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  1. The latest patch will appear at the top of this post. PC Patch 12 - 08/11/12 After completing an R&D objective the upgrade was not applied to the car and the same objective would have to be completed again at a subsequent race weekend. Xbox 360 (Global) Patch 2 - 06/11/2012 This patch contains all fixes found in PC patches 2-8. This excludes PC specific fixes. PC Patch 11 - 31/10/12 Made an improvement to the AI under braking that will stop them from crashing in to the back of the player so frequently. Deactivated the run_on_cpu option which was added with the last
  2. rFactor 2 Build 218 rF2 Build 218, Internals Plugin v5, Dev Mode 218 released rF2 internals plugin, SDK (Dev Mode) updated See: http://rfactor.net/web/rf2/devscorner/ download http://rfactor.net/web/rf2/rf2dl/
  3. VELOCIPEDE

    Disponibile la build 218 di rFactor 2

    Ecco infine il changelog di questa build: le novità sono davvero tante!
  4. Niksounds

    Build 198 - Update ufficiale

    Note di rilascio Sono disponibili due build: - Lite - Estesa La seconda contiene già diverse auto e tracciati, senza bisogno di scaricarli a parte: Cars: Corvette C6.R, Marussia MR01, Renault Clio (download others free from the lists below). Tracks: Lime Rock, Malaysia (download others free from the lists below). Dev Mode: ora è installabile a parte. Tim aggiunge questo, in merito al meteo. This post has been promoted to an article
  5. =====================================================Update 12 (Build 156) Changelog (Febuary 28, 2013): ===================================================== GRAPHICS: ———————— Fixed shaders bug with vertex color adjustments Fixed headlight bug where headligths would lag one frame behind Fixed broken tire temp indicator on HUD MFD Attempt to fix occasional smoke problem with transparent trainer PHYSICS: ———————— Fixed some issues that happen when upgrades make a change in the number of tire compounds Added “hard” anti-stall. Made anti-stall a feature that can be permanently enable
  6. solo 56mB... uhm... in down This post has been promoted to an article
  7. A seguito del rilascio della patch 1.02, chi utilizza un volante per giocare a F1 2012 su PS3 si potrebbe essere ritrovato spaesato. È infatti cambiata la gestione del volante e del force feedback, quindi occorrono certi accorgimenti per ottenere risultati ideali.
  8. Patch 1 - During the game submission process for F1 2011 the team continued to work on the game, refining, polishing and tweaking and those updates were included in the patch released as follows: PS3 Status - Released Xbox 360 Status - Released PC Status - Released via Steam and GFWL, a standalone version can be found at the below links: PC Patch v1.1 - EFIGS Version PC Patch v1.1 - N.A Version PC Patch v1.1 - Japanese Version Please use the version of the patch that matches the version of the Disk you have. These patches are only to be used with retail disk based versions of the game a
  9. Alessandro Pollini

    Patch & Add-on

    More damage : http://www.drivingit...s&showfile=1790 You just modify this file (loose_parts_settings), in the f1 2011 folder with notepad+++
  10. Uff

    Update 68

    DOWNLOAD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3367 Un nuovo aggiornamento è disponibile per rFactor 2. Cliccate sul pulsante di aggiornamento all'avvio del simulatore.
  11. Uff

    Novit

    In questo topic cerchiamo di segnalare volta per volta le novità che gli ISI riportano in merito a bug trovati e possibili migliorie da aspettarsi nelle varie patch. Comincio con un post di MikeZ che parla dell'IA e del perchè tenda a venirci contro un po' troppo spesso. In sostanza, l'AI cerca sempre di seguire una propria linea, linea che spesso varia da un lato all'altro della pista (a seconda delle curve, ovviamente). Se trovano un'auto in tale linea cercano di evitarla adattando la propria traiettoria, ma questo viene fatto entro determinati limiti di grip. Se i piloti dell'AI si ritr
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