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  1. This is a big and exciting release! It is jam packed with brand new cars, a brand new track, entirely new track configurations, brand new racing formats, and a truck-load of our usual fixes and updates. We are very excited, and we hope you are too! Some highlights include: • New License Classes • Heat Racing Mode • Red Bull Global Rallycross Series • Animated Pit Crew • Significant Stockcar Updates • Dirt Midget • Ford Fiesta RS WRC • VW Beetle GRC • Knoxville Raceway • Five Rallycross Track Configurations Full 2018 Season 1 Release details are below. Happy Holidays from all of us at iRacing, and have fun out on the track! iRacing.com is proud to announce that Knoxville Raceway will be available to purchase on December 5th. CHANGE LOG: License Classes - iRacing now has four unique License Classes! - - Each of the four licenses are completely separate from each other, and you will have your own Class, iRating, and Safety Rating in each. - - There is one license for each type of racing available: Oval, Road, Dirt Oval, and Dirt Road. - - - Your initial Dirt Oval License Class was granted to you based on an algorithm that took into account both your 2017 Oval License Class, and your 2017 participation in Official Dirt Oval races. Heat Racing - Heat Racing, a new format of racing competition has been added to iRacing! - - Heat racing is a system of competition that divides racers into different groups, or Heats, based on their qualification performance. Each Heat has its own winners and losers, and the best racers from each Heat will go on to compete against each other in the final session, the Main Event. Before that, the other racers from each Heat will go on to Consolation Races, where they may have a chance to earn themselves a spot in the Main Event! - - For detailed information on Heat Racing, check out this document: https://d3bxz2vegbjddt.cloudfront.net/dev/pdfs/2017-iracing-heat-racing-doc.pdf - You are able to create and join your own Hosted Sessions using the Heat Racing format! - - This option is only available in the iRacing Beta Interface! - - - To setup your own Heat Race: - - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join! - - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times. - - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve. Race Results - The in-Sim Race Results page has been reorganized to handle Heat Racing events, which can have many more sessions than just Practice/Qualify/Warmup/Race. If necessary, you can now scroll the Results left/right to reveal the results for the particular session of interest. Since all cars in the event are listed, yet only a subset of them actually drive in some of the sessions, you can sort the results for a particular session, thus grouping the cars that participated together, and pushing the cars that were not involved in that session to the bottom. Asphalt Oval Racing - A physics overhaul has been performed on our asphalt oval cars! - - For some extensive and detailed information, check out this link: - - - http://members.iracing.com/jforum/posts/list/3582329.page#10803442 Dirt Oval Racing - The default value for the starting track state for Dirt Ovals in a Race session has been lowered slightly for most cars, and has been lowered significantly for the Non-Winged Sprint Cars. This change will affect Official Sessions and any hosted sessions where the starting state is not explicitly specified. - The default value for the starting track state for Dirt Ovals in Test, Practice, and Unattached Qualify sessions has been increased to make these tracks more closely match typical starting race conditions. Overall, you should expect the track for a Dirt Oval Practice session to have nearly the same starting usage as a Race session for the entry-level Dirt Oval cars. - The variability in default starting track states for Dirt Ovals has been increased, meaning that when a starting usage value is not explicitly given, the distribution of generated usage percentages is wider. This will result in more variety in starting track state in Official Sessions and any hosted sessions where the starting state is not explicitly specified. - Dirt Oval Track surface properties have been adjusted to reduce traction. - For some extensive and detailed information on the changes within Dirt Oval Racing, check out this link: - - http://members.iracing.com/jforum/posts/list/3582313.page#10803079 Red Bull Global Rallycross Series - Welcome to the world of Rallycross! - - Rallycross is a form of racing that combines asphalt and dirt track sections into a short circuit, that also includes a dirt jump. There are limited penalties, no pit stops, and cars designed specifically for this racing format. - - Rallycross cars and tracks have been added to the iRacing repertoire! - - - Ford Fiesta RS WRC - - - VW Beetle GRC - - - Daytona circa 2007 (Rallycross - Long) - - - Daytona circa 2007 (Rallycross - Short) - - - Iowa Speedway (Rallycross) - - - Lucas Oil Raceway (Rallycross) - - - Phoenix International Raceway - 2008 (Rallycross) - On the "Host A Race" page on the membersite, when a track with a Joker Lap (currently only Rallycross tracks) is selected, a new option for selecting the "Number of joker laps" is displayed. Additionally, Full Course Cautions and fast Tows are both completely disabled, and Standing Starts is mandatory. Simulation - Headlights can no longer be disabled on Road courses at night. - The in-car slowdown penalty display now rounds up to the nearest tenth, so that "0.0" is never displayed for time remaining. Dynamic Track - Improved the method for calculating simulated tire activity during track initialization. Rendering - A new water shader has been implemented at Daytona circa 2007. This shader replaces the formerly static water effect with one which is reactive to the wind and uses current lighting techniques. - - Please look forward to this water shader seeping into other tracks later this season! Audio - A new Ambient Volume slider can be found in the Options menu. This will control sounds like fireworks and jet fly-overs. - Fixed a bug that was causing backfires to emit at the wrong location when watching a replay. Backfires and shift sound emission should now also stick to the car, rather than Doppler shifting away when viewing from inside the cockpit. Spotter - A brand new Spotter Pack, Cole Carter, the official spotter for Scott Speed, is now available in iRacing! - - This Spotter Pack is ready to assist in all types of racing, including all calls needed for Rallycross racing! - - - You may select which Spotter Pack iRacing uses in your Audio Options menu. - The default Aussie Spotter is ready to assist with Rallycross calls. - - Other Spotter Packs (except Cole Carter), are currently not setup to perform Rallycross calls. Pit Crew - iRacing has now finished hiring and training a highly experienced and fully animated pit crew to service some cars and trucks! - - NASCAR Camping World Chevrolet Silverado - - NASCAR Camping World Toyota Tundra - - NASCAR Monster Energy Cup Chevrolet SS - - NASCAR Monster Energy Cup Ford Fusion - - NASCAR Monster Energy Cup Toyota Camry - - NASCAR Truck Series Chevrolet Silverado circa 2013 - - NASCAR XFINITY Chevrolet Camaro - - NASCAR XFINITY Ford Mustang - - NASCAR XFINITY Toyota Camry - - - This super-fast and hardworking team will jump into action whenever you're pitting with one of the above vehicles on a track where that vehicle should be racing competitively. - War wagons for many stock cars have been updated! - - The war wagons should now have more detail, and randomly opened toolbox doors. - - - NASCAR Camping World Chevrolet Silverado - - - NASCAR Camping World Toyota Tundra - - - NASCAR K&N Pro Chevrolet Impala - - - NASCAR Monster Energy Cup Chevrolet SS - - - NASCAR Monster Energy Cup Ford Fusion - - - NASCAR Monster Energy Cup Toyota Camry - - - NASCAR Nationwide Chevrolet Impala circa 2011 - - - NASCAR Sprint Cup Chevrolet Impala COT circa 2013 - - - NASCAR Truck Series Chevrolet Silverado circa 2013 - - - NASCAR XFINITY Chevrolet Camaro - - - NASCAR XFINITY Ford Mustang - - - NASCAR XFINITY Toyota Camry Opponent Cars - Opponent car spec data has been updated for ALL cars. - - The results of this change may be visible on timed penalties (such as cutting corners). An accurate car spec is required to determine the amount of time gained by cutting a corner and hence the appropriate penalty. - Fixed an issue with the way some cars looked due to an error in weight distribution. Paint Kit - Improved font handling when painting cars. In-Sim Race Radio - Added the ability for the Sim to ask, within a radio script, whether or not the current session is either a Qualify Session or a Race Session (qual_or_race), or if the current event is a Heat Racing event (heats). - - See the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information. - Changed the default "StartDriving.txt" and "StopDriving.txt" radio scripts to mute/unmute @ALLTEAMS if "qual_or_race" is true. - - This change is ONLY applied if you do not have customized versions of these two radio scripts. If you have customized versions of these scripts, and wish to incorporate these changes, see the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information on how to use them. (You would basically add "if qual_or_race mute @allteams" to the "StartDriving.txt" file, and "if qual_or_race unmute @allteams" to the "StopDriving.txt" file.) Controls - A gold hand brake overlay has been added over the normal red brake bars shown during calibration and when in or out of your car. - - This overlay will only be present for our brand new Rallycross cars: the Ford Fiesta RS WRC, and the VW Beetle GRC. Virtual Reality - Fixed an issue where mirrors and environment maps were rendering with the incorrect cameras when Oculus Rift or Vive was active. Telemetry - New live 360 Hz telemetry variables have been added: - - VelocityX_ST - - VelocityY_ST - - VelocityZ_ST - - LongAccel_ST - - LatAccel_ST - - VertAccel_ST - - RollRate_ST - - PitchRate_ST - - YawRate_ST - More telemetry variables are now optionally available to output at 360 Hz to the ".ibt" file. - The iRacing telemetry now includes a "NumJokerLaps:" property under "WeekendOptions:" that indicates the number of required Joker laps that must be taken in any race session. - The iRacing telemetry now includes a "JokerLapsComplete:" property for each "- Position:". - Fixed a bug in telemetry session string "CurDriverIncidentCount," output. - Fixed a telemetry bug that caused DRS lights to track the last car to join the session. iRacing Beta Interface - The iRacing Beta Interface, which includes the Time Attack race mode, has been updated. - The iRacing Downloader is now fully integrated and functional within the iRacing Beta Interface, and no longer needs to direct the user to the iRacing membersite via a web browser. - The "Recent Results" section of the iRacing Beta Interface is now fully functional! - - This section will display results of all kinds from the past 24 hours. - The "Sign Out" section that was in the bottom-left corner has returned to the top-right corner, and is now a dropdown menu. - The "My Content" section has been folded into a dropdown menu that appears when you click on your profile name box in the top left corner. - - - This section includes where you can view the Cars and Tracks you own, as well as your Racing Suit and Helmet. - - - Within the Cars and Suit & Helmet sections, you can also access the Paint Kit to customize each item. - You are able to create and join your own Hosted Sessions using the Heat Racing format! - - This option is only available in the iRacing Beta Interface! - - - To setup your own Heat Race: - - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join! - - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times. - - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve. - Style and Layout: - - The side-bar action buttons under the "Go Racing" section for "Create a Race" and "Test Drive" are now toggleable, and can be managed in the "Settings" menu. They have been turned off by default. - - Fixed an issue where some dropdown menus were dropping down behind other interface elements. - - The gutter between items in the grid view has been reduced, leaving more space for text. - - Overall style has been tweaked. - Sorting, Filtering, and Searching: - - The term "Ranked" has been changed from a Tag into a Category for sorting and filtering. - - When filtering or searching, if no results are found, the "No Results Bar" should now always appear. - - The default "no results" text has been updated. - - Fixed an issue with sorting cars and tracks. This should now work properly. - - Both the "My Cars" and "My Tracks" sections should now sort items by "Name" by default. - - Both the "My Cars" and "My Tracks" sections should no longer show Unowned content. - - The Store should no longer show Owned content. - - The method for determining if you own a piece of content has been improved. - Favorites: - - The toggle for Favorites should now work again for all Car and Track lists. - - Fixed a rendering issue with the Favorite Star when selecting a car or track. - Official Series: - - Now, up to 10 sessions will be displayed for Official Sessions. - Creating a Session: - - In the Create a Race modal, selecting a different Race Server now updates the server name. - - In the Create a Race modal, the purchase cost amount should always be correctly displayed. - - In the Create a Race modal, the "Track State: Rubber % Slider" has been fixed. - Joining a Session: - - The modal for joining a Hosted Session now displays the currently Registered Drivers. - - Fixed some issues with the Weather Card when viewing the information for a User-Created Session. Sporting Code - Some additional information has been added to the Time Attack section. - The term "Ranked" will now pertain to Official iRacing Sessions in which a participant's iRating and Safety Rating will be affected. CARS: Chevrolet Monte Carlo SS - Season setups have been updated. Dallara DW12 - Season setups have been updated. Dirt Midget - NEW CAR! - - The Dirt Midget has been added to the iRacing virtual garage! - - This vehicle is now available for purchase in the iRacing Store. - - Originating in the United States in the 1930s and now raced on a global scale, the Midget cars are an incredibly fun spectacle to witness. These cars appear very small but pack a huge power-to-weight ratio and typically run four-cylinder engines. The cars feature a handful of safety features including their own roll cages due to the dangerous nature of their power. The small vehicles weigh in around only 900 pounds but carry engines capable of 300 to 400 horsepower. Often used as a stepping stone to high profile divisions, Dirt Midget races can often feature drivers of high notoriety such as Tony Stewart, Kasey Kahne, Kyle Larson, and others. Arguably the most famous Dirt Midget event, the Chili Bowl takes place in early January at the Expo Square Pavilion in Tulsa, Oklahoma. Dirt Sprint Car - (ALL) - Aero sensitivity to top wing angle and position has been adjusted. - (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion. - (ALL) - Legal CW limits are now bound between 42% and 49% in the garage. - (ALL) - Season setups have been updated. Dirt Sprint Car Non-Winged - (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion. - (ALL) - Legal CW limits are now bound between 42% and 49% in the garage. - (ALL) - Season setups have been updated. Dirt U.M.P. Modified - Fixed an issue where the brake bias adjustment knob was rotating on opponent cars. - Season setups have been updated. Ferrari 488 GTE - Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season Ford Fiesta RS WRC - NEW CAR! - - The Ford Fiesta RS WRC has been added to the iRacing roster of vehicles! - - This vehicle is now available for purchase in the iRacing Store. - - The ability to go 0-60mph in under 2 seconds is a phenomenal feat. Probably not a feat you would expect your friendly neighborhood Ford Fiesta to achieve. But take that Fiesta and pack it with a 600-horsepower, turbocharged 2.0-liter engine powering all four wheels and that is exactly the kind of acceleration you get. Rallycross cars are little beasts unlike any other vehicle, and the Ford Fiesta RS WRC is no exception. Driven by Steve Arpin in the Red Bull Global Rallycross Series, this vehicle transitions from dirt to asphalt and back to dirt seamlessly. Ford GT - 2017 - Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season. - Updates to ensure the rear tires will spin at launch when launch and traction control are disabled. Formula Renault 2.0 - Tire damping has been increased. McLaren MP4-12C GT3 - The windshield banner is now part of the body texture, and should be editable by the user. NASCAR Camping World Chevrolet Silverado - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Season setups have been updated. NASCAR Camping World Toyota Tundra - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Season setups have been updated. NASCAR K&N Pro Chevrolet Impala - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Fixed an issue with cockpit windshield reflections. - Season setups have been updated. NASCAR Monster Energy Cup Chevrolet SS - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Fixed an issue with Left-Front toe range. - Season setups have been updated. NASCAR Monster Energy Cup Ford Fusion - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Fixed an issue with Left-Front toe range. - Season setups have been updated. NASCAR Monster Energy Cup Toyota Camry - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Fixed an issue with Left-Front toe range. - Season setups have been updated. NASCAR Nationwide Chevrolet Impala circa 2011 - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Fixed an issue with chrome on the chassis and windshield. - Season setups have been updated. NASCAR Sprint Cup Chevrolet Impala COT circa 2013 - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Season setups have been updated. NASCAR Truck Series Chevrolet Silverado circa 2013 - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. NASCAR XFINITY Chevrolet Camaro - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Season setups have been updated. NASCAR XFINITY Ford Mustang - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Season setups have been updated. NASCAR XFINITY Toyota Camry - Intensive vehicle updates including: - - Tire updates. - - Suspension adjustments for better height control. - - Additional shock damping. - - Aerodynamics updates. - Season setups have been updated. Super Late Model - Season setups have been updated. VW Beetle GRC - NEW CAR! - - The VW Beetle GRC has been added to the iRacing roster of vehicles! - - This vehicle is FREE for all iracing.com Members! - - A little buggy that packs a big punch, the Volkswagen Beetle GRC crosses asphalt and gravel effortlessly with its turbocharged, four-cylinder engine. Championed by Red Bull Global Rallycross driver Scott Speed, his 560-horsepower machine has proven to be a formidable powerhouse, winning three championship titles in a row (2015, 2016, 2017). The all wheel drive Beetle can accelerate from 0 to 60mph in just two seconds, meaning you’ll be putting the transversally mounted, six-speed racing gear box to good use right off the starting grid. This Volkswagen Beetle GRC features a retro form that pays homage to the original Volkswagen Type 1, the longest-running and most-manufactured car of a single platform ever made. TRACKS: Atlanta Motor Speedway - Track settings have been adjusted to better correlate to real world lap times. Auto Club Speedway - (Oval) - Track settings have been adjusted to better correlate to real world lap times. Charlotte Motor Speedway - (Oval) - Track settings have been adjusted to better correlate to real world lap times. Circuit de Spa-Francorchamps - Adjusted Pit and Grid stalls as follows: - - (Classic Pits) - Pit Stalls = 37 - - (Classic Pits) - Grid Stalls = 60 - - (Endurance) - Pit Stalls = 60 - - (Endurance) - Grid Stalls = 60 - - (Grand Prix Pits) - Pit Stalls = 42 - - (Grand Prix Pits) - Grid Stalls = 60 Concord Speedway - Fixed an intermittent crashing error at this track. Daytona circa 2007 - NEW TRACK CONFIGURATIONS! - - A new Rallycross configuration (Rallycross - Long) has been added to this track! - - A new Rallycross configuration (Rallycross - Short) has been added to this track! - - All members own this track by default, and these new configurations are now available for use. Dover International Speedway - Track settings have been adjusted to better correlate to real world lap times. Iowa Speedway - NEW TRACK CONFIGURATION! - - A new Rallycross configuration has been added to this track! - - A member who already owns or purchases this track gains access to this new configuration. Kansas Speedway - Track settings have been adjusted to better correlate to real world lap times. Knoxville Raceway - NEW TRACK! - - Knoxville Raceway has been added to the digital landscape of iRacing! - - This track is now available for purchase in the iRacing Store. - - Located at the Marion County Fairgrounds in Knoxville, Iowa, USA, this half-mile dirt oval raceway is revered as the “Sprint Car Capital of the World”. Every August the Knoxville Nationals, the paramount sprint car event in the United States, is held at Knoxville Raceway. The event takes place over two days and now features a nearly one-million-dollar prize purse. The track was originally built in the late 1800s as a horse racing venue and has progressed from racing stock cars to modifieds to supermodifieds to its current sprint cars. Las Vegas Motor Speedway - (Oval) - Track settings have been adjusted to better correlate to real world lap times. Lucas Oil Raceway - NEW TRACK CONFIGURATION! - - A new Rallycross configuration has been added to this track! - - A member who already owns or purchases this track gains access to this new configuration. Michigan International Speedway - Track settings have been adjusted to better correlate to real world lap times. Phoenix International Raceway - 2008 - NEW TRACK CONFIGURATION! - - A new Rallycross configuration has been added to this track! - - All members own this track by default, and this new configuration is now available for use. Pocono Raceway - (Oval) - Track settings have been adjusted to better correlate to real world lap times. Richmond International Raceway - Track settings have been adjusted to better correlate to real world lap times. Texas Motor Speedway - (Oval) - Track settings have been adjusted to better correlate to real world lap times
  2. L'ultima versione dell'utility SRS è ora compatibile, in versione beta, anche con Assetto Corsa. Offre in sostanza un sistema di punteggi e ranking, con penalità, molto simile ad iRacing. http://www.simracingsystem.com The Sim Racing System was designed to allow simracers, from all across the globe, to enjoy some of their favourite sims on a regular basis. On each session, the system can provide up to 2 servers with 20 players per session, depending on the simulator. All races count for the same championship, with different scoring. POINTS SERVER 1: 102, 98, 95, 92, 90, 88, 86, 84, 82, 80, 78, 76, 74, 72, 71, 70, 69, 68, 67, 66 POINTS SERVER 2: 80, 76, 73, 70, 68, 66, 64, 62, 60, 58, 56, 54, 52, 50, 49, 48, 47, 46, 45, 44 Incidents will affect both your scoring and rating. Each incident will subtract 5 points to your score. If you reach 20 incidents on a race, you will be suspended for a week. You can race as many times as you like during the week: Up to 2 Races - Counts the best result (points including incidents); More than 2 races - Average of all your races. NEVER DRIVE THE WRONG WAY!! ABUSIVE CONTACT BETWEEN VEHICLES IS FORBIDDEN! DO NOT CAUSE ACCIDENTS ON WARMUP LAPS! RESPECT YELLOW AND BLUE FLAGS! MAINTAIN AT LEAST 2 WHEELS ON THE TRACK! CHAT IS NOT ALLOWED!
  3. Il pilota professionista Scott Speed ci presenta la nuova modalità Red Bull Global Rallycross, che sarà disponibile in iRacing a partire dal 5 Dicembre. Grazie alla nuova partnership ufficiale con il campionato Red Bull Global Rallycross, potremo godere della riproduzione della versione virtuale del torneo nel simulatore americano. Scott Speed shows us how to conquer Red Bull Global Rallycross. Redbull GRC launches on iRacing Decemebr 5th.
  4. Il geniale Nick Thissen, appassionato pilota virtuale di iRacing, ha rilasciato per il simulatore americano un comodo ed utilissimo programmino: iRacing Setup Sync permette in modo semplice di scambiare e scaricare gli assetti vettura, suddividendoli per categoria e anche per ogni singolo tracciato. We all know that setups can become an important part of your official iRacing races. And let’s admit it, most of us don’t have a clue where to start when it comes to building or tweaking a car setup. So the majority out there is counting on the goodwill of those who do master the art of setup creation. But even then, it can become a tiresome quest trying to hunt for the right setup file. So now a creative iRacing member has created a very interesting tool to help us all find de preferred setup file for your car of choice. iRacing member Nick Thissen introduces the first official version of “iRacing Setup Sync (iRSS)” This is an application dedicated to iRacing setup sharing and downloading. iRacing Setup Sync (or iRSS for short) is a Windows application that attempts to automate most of the tedious work around storing and managing your setups. It operates on a large database of setups, which is synced to most of the popular Setup Shops on the forum and therefore always contains the latest setups, even those shared on the forums. It allows you to browse setups by car, track or team and automates downloading the setups into the correct folder, and it can even automatically download setups for the car / track you are driving right now! iRacing members can follow the development of Sync Setup or provide feedback to Nick at the iRacing forum thread. Download -> http://iracingsetups.nickthissen.nl/Client/iRacingSetupSync_installer.zip This version contains a normal installer which will install an iRacing Setup Sync Launcher application. The Launcher application will automatically update to the latest version and then launch iRacing Setup Sync. You can just use the Launcher application to start the application, if there is no update available it will just launch iRacing Setup Sync. Official iRacing Setup Sync website - http://iracingsetups.nickthissen.nl/ Important features: Automatically download recent setups for your current car / track, as soon as you start iRacing. Similar to Trading Paints – except for setups! Search setups by car, track or team and download the ones you don’t have yet. Compares your local setups with the online database setups to determine which setups you already own – there is no point in downloading duplicates! Subscribe to cars, tracks and teams and quickly search setups that match any of your subscribed items. Completely customizable directory and setup naming convention with macros like the setup author, car, track, season and many more. Operates on a vast database of over 1,000 setups which is continuously updated by setups added to the various Setup Shops around the forums, and by user uploads. (Soon) Upload the setups you used in a recent session (if you want to share them) with the click of a button. Setup database website & account The setups in the application come from an online database that can also be accessed via : http://iracingsetups.nickthissen.nl/ You will need to create an account on this website and use that to login to iRacing Setup Sync. Do not login with your iRacing credentials, you need to login with the iRacing Setups website credentials. I will make that more clear in the next version. Where do the setups come from and how up to date is the database? The setups come from the online database also available at http://iracingsetups.nickthissen.nl/. You will need an account to use iRacing Setup Sync, which you can create by registering at the website. You don’t need an account to download setups from the website however. The database also contains setups manually uploaded by many different users, but mostly consists of all the setups available in the Setup Shops in the iRacing forums. Since a few months ago, most of these setup shops are being generated with another application I wrote, which automatically syncs the setup shops with the online database. That means that (at least for the cars that have an active setup shop thread) the database will always immediately contain every setup shared on the forum! How does it work? iRacing Setup Sync takes a snapshot of the setups on your computer. When you search for setups, the setups in the online database are quickly compared to your local setups (this is done by hashing their contents – I cannot read your setups), and you will see which setups you are still missing. Automatically downloading setups when you are racing If enabled in the options, iRacing Setup Sync will monitor for iRacing activity. When you start iRacing while iRacing Setup Sync is active (either visible or minimized to the background as a system tray application) it will detect which car and track you are driving and automatically search (and download) matching setups from the current season. As soon as you are connected you can go to your Garage and find the most recent setups in your download folder, ready to go. The application only very briefly checks for iRacing activity every 5 seconds so that it has a negligible impact on your racing experience. You can turn it off by closing it from the system tray when you start racing to be absolutely sure, but it should not be necessary. In a future update I will add automatic support for this. Finding setups by Subscribed items Once you have subscribed to cars, tracks, teams or groups (see below), visit the Subscribed tab to quickly search for setups that match your subscriptions. Click the ‘Find subscribed setups’ button to start searching. For example: if you are subscribed to the Ford GT – this will find any setups (that you do not yet own) for the Ford GT. Subscribe to your favorite cars and tracks to quickly get all of the new setups available. Finding setups by car, track, team or group If you want to look for setups manually by car, track, team or group simply visit the corresponding tab on the left side of the application. Use the dropdown to select your car, track, team or group and the setup list will be refreshed with matching setups. Use the Season dropdown at the top-right to filter by season. Setups that appear gray have already been detected on your computer, you don’t need to download them again. You can also see their location if you want to find them. You can still check the checkbox for these setups and download them again if you wish. Downloading the found setups Once you found some setups via your subscribed items or by searching for cars, tracks, teams or groups, you can hit the ‘Download selected setups’ button to add the selected (checked) setups to your current download list. Visit the Downloads tab to view your download list, and click Start to start automatically downloading the setups in the list. Options, setup location and naming Downloaded setups will be placed in the correct directory for each car, possibly under a further sub-directory if specified in the Options, with a name that follows the naming convention you specified in the Options. You can choose your directory under the Download Options tab, relative to the directory of the car that the setups are for. The default is ‘SetupSync’, so setups for (for example) the BMW Z4 GT3 would be placed under ‘iRacing/setups/bmwz4gt3/SetupSync/…” The name of the setup can be specified in the Setup Naming tab. You can use many different ‘tags’ or macros like {car}, {track}, {madeby} that will be replaced with the relevant values for each setup. For example, I like to call my setups by the person who made them, then the season and then whether it’s a race or qualify setup (eg “NickThissen_14S2_Q”), and I want a separate directory for each track: so I use the format “{track}/{madeby}_{season}_{type}”. You can select your favorite format from the list, or specify a custom format. What are teams and groups?A Team is a private team consisting of members and administrators. You can upload setups for your private team on the http://iracingsetups.nickthissen.nl/ website, those setups will only be visible to your team members. Create and configure your teams on the website. A Group can be used to group setups together. The setups in a group are publically accessible (if you want to control who has access to them, use a team instead). You can add multiple contributors to a group who can add setups to that group. Group support might be removed in a later update because it is almost never used. Updates Version 2.1 - Added support for automatic updates. - Added donate button by popular request (see Options page). - Added support for grouping setups. - Fixed setup naming convention save bug. Troubleshooting If there is a crash when running the new launcher, try running it as an administrator. Running as admin should not be required to just run iRacing Setup Sync, but it may be required when it needs to update. Known issues- Window shadow remains for a few seconds when you close it (click it to make it disappear). - Subscribing to teams is broken. - Nick has a very cheap shared webserver which may not be able to cope with a large demand. This post has been promoted to an article
  5. Il team di iRacing ha annunciato la nuova partnership con il campionato Red Bull Global Rallycross, che permetterà quindi di riprodurre la versione virtuale del campionato nel simulatore americano. Qui di seguito i dettagli nel comunicato stampa, con immagini e trailer di anteprima. Il Red Bull GRC sarà disponibile in iRacing entro la fine del 2017. Commenti sul forum. iRacing and Red Bull Global Rallycross today announced a partnership that will bring official Red Bull GRC racing to the premier online eSport racing game. Rallycross’s unique style of combined dirt and asphalt racing and tight, fender-to-fender racing will complement iRacing’s vast offering of motorsport formats including NASCAR, IndyCar, sportscars, dirt oval and more. Expected to be available later this year, iRacing’s Red Bull GRC will debut with multiple cars and tracks as well as an exciting new race format – heat racing. Just as in the real world series, the heat format combines multiple short races where competitors battle to qualify for the final. iRacing previously announced that the Volkswagen Beetle GRC car will be available in iRacing – free to all members. In addition to the VW, iRacing has also licensed and built the Ford Fiesta RS WRC racecar which will be available for purchase when Rallycross becomes available in the online racing service. Initially there will be four GRC tracks with five separate configurations available to iRacing members – Daytona International Raceway (x2), Iowa Speedway, Gateway Motorsports Park and Lucas Oil Raceway. These purpose built tracks replicate the challenges Red Bull Rallycross drivers face – multiple track surfaces, jumps, hairpin turns and more. iRacing’s dynamic tracks surfaces change lap after lap, just like in the real world and the dirt surface model replicates the ever changing conditions of a rallycross track. “This is a really exciting announcement for iRacing fans all around the world,” said Steve Myers, executive vice president and executive producer. “Being able to combine dirt and asphalt racing, plus the changing tracks conditions is something we have been working on for quite a while now and to see it come alive with Red Bull Global Rallycross is amazing.” “We have been working with iRacing for some time now, collaborating to develop the tracks and working with drivers to ensure the cars perform just as they do in the real world,” said Chip Pankow, founder and COO, Red Bull Global Rallycross. “iRacing will be a great way for our fans to experience Red Bull Global Rallycross in way they have never before – getting on track and racing. I know our fans will love it!” A number of top Red Bull Global Rallycross drivers are already iRacing members and have collaborated to help develop the project. Multi-time Supercar champion Scott Speed was an integral part of the development process, offering feedback to developers to help refine the simulation. Red Bull GRC drivers have competed in numerous top-tier iRacing events, including the iRacing.com World Championship Grand Prix Series and the iRacing Pro Race of Champions. iRacing and Red Bull Global Rallycross also plan to make full use of the partnership and development tools iRacing has available. Designing, setting up and testing course configurations in iRacing will be a useful tool that will save both time and money for the series in the coming years. iRacing plans to release Red Bull Global Rallycross later this year.
  6. VELOCIPEDE

    iRacing: pit crew animati in arrivo....

    A quanto pare, finalmente, anche i box di iRacing stanno per prendere vita...
  7. Tutti gli appassionati ricorderanno Glenn McGee, il primo pilota virtuale che, grazie alle vittorie con iRacing, è riuscito a fare il grande salto nell'automobilismo reale nell'impegnativo campionato americano della Battery Tender Global Mazda MX-5 Cup. Anche quest'anno Glenn ha raggiunto con merito la finalissima, che si svolgerà il prossimo 15 Ottobre a Laguna Seca. In questo blog McGee ci racconta le ultime gare disputate e la preparazione per un evento che potrebbe cambiargli, ancora di più, la vita, visto che il primo premio è di ben $75,000... iRacing Sim-Driver turned Mazda Pro-Driver Racing for $75k 2017 Race Report: The Mazda iRacing ‘Virtual-2-Reality’ Driver™, Glenn McGee - Mazda Raceway Laguna Seca, Global Mazda MX-5 Cup, Rounds 11 & 12 Hard to believe it’s been a year since going from ‘Sim-to-Real’; from the digital-based, iRacing Mazda MX-5 Cup Championship; to the ‘real-world’, Battery Tender Global Mazda MX-5 Cup, presented by BFGoodrich Tires; and thanks to iRacing and my partner’s support, I continue my Pro-Racing career competing in the Mazda Global Challenge (Oct. 12-15) for a $110,000 prize purse [$75,000 to the winner] against some of the best up-n-coming drivers in the world!
  8. Dopo l'annuncio riguardante lo sviluppo delle nuove Porsche ed Audi LMP1, il presidente di iRacing Tony Gardner ci racconta cosa dobbiamo aspettarci per i prossimi mesi nel simulatore americano, con l'arrivo dell'atteso Rally Cross previsto "nei prossimi mesi, entro l'anno". Just an update. Our Rally Cross project is still coming along nicely. It is looking like the initial launch will be two cars and three or four circuits. Not sure on the exact timing but it should be this year. Probably within about a month, we can give a better window for the release. We also are making good progress on the much-requested feature, new license capability. For example, adding both a dirt oval and dirt road (rally cross) license including iRating & Safety Rating etc. It has taken a while as our whole system, database, license and skill structure was hard-coded for just road and oval licenses. However a good shot we will have the new licenses (dirt oval & dirt road) in our next season build. We also are working on heat racing functionality for both official racing and hosted racing. Much more on this soon but this new functionality also has a good chance of rolling out this year. We are ideally rolling this capability out with Rally Cross racing for example. We would also set up some dirt oval and short track pavement series with this new functionality! (When the timing is right, for example at the start of a new season). Although each series does things a little differently, heat racing generally would work very similar to the way it works in the real world and includes some nice functional flexibility. Heat racing, for those not familiar, is short races leading up to the main feature race (A-Main) or the consolation race (B-Main). In iRacing, the mini-tournament would all be part of a single session and the whole thing might last for example 45 minutes. For official racing, it would still be part of an overall series. There also are much more really great projects in development obviously (more on those later) besides the LMP1 Cars we announced today but I thought I would update on rally cross and a couple projects that are related.
  9. VELOCIPEDE

    iRacing: Audi e Porsche LMP1 in arrivo!

    Con il breve ma intrigante filmato che potete ammirare qui sotto, il team di iRacing conferma lo sviluppo delle spettacolari vetture prototipo di classe LMP1 di marchio Porsche ed Audi. Come dice il video, "la rivalità nel motorsport continua... in virtuale"! Commenti sul forum.
  10. Con il breve ma intrigante filmato che potete ammirare qui sotto, il team di iRacing conferma lo sviluppo delle spettacolari vetture prototipo di classe LMP1 di marchio Porsche ed Audi. Come dice il video, "la rivalità nel motorsport continua... in virtuale"!
  11. Prende il via da oggi la fase del torneo Worlds Fastest Gamer che si disputerà fino al 9 ottobre con la McLaren F1 di iRacing. Qui di seguito tutti i dettagli ed un trailer di lancio dell'iniziativa. McLaren has become the first Formula 1 team to enter the esports arena, announcing World’s Fastest Gamer – the world’s most intense and demanding competition for virtual racers. It’s a contest that will see the winner offered the best job in esports – a role with the Formula 1 team as one of its official simulator drivers. McLaren is partnering with iRacing to host a four-week online series featuring the McLaren MP4-30 Formula 1 car where the winner will earn an invitation to the World’s Fastest Gamer Finals to be held in November at the McLaren Technology Centre in Woking, Surrey, UK. Thanks to the unprecedented access to McLaren’s CAD files and data, iRacing’s digital McLaren MP4-30 incorporates current Formula One technology at a level never before seen in sim racing. As a result, iRacing redesigned its engine model to incorporate the ERS and MGU as well as the accompanying energy “storage” and “depletion”. As well, implementing the DRS necessitated the creation of overtaking zones based on a competitor’s proximity to the car ahead. In short, iRacing’s McLaren MP4-30 is the most sophisticated digital race car yet created and represents an exciting new frontier for sim racing. Suzuka Circuit September 12 – 18 One of the world’s truly great race tracks, Suzuka has been the home of the Japanese Grand Prix since the 1980s and its flowing layout regularly puts the circuit at or near the top of the list of most Formula One drivers’ favorites. As if that weren’t enough, Suzuka boats three different configurations – Suzuka East, Suzuka West and Suzuka Full, the latter two featuring a rare figure eight layout where the back straightaway crosses the front section track on an overpass. Circuit of the Americas September 19 – 25 It can fairly be said that American road racing entered the 21st century with the debut of Circuit of the Americas as host of the 2012 U.S. Grand Prix. The first facility in the United States designed specifically for Formula One, CoTA (as it is familiarly known), was conceived by promoter Tavo Hellmund and World Motorcycle Champion Kevin Schwantz and designed with the assistance of noted race circuit architect Hermann Tilke. Autodromo Nazionale Monza September 26 – October 2 Known to racing aficionados and car buffs alike simply as “Monza,” the Autodromo Nazionale Monza is among the most fabled motor racing circuits in all the world. Constructed in Monza’s Royal Villa park in the early 1920s, the circuit has hosted the Italian Grand Prix Formula One race every year but one since the series’ inception and holds the record for the fastest (153.842mph/247.585kph) and closest finish (.18s covering the top four) in Formula One history in 2003 and 1971, respectively. Autódromo José Carlos Pace October 3 – 9 Interlagos (or as it is officially known, Autódromo José Carlos Pace in memory of the Brazilian driver who perished in a 1977 plane crash) is among the most celebrated of all Formula One circuits. Known for its serpentine layout and dramatic elevation changes, the circuit has been the home of the Brazilian Grand Prix since 1973 but for the period from 1978-1989. Sign up on iRacing today and join over 65,000 simracers in the world’s premier online racing game. Purchase a one year membership plus the car and tracks you need for the competition for 70% off! Offer expires September 19, 2017. Valid for new accounts only.
  12. Il team di iRacing ha rilasciato la nuova build Season 4 2017 del simulatore americano. Questa volta si tratta di un update realmente molto ricco di novità ed interessante: troviamo infatti la nuova "macchinina" da dirt di classe UMP Modified, l'ovale sterrato di Lanier National Speedway, la splendida Ferrari 488 GT3, l'implementazione ulteriore della modalità time attack e persino il nuovo tracciato di Snetterton! This season release features a wide array of new content including a pair of cars, a pair of tracks, and a hearty dose of updates all around. Some highlights include: • Dirt U.M.P. Modified • Ferrari 488 GT3 • Lanier National Speedway (Dirt config) • Snetterton Circuit • Race Sessions can now include up to six different vehicles • Fixed a significant Dynamic Track update issue occuring after Lone Qualifying • Dirt Track Initialization v2.0 • Improvements to the event-based audio system • An update to the New iRacing UI Preview and Time Attack
  13. Con il promo trailer che vedete qui sotto, il team di iRacing ci presenta 2 delle novità che saranno disponibili con la build di settembre del simulatore americano: si tratta della nuova "macchinina" da dirt di classe UMP Modified e del nuovo ovale sterrato di Lanier National Speedway. Introducing the DIRTcar UMP Modified AND Lanier National Speedway's dirt track - coming to iRacing next month. Lanier National Speedway - originally built as a dirt track from 1982-1987 - will be iRacing's first 3/8 mile dirt track. The track is FREE for all our members.
  14. Il team di Virtual2Reality ha tentato un esperimento molto particolare: portare un pilota virtuale di iRacing come il 17enne Alex Bergeron, in una gara vera su una World Sprint Car reale! Correte a questo link per scoprire com'è andata a finire... We learned that there is a tremendous value for virtual racing as it has taught Alex so much about Race Craft. This was very important as the 1500 or so races online, combined with countless practice laps have placed Alex in many situations that could and would occur on the real race tracks. In one of the videos tagged in this you’ll see how Alex instinctively used the throttle to avoid a wreck instead of the panic brake option. This came from avoiding so many incidents online and it was a second nature reaction. He came in with so much awareness about every aspect of racing than your normal rookie. His understanding of the car’s handling tendencies was far beyond anyone’s knowledge who would be climbing into a race car for their first time. This same set of knowledge was also applicable to changing the driving style or turn entry to be able to roll the chassis to the outside drive wheel.
  15. Come ormai sapete bene, sono tantissimi i video pubblicati per i vari simulatori disponibili per la visione nei rispettivi forum. Stasera ve ne segnaliamo alcuni molto interessanti: il confronto con la Porsche fra Assetto Corsa ed iRacing, o il paragone con la Ferrari F2004 fra Assetto Corsa e F1 2017, o i numerosi confronti diretti fra F1 2017 e la realtà!
  16. Bradley Philpot, giovane pilota inglese che corre nel difficile campionato VLN Endurance Championship, ci racconta nel suo blog in quale modo ed in quale misura l'allenamento con il simulatore di guida (Bradley preferisce iRacing) lo abbia aiutato per una durissima gara al Nürburgring. In particolare Bradley analizza in dettaglio fattori connessi al simracing come l'allenamento fisico, la concentrazione, la memoria (per esempio per i comandi sul volante) e, forse il fattore più importante, l'accrescimento della fiducia in sè stessi, nelle proprie capacita e nei limiti del mezzo. In short, I believe that simulator practice is a fantastic way to prepare before a race weekend. It carries a great number of benefits with it, it can be extremely fun–and it’s so much more than simply ‘playing a game’. In my opinion, any serious driver who doesn’t already utilise this tool is missing out. By the way, I’ve chosen the tyre pressures, and the session starts in five minutes.
  17. Con lo spettacolare video di anteprima che potete ammirare qui sotto, il team di iRacing ci presenta la nuova Ferrari 488 GT3 che sarà presente nella prossima build di settembre del simulatore americano.
  18. Con il promo trailer che vedete qui sotto, il team di iRacing ci presenta 2 delle novità che saranno disponibili con la build di settembre del simulatore americano: si tratta della nuova "macchinina" da dirt di classe UMP Modified e del nuovo ovale sterrato di Lanier National Speedway. Introducing the DIRTcar UMP Modified AND Lanier National Speedway's dirt track - coming to iRacing next month. Lanier National Speedway - originally built as a dirt track from 1982-1987 - will be iRacing's first 3/8 mile dirt track. The track is FREE for all our members.
  19. Nell’ultimo mese abbiamo verificato in che condizioni fossero i tre big della simulazione, attraverso tre articoli che hanno avuto un grande successo: dopo la prima parte dello speciale The Big Three, dedicato ad Assetto Corsa, il secondo articolo della serie focalizzato invece su rFactor 2 e l'ultima parte dedicata all'americano iRacing, ora è il momento più atteso, quello del verdetto finale. Continuate a leggere e lo scoprirete. In un mondo così ricco e variegato è sempre piuttosto difficile poter scegliere, in qualsiasi ambito, dagli smartphone ai videogiochi. Ebbene, anche nel più ristretto universo dei simulatori di auto, oggi ci troviamo di fronte agli stessi problemi e non è quasi mai facile venirne a capo, soprattutto quando gli interessi personali non sono ben definiti. Lo scopo di quest’ultimo articolo è proprio quello di riassumere con chiarezza e precisione le caratteristiche positive e negative dei tre big della simulazione e aiutarvi a capire quale possa essere il migliore per ciascun videogiocatore. Partiamo dall’ultimo analizzato, nonché il più longevo di tutti: l’inarrestabile iRacing. PRO: dalla sua sicuramente c'è il gran numero di auto e ancor più di circuiti ma la vera star di questo simulatore, quello che fa propendere migliaia di appassionati verso di esso è senza alcun dubbio la parte online. Decine di campionati, serie e leghe ufficiali, alcune di esse anche sponsorizzate da veri marchi dell’automotive e un sistema di ranking assodato e soprattutto ben bilanciato, che permette a chiunque di potersi addentrare nell’intricato ed esaltante mondo online. Questi sono i veri punti a favore di iRacing: un simulatore nato con lo scopo di regalare a tutti i fan di auto l’opportunità di gareggiare tra essi senza limitazioni alcune, facilitando il tutto, tenendo sotto controllo l’azione e garantendo in modo continuo aggiornamenti e novità. CONTRO: d’altro canto però c’è un grosso lato negativo ed è il prezzo: non stiamo parlando di un pagamento definitivo ma di un abbonamento che può essere nell’ordine dei mesi o anni (al massimo due), i cui costi non sono proprio accessibili a tutti. A ciò dobbiamo aggiungere il caro prezzo di auto e circuiti nuovi, qualora le quindici vetture e altrettanti circuiti compresi nell’abbonamento iniziale non fossero più di gradimento; insomma, c’è da pagare eccome, ma se si ama la sfida con altre persone, non c’è simulatore migliore da questo punto di vista. Il discorso cambia quando invece andiamo a scomodare un altro dei grandi di sempre, in altre parole il mitico rFactor, in particolare la seconda generazione. rFactor2, infatti, si pone come il titolo più simulativo di tutti e non vuole lasciare scampo a nessuno da questo punto di vista... e come dargli torto. PRO: ha il modello fisico più complesso e completo in circolazione, è il sim più ricco di features relative alle auto in sé e di conseguenza offre un grado d’immersione per gli appassionati più esigenti, senza paragoni. Si parla di un Tyre Model avanzatissimo, in grado di gestire temperature, condizioni atmosferiche e stress diversi; ci sono algoritmi complicati per le sospensioni e in generale per quello che riguarda l’handling delle vetture; senza tralasciare la possibilità di gestire contemporaneamente e liberamente auto con più di quattro ruote (vedesi Tyrrel P34). Tutto qui? Assolutamente no, perché non solo si tratta del sim più “fedele” alla realtà, almeno sulla carta, ma è anche quello più aperto al mondo delle mod, anima imprescindibile dell’esperienza ludica. Di fatti, rFactor2 permette di sbizzarrirsi nella creazione di vetture di ogni tipo, andando a colmare il gap dato dalla mancanza di contenuti ufficiali. CONTRO: sono proprio i contenuti uno dei fattori negativi che hanno allontanato gran parte della gente, insieme ad una grafica e UI non all’altezza dei rivali. Ne vale, quindi, la pena di spendere una trentina di euro per un simulatore povero di contenuti? La risposta paradossalmente è: sì. Perché da quando è sotto le redini della Studio-397, rFactor2 sta vivendo un lungo e grande processo di ringiovanimento che lo porterà, si spera, a essere di nuovo il chiodo fisso per tutti gli appassionati di sim di auto. Gli aggiornamenti sono continui e importanti, mai sottovalutati e pian piano stanno riuscendo nel compito di riportare in auge un titolo che merita di stare nell’Olimpo dei sim. Infine c’è il simulatore made in Kunos, vero e proprio orgoglio italiano, stiamo parlando di Assetto Corsa. A oggi è il più utilizzato dalla community di videogiocatori e nonostante sia ormai in pista da oltre quattro anni (da quando è giunto in early access su Steam) riesce ancora ad offrire un’esperienza valida e interessante. PRO: merito dei numerosi contenuti rilasciati nel tempo; ma soprattutto è grazie al modello fisico genuino e intuitivo che AC ha fatto breccia nel cuore di milioni di appassionati. Non siamo ai livelli di rFactor ma il livello simulativo resta comunque elevato e tramite un Force Feedback d’eccellenza il simulatore italiano permette di guidare decine di auto trasmettendo sensazioni uniche, appaganti e dirette. Si sente nettamente lo spostamento di peso del veicolo, la gestione delle trazioni è ottima, così come il comportamento degli pneumatici è credibile nella maggior parte delle situazioni. Con Assetto Corsa si percepiscono i comportamenti delle auto, in particolar modo quelle da corsa o quelle storiche, vero fiore all’occhiello della produzione italiana. Le piste inoltre sono riprodotte fedelmente e permettono di cimentarsi in lunghe sessioni on e offline soddisfacenti e divertenti, al termine delle quali si riesce a percepire la fatica di un vero pilota. CONTRO: purtroppo manca una componente multiplayer accattivante e ben gestita come su iRacing ma dopo numerosi aggiornamenti ora è tutto più stabile e notevolmente fruibile (anche su console). Sì, perché il sim italiano è l’unico, finora, a essere sbarcato anche su Playstation e Xbox, avvicinando così, un pubblico diverso che poco conosceva il mondo della simulazione. Assetto Corsa è, infatti, fra i tre big, quello più bilanciato, quello che non esalta drasticamente una caratteristica principale a discapito di altre ma cerca di accontentare più videogiocatori possibili; lima tutto ciò che è pensabile limare affinché si abbia tra le mani un prodotto soddisfacente sotto quasi ogni punto di vista. Grafica, sonoro e UI sono belli, appariscenti, intuitivi e immersivi; le mod sono tantissime (solo su PC) e i contenuti ufficiali anche (precisando che molte auto sono dei DLC a pagamento che non possono essere provati prima dell’acquisto); infine la fisica delle auto: “semplice” e appagante quando si guida, tosta ed emozionante quando si spinge al limite. VERDETTO FINALE: cosa dire in definitiva di questi tre grandi, immensi simulatori? Quale scegliere se si è indecisi? Beh, cari miei lettori, la risposta non è per niente semplice perché come già accennato più volte, dipende al 90% dagli interessi personali. Tuttavia ciò che mi sento di aggiungere è che ognuno di questi Big Three ha almeno un punto a suo favore e altrettanti punti negativi. Assetto Corsa è il più accessibile, diverte, emoziona... è semplicemente l’anticamera del paradiso per i petrolhead che amano la simulazione, in attesa di un futuro “sequel” che sconvolga nuovamente il mondo dei sim. rFactor2, d’altro canto, è un titolo serio, che richiede tempo per essere digerito completamente ma offre un livello di simulazione senza eguali ed è in continuo aggiornamento, cosa non di poco conto. Infine c’è iRacing, che con la sua maestosa galassia di eventi online e il suo quasi perfetto sistema di gare non delude chi vuole sfidare persone di tutto il mondo, seriamente e con la coscienza di dover impegnare tanto tempo e soldi. Alla luce di queste parole spetta a voi scegliere, ma sappiate che ognuno di questi tre Big non vi deluderà: basta semplicemente lasciarsi immergere totalmente dal loro essere unici e viverli come stimolano a essere vissuti. È un buon momento questo per essere appassionati di sim racing, meglio approfittarne finché si è in tempo! A cura di Mauro Stefanoni
  20. Mentre è in corso la fase del torneo dedicata ad rFactor 2, e nella prima gara di Silverstone le cose sono andata davvero male per i nostri piloti italiani, la McLaren ha annunciato una nuova fase del suo torneo Worlds Fastest Gamer, che si disputerà dal 12 settembre con la McLaren F1 di iRacing. Qui di seguito tutti i dettagli ed un trailer di lancio dell'iniziativa. iRacing and McLaren have announced a partnership in the World’s Fastest Gamer competition. iRacing, the world’s leading online racing simulation, will host a four week series featuring the McLaren MP4-30 Formula One car where the winner will earn an invitation to the World’s Fastest Gamer finals to be held in November at the McLaren Technology Center in Woking, Surry, UK. The iRacing qualification series will begin on Tuesday, September 12 and run through October 9. Featuring races in the McLaren MP4-30 the series will have multiple races each day allowing iRacing members ample opportunity to qualify for an invitation to the finals and the ultimate prize – to be named the McLaren F1 simulator driver. Get complete details on this competition here: http://www.iracing.com/wfg/
  21. Dopo il successo della prima parte dello speciale The Big Three, dedicato ad Assetto Corsa, il secondo articolo della serie focalizzato invece su rFactor 2, è tempo di dedicarsi all’ultimo contendente, niente meno che iRacing. Pronti per scoprire quali sono pro e contro di questo gigante della simulazione? Allora non vi resta che continuare a leggere. È un’estate rovente per chi come noi è appassionato di racing games: i continui rumors riguardanti Forza, PCars e perché no, anche l’hype attorno al nuovo F1 2017 sembrano farla da padrona, tuttavia il mondo della simulazione non è da meno e quindi anche il famosissimo iRacing vuole farsi sentire urlando ad alta voce <<Presente!>>. Sì, perché nonostante sia un prodotto definibile “di nicchia” rispetto ad altri sim come Assetto, riesce lo stesso a fare capolino nei cuori e nelle menti di molti sim racers, in particolare quelli più votati all’online. So che dovrei lasciar questo giudizio alla fine, ma penso sia cosa nota affermare che iRacing sia il punto di riferimento più alto in termini di competizione online, seria e ragguardevole. Lo è sempre stato, è nato con quest’obiettivo e si è affermato come tale nonostante un aspetto rilevante quale il metodo di pagamento. Su questo però ci torneremo più avanti nell’articolo. Ora, è il momento, invece, di fare il punto della situazione sul suo sviluppo, perché alla iRacing.com Motorsport Simulation, non hanno pensato un attimo di adagiarsi sugli allori; al contrario, da quando è uscito nel lontano 2008 iRacing è stato capace di innovarsi, completarsi con svariate vetture e circuiti ma soprattutto migliorando quel sistema di competizione online per cui è invidiato in tutto il mondo. Senza addentrarci nei meandri della sua storia, iRacing ora offre una serie di campionati ufficiali nei quali partecipare, che vanno dall’IMSA al Blancpain GT Series, passando per Indycar e la NASCAR. Nell’ultimo periodo, in particolare, sono state aggiunte molte cose, dando una sterzata decisa al titolo, che per poco non rischiava di addormentarsi un po’ troppo. Ecco quindi l’arrivo a sorpresa della licenza per i campionati americani di World of Outlaws e USAC Racing, due serie poco famose nel vecchio continente ma che sono importanti perché hanno dato il benvenuto su iRacing al mondo delle quattro ruote su sterrato. Non solo più asfalto, quindi, ma anche gare per gli amanti del “dirt”. Continuando con quest’argomento come non citare l’arrivo prossimo della Volkswagen Beetle da RallyCross, che si porta dietro non solo qualche circuito ma soprattutto la licenza ufficiale per il campionato stesso (aspettiamoci quindi altre novità in futuro a riguardo). Se però delle gare online su sterrato non siete interessati ecco che il simulatore americano ha ufficializzato l’approdo delle sportivissime Porsche, per ora inserendo soltanto la 911 GT3 Cup 2017, un’auto potente, divertente ma non così semplice da portare al limite e che permette di affrontare campionati mozzafiato. Altra interessantissima novità è data da due ulteriori vetture da corsa, stiamo parlando della Ferrari 488 GTE (il cavallino rampante fa così il debutto su questo sim) e della sua acerrima rivale, la Ford GT LM 2016. Due bestie per la pista, pronte ad affrontarsi a suon di sportellate e giri al cardiopalma sui circuiti più famosi del mondo (La Sarthe compreso) che iRacing offre. Le novità, però, non sono finite qui: negli ultimi mesi sono stati fatti passi avanti con il Tyre Model, croce e delizia di questo pregiato simulatore; ora la sensazione di scivolamento che caratterizzava le auto in condizioni estreme è migliorata, lasciando spazio a un feeling decisamente più realistico. Per quanto riguarda le piste, dobbiamo per forza ricordare (soprattutto per gli appassionati di NASCAR) due nuovi ovali quali il Myrtle Beach Speedway e il Bullring di Las Vegas. Quello che però ha lasciato di stucco i giocatori, dopo anni di richieste, è l’annuncio ufficioso del ciclo giorno-notte, una feature dannatamente importante soprattutto per affrontare con quel pizzico di realismo in più, le gare di endurance proposte dal simulatore. Tuttavia c’è un “forse” grande come una casa, perché dal video pubblicato qualche giorno fa, non si vede chiaramente la transizione tra giorno e notte fonda, ma sembrerebbe piuttosto partire dall’alba e giungere fino alla sera. Bisognerà aspettare, quindi, altre notizie ma ad ogni modo, sarà divertente poter gareggiare finalmente con cambi d’illuminazione. Insomma, se vi eravate allontanati per qualche periodo dal simulatore in questione, sappiate che aggiornamenti, miglioramenti e novità ce ne sono ampiamente stati, per tutti i gusti. Ora è giunto il momento di addentrarci nella giungla dei pro e dei contro, anche se nel caso di iRacing, si tratta di aspetti concentrici, nel senso che un fattore negativo può nascondere un lato positivo e viceversa. Inizierei da una caratteristica che esprime al meglio il mio concetto ovvero il force feedback: se siete abituati a sim come Assetto Corsa piuttosto che rFactor vi troverete dinanzi ad un ritorno di forza diverso, che può far storcere il naso ma che dopo ore di abitudine non pregiudica in alcun modo il divertimento e l’immersione. Quest’aspetto è sempre stato un po’ critico per il simulatore americano: certi comportamenti della vettura, purché veritieri, non sono trasmessi con precisione come invece accade in altri casi. Il lato positivo si riscontra però nel fatto che, nonostante non sia un FF magistralmente definito, si ha comunque la percezione di ciò che accade perché il modello fisico e dinamico delle auto è realistico e non delude le attese. Un altro esempio del ragionamento è dato dai contenuti che come sappiamo, sono quelli che attraggono la maggior parte del pubblico. Nel caso di iRacing ci troviamo di fronte a decine di auto e tracciati diversi, ma che nella gran parte dei casi sono appartenenti a classi e campionati americani, con poca varietà di vetture europee (una dozzina o poco più). È questo un punto cruciale e molti appassionati potrebbero storcere il naso di fronte a tale caratteristica. Tuttavia il discorso cambia se si parla di circuiti, poiché iRacing è in assoluto il simulatore con più piste ufficiali laser scannerizzate in circolazione; un numero che si avvicina al centinaio, incredibile, senza contare le varie configurazioni, ma la cosa più importante è che ha alcune esclusive d’eccezione: fra tutte citerei La Sarthe, Suzuka, Bathurst, Sonoma, Watkins Glen, Montreal, Motegi e Donington. Ce n’è veramente per tutti i gusti ed è davvero piacevole poter svolgere gare entusiasmanti su circuiti così famosi e ben realizzati. Collegato a questo discorso, però ve n’è uno ancor più importante e che non è possibile saltare: il costo. Sì, cari lettori, iRacing vive di rendita, se così possiamo dire, perché non solo bisogna pagare una quota d’iscrizione mensile o annuale (meglio propendere per la seconda, più conveniente) ma fa pagare ogni auto o pista in più che si desidera provare. E il prezzo pro auto/circuito non è dei più bassi: si parla di circa 10/15 € per singolo pezzo e questo, ahimè, tiene ancora lontane molte persone che invece vorrebbero gustare il magnifico online e le stupende piste offerte. Da qui potrebbe nascere un dibattito infinito sui pro e contro della decisione di iRacing nel far pagare ogni contenuto aggiuntivo, ma la verità è che bisogna tenere sempre bene in mente qual è l’obiettivo di questo simulatore: prendere parte a uno o più campionati, in modo serio, come fosse un’impresa vera e non solo virtuale. Non è nel DNA del sim guidare in maniera superficiale o senza impegni, no: con iRacing ci si deve mettere in testa di spendere in primis soldi, ma poi soprattutto ore alla guida anche solo di una vettura, per ricevere in cambio soddisfazioni che derivano da vittorie certificate e premiate, in base al campionato e al livello di appartenenza. Si va quindi oltre il mero divertimento. iRacing è, infatti, il punto di congiunzione fra la stanza con pc e postazione guida e la pista vera e propria, è un mondo a se stante e per essere ciò che è, purtroppo fa pagare (a caro prezzo) i suoi contenuti esclusivi. Da qui, io introdurrei l’ultima caratteristica che però in questo caso è solo un unico e grande pro: il multiplayer. Che siano stanze private, pubbliche o campionati ufficiali, iRacing è in grado di donare ai suoi utenti un’esperienza pressoché perfetta nel mondo delle sfide online. Certo non mancano problemini vari, ma in generale ogni dettaglio è studiato per garantire più aspetti cruciali: anzitutto uniformità tra i giocatori (esiste, infatti, un sistema di ranking avanzato che suddivide in classi i piloti e man mano che si procede, senza ovviamente incappare in ban o sanzioni, si sale di livello); tutto questo per far sì che nei campionati più seri, non ci siano giocatori inesperti che potrebbero “rallentare” l’esperienza di chi invece è più che un semplice amatore. In realtà il sistema è un po’ più complicato di quanto non vi abbia spiegato, ma il succo è quello. Altro aspetto chiave è la possibilità di partecipare in eventi organizzati da brand o addirittura federazioni ufficiali, con premi in denaro che in base all’importanza vanno dalle centinaia fino alle migliaia di euro. Per garantire quest’aspetto gli sviluppatori hanno, nel tempo, evoluto il loro sistema di gestione dei server e hanno limato ogni dettaglio del simulatore: dalle qualifiche ai GP, dalle bandiere in pista ai pit stop, dalla possibilità di fare gare multi-classe a quelle endurance, dai telecronisti agli spettatori (quindi eventi live in streaming), fino all’implementazione di una delle VR più interessanti e meglio riuscite nel panorama dei simulatori; il tutto nel tentativo di creare un mondo unico nel suo genere. Quello di iRacing è appunto un mondo diverso, che attrae molti sim racer ma che allo stesso tempo non ne avvicina a sufficienza molti altri; è un simulatore ricco di tanti contenuti ma per usufruirne bisogna fare un piccolo grande investimento secondo ciò che si desidera provare. Il consiglio è di testarlo almeno una volta nella vita, e prima di buttarsi a capofitto, fare un lungo respiro, controllare la carta di credito e poi soprattutto ricavare del tempo per dedicare anima e corpo a uno dei simulatori più famosi, soddisfacenti e coinvolgenti presenti su pc. Anche in questo caso, il discorso finale è simile ai precedenti articoli: iRacing è un sim particolare, unico nel suo genere, votato all’online e basta, ma per questo non deve essere snobbato ma piuttosto va vissuto alla sua maniera e per farlo serve addentrarsi nella foresta variopinta dei campionati online che esso offre con raziocinio. Commenti e discussioni sul forum A cura di Mauro Stefanoni
  22. VELOCIPEDE

    iRacing al lavoro sul ciclo giorno - notte

    Il team di iRacing ha annunciato con il breve filmato visibile qui sotto, di essere al lavoro sullo sviluppo del ciclo completo di transizione fra giorno e notte. In contemporanea gli sviluppatori americani sono al lavoro anche sulle nubi volumetriche, esposizione diniamica ed altro ancora. You asked for it! Day/Night Transitions are in development on iRacing. Please note: this video displays only a partial implementation with a focus on a clear day sky model. We are still working on volumetric clouds, dynamic exposure, etc!
  23. Il team di iRacing ha annunciato con il breve filmato visibile qui sotto, di essere al lavoro sullo sviluppo del ciclo completo di transizione fra giorno e notte. In contemporanea gli sviluppatori americani sono al lavoro anche sulle nubi volumetriche, esposizione diniamica ed altro ancora. You asked for it! Day/Night Transitions are in development on iRacing. Please note: this video displays only a partial implementation with a focus on a clear day sky model. We are still working on volumetric clouds, dynamic exposure, etc!
  24. Release Notes for 2017 Season 3 [2017.06.06.01] This season release features TWO new cars, one new track, and a host of other enhancements. Some highlights include: • Ferrari GTE 488 • Ford GT 2017 • Myrtle Beach Speedway • More realistic Dynamic Track surface heat behaviors • Dynamic environment cube maps • A brand new shadow mapping system • New and fun Replay Render Modes • Class B NASCAR vehicles updated to 2017 specs Full 2017 Season 3 Release details are below. Have fun out on the track!
  25. VELOCIPEDE

    iRacing ci mostra il rallycross in video

    Dopo aver annunciato ad inizio giugno l'arrivo in autunno, come contenuto gratuito, della divertente Volkswagen Beetle GRC in versione rallycross, il team di iRacing ci mostra oggi un breve filmato di anteprima che ci permette di apprezzare la vettura in azione proprio in ambito rallycross.
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