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  1. Il team Sector3 ha preannunciato interessanti novità per il suo RaceRoom Racing Experience, in arrivo con la nuova patch di settembre. Come prima cosa avremo a disposizione un nuovo tracciato che, a giudicare dalla prima misteriossa immagine, dovrebbe essere italiano (riuscite ad indovinarlo?). Molto interessante poi l'implementazione di diverse mescole per le gomme, che saranno mostrate in azione in un test dal vivo questa sera. The next patch will introduce different tyre compounds, adding even more strategic options to your races. Depending on the car you will get to choose from a number of different compounds, ranging from soft to hard. Currently the FR X-17 and FR US are planned to receive this update. Tune in LIVE tonight, 20:30 CEST for a Multiplayer Test Race, where we test the different compounds for performance and wear:
  2. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre a correggere vari bugs, ci offre alcune migliorie, come il sistema delle bandiere gialle perfezionato, un miglior VR, updates a fisica e grafica. Inoltre è stato rilasciato il nuovo circuito svedese di Ring Knutstorp, protagonista del trailer qui sotto. Ring Knutstorp is now available ➤http://game.raceroom.com/store/tracks/all/knutstorp-ring Update includes: - Reworked Yellow Flag code - VR improvements - Updated Audi TT Cup physics according to feedback from Philip Ellis Racing - Texture updates to Nürburgring-Nordschleife & Zandvoort - Various bug fixes Full changelog: https://goo.gl/Njq32y Ring Knutstorp in Sweden is almost a miniature version of the Nordschleife. It's compact, it's hilly and for many Scandinavian racing hopefuls it is the place where they had their first true test of cornering technique and raw driving skill.
  3. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  4. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). Commenti sul forum. We are back live, with some important game updates and new content! - New Data displays incl. Live Delta Timing - New Flag Options (Off, Black only, Visual only, Full) - Improved performance in Replays - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017 Known Issues: Hockenheimring: Some of the curbs are missing. The new Flag Rule Settings are not available for MP. We will release a hotfix patch tomorrow to fix these issues. Game: Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now) Added Display mode with settings windowed, borderless windowed and full-screen. Fixed issue in data displays where standings page kept ghost entries when you were in the lead. Introduced delta timing in data displays. Fixed some occurrences of yellow flags for DNF cars. Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane. Removed so slower class in multiclass race doesn't trigger white flag. Disabled slip effects while changing tires during a pitstop. Changed so content ownership isn’t required to load a replay file. Fixed a crash that could occur when processing a camera reset callback after returning to menu. Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5. Fixed issue with replays not using asynchronous rendering. Fixed issue with an uninitialized variable when using Fanatec wheel. Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report. Fixed issue with Multiplayer advertisement banners not getting saved in replays. Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences. Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track. Made brake disks pre-heated when starting a Time Attack session VR: Bloom and Light Shaft effects are now disabled in VR. Made the HUD size dependent on the distance to it. Made it possible to adjust the distance to the HUD via two bindable keys. Fixed the rendering of particles and contact shadows. Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored. Multiplayer: Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late. Fixed so checkered phase ends directly when all vehicles have finished. Fixed an issue with spectators not being able to join full servers. Sounds, Cameras, Physics & AI: Bathurst: AI Tweaks Hockenheim GP : Tightened Cut detections Moscow Raceway FIM : Tightened Cut detections Nurburgring (all layouts) : Tightened Cut detections Shanghai (all layouts) : Tightened Cut detections, AI tweaks Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R Zandvoort : AI tweaks BMW M3 E30 : new sounds BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions Art: Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes. Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback. Suzuka : Smoothed a nasty bump just before 130R. Portal & Backend: Fixed issue with time interval not clearing up in MP browser. Implemented MP results and MP Standings for championship events in Competitions
  5. Il team Sector3 ha lanciato per questo fine settimana un free weekend per il suo RaceRoom Racing Experience: per tutta la giornata di oggi e domani fino alla mezzanotte, sarà possibile provare completamente gratis la BMW Z4 GT3 sul circuito di Spa, sia in modalità singolo giocatore che anche online. Non dovete fare altro che dirigervi su Steam The now retired BMW Z4 GT3 will soon welcome its younger but bigger sister in RaceRoom, the BMW M6 GT3. This week-end, we are celebrating this awesome race machine and its so characteristic sounds on the legendary circuit of Spa-Francorchamps on which the Z4 achieved several of its best performances.
  6. Il team Sector3 ha rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update apporta una lunga serie di bugfix e migliorie, elencate in dettaglio qui sotto, inoltre è stato rilasciato il nuovo circuito svedese di Gelleråsen Karlskoga Motorstadion, protagonista del trailer che trovate in fondo alla notizia. Lo stadio di Karlskoga, anche noto come Gelleråsen, è il più vecchio circuito permanente per motorsport della Svezia. È stato progettato in modo che l’intero percorso sia visibile da tutte le aree destinate al pubblico. La pista è piuttosto piana e aperta, contiene combinazioni di curve a media velocità con un unico lungo curvone veloce che porta direttamente al punto di arrivo/partenza. Potrà anche essere un percorso abbastanza facile, ma ciò significa una gara di testa a testa molto intensa. Le zone di sorpasso sono ferocemente contese, il piazzamento iniziale della propria auto è quindi fondamentale per la vittoria. Hotfix Patch Game: Fixed so the aspect ratio and the resolution option dynamically updates and only shows the supported settings of the currently selected monitor. Fixed mouse going offset for menu after changing resolution. Fixed so the minimum refresh rate is 59 and fixed a DirectX resolution related crash. Fixed issue with game not resetting back to the old monitor if the player didn't apply video settings. Fixed a crash that could occur due to spring based range lock failing to initialize. Fixed an issue with new data displays not showing laps remaining when race has a laps based duration. Fixed an issue with new data displays showing wrong text if fuel usage is disabled. Fixed an issue where the free flight camera speed was not affecting the camera tilt. Multiplayer: Fixed dedi crash that was occurring when people disconnected from race session without finishing at least one lap. This was causing people to get kicked out to the lobby without seeing the race result. Fixed the issue with players never receiving a penalty for ignoring mandatory pit stops in MP. Art: Bentley Continental GT3 - Adjusted steering wheel / column position Formula RaceRoom Junior - Fixed some pixels bleeding from the outside into the cockpit of livery #20 Portal & Backend: Fixed so the currency preference of the player is saved on logout. Fixed an issue where linked content discount was not applying so the linked car was appearing at full price. Fixed essential packs showing twice in the storefront
  7. Il team Sector3 annuncia con una manciata di screenshots di anteprima il prossimo arrivo nel suo RaceRoom Racing Experience di un nuovo circuito scandinavo: ecco il famoso tracciato del Anderstorp Raceway, luogo di motorsport ricco di storia e recentemente riscoperto. Some of you might already have seen it mentioned in the last patch notes. Another Scandinavian track is headed your direction! Anderstorp is a long standing marker in Swedish racing history, this is where the greats of Formula One battled in the glory days and where speed kings of Scandinavia were crowned for decades. The track combines a very long straight with cambered sweepers and tight hairpin turns. It demands a good setup of the car and precise lines from the driver to master. The tight final corner combination is always an invitation for last lap heroics, at Anderstorp your win is not certain until the very final meter. The track will come in two variants: GP & South Layout
  8. Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento ci mette a disposizione la nuovissima Formula RaceRoom US (ovvero una monoposto Indycar), ulteriori migliorie al comparto VR, nuovi data display per varie vetture ed i soliti bugfix. Da non dimenticare che nel prossimo futuro di RaceRoom sono già previste numerose novità, come McLaren 650s GT3, BMW M6, Anderstorp, Karlskoga e Mantorp Park. Per commenti ed i dettagli del lungo changelog correte sul forum.
  9. We plan to release a new patch for RaceRoom next week. Among other things you will get your hands on the FR US! The Formula RaceRoom US will become available next week! Are you ready to take this V6 675 HP Monster on the track? More info about the car on our forum: https://goo.gl/KrVvcG High res images on flickr.com/raceroom
  10. VELOCIPEDE

    RaceRoom: patch in arrivo con la FR US

    Il team Sector3 Studios ha appena annunciato che la prossima settimana sarà rilasciata la nuova patch di aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alle consuete migliorie e bugfix, porterà con sè anche l'attesa monoposto denominata Formula RaceRoom US, ovvero americana, sotto il cui nome di fantasia si cela in realtà la vettura Indycar che vedete protagonista delle immagini in video qui sotto.
  11. Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. Oltre ai consueti bugfix e migliorie varie, il nuovo update ci mette a disposizione anche il nuovo circuito di Silverstone (in 4 configurazioni) e l'update per la fisica delle vetture DTM. Qui di seguito il changelog completo ed il trailer di lancio. 25-01-2017 What’s New (Summary) First pass of VR support Leaderboard divisions. Multiplayer Browser Revamp. Manual Pitstops in Get Real. AI Stress factor. All DTM seasons updated to latest physics. Silverstone and Stowe. Game: Added a first pass of support for OpenVR. Read more about it HERE. Fixed an issue where turning the virtual wheel in vehicle settings on/off would not apply in game until session restart. Tweaks to Memory usage of Instant Replays and changed so instant replays always request 300 seconds length. Memfiles are now written to disk when becoming too large. Player is now allowed to pit in non race sessions (to practice pitstops, change tires, refuel…). Before, the player would automatically be brought to garage menu after entering pitlane. Fixed issue with timing on single lap layouts (ie Nordschleife Tourist) when starting from garage in non race sessions. Fixed issue with best individual sector times being calculated incorrectly. Fixed a case where enabling Manual Depth of Field mode wouldn’t always lock the focus plane on the currently selected car Fixed AI pitting in last lap on certain occasions by adding precision to calculations for refuelling. Fixed incorrect stance for certain cars, fixed this for replays as well now. Updated the Fanatec SDK to version 2.2 Added support for Fanatec CSL and added a default profile. Moved the message area used for displaying current camera, chat messages etc. down a bit so they don't overlap with the text field that displays which leaderboard division the player is in. Fixed issue with mouse steering resetting to zero position when looking left/right in cockpit & hood cams. Fixed an issue with race position overlay sometimes missing entries if they get processed in the wrong order. Fixed an issue where player would see pit lane speed window when off track on certain areas. Fixed an issue in timing screen where multiple entries of the same driver would appear. Minor tweaks and fixes to protocol that communicates to backend and web to support the additional data in the MP browser. Fixed DQ on late penalties being treated as it was ON when it was OFF. The Pit menu and Pit In Now overlays should now be hidden when restarting a non race session. Fixed an issue where cars could remain ghosted after receiving a slow-down penalty Fixed a crash occuring when game attempted to save pit presets on certain occasions. Fixed a rendering issue with cars that would occur when changing visual preset from low to custom and changing shadows from off to lowest. Multiplayer: Fixed issue with the dedicated server writing a backend log file in the wrong folder when too many liveries were allowed on the server. Fixed an issue in timing screen where multiple entries of the same driver would appear. Sounds, Cameras, Physics & AI: Introduced “Stress factor” for AI. AI’s can now be pushed into making mistakes when under pressure. Likelihood of those mistakes increases from being chased and from collisions. Improved AI awareness of opponents on their sides. When two AI’s are side by side reaching a braking point, one will brake 3% earlier and the other 2% later, depending on longitudinal position and relative speeds Increased awareness for AI when under blue flag and upon leaving pitlane for incoming traffic Punctures : occurrence of tire punctures are now tied to wheel rotation speed rather than vehicle speed. Reduced the bouncing of certain cars upon spawning in their garage location. Fixed a case that would cause 4WD cars to run with differentials wide open Fixed a case where DRS could disengage when driving over bumps Audi TT Cup and TT RS VLN : Added rear downforce to AI cars to keep them more stable in high speed weight transfers where they are often caught losing control. Tweaked AI versus players collisions to be more fair to the player DTM : Ported 2016 physics and sounds to all past seasons of the DTM. GTR 3 : AI update, Improved standing starts for all cars, AI versus player collisions tweak to be more fair to the player Mercedes C63 DTM 2016 : Fixed the noisy suspensions and increased engine volume Raceroom FR3 : updated sounds RedBull Ring GP : Cut rules update for more strict rules Art: Chang: Adjusted IBL to match the new light setting Zandvoort : fixed missing terrain, fixed missing generics, fixed terrain normals, redone sets for generics/audience, swapped 2d audience with latest models, fixed underpass shadow on track Alpina B6 : Fixed incorrect windscreen banners in certain liveries. Portal & Backend: Revamped Multiplayer Browser. Implemented Leaderboard Divisions. Leaderboards with over 100 entries will now divide into divisions. Added thumbnail support to MP Browser. Dedi admins can now upload their custom image to represent their servers (PS: Servers with offensive images will be removed.) Fixed some scrolling issues in certain sections of portal. Fixed an issue where clicking the race button in MP browser while it is greyed out would lock the game
  12. VELOCIPEDE

    RaceRoom: Nürburgring Legends DLC

    Il team Sector3 ha rilasciato un nuovo pacchetto addon per il suo RaceRoom Racing Experience: al prezzo di 14,99€, il nuovo Nürburgring Legends DLC ci mette a disposizione il tracciato del Nurburgring, sia in configurazione GP che il temibile Nordschleife, oltre a sette vetture che in qualche modo hanno legato la loro fama al temibile "Inferno verde" tedesco, come ad esempio la Zakspeed Capri o la BMW M1 Procar. The Nürburgring Legends DLC includes the Nürburgring GP track + the infamous Nordschleife, bundled with 7 iconic cars that wrote history on the longest, most beautiful & challenging race track of the world. Cars: Chevrolet Cruze TC1 WTCC 2015 - Zakspeed Capri - BMW Z4 GT3 - RUF RT12R - BMW E30 - BMW M1 Procar - Pagani Zonda R Tracks: Nürburgring GP (3 Layouts) - Nordschleife (4 Layouts)
  13. Il team Sector3 ha iniziato il lavoro di sviluppo del suo tracciato del Nurburgring Nordschleife, che sarà inserito in RaceRoom Racing Experience. So it begins!
  14. VELOCIPEDE

    R3E: WTCC 2015 e Nordschleife in video

    Inside Simracing ci propone in questo video due attese novità in arrivo per il RaceRoom Racing Experience targato Sector3: l'addon dedicato al WTCC 2015 ed il circuito del Nurburgring Nordschleife. ISR presents our Test Drive of the soon to be released WTCC 2015 pack at the also soon to be released laser scanned Nordschleife in RaceRoom. For this Test Drive, Billy fired up the Chevrolet Cruze for a 2 lap race against the rest of the WTCC 2015 pack AI set to 115% strength. Watch to see what Billy thought of the latest edition of the WTCC pack and the soon to be released Nordschleife on RaceRoom.
  15. VELOCIPEDE

    R3E: Bentley e Nordschleife in video

    Inside Simracing ci presenta nel video qui sotto una doppia anteprima dedicata a RaceRoom Racing Experience: possiamo ammirare la Bentley Continental GT3 in azione al Nurburgring Nordschleife, entrambe in arrivo dal team Sector3.
  16. VELOCIPEDE

    RaceRoom: Nordschleife in screens

    Il team Sector3 ci mostra oggi i primi screens di anteprima del nuovo Nurburgring Nordschleife realizzato con tecnologia laser scan, che sarà disponibile con la prossima patch di imminente rilascio per RaceRoom Racing Experience.
  17. VELOCIPEDE

    RaceRoom: il Nordschleife in video

    Il team Sector3 prosegue il lavoro di sviluppo del circuito del Nurburgring Nordschleife per il suo RaceRoom Racing Experience. Ecco qui sotto un nuovo video di anteprima che ci mostra un giro completo del tracciato. We are working hard to make 2016 as exciting as last year, with new features, cars and tracks coming to R3E and a few other surprises you will hear more from soon! For now we´d like to thank you all for your support and present you the current status of the long awaited Nürburgring - Nordschleife in a full lap onboard preview. The artists are still very busy adding more details to the track, aiming to deliver you the best Nordschleife Experience possible. We promise you the wait will be worth it. Enjoy!
  18. VELOCIPEDE

    R3E: Formula RaceRoom e Nordschleife

    Il team Sector3 prosegue il lavoro di sviluppo sul suo apprezzato RaceRoom Racing Experience: in occasione del SimRacing Expo svoltosi al Nurburgring, sono state mostrati in anteprima due contenuti inediti di prossimo arrivo, come il tracciato del Nordschleife e la monoposto Formula RaceRoom (ovvero F1).
  19. I SimBin hanno annunciato su Facebook che alle ore 17 di questo pomeriggio si terrà un live streaming del multiplayer di RaceRoom Racing Experience. Il team sarà presente nella chat e cercherà di rispondere alle domande che vorrete porre loro. Se avete un po' di tempo libero e volete vedere con i vostri occhi come procedono i lavori su questa richiesta feature del simulatore sintonizzatevi tra qualche ora a questo link!
  20. http://insider.simbin.com/r3e-open-beta-released-today/ It is time to kick the closed beta doors of their hinges and open it for public access! Is always feedback is very welcome! We will keep expanding and building the game further and futher as time comes by, so it is safe to assume your favourite cars will find its way in R3E eventually! Haven’t downloaded RaceRoom Racing Experience yet: go and get it right here! This post has been promoted to an article
  21. VELOCIPEDE

    R3E: votazioni e novità dai Simbin

    Ci aveva già pensato qualcun'altro di nostra conoscenza prima di loro, fatto sta che oggi anche il team Simbin ha pensato di chiedere tramite sondaggio a tutti gli appassionati di RaceRoom Racing Experience le piste e vetture preferite da inserire poi nel software nel corso del 2014. Il gruppo svedese ha inoltre annunciato una lunga serie di novità e migliorie che saranno implementate sia in R3E che in DTM Experience, fra le quali spicca una interessante "IA adattativa". We are very happy to hear that you guys liked our Adaptive AI system and based on the feedback, we keep improving it. We also fixed some issues that were causing AI to go faster or slower than intended on some sessions. We slightly changed how skilled they should be by default, depending on the difficulty the player starts in. This is just for the beginning and as soon as the player gets some race session going on a track, the AI will start adapting to the performance of the player...
  22. VELOCIPEDE

    R3E si aggiorna

    Il team Simbin ha rilasciato un corposo aggiornamento per il suo RaceRoom Racing Experience. L'update apporta migliorie e bugfix praticamente in tutti i comparti del gioco. Per il download non dovete fare altro che lanciare Steam ed attendere l'upgrade del software.
  23. In questo caldo Ferragosto il team Simbin ci propone un nuovo video di anteprima dedicato al suo RaceRoom Racing Experience: il trailer ci mostra per la prima volta in pista, sul tracciato di Mid Ohio, la nuovissima Chevrolet Camaro GT3, annunciata come prossima vettura extra in arrivo. The Trans-Am Series is racing this weekend at Mid-Ohio, to celebrate the occasion we thought a sneak peek at upcoming content in R3E would be nice! This video is showing work in progress content, final content may differ.
  24. The Trans-Am Series is racing this weekend at Mid-Ohio, to celebrate the occasion we thought a sneak peek at upcoming content in R3E would be nice! This video is showing work in progress content, final content may differ. This post has been promoted to an article
  25. La galleria ufficiale di RaceRoom Racing Experience è stata pubblicata su Flickr.
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