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Found 47 results

  1. VELOCIPEDE

    Kart Racing Pro Beta 14 disponibile

    L'inarrestabile Piboso ha rilasciato la nuova versione Beta 14 del suo Kart Racing Pro, imperdibile simulatore dedicato al mondo del karting, arrivato proprio ieri anche sulla piattaforma Steam Greenlight. Come si legge dal lungo changelog, oltre ai consueti bugfix, troviamo anche interessanti novità in questa ultima release, come la possibilità di danneggiare l'assale (ben nota ai kartisti!) e notevoli migliorie nel comparto multiplayer, che potete provare direttamente sui nostri server dedicati. Per il download del software, in un pacchetto di 757MB, correte a questo link. Changelog: fix: dynamic track surface optimizations fix: steering geometry fix: ballast inertia fix: camber and toe setup fix: reconnection during a race fix: dedicated server pause / resume fix: exhaust smoke multiple pipes support fix: improved alpha mipmapping fix: improved 3D grass rendering fix: Unipro shift lights new: axle damage new: physics driver lean new: laps race length option new: event name new: dedicated server save option new: output plugins race data new: EdTracker support new: possibility to disable a joystick input new: steer speed sensitivity option new: replay orbit camera speed new: engine and intake paint support new: HUD lights new: terrain deformation https://www.youtube.com/watch?v=fQgM1D7BtIo
  2. VELOCIPEDE

    Go-Kart by Warlock v0.3a

    Here is little sneak peak preview. Here what's going to be in: GoKart 50ccm - 13bhp/11NM, 70kg, ~105km/h GoKart 100ccm - 22bhp/15NM, 71kg, ~125km/h GoKart 125ccm - 31bhp/21NM, 71kg, ~140km/h GoKart 125ccm Shifter - 41bhp/28NM (Turbo), 74kg, ~155km/h, 6-speed All is already in testing phase. Things that I need to fix for now is tyre textures and vinyls for karts (already doing that). And need to work a bit more on AI, if someone has explanation what is what in ai.ini, feel free to reply With package release, I'll include Sonoma Kart track for testing, it has 30+ starting and pit lines, so fun is guaranteed Some materials need rework. Still having problem with AI controlled Karts but they work. 3 basic skins per kart (white, black and test) + 6 skins made by @SimonTek What can be changed: rim_detail (only color), metal_detail (only color), vinyl (name says all) rim_detail is png with 128x128 pixels 24bit, metal_detail is dds that is used by Assetto Corsa cars, vinyl is also dds with 2048x2048 (has alpha). Tracks for download are in Video description, since I don't want that guys from KS have legal issues and it is reworked mod You have three Kart tracks with 17 layouts in total. Tracks have 34 starting positions with pits, AI files and simulated semaphore for racing. Tracks have spread starting positions so normal cars can also be driven on them! Problem may occur since tracks are pretty small if bigger amount of vehicles are on track. Another nice track made by @MacArnu you can download it in his thread:http://www.assettocorsa.net/forum/index.php?threads/hundisoo-go-kart-track-1-1.21043/ On Sonoma Kart first numbers with standard tranny, second with close tranny Once again thanks to @bobskype and @Lunae, and @mclarenf1papa for starting this project! Also thanks to @SimonTek for set of skins for Karts Enjoy, this is v0.1, although it is much more mature, but since many skins will come, and I also hope a lot of feedback from you guys, things will change V0.1 http://www.mediafire.com/download/76fne7rfw4771mk/gokart_0.1.7z V0.1.1 http://www.mediafire.com/download/ojc6wv1lbohja7j/gokart_0.1.1.7z V0.2 http://www.mediafire.com/download/ggb5ltuwjvbjbkr/gokart_0.2.7z V0.3 http://www.mediafire.com/download/p1pjepzeii341ki/gokart_0.3.7z V0.4a - test http://www.mediafire.com/download/ot737mk0cwk7sla/gokart125s 0.4a-test.7z V0.3a http://www.mediafire.com/download/q1y72idnw3tb236/GoKart_0.3a.7z DELETE PREVIOUS FILES!!! ChangeLog: V0.1.1 - Fixed crashing due to incompatible naming of folders - Added one more skin V0.2 - all physics files reworked for RC, added damage and placeholder sound (kart sounds waiting for implementation) - added one more final gear ratio for GoKart 50ccm, for faster tracks - added one more final gear ratio for GoKart 125ccm Shifter, for slower tracks - reduced lift of GoKarts - balanced braking force on all GoKarts - changed position of driver, now driver is lower - changed position of driver eyes (probably more fixes on this one) - added animations of shifting for GoKart 125ccm Shifter (fixes for precise shifting will come when lean is fixed) - added global lean (left, right, front, back) of driver affected by movement, this is test version, working pretty good on live track, stuttering on replay. Also hands are not always on steering wheel. Updates will come on this! - added throttle and brake pedal and foot movement animation, directly related to throttle and brake you apply - added separate textures for rims on kart (look at test example) V0.3 - decreased coast values in engine.ini - fixed sounds, changed placeholder sound for real GoKart sounds - removed lean front<>rear animation (was simply too much) - added new skins - changed driver model from driver_no_HANS.kn5 to driver_80.kn5 V0.4a - test credits to @chargingcar - reworked model with 2 lods improved performance - new UV,s and Ambient Maps - new damage model including textures V0.3a - 1.1.x ready Check Auto-clutch option always! Comming up in next update (probably close to final): - driver position reworked, driver will be sitting lower - driver eyes position changed according to new driver position - seat for driver reworked - some of the materials changed - side tyre material customizable - driver skins - added dirt and damage to karts - maybe I'll add frontal light for karts (your opinion about this) fonte AC forum
  3. Uff

    Kart by ISI v1.140

    News item: http://rfactor.net/w....for-rfactor-2/ One of the most fun and least appreciated types of racing in rFactor 2 has got to be the karts. While for some this can create a whole standalone simulation, it is merely one of many vehicle types we offer to our users as a free download. If you haven’t tried them yet, be sure to give them a try with this updated version! Download here! (Requires up-to-date build of rFactor 2). Physics (both Karts) – New tires which have enabled the contact patch model for the first time. – Added new wet weather variables for tires. – Numerous AI correlation tweaks. AI warm tires quicker, wear slower and more evenly (F/R). – Reduced inertia for wheels and engine. The wheels were set conservatively due to instability, an issue which new, more accurate tires have are the result. – Reduced axle and gearbox friction to what should be a more accurate level. – Softened undertray collision points which makes the kart more realistic and controllable over tall curbs. – Fixed geometry bug that went unnoticed that was caused by a build bug fix (which was improperly defined in the previous kart release, and has been corrected for Builds 860 and newer). – Tweak to reduce some ‘hopping’ experienced in certain extreme situations. Physics Junior Kart specific – Engine engine has more low end torque. Combined with other changes, it now accelerates a lot better from standstill. Physics KartF1 specific – Increased grip to correspond better with the class of tyre this is simulating. UI – Changed category name in-sim from ‘Kart Cup’ to ‘Karts’. – Camera offset to match steering wheel. Graphics – Updated shaders – Updated textures – Minor 3D fixes The contact patch model is still not fully complete, but at a sufficient point now. It is still lacking some lateral and longitudinal variability due to temperature / pressure and the lat/long deflections are still slightly over sensitive under extreme conditions when patch is extremely small. The vertical deflections are considered accurate. We will release more details soon. There are also some setup adjustments not yet available in the UI. An update will follow. This post has been promoted to an article
  4. VELOCIPEDE

    rFactor 2: Kart by ISI v1.14

    Download here! (Requires up-to-date build of rFactor 2). Physics (both Karts) – New tires which have enabled the contact patch model for the first time. – Added new wet weather variables for tires. – Numerous AI correlation tweaks. AI warm tires quicker, wear slower and more evenly (F/R). – Reduced inertia for wheels and engine. The wheels were set conservatively due to instability, an issue which new, more accurate tires have are the result. – Reduced axle and gearbox friction to what should be a more accurate level. – Softened undertray collision points which makes the kart more realistic and controllable over tall curbs. – Fixed geometry bug that went unnoticed that was caused by a build bug fix (which was improperly defined in the previous kart release, and has been corrected for Builds 860 and newer). – Tweak to reduce some ‘hopping’ experienced in certain extreme situations. Physics Junior Kart specific – Engine engine has more low end torque. Combined with other changes, it now accelerates a lot better from standstill. Physics KartF1 specific – Increased grip to correspond better with the class of tyre this is simulating. UI – Changed category name in-sim from ‘Kart Cup’ to ‘Karts’. – Camera offset to match steering wheel. Graphics – Updated shaders – Updated textures – Minor 3D fixes The contact patch model is still not fully complete, but at a sufficient point now. It is still lacking some lateral and longitudinal variability due to temperature / pressure and the lat/long deflections are still slightly over sensitive under extreme conditions when patch is extremely small. The vertical deflections are considered accurate. We will release more details soon. There are also some setup adjustments not yet available in the UI. An update will follow.
  5. L'inarrestabile Piboso ha rilasciato la nuova versione aggiornata Beta 13B del suo apprezzatissimo Kart Racing Pro, il simulatore professionale dedicato al mondo del karting. La nuova release, oltre a vari bugfix, porta con sè anche alcune migliorie e novità, come ad esempio il nuovissimo telaio Lotus che vedete nel video qui sotto. Per il download della Beta 13B (che funziona anche da versione demo fino all'acquisto della licenza) correte a questo link della nostra area files. Changelog: fix: wet track fix: challenge crash fix: plugins wheel material fix: dynamic track surface optimizations fix: data mismatch info fix: trainer suit new: automatic ballast adjustment new: replay laps list new: helmet cameras new: exhaust smoke new: Lotus Racing Karts This post has been promoted to an article
  6. VELOCIPEDE

    Kart Racing Pro Beta 13 disponibile

    L'inarrestabile Piboso ha rilasciato la nuova versione aggiornata Beta 13 del suo apprezzatissimo Kart Racing Pro, il simulatore professionale dedicato al mondo del karting. La nuova release, oltre a vari bugfix, porta con sè anche alcune migliorie e novità, come ad esempio il nuovissimo telaio Lotus che vedete nel video qui sotto. Per il download della Beta 13 (che funziona anche da versione demo fino all'acquisto della licenza) correte a questo link della nostra area files. Changelog: fix: plugins wheel material fix: dynamic track surface optimizations fix: data mismatch info fix: trainer suit new: automatic ballast adjustment new: replay laps list new: helmet cameras new: exhaust smoke new: Lotus Racing Karts
  7. VELOCIPEDE

    Karting Tracks Project: Viterbo disponibile!

    Dopo il Circuito Internazionale d'Abruzzo di Ortona, il Circuito Internazionale Napoli di Sarno, il nuovissimo Adria Karting Raceway, ecco arrivare oggi il quarto kartodromoo extra del Karting Tracks Project, avviato da DrivingItalia in collaborazione con Laurents "Lauzzzn" Hörr, per il simulatore Kart Racing Pro di PiBoSo: in esclusiva, direttamente dalla nostra area download, potete scaricare il nuovo Circuito Internazionale di Viterbo, dal quale sono stati catturati questi screens di anteprima. Per commenti in merito fate riferimento a questo topic del forum. Inoltre per tutti gli iscritti FORS Drivingitalia, un server dedicato è già online con le 4 piste! Potete inviarci una donazione via Paypal, per darci il vostro supporto ed aiutarci a sviluppare ancora nuove piste.
  8. VELOCIPEDE

    KRP: Adria Karting Raceway disponibile

    Dopo il Circuito Internazionale d'Abruzzo di Ortona ed il Circuito Internazionale Napoli di Sarno, ecco arrivare oggi il terzo tracciato extra del Karting Tracks Project, avviato da DrivingItalia in collaborazione con Laurents "Lauzzzn" Hörr, per il simulatore Kart Racing Pro di PiBoSo: in esclusiva, direttamente dalla nostra area download, potete scaricare il nuovo Adria Karting Raceway, dal quale sono stati catturati questi screens di anteprima. Per commenti in merito fate riferimento a questo topic del forum. Inoltre per tutti gli iscritti FORS Drivingitalia, un server dedicato è già online con le tre piste! Potete inviarci una donazione via Paypal, per darci il vostro supporto ed aiutarci a sviluppare ancora nuove piste.
  9. Dopo il rilascio delle piste di Ortona e Sarno, il Karting Tracks Project dedicato a Kart Racing Pro procede a ritmo serrato: il nostro Laurents "Lauzzzn" Hörr sta ora lavorando allo sviluppo dello spettacolare tracciato del Adria International Raceway, che potete ammirare in questi nuovi screens e video di anteprima che mostrano i progressi fatti fino ad oggi.
  10. VELOCIPEDE

    KRP: Adria (Karting Tracks Project) in video

    Torniamo a parlare del Karting Tracks Project avviato da DrivingItalia in collaborazione con Laurents "Lauzzzn" Hörr, per la realizzazione di ben sei nuovi circuiti karting per il simulatore Kart Racing Pro di PiBoSo. In attesa del rilascio imminente dei circuiti di Ortona e Sarno, vi mostriamo un primo video di anteprima dei lavori in corso al nuovo kartodromo di Adria...
  11. VELOCIPEDE

    DrivingItalia Karting Tracks Project

    Con la collaborazione di Laurents LauZzZn Horr, esperto creatore di circuiti kart, DrivingItalia.NET lancia il Karting Tracks Project dedicato a Kart Racing Pro: rilasceremo gratuitamente ed in esclusiva per il simulatore di Piboso, 6 nuovi famosi circuiti nelle prossime settimane e, se il progetto avrà successo, ne seguiranno altri in futuro... Le prime 6 piste sono: Circuito Internazionale d'Abruzzo - Ortona www.circuitointernazionaledabruzzo.org Circuito Internazionale Napoli - Sarno www.circuitointernazionalenapoli.com Circuito di Siena www.circuitodisiena.it Circuito Internazionale Adria www.adriaraceway.com Kartodromo Val Vibrata www.kartodromovalvibrata.it Circuito Internazionale Viterbo www.circuitointernazionaleviterbo.it Ulteriori notizie, video e screens seguiranno nelle prossime settimane. Se volete supportarci, fate click sui nostri banners, e se volete inviarci una donazione potete farlo tramite Paypal all'indirizzo info [at] drivingitalia.net Grazie e... start your engines!
  12. VELOCIPEDE

    Kart Racing Pro Beta 12 disponibile

    To unlock the full version and to support development purchase a license. Changelog: fix: autoshift fix: setup share fix: default paint fix: trackside cameras surface fix: free-roam camera start position fix: "open" category crash fix: direct connection fix: lighting fix: track animations fix: improved chassis flex simulation fix: url spaces fix: classification fix: heading speed new: server info in browser new: ideal lap time new: server location new: password page new: "photo" page new: possibility to change the suit paint new: driver name on suit new: live timing track length new: look to apex slider new: steer heading new: race start horn new: updated steering wheels and shaders new: fl 2015 bodywork new: oculus rift dk2 support
  13. VELOCIPEDE

    Warlock porta il karting in Assetto Corsa

    In tanti sognavano la possibilità di guidare persino un go-kart in Assetto Corsa e da oggi il sogno è divenuto realtà: Warlock ha infatti rilasciato la prima versione beta del suo karting mod, che è possibile apprezzare nel video di anteprima qui sotto.
  14. Vasilis and I have been working on making a 125cc Shifter Kart for AC. The mesh is very early in it's stages, but I've been working on the physics the last few days for it. The suspension is solid, since in real life these don't even have suspensions. So all of the tuning has been put into the tires. That's where I need the most insight... Does any body have experience with these sort of karts in the real world? I'd love to ask some questions, and even have some people try the vehicle out. I've been able to get the proper dimensions and drivetrain items in place, but the tire physics have been sending me in circles. http://www.mediafire.com/download/r5pmyg8cxwp92b4/kart_V0.00000005.zip fonte AC forum
  15. Dallas Karting Complex 1.3 Version 1.3 5 Layouts DKCLongCCW.jpg DKCLongCW.jpg DKCMedCCW.jpg DKCMedCW.jpg DKCShort.jpg update list: slightly improved AI - completely reworked all versions, but they're still too slow minor graphic improvements - more realistic road patches, better road connection meshes slightly improved bump locations - more closely matched up with road patches, etc. known issue: Night lighting doesn't work correctly with HDR automation. To race at night use the included dkc hdr profile. You will have to set it, leave the track and then come back. I've done everything I know to fix this, but it's still an issue. I've asked ISI for help in another thread and I will release an update if this is a track issue.
  16. Please find attached new version 1.15 including: OcioKart_1.15.rfcmp - Corrected the holes in the box - Corrected road sides where several textures were not correctly mapped. Road to gravel transition is almost perfect now everywhere. - Isolated tyres are moveable. They are too light for the moment and when displaced they disappear until next session. I don't know how to increase its weight and prevent disappearing. If someone could help here I would sincerely appreciate it. - Flag poles do not cross finish gate - Gravel and tyre properties adjusted for a better experience.
  17. Contemporaneamente al rilascio dei go-kart gli ISI hanno pubblicato anche questo tracciato.
  18. Mostrati per la prima volta assieme alcuni giorni or sono, i go-kart e la pista Quebec SuperKarts per rFactor 2 sono ora ufficialmente disponibili. Assieme al mod e al tracciato è inoltre disponibile un nuovo showroom e una nuova interfaccia grafica, scaricabili dai link presenti sul nostro forum. I go-kart sono forniti in due versioni, Junior e Kart F1: la prima ha 20 cavalli e un peso di 150 Kg pilota incluso, la seconda invece 40 cavalli e un peso leggermente superiore, accoppiata anche ad un set di freni anteriori per gestire al meglio la maggiore potenza.
  19. Uff

    rFactor 2: Kart by ISI in arrivo

    For those unfamiliar with karting, the first thing you will notice driving one of these is just how quick the steering is. With the steering ratio approximating 1:5 (depending on setup), three times quicker than most conventional road cars, you may fall into the trap of too much steering input. Small and precise movements are best. Karts are also forced to run a locked axle, which means the inside rear tire has to be unloaded to allow the vehicle to steer properly. Significant understeer results if you fail to do so. The primary mechanism for providing a means to overcome this issue is through the front end steering geometry. Cranking the steering is usually accompanied by oversteer. A common mistake of amateurs is both applying lock too early or using excessive steering lock which can result in sudden snap oversteer. Though sometimes that might be exactly what you want! The wide sticky tires used in karting provide huge amounts of grip, able to exceed 2G’s without any downforce to speak of. The chassis is finely tuned to deal with these G-forces. Braking can be rather difficult in either category, the Junior kart, having only rear brakes, requires a constant watch for snap oversteer on account of locking rear wheels. Trail braking is of limited use, as this can lead to excessive oversteer upon corner entry, which on account of only having a single speed gearbox, with grippy tires, can bog you down right out of the power band. The ideal corner is to brake in a straight line, very limited trail braking on turn in, and then keep the kart in a shallow and consistent slide with high percentages of throttle input to ensure the engine does not bog down. The engine in junior form, provides peak power just below 9000 RPM, however still sings on song until 12000 RPM before the power curve begins to fall away sharply. You will want to make sure the engine seldom sees RPM of below 6000. In Kart F1 form, the engine produces peak torque and power at much higher RPM, peak torque is around 12000 and peak power around 13500 RPM, the curve doesn’t fall off too much until about 15500. Gearing is very important to extract the maximum performance out of your karts. We would like to express our gratitude to Skip and Joey Essma of Ess Racing for their time and effort. (Hey, sponsors, sponsor Joey).
  20. View File Kart Racing Pro by Piboso Kart Racing Pro is a realistic karting simulator. The aim is to create a software useful as a training tool for real drivers, based on a scratch built physics engine that accurately simulates kart dynamics and setup options. As such a steering wheel is strongly recommended, although keyboard, joysticks and gamepads are fully supported. Kart Racing Pro also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide statistics for drivers' comparison. More features: automotive industry-standard tyre model chassis flex simulation dynamic track surface groove buildup wet track simulation and dynamic drying dynamic marbles generation tyres pickup of marbles, grass and dirt, affecting grip user-selectable driver gestures output of CSV files with telemetry data to analyze driving sessions a plugins interface allows external programs to receive realtime data from the simulated kart LAN and online racing. Dedicated server available support of custom paint schemes for kart, helmet and suit full modding is possible: advanced users can build new tracks, karts, engines, helmets, ... and integrate them with the provided tools Oculus Rift and HTC Vive ( SteamVR ) support FreeTrack support TrackIR support EDTracker support Disponibile anche su Steam http://store.steampowered.com/app/415600/Kart_Racing_Pro/ Submitter VELOCIPEDE Submitted 03/28/2012 Category Kart Racing Pro  
  21. Sul forum ufficiale si possono vedere già diverse nuove auto in lavorazione. Fa piacere tornare a leggere nomi quali Ralph Hummerich e Ivo Franic (senza dimenticare tutti gli altri): per chi ha giocato con i vari F1 2001/2002/Ch evocano ricordi di mod eccezionali. Kart Seven Extralight T500 (alias Caterham) Gumpert Apollo 2011 Nuke 3 (alias Ariel Atom)
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