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    Disponibile la build 218 di rFactor 2

    Ecco infine il changelog di questa build: le novità sono davvero tante!

    Build 218 - Update ufficiale 14

    rFactor 2 Build 218 rF2 Build 218, Internals Plugin v5, Dev Mode 218 released rF2 internals plugin, SDK (Dev Mode) updated See: http://rfactor.net/web/rf2/devscorner/ download http://rfactor.net/web/rf2/rf2dl/
  3. Niksounds

    Build 198 - Update ufficiale

    Note di rilascio Sono disponibili due build: - Lite - Estesa La seconda contiene già diverse auto e tracciati, senza bisogno di scaricarli a parte: Cars: Corvette C6.R, Marussia MR01, Renault Clio (download others free from the lists below). Tracks: Lime Rock, Malaysia (download others free from the lists below). Dev Mode: ora è installabile a parte. Tim aggiunge questo, in merito al meteo. This post has been promoted to an article
  4. =====================================================Update 12 (Build 156) Changelog (Febuary 28, 2013): ===================================================== GRAPHICS: ———————— Fixed shaders bug with vertex color adjustments Fixed headlight bug where headligths would lag one frame behind Fixed broken tire temp indicator on HUD MFD Attempt to fix occasional smoke problem with transparent trainer PHYSICS: ———————— Fixed some issues that happen when upgrades make a change in the number of tire compounds Added “hard” anti-stall. Made anti-stall a feature that can be permanently enabled rather than depending on anti-clutch driving aid (HDV: “”AntiStallLogic” =1?, default is 0) Fixed HDV variable GraphicalOffset so that x&z values don’t affect normal driving physics (y value never did; note they all affect collision, though) “RearFlapZoneSessions” and “RearFlapWetThreshold” should also be allowed in the RFM (in addition to the GDB); “RearFlapZone” remains the same, GDB-only Converted TBC parameter “WetWeather” from boolean to floating point value so AIs could judge the level of wetness handled. Exactly zero should still be used for dry weather tires, for the sake of rules. Added new optional algorithms for engine brake map. UI / HUD: ———————— Fixed bug on main menu vehicle button if there are no cars installed In controls menu, highlight controls currently being activated (helps me remember what button is what on my wheel) Added new playerfile variable “OPT_UI_KeyNav” that toggles keyboard navigation of options. Removed useless HUD parameters REPLAYS: ———————— Fixed the situation where replays of races would crash right after track load MODDING / PUBLIC DEV ———————— Updated ModMgr UI AI: ———————— Prevent AI cars from fueling if race parameters disallow it. MULTIPLAYER: ———————— Fixed a bug where 2 clients that have the same custom skin names would sometimes see the other skin on their local car.
  5. solo 56mB... uhm... in down This post has been promoted to an article
  6. A seguito del rilascio della patch 1.02, chi utilizza un volante per giocare a F1 2012 su PS3 si potrebbe essere ritrovato spaesato. È infatti cambiata la gestione del volante e del force feedback, quindi occorrono certi accorgimenti per ottenere risultati ideali.
  7. The latest patch will appear at the top of this post. PC Patch 12 - 08/11/12 After completing an R&D objective the upgrade was not applied to the car and the same objective would have to be completed again at a subsequent race weekend. Xbox 360 (Global) Patch 2 - 06/11/2012 This patch contains all fixes found in PC patches 2-8. This excludes PC specific fixes. PC Patch 11 - 31/10/12 Made an improvement to the AI under braking that will stop them from crashing in to the back of the player so frequently. Deactivated the run_on_cpu option which was added with the last patch. The feedback given did not indicate that this improved the framerate for anybody.Fixed two issues when using the Logitech Wingman Formula Force GP Wheel. The default Logitech control profile is always selected after player attempts to customise the controls with this wheel. Placeholder graphic shown for View Replay button icon when using a Logitech Wingman Formula Force GP Wheel as no button/key is assigned to View Replay. PC Patch 10 - 26/10/12 Made some more minor improvements to the online. We’re keen to get feedback on these changes via our forums. Fixed an issue which would show a session to be “In The Lobby” when players were actually racing. Fixed an issue where the Engineer would always be one place out when talking about your position relative to your objective. Fixed some minor text issues with emails and press clipplings. PS3 (SCEE & SCEJ) Patch 2 - 25/10/2012 This patch contains all fixes found in PC patches 2-8. This excludes PC specific fixes. PC Patch 9 - 23/10/12 Made some improvements to the online game so car positions should be more accurate and less twitchy at high speeds. Made some PC Framerate improvements for those people who had an FPS drop after patches. Fixed the wheel weight property so that it will now work correctly Fixed the final results screen for the client in a Co-op session so they see their stats not the hosts. Fixed two infrequent crashes. PC Patch 8 - 23/10/12 Added an option to turn the Parc Ferme rules on or off in online Custom Race, Co-Op and LAN games. This option can be found within the Simulation Settings and defaults to on. Setting this to off will allow players to set up their cars in Qualifying sessions and will also allow players who join in progress during qualifying to edit their car setup before the race. Fixed an exploit in One Shot Qualifying where users could post impossibly quick lap times. PC Patch 7 - 12/10/12 Added two new options for PC users to improve voice communications. Added a Push To Talk option. This can be turned on in the Audio Options (My F1 -> Audio) and is bound to T by default. The key used can be edited in My F1 -> Driving Controls -> View / Customise Profile. Added a Disable All Voice Comms option. This can be turned on in the Audio Options (My F1 -> Audio) and will disable all outgoing and incoming voice communication. Fixed an issue where the track could become wet without any rain being visible. Rebalanced engine wear so it will go below 99% during a season. PC Patch 6 - 09/10/12 Made Pro level AI quicker so that the time gap to Legendary AI is smaller. We’re keen to get community feedback on this change. Fixed the weather system so that Cars will no longer start the race on the wrong tyres. Cars will need to change to intermediate tyres when it has been raining with sufficient intensity. [*]Fixed a crash in Co-Op when disconnecting on the results screens. [*]Fixed an issue where the point’s totals on the Constructors Championship table were incorrectly doubled. [*]Medals awarded in season challenge now update the player statistics correctly. PC Patch 5 – 08/10/12 Reduced the likelihood of the player getting a penalty when involved in a collision with an AI car. Further reduced the chance of rain for all tracks and greatly reduced it for Sakhir (Bahrain). Fixed Catalunya so that it’s no longer possible to cut corners to gain an advantage. The PC Catalunya Time Trial Leaderboard will be reset after the patch goes live, this will either be done Friday evening or Monday morning (UK time). Fixed an issue where the engine could be damaged or destroyed when using a flashback. Reverted the changes to the force feedback from patch 4. While this improved some wheels, it was to the detriment of others. Added an option to delete profiles. PC Patch 4 – 3/10/12 Understeer: Adjusted track information to provide a more uniform level of grip across the entire surface Fixed an issue where some users (especially those on laptops) were unable to change their resolution. Fixed a crash in Co-op when trying to resume a session at the start of a Qualifying session that neither player would take part in. Fixed issues with the weather system in Instant Replays / Race Replays which could instantly change the track wetness level. Removed engine damage from the list of damaged parts that can force a pit stop to take priority over a drive through penalty. Changed the Prime tyre compound to Hard for Suzuka to match the race this weekend. This change will not affect Time Attack which will continue to use the Medium compound tyre. Added a white cross to the DRS OSD to indicate to that it is unavailable because of a fault. Fixed a number of minor graphical issues. Fixed a couple of minor issues with timers not resetting correctly. Added a Skip Session option so players can leave any session without having to complete it. Tweaked force feedback for all devices. Improved the lighting on Singapore. PC Patch 3 – 2/10/12 Fixed an issue with frame rates that was introduced in patch #2 Fixed an issue where using a flashback could result in an engine blowout effect. This would also result in the player doing an unnecessary pit stop if they were trying to serve a drive through penalty. Fixed the achievement “The Equipment May Be The Same” to unlock in Career as per the description Reduced the amount of starting fuel that the user is given for races Austin as it was previously too high Fixed some issues in Co-op Qualifying when only one user progresses to the next session Fixed a number of camera and graphical issues ixed several issues which would display the incorrect number of players in a lobby or a race PC Patch 2 – 27/09/12 We’ve addressed the issue with the frequency of wet weather races. Autosave bug – The issue some users were experiencing where saving during career play would stop functioning is now fixed Players ranked 6 are now able to see online sessions hosted by other players Car setups will no longer revert to the default settings if players quit back to the main menu from Parc Fermé Time attack times no longer overwrite RaceNet event times AI drivers now pit to change tyres at the correct time Fixed an issue where players using voice communication might experience a crash when plugging in a mic Fixed an issue where some players would experience a crash in Career tutorials after completing a Season Challenge Players are no longer able to drive through barriers/environment after using a flashback in pits Fuel consumption when using manual gears has now been brought in line with automatic gear usage Camera angles when exiting the pit lane has been fixed AI no longer pit after one lap when wet weather races have been restarted Positioning of the top 4 ranked players on PC leaderboards has been corrected. Leaderboards will be reset later today in order to update player rankings. (Once players complete another online race they will be added back on to the leaderboard with all their stats intact) Driver name plates can now be seen Numerous graphical improvements made such as flicker on rain/ground textures, interface positioning and correction of some track surfaces that showed incorrect weather Various fixes to cameras including the 3D effect and pit lane cameras Numerous textual and localisation fixes included PC Patch 1 – 26/09/12 Drivers should no longer have collisions with “invisible walls” Fixed the desynchronised session of results which could occasionally lead to race result errors Closed a small loophole which allowed erroneous times to posted to RaceNet General RaceNet data upload stability improvements
  8. Uff

    Update 68

    DOWNLOAD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3367 Un nuovo aggiornamento è disponibile per rFactor 2. Cliccate sul pulsante di aggiornamento all'avvio del simulatore.
  9. Uff


    In questo topic cerchiamo di segnalare volta per volta le novità che gli ISI riportano in merito a bug trovati e possibili migliorie da aspettarsi nelle varie patch. Comincio con un post di MikeZ che parla dell'IA e del perchè tenda a venirci contro un po' troppo spesso. In sostanza, l'AI cerca sempre di seguire una propria linea, linea che spesso varia da un lato all'altro della pista (a seconda delle curve, ovviamente). Se trovano un'auto in tale linea cercano di evitarla adattando la propria traiettoria, ma questo viene fatto entro determinati limiti di grip. Se i piloti dell'AI si ritrovano il giocatore nel bel mezzo di una curva mentre stanno cercando di passare da una traiettoria esterna ad una interna, difficilmente riusciranno ad evitarlo in quanto non avrebbero il grip sufficiente per spostarsi mantenendo il controllo dell'auto. L'altro problema riguarda i tentativi dell'AI di rimanere in pista: se entriamo in una curva con una vettura AI accanto a noi, questa percepisce di avere sempre meno asfalto disponibile e quindi si sposta verso il giocatore per non finire fuori strada. Mike ha fatto alcuni aggiustamenti a queste routine, per cui dovrebbero esserci miglioramenti nel prossimo update.
  10. Uff

    Patch ufficiali

    Patch 1 - During the game submission process for F1 2011 the team continued to work on the game, refining, polishing and tweaking and those updates were included in the patch released as follows: PS3 Status - Released Xbox 360 Status - Released PC Status - Released via Steam and GFWL, a standalone version can be found at the below links: PC Patch v1.1 - EFIGS Version PC Patch v1.1 - N.A Version PC Patch v1.1 - Japanese Version Please use the version of the patch that matches the version of the Disk you have. These patches are only to be used with retail disk based versions of the game and not if you've purchased the game digitally via Steam, Direct2Drive, Metaboli etc). If you've purchased the game digitally then it should auto-update next time you start it up whilst connected to your digital provider. ============================================================================================================ Patch 1.2 download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2411 This version 1.2 patch for F1 2011 will update any global PC retail disc edition (excluding Brazil and Japan, for which separate patches are available). Use the version of the patch that matches the version of the Disk you have. This patch is only to be used with retail disk based versions of the game and NOT if you've purchased the game digitally via Steam, Direct2Drive, Metaboli etc **Change Log** Game Improvements: o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session. o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience. Strategy & Setup: o Fixed 11/11 car setup bug. o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn. o Fixed issue where wear-based punctures would occur too often. o Fixed various issues with the race engineer speech logic. AI: o Fixed an issue where the AI run on Intermediates for too long. o Fixed issue where AI cars would be too fast in the wet. o Fixed an issue where AI vehicles pitted too often during dry, online races . o The AI has been tuned on several circuits to provide smoother and faster driving. o Fixed issue where the AI’s sector 1 times in Malaysia were too slow Co –op Championship: o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends. o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game. o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race. o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race. o Fixed an issue with the Race Results where lapped AI are causing player to drop positions. Online: o Vote to Skip in Qualifying now requires 100% vote. o Various Penalty system improvements have been made. o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session. o Fixed issue where host and client machines would report different qualification results during online games o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres. Graphics & Performance:. o PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering. o All Platforms – Numerous graphical improvements have been made. o All Platforms – Fixed various issues to improve general game stability. PC-specific: o Fixed several functionality issues experienced when using DX11 cards. o Fixed issue where users could hack specific files to increase car grip. Other: o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend. o Korea tyre compounds have been changed to those used in the 2011 race. o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9. o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races. o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras. o Fixed issue where players were able to post extremely quick Time Trial times o Introduced option to have 30%, 40% & 75% races.
  11. Alessandro Pollini

    Patch & Add-on

    More damage : http://www.drivingit...s&showfile=1790 You just modify this file (loose_parts_settings), in the f1 2011 folder with notepad+++
  12. Disponibile la Unofficial Community Patch, realizzata da alcuni ragazzi con l'intento di correggere tutti i piccoli errori rimasti all'interno dei file di Shift 2. Dopo la versione 1.03 rilasciata ieri, ecco arrivare la 1.04 con qualche altra correzione. Pare comunque ci siano altre cose da sistemare, io quindi aspetterei un pochino prima di installare il tutto. DOWNLOAD This post has been promoted to an article
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