caterham, auto che ci viene presentata in questo video spettacolare. The BRIT PACK for Automobilista is coming up soon full of exciting new cars and tracks from the kingdom of motorsports - here are some new preview shots! Owners of the DLC "Season Pass" on Steam get access to Automobilista BETA which since last night already includes most of the new content to be included in the BRIT PACK along several other improvements upcoming in AMS v1.1! Check it out here. The "Season Pass" is also part of our Membership package which currently sells for a discount price of US$ 24.99 here.
  8. Dopo quasi un anno di sviluppo in fase open beta ad accesso anticipato, è finalmente disponibile la versione 1.0 definitiva e completa dell'ottimo Automobilista targato Reiza. Oltre ai tipici bugfix e varie migliorie, la nuova release del software ci mette a disposizione la nuovissima monoposto storica denominata Formula Vintage, liberamente ispirata alle Formula 1 degli anni 1967 - 1969. Qui di seguito l'immancabile trailer di lancio. Pure simulation, pure fun - Developed by Reiza Studios, Automobilista places you in the driving seat of an advanced racing simulator, featuring elite brazilian racing series along with a wide range of racing vehicles and international tracks for a uniquely diverse motorsports experience. V1.0 is available now! Check it out athttp://store.steampowered.com/app/431600 The Automobilista "Season Pass" for al upcoming DLCs is also available now at a discount price: http://store.steampowered.com/app/521600/ AUTOMOBILISTA puts you in the driving seat of one of the most advanced racing simulators and delivers a uniquely diverse motorsports experience! As the natural successor to Reiza Studios´ previous title - the highly regarded Stock Car Extreme, originally released in 2013 - AUTOMOBILISTA continues to simulate the premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships. Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles you will find in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP single-seater; from drifting a Rallycross EvoX to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through historical and modern content featuring a sample from several decades of racing history - all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide. In addition to the content already present in Stock Car Extreme - all of which comprehensively upgraded - AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more! These are some of the features that make AUTOMOBILISTA stand out as a purebred racing simulator: Upscaled 720 Hz physics and 500 Hz input rates grants AMS super-accurate, high fidelity physics and Force Feedback Vehicle physics based on models developed for professional racing teams with in-depth exclusive data Minutely detailed and accurately modelled race tracks with 3D bumps, custom road properties and air density according to its location and altitude Engine sounds sampled from high-quality recordings of real cars Capturing the ever-changing demands of racing. Cars with old-style gearbox mechanisms will demand proper gear engagement by using the clutch or synchronizing revs. Modern cars will demand handling of advanced electronic systems. High downforce cars will create an aerodynamic wake for those that follow. 24h cycles will allow racing from dusk to dawn and at night. Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience Some further important info regarding this release: A new player profile is strongly recommended. Replays from v0.9.8 and earlier may not be compatible with v1.0 Virtual Xperience leaderboards will be reset in light of several physics updates; Mods might need to be updated - specially mods that are in the REIZA28 - REIZA35 range as those slots have been reserved for official content as well (modsin that range won´t show up in menu). Automobilista V1.0 will feature the following content of cars and tracks: Automobilista: Changes we made to the physics engine by Niels Heusinkveld We fixed, changed and added a significant amount of physics 'things' to the rFactor engine! Watch this video to find out what we did! This post has been promoted to an article
  9. VELOCIPEDE

    Automobilista: dev update agosto

    V1.01 hotfix Since release last week we´ve identified a few teething issues which we have been since dutifully pursuing - one always tries to be ahead of these but unfortunately a full release is always a bit of a leap into the unknown as we go from having a few hundred beta testers to many thousand of users and the vast range of OS, hardware, drivers and third party software combinations that comes with it. One issue that we have partially identified is that AMS v1.0 is failing to launch with Windows 7 if Service Pack 1 is not installed - we´re still pursuing the reason why this came to be with v1.0, but for now we can confirm that updating Win 7 with SP1 is required. The hotfix will pack some further DynHUD improvements, fixes to Time Trial mode and some other priority fixes. Another issue we´ve been pursuing is further optimization, in particular to memory load - since AMS is a 32bit app, it can only use up to 4GB of system RAM, which means whenever AMS is running north of 3.2GB (as measured from the task manager) it may run into some instability issues. As we´ve been pushing for higher details from cars and tracks, this can mean that running a grid over the specified limits for any given series (usually in between 22-26 cars, other than StockV8 which allows 32) has the risk of overloading the system, causing instability issues and potentially Runtime errors or CTDs. We´re working on optimizing some of the higher detail models, as well as having the series´ max number of opponents better enforced to keep the game constantly on a safer range. Some of these updates are already upcoming with this hotfix. V1.1 development There are some important new features, both planned and already in the works to make AMS an even more complete sim package before we finally wrap up its development. One of these which we can confirm for v1.1 is the Integrated Spotter, based on the popular Crewchief mod as developed by @gongo - here´s a sneak preview: I've included subtitles (using the Message Center) for people who have a hard time hearing/understanding, or for those players who are deaf (like Ivysaur). It also allows for different language translations while still using the original audio (or vice-versa). It includes the ability to spot other vehicles in pit lane (useful for larger races with everyone diving into pits) and also tells you when the safety car is out on track or coming into the pit lane. It will also tell you the pit is open depending on whether or not you are on the lead lap so you never have to guess when you're actually allowed to come in to pit. It announces when the pit crew is ready and when they've abandoned the pit request (timed out) as well as when you've requested or unrequested the stop. And since it's integrated directly into the engine, it also tells you when you have a drive-through, stop-n-go, or other penalty as well. And yes, it will announce the start of the race session countdown even when you're in the garage as well as give you a "go, go, go" as soon as your pit stop is complete (as requested by Will Mazeo). Pit exit clear/has traffic notification is tied directly to the pit exit lights, so if you see it flashing blue, it will tell you there is traffic. The blue flag notification is tied directly to the display of the icon in the corner of the screen, so when you see it, you'll hear the message too. 1st DLC - The Brit Pack As previously announced, our first DLC pack for Automobilista will be the BRIT PACK, comprising 3 classic british tracks along with 4 british club racing cars - these are: BRIT PACK - Tracks Brands Hatch Cadwell Park Oulton Park We don´t have a preview of Oulton Park to show yet, but we do have some good news regarding its development as following our recon trip to the track we´ve also managed to get hold of LIDAR data for it, meaning Oulton will have the distinction of being our first track based on laser scan data! BRIT PACK - Cars Ultima GTR (road & race spec) MCR Sports 2000 MCR-2000_WIP.jpg Formula Trainer - A semi-fictional wingless trainer car based on british F-Ford, featuring both slicks & treaded tires - this is the bonus car hinted in last month´s update: Caterham (several models) - more details to be confirmed about the included Caterham series soon! The BRIT PACK is scheduled for official release on September 27th and will sell for US$ 19.99. Subsequent DLC packs will be released in the following months. More details on what these upcoming DLCs will feature will be presented in our next Dev Update Worth pointing out that the AMS Season Pass is now also available for purchase from Steam - owners of the Season Pass (which includes Reiza Members as well as backers from all levels of last year´s crowdfunding campaign) will already earn the BRIT PACK along with all the other upcoming AMS DLCs. Besides securing all DLCs with a single specially discounted purchase, Automobilista Season Passalso grants Automobilista BETA - a standalone / independent development version ofAutomobilista, which receives regular updates of in-development features and content, allowing users an early taste of these upcoming goodies (including the DLC items) as these gradually hit beta status. Brands Hatch & Ultima GTR expected to make to next week´s new Beta build. That´s about it for this month - now it´s time to get back to wrapping that hotfix I´ll try to follow up on this topic with a few more news and answers to eventual questions tomorrow.
  10. L'ormai ben noto team brasiliano dei Reiza Studios ci presenta AUTOMOBILISTA, nuovo simulatore di guida atteso per i primi mesi del 2016 diretto successore del già apprezzato Game Stock Car Extreme. Il nuovo titolo, oltre ad offrirci tutti i contenuti del precedente sim, opportunamente migliorati (ovvero le varie serie automobilistiche brasiliane), porterà con sè anche varie novità. Da non perdere inoltre l'offerta promozionale lanciata dai Reiza: il nuovo AUTOMOBILISTA sarà gratuito per tutti coloro che, entro il 5 gennaio, acquisteranno Stock Car Extreme in offerta su Steam (20,99€) ! Successor of Stock Car Extreme, new racing simulator by Reiza Studios will be free to all current owners of SCE AUTOMOBILISTA puts you in the driving seat of an advanced racing simulator to deliver a uniquely diverse motorsports experience! As the natural successor to Reiza Studios´ previous title - the highly regarded Stock Car Extreme, originally released in 2013 - AUTOMOBILISTA continues to simulate premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships. Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles to be found in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP F1 car; from drifting a Rallycross Evo X to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through time with historical and modern content including a sample from several decades of Grand Prix racing - all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide. In addition to the content already present in Stock Car Extreme - all of which comprehensively upgraded - AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more! SPECIAL OFFER - AUTOMOBILISTA free to everyone who owns Stock Car Extreme on Steam by January 5th! AUTOMOBILISTA is an evolution of the project presented by Reiza´s successful crowdfunding campaign in July 2015. Originally proposed as an extensive free update to Stock Car Extreme, AMS has grown further to become a completely independent release from SCE - it will however remain free to everyone who bought Stock Car Extreme up until January 5th 2016. Therefore if you already own SCE on Steam, AUTOMOBILISTA will become immediately available to you upon release! SCE owners who have not yet activated their copy of Stock Car Extreme on Steam should do so before January 5th 2016 by retrieving their Stock Car Extreme Steam key here, and activating it on Steam. It is not necessary to install SCE on Steam - just have it activated there to ensure your free copy of AMS. This will have no effect on your SCE installation outside Steam, where serial numbers will remain functional (owners who had previously made the switch also have had their NonSteam Serial Numbers reactivated). Upon launch, AUTOMOBILISTA will sell for US$ 39.99 so for those who don´t yet own Stock Car Extreme, this is a special opportunity to get both SCE now and simultaneously ensure a free copy of AUTOMOBILISTA - all for the current price of Stock Car Extreme (currently selling for the special Steam holiday price of US$ 22.49 / R$ 89.99). This special offer is available only until 5th January 2016, as from January 6th 2016 onwards buying Stock Car Extreme will no longer warrant a free copy of AUTOMOBILISTA. AUTOMOBILISTA - Motorsports Simulator will be released exclusively on the Steam platform during Q1 2016. Further information as it becomes available on www.game-automobilista.com This post has been promoted to an article
  11. VELOCIPEDE

    Automobilista v1.0 by Reiza disponibile

    AUTOMOBILISTA puts you in the driving seat of one of the most advanced racing simulators and delivers a uniquely diverse motorsports experience! As the natural successor to Reiza Studios´ previous title - the highly regarded Stock Car Extreme, originally released in 2013 - AUTOMOBILISTA continues to simulate the premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships. Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles you will find in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP single-seater; from drifting a Rallycross EvoX to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through historical and modern content featuring a sample from several decades of racing history - all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide. In addition to the content already present in Stock Car Extreme - all of which comprehensively upgraded - AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more! These are some of the features that make AUTOMOBILISTA stand out as a purebred racing simulator: Upscaled 720 Hz physics and 500 Hz input rates grants AMS super-accurate, high fidelity physics and Force Feedback Vehicle physics based on models developed for professional racing teams with in-depth exclusive data Minutely detailed and accurately modelled race tracks with 3D bumps, custom road properties and air density according to its location and altitude Engine sounds sampled from high-quality recordings of real cars Capturing the ever-changing demands of racing. Cars with old-style gearbox mechanisms will demand proper gear engagement by using the clutch or synchronizing revs. Modern cars will demand handling of advanced electronic systems. High downforce cars will create an aerodynamic wake for those that follow. 24h cycles will allow racing from dusk to dawn and at night. Dynamic track conditions turn the racing line into a grippy rubbery trail and builds up marbles offline Dynamic tire damage & dirt pickup add further extra dimensions to the driving experience Some further important info regarding this release: A new player profile is strongly recommended. Replays from v0.9.8 and earlier may not be compatible with v1.0 Virtual Xperience leaderboards will be reset in light of several physics updates; Mods might need to be updated - specially mods that are in the REIZA28 - REIZA35 range as those slots have been reserved for official content as well (modsin that range won´t show up in menu).
  12. VELOCIPEDE

    AUTOMOBILISTA by Reiza v1.0

    Prices will also remain discounted until Sunday 29th for the full Reiza Membership Package (base game + all DLCs + beta access) @ US$ 54.99, and Membership upgrade (all DLCs + beta access for those that already own the game) for US$ 24.99. The full changelog for v1.0 updates will be released at launch, tomorrow August 24th!
  13. Il team Reiza ha rilasciato tramite Steam la nuova versione aggiornata Early Access 0.9.3 del suo ottimo Automobilista. La nuova release, oltre al consueto bugfixing ed lacune migliorie, ci mette a disposizione anche un paio di gustose novità: il tracciato americano di Virginia International Raceway e la serie monomarca denominata Boxer Cup, evidentemente "ispirata" al monomarca Porsche. A new Early Access build of Automobilista has been released - v0.9.3 is now up with some fresh new content as well as several updates & fixes. Content: New track: Added Virginia International Raceway (3 layouts) New series: Added Boxer Cup series (hotfix to address team names will come up shortly) Features & Fixes: Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case Added a reset sound event to mute replay sounds at the end of the replay Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors Added option for mapping multiple commands to the same key / button Increased maximum race lap limit from 100 to 500 Added extra custom AI physics values to improve AI stability & re-callibrated AI performance for various series Revised Portuguese, french & Spanish localization (work still in progress) Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly Revised aeromap for several cars Fixed bug with windshields of various cars becoming transparent at night Reprofiled LCD displays for Superkart, SuperV8, StockV8, F-V12, F-Classic Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on Updated sky textures & added 2 new packs DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder; Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again; Improved on-track detection for MapWidget; Fixed textures to be properly updated after configuration loaded Curitiba: Smoothed out section near 200m board in the main straight Supertruck: revised tire physics F-Vee: Fixed rollbar LOD distance Opala: Fixed championship scoring not computing This post has been promoted to an article
  14. VELOCIPEDE

    Automobilista Early Access build 0.9.3

    Features & Fixes: Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case Added a reset sound event to mute replay sounds at the end of the replay Added an extra state to virtual mirror cycle to display the in-car mirrors, but not the virtual mirrors Added option for mapping multiple commands to the same key / button Increased maximum race lap limit from 100 to 500 Added extra custom AI physics values to improve AI stability & re-callibrated AI performance for various series Revised Portuguese, french & Spanish localization (work still in progress) Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly Revised aeromap for several cars Fixed bug with windshields of various cars becoming transparent at night Reprofiled LCD displays for Superkart, SuperV8, StockV8, F-V12, F-Classic Updated font alpha in all Motec-style displays & added a function to light up background when headlights are switched on Updated sky textures & added 2 new packs DynHUD: Fixed reading Config.ini with UTF-16 (This also fixes the "editor starting with white screen" bug); fixed editor to access the correct data folder; Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again; Improved on-track detection for MapWidget; Fixed textures to be properly updated after configuration loaded Curitiba: Smoothed out section near 200m board in the main straight Supertruck: revised tire physics F-Vee: Fixed rollbar LOD distance Opala: Fixed championship scoring not computing
  15. Con un lungo messaggio sul proprio forum, il team Reiza ci aggiorna sullo sviluppo del suo apprezzato Automobilista. La v0.9.29 è la release attuale del software, che, concluso il testing, passerà alla versione 0.9.3 in Early Access già la prossima settimana, portando con sè, oltre ai consueti bugfix e migliorie varie, anche interessanti novità, come la nuova Boxer Cup, la Copa Montana series, i tracciati di Virginia International Raceway, Speedland e Mendig Airfield, tutti protagonisti degli screenshots che seguono. In basso anche il changelog completo. Next public update The beta is currently up to v0.9.29, and we´re just about to wrap v0.9.3 for testing. If all goes well this version should be deployed to Early Access over the next week. This build will feature a new track (VIR), a new series (Boxer Cup), plus a long list of fixes & improvements (the changelog for these latest updates is attatched at the bottom of this post). Content development Things are generally fairly advanced for release on the content side of things - besides what´s already incoming with v0.9.3, we also have the Copa Montana, Speedland kart track, Mendig Gymkhana shaping up very nicely and should make it to release within the next few weeks. As defined in the original post, all the above content is free and designed to make it to the game in time for full release. They will be added along the course of may. We have also began making progress with modelling of content to be released post-release (in the form of both free & premium DLCs) - @Alex Sawczuk , @ilka & the rest of the track team are hard at work with Brands Hatch, the first of 3 official british tracks to be released as premium paid DLCs (you can find more information about our plans for these DLCs here). We are also started with the Formula Vintage (free), and the Ultima GTR, the latter to be our first premium DLC car release. Here are some early shots of the Ultima. The Ultima GTR is one of the high performance british kit cars in development to be released in DLC package, featuring both road & race variants. We are working on adding a couple of other great british cars to this package, which we hope to confirm soon. Worth reminding everyone that you can get an advance taste of all the new content (including the Boxer & VIR now), participate in the dev process and secure all upcoming premium DLCs for Automobilista with a nice overall discount by acquiring our Membership packages. Features & tools On the coding front, current efforts are concentrated developing the backend structure for our web portal & integration with the game, which we hope will significantly boost the community experience around Automobilista. @Luis Miguel, @Dave Stephenson & @Thiago Izequiel are working hard at it. Along with this, Luis is also developing the remaining features for our Time Trial mode. The free AMS dedicated tool via Steam is now in beta and should be made available shortly - league runners interested in giving the beta a try feel free to contact me via PM for advanced access. Work also continues in the remaining items listed in the original roadmap. We look forward to sharing more about them in our next development update. CHANGELOG: Build v0.9.28b: Added option for mapping multiple commands to the same key / button Added extra custom AI physics values to improve AI stability Fixed bug with windshields of various cars becoming transparent at night DynHUD: Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again Boxer Cup: Further physics & AI refinements Build v0.9.29b: Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions DynHUD: Fixed on-track detection for MapWidget Further AI callibration to atone for new AI stability values from previous update Revised aeromap for several cars Reverted advanced transmission for sequential boxes while a still present bug is rectified Updated sky textures Curitiba: Smoothed out section near 200m board in the main straight for Curitiba 1 layout VIR: Further smoothed bump exiting uphill esses Supertruck: revised tire physics F-V12: Fixed cockpit lights F-Vee: Fixed rollbar LOD distance StockV8: Updated steering wheel LCD display Opala: Fixed championship scoring not computing Boxer: Further physics development Corrected disc glow pivot points Build v0.9.3: Revised Portuguese & Spanish localization (work still in progress) Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly This post has been promoted to an article
  16. VELOCIPEDE

    Automobilista: Development Update 13/5

    Next public update The beta is currently up to v0.9.29, and we´re just about to wrap v0.9.3 for testing. If all goes well this version should be deployed to Early Access over the next week. This build will feature a new track (VIR), a new series (Boxer Cup), plus a long list of fixes & improvements (the changelog for these latest updates is attatched at the bottom of this post). Content development Things are generally fairly advanced for release on the content side of things - besides what´s already incoming with v0.9.3, we also have the Copa Montana, Speedland kart track, Mendig Gymkhana shaping up very nicely and should make it to release within the next few weeks. As defined in the original post, all the above content is free and designed to make it to the game in time for full release. They will be added along the course of may. We have also began making progress with modelling of content to be released post-release (in the form of both free & premium DLCs) - @Alex Sawczuk , @ilka & the rest of the track team are hard at work with Brands Hatch, the first of 3 official british tracks to be released as premium paid DLCs (you can find more information about our plans for these DLCs here). We are also started with the Formula Vintage (free), and the Ultima GTR, the latter to be our first premium DLC car release. Here are some early shots of the Ultima. The Ultima GTR is one of the high performance british kit cars in development to be released in DLC package, featuring both road & race variants. We are working on adding a couple of other great british cars to this package, which we hope to confirm soon. Worth reminding everyone that you can get an advance taste of all the new content (including the Boxer & VIR now), participate in the dev process and secure all upcoming premium DLCs for Automobilista with a nice overall discount by acquiring our Membership packages. Features & tools On the coding front, current efforts are concentrated developing the backend structure for our web portal & integration with the game, which we hope will significantly boost the community experience around Automobilista. @Luis Miguel, @Dave Stephenson & @Thiago Izequiel are working hard at it. Along with this, Luis is also developing the remaining features for our Time Trial mode. The free AMS dedicated tool via Steam is now in beta and should be made available shortly - league runners interested in giving the beta a try feel free to contact me via PM for advanced access. Work also continues in the remaining items listed in the original roadmap. We look forward to sharing more about them in our next development update. CHANGELOG: Build v0.9.28b: Added option for mapping multiple commands to the same key / button Added extra custom AI physics values to improve AI stability Fixed bug with windshields of various cars becoming transparent at night DynHUD: Improved viewport detection and change reaction; Renders on top of big monitor now; MapWidget now renders item positions correctly again Boxer Cup: Further physics & AI refinements Build v0.9.29b: Added a Series .SRS auto-sort function - SRS files no longer need to be named "REIZAXX", and the game will automatically sort their main menu listing in alphabetical order, with original series coming first - slots REIZA01-28 & REIZA99 are reserved for Reiza original content, mods can use REIZA29 up to 99 OR any other name of the modder´s preference; New REIZAXX must be in upper-case Fixed a bug with LCD displays that could cause the game to crash after loading a session in certain conditions DynHUD: Fixed on-track detection for MapWidget Further AI callibration to atone for new AI stability values from previous update Revised aeromap for several cars Reverted advanced transmission for sequential boxes while a still present bug is rectified Updated sky textures Curitiba: Smoothed out section near 200m board in the main straight for Curitiba 1 layout VIR: Further smoothed bump exiting uphill esses Supertruck: revised tire physics F-V12: Fixed cockpit lights F-Vee: Fixed rollbar LOD distance StockV8: Updated steering wheel LCD display Opala: Fixed championship scoring not computing Boxer: Further physics development Corrected disc glow pivot points Build v0.9.3: Revised Portuguese & Spanish localization (work still in progress) Added parameter to define engine layout & orientation, and set cars with transverse engines (Marcas, Mini, Lancers, Karts) accordingly
  17. VELOCIPEDE

    Automobilista di nuovo su Steam

    While current US jurisprudence regarding application of copyright / trademark law in videogames indicates the legal validity of such claims may be debatable, ultimately it shouldn´t really matter as we feel the inherent value of Automobilista does not relate to the visual accuracy (or lack thereof) of some of its unofficial cars, but rather to the quality and realism of the racing experience that it provides and which we produce. With this hopefully established, we´d like to thank everyone for your continuing support - rest assured we have been and continue pushing hard towards getting Automobilista ready for full release! Automobilista Steam Store page is back on and with it another fresh Early Access update! Build v0.8.9r Changelog: Added new controller / FFB recovery mechanism in attempt to rectify occasional loss of functionality in between sessions Added extra information & reprofiled dashboard displays to better represent real counterparts (for Lancer Cup, Marcas, F-Extreme, Metalmoro MR18 - remaining cars to be updated in the following update) Repainted skins for several fictional series Goiania: Updated AI Marcas: Updated external sounds
  18. VELOCIPEDE

    Problemi di licenze per Automobilista

    Come già accaduto in passato per alcuni mods di Formula 1, fatti sparire dalla rete in tutta fretta, anche il nuovo Automobilista dei Reiza è inciampato nelle licenze "non" ufficiali e violazione dei diritti di copyright. Il gioco è stato infatti rimosso da Steam a causa di una segnalazione di violazione di licenza e diritti. Lo stesso team brasiliano spiega il tutto nel messaggio qui sotto. Per tornare online Automobilista dovrebbe essere sufficiente rimuovere quei contenuti inseriti in game senza licenza. Avete già un'idea di cosa potrebbe trattarsi? The Steam store page for Automobilista has been taken down due to a copyright infringement claim which had been submitted to Valve. As is known, Automobilista packages a variety of officially licensed cars & brands alongside fictionalized, originally created content. The claim in question does not make any specific reference to content present in Automobilista supposedly in infringement of the party´s copyright - until it does, our belief is that it has no merit. We have already taken the appropriate measures to resolve the issue ASAP, but in accordance to Valve´s policy, the process may take a few days to be completed. In the meantime time we will continue to progress with the development of Automobilista, and intend to release another Early Access update shortly. The game is available for purchase as part of our Membership packages from our forum store. Please understand that until the matter is fully resolved, we may not be able to discuss it.
  19. Reiza Membership ALL-INCLUSIVE Package This package is for those who do not yet own any Automobilista products, offering all associated items in one single, specially discounted package. Reiza Membership ALL-INCLUSIVE Package - UPGRADE If you already own Automobilista, this package upgrades you to full membership, granting access to Reiza 51 & AMS Beta along with all upcoming AMS DLC releases, with a substantial saving over their total price. Reiza Membership ALL-INCLUSIVE Package This package is for those who do not yet own any Automobilista products, offering all associated items in one single, specially discounted package. package includes: A Steam key delivered by email to activate at once AMS Base Game & AMS Beta Version (for advanced internal testing of new content & developments) + all eventual AMS DLC packages Access to Reiza 51 Beta & Development forum (applied to your forum account on payment completion) package excludes: NOTHING! You must login and associate your Steam account to purchase. $49.99 Reiza Membership ALL-INCLUSIVE Package - UPGRADE If you already own Automobilista, this package upgrades you to full membership, granting access to Reiza 51 & AMS Beta along with all upcoming AMS DLC releases, with a substantial saving over their total price. package includes: A Steam key delivered by email to activate AMS Beta Version (for advanced internal testing of new content & developments) + all eventual AMS DLC packages Access to Reiza 51 Beta & Development forum (applied to your forum account on payment completion) package excludes: This package does not include Automobilista base game (you MUST already own the game on Steam to purchase) You must login and associate your Steam account to purchase. $19.99
  20. VELOCIPEDE

    Nuova build per AUTOMOBILISTA

    A new EARLY ACCESS build of AMS (v.0.8.6r) has been deployed now on Steam. Below are the release notes & main changelog (please make sure to check for some important information regarding the new build): V0.8.6r Improved support for Windows User Account Control - now all user-generated files should be stored in MyDocs\Automobilista folder. Users with UAC on will be prompted to create a new profile (if you disable UAC or run as admin however it will still use game folder) Added option to select PLAYER LEVEL after new profile creation (can be changed later from the difficulty menu) - CASUAL / ADVANCED / HARDCORE: depending on level selected, the default settings will be customized accordingly for various Difficulty / Controls / Display options Several new UI improvements & adjustments + version number added to bottom right corner of main menu Further adjusted tire scrub volume calculation, default settings & added Tire Volume Slider to the AUDIO menu Some DynHUD improvements for better stability (& pedal cursors now optional from the editor) Fixed bug with vehicle labels not working Fixed bug with FFB level selection sometimes not sticking Added a FFB Reset function whenever a session is (re)started (to try prevent issues with users occasionally losing FFB) Implemented advanced transmission code for all cars with dog-type sequential boxes (Marcas, SuperV8, MR18, Lancer RS, Shifter and Superkart) now featuring ignition cut-off in upshifts; if engine / drivetrain RPM mismatch is too great, gear change is not accepted; downshift protection also added to prevent engine over-revving in semi-auto boxes; Added option for manual gear shift override in cars with autoshift electronic aids (such as F-V10 & Camaro SS) Adjusted flatspotting range (slightly more sensitive than previous version) Fixed bug with Mini autoshift driving aid not working correctly Removed launch control being left mistakenly enabled in F3 & Supertruck Tweaked fast line at chicane in second half of lap of Salvador to minimize cars rolling Fixed foggy cockpit windshield in Lancer RS Fixed bug with Renault Fluence LOD in night lighting Various AI adjustments to generally improve their behavior & performance Added a few missing helmet skins + corrected alpha channels for another lot of them Fixed digital LCDs not working in Indian Momentum F-Extreme cars
  21. VELOCIPEDE

    Il futuro di AUTOMOBILISTA

    Con un lungo e dettagliato messaggio, il team Reiza Studios ci aggiorna su quale sarà il futuro prossimo del suo nuovo ed apprezzato titolo Automobilista. Come potete leggere in dettaglio a questo link, la fase di accesso anticipato tramite Steam andrà avanti fino alla fine di Aprile (una nuova build arriverà domani), ci sarà gran lavoro per la creazione di un portale web dedicato alle gare online, ma non mancheranno migliorie, aggiornamenti e nuovi contenuti, come ad esempio la Boxer GT3 Cup (ovvero la Porsche) e circuiti come il Virginia Raceway.
  22. VELOCIPEDE

    AUTOMOBILISTA by Reiza disponibile

    AUTOMOBILISTA puts you in the driving seat of one of the most advanced racing simulators and delivers a uniquely diverse motorsports experience! As the natural successor to Reiza Studios´ previous title - the highly regarded Stock Car Extreme, originally released in 2013 - AUTOMOBILISTA continues to simulate the premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships. Beyond the brazilian core, AUTOMOBILISTA is extensively complemented with one of the most diverse selections or racing vehicles you will find in a racing game: only in AUTOMOBILISTA will you be able to jump from a rental kart to a 800-HP F1 car; from drifting a Rallycross EvoX to jumping ramps in a Supertruck; from mastering the driving basics in a Formula Vee to managing a full 24h race in an endurance prototype; back and forth through historical and modern content featuring a sample of several decades of GP racing - all of this and much more within a few mouse clicks. Thoroughly researched and cohesively developed for maximum simulation accuracy, AUTOMOBILISTA captures the fun only motorsports in its various forms can provide. In addition to the content already present in Stock Car Extreme - all of which comprehensively upgraded - AUTOMOBILISTA turns it up to a new level by adding all the new cars & tracks proposed in the SimRacing Bonanza crowdfunding campaign, new simulation features such as dynamic track conditions, advanced transmission and tire modelling, substantial upgrades to physics, graphics & audio, new game modes and much more!
  23. Il team Reiza ha appena annunciato che il suo nuovo Automobilista sarà disponibile tramite Steam in Early Access a partire dal prossimo fine settimana. Vi ricordiamo che tutti coloro che possiedono già Game Stock Car Extreme, acquistato entro il 6 gennaio, riceveranno gratis Automobilista, mentre tutti gli altri potranno comprarlo in accesso anticipato con lo sconto del 20%. Diversi video di anteprima di Automobilista sono già disponibili nell'apposito topic. AUTOMOBILISTA is coming to Steam Early Access this weekend! That means if you already have Stock Car Extreme activated on Steam and you bought it before January 6th, you will already be able to play Automobilista this weekend free of any extra charge! The game should be added to your library as soon as it´s released. If you did not purchase Stock Car Extreme, Early Access will offer you a chance to get Automobilista with a 20% discount (which will gradually reduce as we approach the full release). You can check out the Automobilista Steam store page here.
  24. VELOCIPEDE

    AUTOMOBILISTA in arrivo su Steam

    Il team Reiza Studios ha confermato a Racedepartment l'ormai prossimo arrivo su Steam del suo nuovo Automobilista, vera e propria evoluzione simulata del precedente Game Stock Car Extreme. Il nuovo sim del team brasiliano porterà migliorie e novità in vari settori, oltre a nuovi contenuti: fisica a 720 HZ ed input a 500 HZ, modelli sviluppati in collaborazione con racing team reali, circuiti dettagliati ed accurati, oltre che dinamici e molto altro ancora. Qui di seguito alcuni screenshots e video di anteprima.
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