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  1. proTyres gives you all the feedback you need about the tyres in one compact app, it’s only about the tyres, nothing else! Inspired by the AC app Tyres and the work and concept of the brilliant apps like Sidekick (by Topuz) and Tire PSI helper (by sacredaardvark). All pressures, temperatures and wear behavior are read from AC car data including curve files, for every car and each compound. Open source and mod cars is supported as well, please see text file in archive for details. Color coding for temperature and pressures are close to AC standards. It’s all automatic, no user input needed. So what could I expect and don’t expect? How it looks after a bit of driving in standard configuration and a short overview of the main layout: So how does it differ from AC Tyres? Let’s see these two examples where proTyres and Tyres is compared side by side, using similar scale size: (each part of the tyre is visualized, dirty level bar is visible in the wear bar as an transparent overlay, see pic below) The python interface do not provide the instant contact temperature, so instead each part of the tyre gets its own box together with average in the center box. Visual representation of “flat spots” is not possible at the moment. The thermal average is the shown value in main app (75% core + 25% average ring temperature). Colors of the boxes correspond to temperature grip level of the current compound, blue to red equals to 98-100-98% optimal grip. Temp range indicator overlay shown in IMO boxes, this bar indicate where the current ring average is within the working range of the compound. Pressure and wear indicators and settings Pressure and wear is also visualized with two separate bars for each tyre. Difference from optimal pressure is shown under actual pressure. Two horizontal lines shows when actual pressure is approximate within 2 psi from its target. Colors of the wear bar is the same as Tyres with one difference regarding what the height of the bar actually represent: - In Tyres -> height of the bar is virtual KM - proTyres -> height of the bar is wear in 3 levels from none to high (green, yellow and red corresponding to levels 100, 98 and 96% ) Virtual KM is how far the tyre has traveled and could be more or less than actual distance depending on compound and driving style, this value is at the moment not available in the python interface. Top right picture above shows the compact pressure label display mode. For each compound there is possible to set an front and rear pressure offset from the ideal pressure that is saved with the current track temperature index as reference. White, red and blue color of the spinner text reflects the value compared to saved reference value (if any).See ini description for possible options. One thing to remember is that all temperatures and pressures are target values on track, when leaving pit values may be incorrect. Tyre slip during braking During braking there is an three level indicator of how much each tyre is slipping indicated by a color box (yellow/orange/red). The behavior of the red indicator is very similar to AC damage red tyre indicator: However, you will notice that it will also indicate when slipping on curbs, gravel and other surfaces as well, so red do not always mean you have damaged the tyre. There is three different sensitivity levels (High/Medium/Low) that are set as default for Practice, Qualify and Race sessions. It can also be switch of completely, see description of INI settings for options. The indicator switch off can be either delayed (default, similar to AC) or without any delay (Direct). This EOL level thing, what is that? The app estimate the distance possible with decent grip levels on your current tyre set, it adapts to track conditions and driving style. The information is not directly available from AC, so it is an estimated end of life based on wear curve and other parameters. Lets look a bit more in detail on the EOL level bar For each track and tyre condition, the app needs to adapt to the wear rate and it starts when wear levels drops below 100%. This is then saved on car basis to be reused whenever the compound is used under similar conditions. This is of great value, but I need more! Press the info button for more details on the estimated values. When in pit, an PitBoard is shown with information about the current tyre compound, when entering pitlane on an used set, laps to go is shown instead. It also shows an heads up regarding EOL calibrations. PitBoard sign behavior can be setup thru INI setting and is session based as well. This is to much information, less is more! Sometimes you need to focus on driving and not the app, the default display mode "Extend" can be replaced with the following ones: You can toggle thru the modes using the green "Display Mode Button". With INI setting you can skip certain modes and/or set different default display modes for practice, qualify and race session. See INI options below for even more customization. What about the options? To create a default configuration delete existing ini and start the app, edit the config.ini and change the options to your personal liking: After start of session, press home to show console and you will get an conflict error message if combination not possible. Example on different layouts: There is an debug window available and a short notice in the console after loading compound data (press home key), here is also error messages displayed (if any). Messages are also saved in py_log.txt To install Unpack all files into your Assetta Corsa main folder (keep the structure in the zip). (i.e ..\Steam\SteamApps\common\assettocorsa) v1.3.7 DOWNLOAD Example of extra PitBoard tyre wear info Please see Overview tab on how to active this function, default is off - support for different front/rear wear curves, only a very few cars and specific compounds have this - background pictures supplied in different base scales for improved visuals when scaling the app - fix for some track/pitbox combinations resulting in 1 extra lap count for 2nd and further tyre changes - fix for some compounds missing data for high wear in lut file messing up EOL display - fix for pitboard sometimes not updated if compound was changed during pitstop - changed default brake slip sensitive for "Practice, Qualify, Race" to "High, High, Medium", will not affect existing setups - minor visual fix for high grip marker in eol bar affecting a few cars - minor code tweaks - INI description updated and description of error codes added No INI files in the archive so no personal settings are overwritten.
  2. "Simulation-Textures" Tire-Factory All Textures created within this thread are of the Highest Quality and detailing, All remapped and retextured to a pixel of Resolution leaving no stone unturned, Each tire is of 2K HD Res and his 2048x2048 making sure that you Guy,s receive the best looking tires that can be made and that everyone can enjoy, The PSD Template I have now created as nearly 15 varieties of Tire and his still growing strong! MEGAPACK! 350MB! Including PSD Template!! http://www.mediafire.com/download/ya4v8j0x5axmsof/SimTex-Tire-MegaPack-DanilovaK.zip SimTex-Designs Simulation-Textures Pirelli Base Pack! 0.7 https://www.youtube.com/watch?feature=player_embedded&v=sRbYIkpFBt4 Download Link in the Video Description BridgStone F1 Slicks as asked for By Karina https://www.youtube.com/watch?feature=player_embedded&v=dbZBkSC6XBs http://www.mediafire.com/download/vkg7o6nwqhslmwz/Bridgstones.zip Hi Just a quick update I have seen many people butchering these Tires so an earlier release! http://www.mediafire.com/download/lialu65jsle1p12/GoodYear.zip installation recommendations Just place all the tires inside each T125 Skin , if you mix the tires white and red for example through the different skins then when racing GP quick race you will have a nice variance of tires BigTool4U Version 1.1 Released!!! http://www.mediafire.com/download/nf8n8n83gw2g11a/SimTex-Pirelli,s-BigTool4U-1.1.zip DevTools Version 1.0 Released! ​https://www.youtube.com/watch?feature=player_embedded&v=aPW-c29yrD8 yokohama advan 2k tires http://www.mediafire.com/download/9j12dn9567fcu4i/yokohama_advan_2k_tires.zip fonte AC forum
  3. VELOCIPEDE

    [AC - APPS] Pirelli Tyres

    File Name: Pirelli Tyres File Submitter: VELOCIPEDE File Submitted: 01 Mar 2014 File Category: Miscellaneous http://www.youtube.com/watch?feature=player_embedded&v=sRbYIkpFBt4 Fully reworked and remapped from the ground up , including all new tire walls , tire wall markings , pirelli logo , barcodes and other misc details that add much more realism and overhaul look to the tires. Reworked NM,s for both static viewing pleasure and motion with all mold markings and finer detailing work as been carried out to high standards . New and reworked Dirt textures making a much more realistic look when on and off the road , This base pack includes 5 different colors all done in HD 2048X2048 Really high levels of detailing and quality . Watch out for the next update which will include realistic tire tread wear for each individual tire and a more in depth appeal . installation recommendations Just place all the tires inside each T125 Skin , if you mix the tires white and red for example through the different skins then when racing GP quick race you will have a nice variance of tires Click here to download this file
  4. We have just released example TGM files (tire files) for every type of tire we currently could. We've labelled the release 0.7 because we are sure there will be tweaks, but this now means there is now very little to stop an rFactor1 modder from building an rFactor2 car... As it is very likely we have a tire suitable for them: TGM files define parameters for the tires. The software interprets them to allow wear patterns and other driving characteristics. rFactor2 is a lot more complex than rFactor1 in this regard, so these examples were essential at this point. Tim Wheatley Image Space Incorporated TGM Files (Tire parameters and examples for car mods) v0.7 Download – July 11, 2013 This post has been promoted to an article
  5. VELOCIPEDE

    rFactor2 Tire parameters and examples

    Tim Wheatley degli ISI ci informa che il team americano ha rilasciato per rFactor2 l'atteso pacchetto dedicato al modding dei pneumatici, dal quale partire per poter riprodurre in modo specifico i diversi comportamenti delle gomme all'interno del simulatore. We have just released example TGM files (tire files) for every type of tire we currently could. We've labelled the release 0.7 because we are sure there will be tweaks, but this now means there is now very little to stop an rFactor1 modder from building an rFactor2 car... As it is very likely we have a tire suitable for them: TGM files define parameters for the tires. The software interprets them to allow wear patterns and other driving characteristics. rFactor2 is a lot more complex than rFactor1 in this regard, so these examples were essential at this point. Tim Wheatley - Image Space Incorporated
  6. In seguito alla pubblicazione dei vari screen di Assetto Corsa, più persone si sono chieste se il simulatore contemplerà anche l'effetto visivo della deformazione delle gomme. In un recente post Aris ha spiegato qual è la situazione attuale. In sostanza negli screen questo effetto non c'è in quanto sarebbe un dettaglio scarsamente visibile, se non esagerandolo eccessivamente, cosa a cui il team non è interessato. E' invece presente a livello fisico, dove le gomme risentono della deformazione verticale e laterale, dipendendo rispettivamente dal carico (dovuto a sua volta a pressione e carcassa) e dalla struttura della gomma. I modders potranno variare questi parametri così da simulare al meglio sia le gomme stradali, più soggette a deformazione, che quelle da F1, decisamente più rigide. Non è detto comunque che la cosa sia destinata a rimanere sempre così: sarà sempre possibile modificarla dopo la pubblicazione della versione 1.0, nel caso non fosse già presente al rilascio.
  7. Uff

    La gomme nei sim di guida

    Niels Heusinkveld ha raccolto le sue idee sul funzionamento delle gomme nei simulatori di guida e su diversi aspetti che le riguardano (come l'utilizzo dei dati reali da parte dei modders) in questo pdf, che va ad così ad aggiungersi a quelli che rilasciò tempo addietro per Game Stock Car. Tires in race simulations 20120209.pdf This post has been promoted to an article
  8. Considerato il numero di messaggi qui attorno in cui sempre più persone sembrano non avere un'idea chiara di cosa li aspetterà con il rilascio della beta di rFactor 2, è giunto forse il momento di fare un po' di chiarezza. Gjon Camaj ha spiegato in dettaglio sul forum ufficiale cosa aspettarsi da questa versione: riportiamo di seguito la traduzione di Max Angelo. Scott Juliano ha poi spiegato il funzionamento di certi aspetti della beta, come il tempo di caricamento delle piste, come settare l'aggressività della IA e (soprattutto) come bisogna comportarsi per far scaldare bene le gomme e avere un grip ottimale. Qui sotto infine i consigli su come effettuare le soste nei tracciati Historic:
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