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  1. Speriamo venga fuori un bel lavoro. Fatemi sapere se visualizzate le immagini o se vi compare solo il rettangolo grigio con la scritta che non possono essere visualizzate. This post has been promoted to an article
  2. Il video mostra 2 sessioni di gioco, la prima di mattina con le Clio e la seconda di pomeriggio con le 370z e le GT-R. L'illuminazione del pomeriggio è la mia preferita. Le ombre sono fantastiche e l'HDR fa il suo lavoro. La pista l'ho convertita con 3DSimed dalla mia versione 2.0 rilasciata per RFactor1, c'è ancora molto lavoro da fare come la gommatura dell'asfalto e la pista bagnata, devo capire bene come farle. Se c'è qualcuno che vorebbe provarla me lo faccia sapere, accetto anche consigli e critiche http://www.youtube.com/watch?v=Wl7hyv-fjr8&feature=share&list=PLHGYth3xD-pe7ZUNrgtsYhuWBBphQCmli
  3. Tim Wheatley degli ISI ha annunciato ancora una volta tramite Twitter l'arrivo in rFactor2 di una nuova licenza: questa volta si tratta della mitica Mercedes Benz 300 SLR. Tim ha però specificato che lo sviluppo della vettura per rFactor2 partirà solo nel 2013... This post has been promoted to an article
  4. http://gtlw-blog.fly....info/index.php DucFreak: We wouldn't like to make any promises but we're actually in the last details, and pushing for the v3.0 release betwen the end of this month and 1st half of next month (yes, no joke) but then... there's always something happening. Voodoo crap, I'll telz ya!
  5. Tuttle, autore anche dell'eccellente pista di Top Gear, ha appena mostrato il suo nuovo lavoro, questa volta una vettura. Si tratta della Dallara F308/309.
  6. Alessandro Pollini

    Botniaring by Jka v0.60

    http://www.drivingit...s&showfile=3982 This is FULL COMPONENT, not update. It's strongly advised to uninstall previous version 0.5 before installing this. I wish I could release this as an update, but after banging my head to the wall few days when trying to make update component work, I decided to release this version as independent, full component. I'm still troubleshooting component update problems and I'm not sure, if its rF2 BETA problem or lack of my knowledge. When those problems are solved, I will release update components instead of full component (like this one...). Changelog: - added little bit more tso's to garage area and s/f straight - added fully functional SteerWheelMaps for each layout - added Pit Exit Official to help exit pits correctly without getting black flagged - added Starter Worker to S/F box, so there is somebody to wave checkered flag when race is over... - added few new animations to few characters - moved flaggerstations and Corner Workers correct points around the track to match real life track design - fixed a bug with start lights illumination - minor improvements to few textures Next couple of days I will concentrate on AIW improvements and update packaging/installing problem, instead of gfx updates. This means that I will release series of updates in few days timespan, which will add features and fix problems. As rF2 is in BETA stage itself and it's gfx engine is under heavy developing, final version won't be released until rF2 reach Gold. Download link contains base COMPONENT file. Copy file to your Packages - folder and install it with Mod Manager. Remember uncheck Options/Show Mods only to make Mod Manager show components as well and install it normally. Use All Cars & Tracks option to select the track. Track contains three layouts: National, Club and Oval. In real life, club circuit is most used. Oval is used very, very rarely, or not at all. National circuit is under construction as we speak and will be opened in spring 2013. All layouts were modelled to scenery using actual blue prints/ACAD files and GPS data provided by track- and engineering companies. (Hi Jukka, Joni, Janika, Matti, Mika, Raimo and Juha! ) Known problems of the track are: - All three layouts contains only very basic AIW files, which won't work perfectly. You can add only FIVE AI DRIVERS to your race, no more. If you add more, rF2 will crash. To be safe side at this point, jump right to the grid and leave practice and qualifying session alone if you want to race agains AI. However, practice session work normally for private testing (with limitation of 5 AI drivers). - There is NO camera files on this track at all. This means you cannot get external, TV - style view on replays. - The track has NOT been optimized yet at all. There is no LoD's, VisGroups, ShadowGroups and other features used, which will help optimize performance. If you have performance problems, turn down shadows, HDR etc. to gain more fps. - Scenery details are about 60 % complete, so many tso's and other details will be added via upcoming updates. - There are many gfx abnormalies, like poorly mapped- and placeholder-textures, lightning problems, missing details, etc.
  7. E' stata ufficialmente aperta la sezione Wiki di rFactor 2. Al momento non contiene ancora nulla, ma i primi documenti non tarderanno ad arrivare. La trovate al seguente link. http://wiki.rfactor.net/index.php?title=Main_Page
  8. Nell'intervista rilasciata a DrivingItalia qualche tempo addietro i CTDP hanno parlato del 2007 come data plausibile per l'uscita del mod, nel frattempo ci deliziano con alcuni nuovi screen di antemprima. http://racingmag.gam.../...8&urcat=100
  9. VELOCIPEDE

    GT World Endurance by ISI

    GT World Endurance, un mod per ora ancora incompleto ma già in grado di offrirci due vetture (Nissan 370Z GT4 e Nissan GTR) oltre alla nuova pista Palm Beach, più un ulteriore layout di Mills. GT World Endurance: v1.0 or Torrent or Mirrors: R2P | SSY | XRPM | AG – 344MB v1.1 or Torrent or Mirrors: R2P | SSY | XRPM – 335MB
  10. Uff

    La gomme nei sim di guida

    Niels Heusinkveld ha raccolto le sue idee sul funzionamento delle gomme nei simulatori di guida e su diversi aspetti che le riguardano (come l'utilizzo dei dati reali da parte dei modders) in questo pdf, che va ad così ad aggiungersi a quelli che rilasciò tempo addietro per Game Stock Car. Tires in race simulations 20120209.pdf This post has been promoted to an article
  11. Il team F1-S-R ha annunciato di essere al lavoro sulla conversione del loro ottimo mod GP2 2011. http://f1-sim-racer.co.uk/ This post has been promoted to an article
  12. Il team SimRacing.cz ha ufficialmente iniziato i lavori di conversione di uno dei mod più apprezzati per il primo rFactor, lo Skoda Octavia Cup. Non sarà forse conosciutissimo, ma in giro se ne legge sempre un gran bene!
  13. Alessandro Pollini

    [WIP] Mallory by MotorFx

    Alcune immagini di Mallory in fase di conversione by MotorFX
  14. Uff

    Esempio di plugin

    Sul forum ufficiale è stato rilasciato un primo plugin di esempio per chi intanto volesse prendere confidenza su come realizzarli per rF2. rF2 Example Plugin.7z Questo messaggio è stato promosso ad articolo
  15. maurovr

    Mugello RSR v1.1

    Mugello RSR v1.1 Conversions / modifications of this track for any other simulator is not allowed. Textures, created by Culmone, cannot be used for other projects. Layout & 3D Objects: Mauro Delega', Mario Gilles, Andrea Lojelo, Riccardo De Rosa, Albert McSaltens, Luca "SkyGT" Naldi Textures, Technical Suggestions, Graphical Composition of the Environment: Giovanni Culmone Cameras: Andrea Lojelo, Albert McSaltens Support : Fulvio "Gek" Genova, Giancarlo Graziano, Riccardo Azzoli (pilot), Lorenzo Scotti (pilot) History: 25/11/2010 Release 1.0 Initial package 18/11/2011 Release 1.1 (You can download the update only package v1.1 here) - new environmental lights - new track images for the GUI
  16. Guest

    Mod pi

    ciao a tutti! ho appena acquistato un logitech g25, ho installato rfactor e sono in procinto di costruirmi una postazione artigianale. vorrei sapere quali sono le mod più giocate online in modo da trovare facilmente della gare a cui partecipare.. io ho scaricato la mod "wtcc extreme" con cui mi trovo abbastanza bene, ma non mi sembra molto diffusa in internet, e le mod F1 1993 (un po' difficile) e 1979.. fate conto che sono all'inizio del gioco quindi sono gradite mod con auto "umane".. grazie a tutti per l'aiuto.
  17. Il team Players ha rilasciato, per rF, un anteprima del mod F1 1967: la eagle di gurney. dai primi commenti che leggo la vettura sembra tostissima da tenere. nel mod è compresa anche Spa '67. Download: http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=1971'>http://www.drivingit...s&showfile=1971 http://tinypic.com/?ref=rlxgzt'> http://tinypic.com/?ref=2i4hl'> http://tinypic.com/?ref=33upsft'>
  18. E' disponibile al DOWNLOAD il nuovo mod del Campionato Italiano rF2. Il mod è da ritenersi DEFINITIVO, lo staff interverrà solo in caso di bug o importanti problemi riscontrati durante i test. E' quindi importante che tutti voi postiate, come già accaduto, le vostre opinioni in merito a questa nuova fisica, totalmente rivista rispetto alla precedente versione. Nel pacchetto del mod, troverete anche una cartella "rF_scan", accompagnata dal relativo "Plugins", necessaria al funzionamento dell'anticheat (presto sarà resa disponibile un'accurata spiegazione) e di alcune regole implementate nel regolamento finale. Viene postato di seguito il calendario con le date DEFINITIVE in cui verranno corse le gare del campionato. In questa settimana saranno inoltre resi disponibili regolamento, template e topic di iscrizione. 28/10/2011 - ROUND 01 - Brasil 11/11/2011 - ROUND 02 - Germany 25/11/2011 - ROUND 03 - Belgium 09/12/2011 - ROUND 04 - Hungary 23/12/2011 - ROUND 05 - Italy ... quattro settimane ... 13/01/2012 - ROUND 06 - United Arab Emirates 27/01/2012 - ROUND 07 - Monaco 10/02/2012 - ROUND 08 - France 24/02/2012 - ROUND 09 - United Kingdom 09/03/2012 - ROUND 10 - Laguna Seca
  19. Alessandro Pollini

    [rFactor] - GP2 2011 by F1-Sim-Racer

    Nome file: GP2 2011 by F1-Sim-Racer Autore del file: Alessandro Pollini File inserito: 25 Jun 2011 Categoria del file: Open Wheel MODs The 2011 GP2 Series season was the seventh season of the pan-European motor racing series for single specification open wheel GP2 cars. Thirteen teams competed over a nine event series that run from May 7 at Istanbul Park in Turkey to September 11 at Monza in Italy. The series again performed the role of a series for developing emerging young drivers, acting as the principal supporting motor racing series that fills in time between sessions of the nine World Championship Formula One Grands Prix that are held in Europe. The championship was won by reigning GP2 Asia champion Romain Grosjean at the penultimate round of the series. Romain Grosjean (DAMS) won the drivers' championship. Following a three-year cycle, the previous GP2 chassis was replaced by a brand new car, the GP2/11, built by Italian racing car manufacturer Dallara. The series will change tyre supplier from Bridgestone to Pirelli for 2011–13. The 2011 season saw the addition of two new teams to the grid, Carlin and Team AirAsia. Meanwhile, DPR was not selected to continue in the series. F1-S-R GP2 -2011 season features all the teams, drivers and updated Liveries of both the GP2 series and GP2 Asia series. PATCH: DOWNLOAD New Physics by DaveSR1 The physics component of this update is as follows: Tires have been tweaked to tighten up the mechanical (low speed) rear grip. Brake optimum temperature range has been broadened to make the duct setting less critical This addresses the problem of the front brakes overheating into the fade range, making the rears tend to lock up. So now it is easier to set the brake duct so both front and rear remain in the right temperature zone. Still an important setup item though. The aero package has changed to a setting range of 1 to 12, but with 3 DF packages, purchaseable in the upgrades section. There is the standard setup, (the default), and a High DF wing for tracks like Monaco or Hungary, and a Low DF wing for tracks like Monza. You will need to select the appropriate DF level before going to the track. Like they do IRL Tire model fixed by PeterV, Talent files by F1lover New Mercedes safetycar CTD for Carlin and cockpit textures fixed Showcar fixed so shows correct skin in showroom. Correct Pirelli straight logo New cam files New skins for main series Addax, Air Asia Supernova and some tweaks on others new UI and showroom, including openwheel car in hud on track. Patch should be loaded over Public release and files overwritten. Thanks to all who helped in the making of this great mod, and for your patience in waiting for this patch. FORUM Clicca qui per scaricare il file
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