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  1. Il 25 Agosto, giorno di rilascio del gioco, è sempre più vicino e Codemasters continua a mostrarci quindi sempre più immagini e filmati del suo nuovo F1 2017. Vi segnaliamo in particolare, oltre ad alcuni screenshots inediti, un nuovo video di una gara al 25% di durata sotto la pioggia a Singapore. Anche questa volta alla guida troviamo l'esperto David Greco. Ready for some more F1 2017 gameplay? Watch Senior Car Handling Designer David Greco race the Ultimate AI in a 25% race around the Marina Bay Street Circuit!
  2. VELOCIPEDE

    F1 2017 in video a Spa con la pioggia

    Dopo i recenti screens in game, F1 2017 di Codemasters torna a mostrarsi in video: possiamo ammirare una gara al 50% di durata sotto la pioggia a Spa! Al volante della Force India ancora una volta l'amico David Greco, velocissimo simdriver italiano e Senior Car Handling Designer della software house inglese. It's two weeks until F1 2017's released, and have we got a Friday Feeling for you! F1 2017. 50% race at Spa. In the rain. Ultimate AI. Hop into Esteban Ocon's Sahara Force India Formula One Team car with Codemasters' very own Senior Car Handling Designer David Greco!
  3. Un nuovo video di anteprima ci mostra oggi in azione il prossimo F1 2017: questa volta possiamo ammirare la McLaren sul tracciato corto di Suzuka, con le impressioni ed il parere di un pilota virtuale particolare, ovvero Lando Norris, giovane tester proprio del team McLaren che ha stupito tutti nei recenti test in Ungheria. Lando Norris takes the McLaren cars of F1™ 2017 for a spin around Japan Short We’ve shown you Max Verstappen taking the Red Bull cars around Silverstone short, and now we have another driver taking you for a spin around the new Japan Short circuit! McLaren Young Driver Lando Norris recently test drove a host of his team’s classic F1 cars around the shortened Suzuka circuit, as well as taking on this year’s striking MCL32. For those of you who followed the recent F1 testing at the Hungaroring, you’ll recognise Lando’s name from the timing sheets. The exciting young driver – only 17 years of age – set the second fastest time at the test session, just behind the Ferrari of 2017 World Championship leader and four-time Formula One World Champion Sebastian Vettel. “Getting behind the wheel for the first time was a really great feeling – after my test in the 2017 car in Hungary, I’m happy to confirm that these cars are much faster and more intense to drive, and that really comes across in the new game,” commented Norris. “I think people are going to have a lot of fun driving the new breed of Grand Prix car in F1 2017.” He continued: “It was also a really nice experience to get to re-live several chapters of McLaren’s past by driving classic cars from 1988, 1991, ’98 and 2008, each representing a world championship success for the team. The 2008 title-winning car has tons of downforce, and is a lot of fun to throw about. The heritage cars are really the icing on the cake.” In addition to all the official teams, cars, drivers and circuits from the current hotly-contested season, F1 2017 features 12* classic cars from McLaren, Ferrari, Williams, Renault and Red Bull Racing. There are also four brand new shortened circuits in Britain, Bahrain, USA and Japan (the one Lando impressively showcases in this video), as well as the chance to race around the famous Monaco street circuit at night.
  4. VELOCIPEDE

    Nuove immagini per F1 2017 Codemasters

    La Codemasters ha appena pubblicato una serie di screens inediti del suo prossimo F1 2017, inoltre ha annunciato i vincitori del concorso dedicato al casco personalizzato. Inoltre è stato pubblicato un nuovo trailer che ci mostra una gara al 50% di durata a Suzuka con la Renault. Per la cronaca, il pilota alla guida è il nostro amico David Greco !
  5. VELOCIPEDE

    [AC] F1 2017 Season by ACFL

    L'ormai ben noto team ACFL ha già iniziato lo sviluppo per Assetto Corsa del nuovo F1 2017 Season Mod, progetto che ci permetterà di simulare la nuova stagione 2017 del mondiale di Formula 1. Basandosi su quelle che saranno le novità regolamentari, come ad esempio gomme più larghe, alettoni ridisegnati, pance modificate e cosi via, il modding team ha già creato la prima versione delle nuove monoposto. Anche per quanto riguarda sonoro e fisica delle vetture siamo già addirittura in fase di beta testing, presumiamo quindi che una prima release del mod sarà disponibile già per i primi mesi dell'anno, in tempo per la prima gara australiana! Qui di seguito i primi screenshots e video di anteprima. ACFL BETA 2017 Nous sommes passé à la Version 0.7, la phase 1 est presque terminée. Nous devons rouler pour valider et passer à la phase 2 du mod. Tout se passe bien et on avance plutôt comme prévu. https://www.youtube.com/watch?v=WptWXjiqz60&feature=youtu.be https://www.youtube.com/watch?v=4MX-9Ou8q5Q&feature=youtu.be https://www.youtube.com/watch?v=BpNalANP_7M&feature=youtu.be https://www.youtube.com/watch?v=lljUdFj-qGA&feature=youtu.be https://www.youtube.com/watch?v=CtGwz_3ksCU&feature=youtu.be This post has been promoted to an article
  6. La Codemasters ha pubblicato un nuovo articolo sul proprio blog dedicato al prossimo F1 2017: questa volta la software house inglese ci propone una interessante intervista fatta al Experienced Games Designer, Steven Embling, per spiegarci in dettaglio il comparto ricerca e sviluppo integrato nel gioco. Vi ricordiamo che F1 2017 sarà disponibile dal 25 agosto. Da segnalare anche un'altra intervista fatta a Lee Mather dal sito Red Bull Games: Speaking of which, which drivers have tested the game this year? We’ve already had a number of drivers try out the latest game. Recently Max Verstappen took the game for a spin, getting to sample not only this year’s 2017 Red Bull RB13, but also the iconic Championship winning RB6, as driven by Sebastian Vettel in 2010. To find out more, we spoke to Experienced Games Designer, Steven Embling, about the games industry, F1 2017 and how in-depth Research and Development really is. How long have you worked at Codemasters, and how did you get into the gaming industry? I’ve been at Codemasters for a little over 5 years now. I had a background in competitive gaming, where I competed in racing games in various tournaments. I have been fortunate enough to win some fantastic prizes along the way, and for a while even had a fully professional salaried position for a Championship Gaming Series team back in the 2007/8 period. I also studied a Master’s degree in Computer Games Design at Staffordshire University so joining a racing studio in a design role seemed like the obvious destination. There were some short term temporary positions between university and entering my current role, including a short stint in our very own QA department. As an Experienced Games Designer on F1 2017, what elements of the game are you responsible for? As with all the F1 titles my role is roughly 50% vehicle handling and 50% game design. A primary focus for me this year is the massive expansion to the R&D system. I feel like this feature is almost tailor-made for my specific skill-set as it involves lots of car handling work to ensure the performance traits give the intended effect as the cars upgrade, but also plenty of balancing considerations including all the factors that translate to player progression rates. So, tell us more about R&D. It was a big part of F1 2016, so what’s changing? It’s a huge expansion on what we did for 2016 in pretty much every way. The first consideration was “how do we increase the lifespan of the feature but maintain the player’s interest and interaction?” Crucially, the key is LOTS more upgrades (approximately four times the amount of 2016), a non-linear progression structure, which encourages players to think carefully about their short and long term goals, and much more detailed information about your own team’s performance status and how that relates to the rest of the field. And what will this mean for the player? There’ll be a massive wow factor when the player is introduced to the R&D tree for the first time. They’ll also notice there are four distinct departments: Powertrain, Chassis, Aerodynamics and Durability – each with their own sets of upgrades. Depending on the team, the priority is likely to be different, but for those who don’t want to think about it too much there is a ‘recommend upgrade’ button to get a suggestion based on the team’s existing attributes. There is an interesting strategic element also, as many of these departments have competencies that can be enhanced through use of the same pool of currency (Resource Points). A player can chose to enhance the Efficiency of a department’s facilities and all future upgrades from that department will cost less Resource Points to develop. Players can also choose to improve the Quality Control to lower the chance of upgrade failures, which when these occur would cost the player more Resource Points and time as the upgrade needs sending back for some final tweaks before it can be fitted to the car. The trade off being that upgrading these department competencies will set the team up well going forward, but may lose some ground in the development race during that season. And finally, what are you most excited for the community to see in F1 2017? Due to the scale of the new R&D system I’m very much looking forward to hearing people’s reactions, not just straight off, but when players are several seasons into their careers as well. I also think the classic content provides some additional variety, which is always exciting. We have some truly amazing and heavily requested cars in our line up! We can’t wait to get stuck in to F1 2017’s Career Mode, and fortunately there isn’t too much longer to wait until you can get your hands on it as well!
  7. La Codemasters ha pubblicato un nuovo articolo sul proprio blog dedicato al prossimo F1 2017: questa volta la software house inglese ci propone una interessante intervista fatta al Experienced Games Designer, Steven Embling, per spiegarci in dettaglio il comparto ricerca e sviluppo integrato nel gioco. Vi ricordiamo che F1 2017 sarà disponibile dal 25 agosto. To find out more, we spoke to Experienced Games Designer, Steven Embling, about the games industry, F1 2017 and how in-depth Research and Development really is. How long have you worked at Codemasters, and how did you get into the gaming industry? I’ve been at Codemasters for a little over 5 years now. I had a background in competitive gaming, where I competed in racing games in various tournaments. I have been fortunate enough to win some fantastic prizes along the way, and for a while even had a fully professional salaried position for a Championship Gaming Series team back in the 2007/8 period. I also studied a Master’s degree in Computer Games Design at Staffordshire University so joining a racing studio in a design role seemed like the obvious destination. There were some short term temporary positions between university and entering my current role, including a short stint in our very own QA department. As an Experienced Games Designer on F1 2017, what elements of the game are you responsible for? As with all the F1 titles my role is roughly 50% vehicle handling and 50% game design. A primary focus for me this year is the massive expansion to the R&D system. I feel like this feature is almost tailor-made for my specific skill-set as it involves lots of car handling work to ensure the performance traits give the intended effect as the cars upgrade, but also plenty of balancing considerations including all the factors that translate to player progression rates. So, tell us more about R&D. It was a big part of F1 2016, so what’s changing? It’s a huge expansion on what we did for 2016 in pretty much every way. The first consideration was “how do we increase the lifespan of the feature but maintain the player’s interest and interaction?” Crucially, the key is LOTS more upgrades (approximately four times the amount of 2016), a non-linear progression structure, which encourages players to think carefully about their short and long term goals, and much more detailed information about your own team’s performance status and how that relates to the rest of the field. And what will this mean for the player? There’ll be a massive wow factor when the player is introduced to the R&D tree for the first time. They’ll also notice there are four distinct departments: Powertrain, Chassis, Aerodynamics and Durability – each with their own sets of upgrades. Depending on the team, the priority is likely to be different, but for those who don’t want to think about it too much there is a ‘recommend upgrade’ button to get a suggestion based on the team’s existing attributes. There is an interesting strategic element also, as many of these departments have competencies that can be enhanced through use of the same pool of currency (Resource Points). A player can chose to enhance the Efficiency of a department’s facilities and all future upgrades from that department will cost less Resource Points to develop. Players can also choose to improve the Quality Control to lower the chance of upgrade failures, which when these occur would cost the player more Resource Points and time as the upgrade needs sending back for some final tweaks before it can be fitted to the car. The trade off being that upgrading these department competencies will set the team up well going forward, but may lose some ground in the development race during that season. And finally, what are you most excited for the community to see in F1 2017? Due to the scale of the new R&D system I’m very much looking forward to hearing people’s reactions, not just straight off, but when players are several seasons into their careers as well. I also think the classic content provides some additional variety, which is always exciting. We have some truly amazing and heavily requested cars in our line up! We can’t wait to get stuck in to F1 2017’s Career Mode, and fortunately there isn’t too much longer to wait until you can get your hands on it as well!
  8. Dopo il successo della versione per Assetto Corsa, il team francese ACFL, in collaborazione con il modding team Apex, ha appena rilasciato anche per rFactor 2 la prima versione 1.0 del suo ACFL F1 2017 Season mod, che ci permette di simulare l'attuale stagione del mondiale di Formula 1. Il download del mod richiede una donazione di 5 euro, che salgono a 7,50 nel caso si vogliano scaricare sia la versione per rFactor 2 che quella per Assetto Corsa. ACFL 2017 APEX VERSION RFACTOR 2 - RELEASED ON 1.0 FULL Version 1.0 pour RF2 uniquement http://acfligue.fr/produit/acfl-2017-apex-rf2/ Version RF2 + AC http://acfligue.fr/produit/acfl-pack-2017-rf2-ac/ le mod est en version 1.0, toutes les voitures et pilotes sont disponible. L'intégralité du travail a été réalisé par APEX (Yoss) donc vous pouvez le remercier chaleureusement et surtout en ne distribuant pas gratuitement autours de vous de liens du mod en version gratuite. Pour tous signalement de problème le forum ACFL ou par mail à : acflsupport@free.fr Si vous avez déjà la version AC et que vous souhaitez la version RF2, vous pouvez me contacter à l'email acflsupport@free.fr en indiquant votre numéro de commande ACFL 2017 VERSION AC pour que je vous donne un code de réduction (et inversement, vous avez la version RF2 et vous voulez la version AC même marche à suivre.) Amusez vous bien et postez vos screens ou vidéos !
  9. VELOCIPEDE

    F1 2017: video dedicato alla carriera

    La Codemasters ha appena pubblicato un nuovo trailer dedicato al suo prossimo F1 2017. Questa volta il video ci presenta l'intensa modalità carriera del gioco. We’re very pleased to be able to show you our latest gameplay trailer for F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™. This one showcases the extensive Career Mode that makes it the most complete game in the franchise’s history. F1 2017 has a massively expanded Career Mode that introduces invitational events at key points during the regular F1 season, where you will get to drive 12* classic F1 cars in a host of different events including overtake challenges, pursuit events, checkpoint, and time attack challenges. The classic cars are also playable in all other areas of the game, and can be raced as both single and multi-class – C1 and C2 – races. Eagle-eyed fans will notice a guest appearance of the multi-class racing in this trailer too, but you don’t take part in that form of racing within the actual career mode itself, but we wanted to show it off to people for sure. To accompany the trailer we spoke to Creative Director Lee Mather, who told us: “The Career Mode was a big hit last year and we are building on those incredibly strong foundations to create an even deeper, more rounded experience for F1 2017. We have added female driver avatars, new paddock locations and a new character as well as greatly increasing the scope for developing your team and car. All of this, we feel, combined with the addition of the iconic classic cars this year, means that F1 2017 offers gamers the ultimate F1 experience yet.” In addition to the invitational events, the Career Mode offers a huge amount of extra depth with 115 possible Research and Development upgrades (over 4 ½ times as many as in F1 2016 – check out our awesome “tech tree” 21 seconds into the trailer), new practice programmes to master, as well as increased importance being given to the management and reliability of your car’s engine and gearbox elements. The Research and Development consists of four different categories that you’ll able to upgrade, Powertrain, Chassis, Aerodynamics and Durability, though you can go with the ‘Recommended Upgrade’ if this is something that you don’t want to think about too much. You’ll also need to manage the six key components which each make up a modern F1 power unit, as well as work to develop team skills such as pit stop times, Research and Development speed and new part reliability. As well as the 20 official circuits from the current season, we’ve also introduced four new shortened circuits at Britain, Bahrain, USA and Japan, while also allowing you to take on the iconic Monaco street circuit at night. F1 2017 releases onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25th and is the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP. Consumers who pre-order or purchase ‘Day One’ copies of F1 2017 will have access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ The McLaren MP4/4 car will be available to be purchased at a later date however. The eleven other classic cars are available in all editions of the game.
  10. Dopo averci presentato la lussuosa confezione Steelbook di F1 2017, oggi la Codemasters, per festeggiare l'imminente GP d'Ungheria, ci presenta alcune immagini di anteprima della Force India, proprio sul tracciato dell'Hungaroring. We have only walked the track so far this weekend, but we already have some stunning images of our cars on the Hungaroring track, courtesy of F1 Games from Codemasters! The new F1 Game is out on August 25 - are you ready to #MakeHistory?
  11. La Codemasters ha appena pubblicato un nuovo trailer ufficiale dedicato al suo prossimo F1 2017. Potete ammirare qui sotto il video dal titolo "Born to... make history". As the launch of F1™ 2017 gets closer and closer (less than a month to go now!), we’ve released a gameplay trailer that shows how the game spans the history of the sport and also highlights several new features, which we’re sure the eagle-eyed of you will spot. F1 2017 releases onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25th and the new gameplay trailer. You’ll notice that in the trailer shows our multi-class classic races, and, if we’re honest, racing cars like the 2006 Renault R26 and the 2008 McLaren MP4-23 at the same time gives us the tingles. As well as showing the thrilling cars of the 2017 season, and nostalgic cars, the eagle-eyed of you (of which we know there are an awful lot of you!) will notice shots of Monaco at night in the trailer, and we’re very pleased to announce that you’ll be able to race the iconic street circuit in Monaco at night for the first time in the series. Of course, we couldn’t let this all go by without chatting to Creative Director, Lee Mather: “We know our fans have loved seeing the classic cars being revealed in the recent weeks, but we know they also want to see the new cars in action as well. The 2017 cars present their own unique challenge as they are incredibly fast but wider and heavier than before, therefore we have had to completely rework the physics system to refine the balance between aerodynamics and tyre grip. Lee continued: “Taking on Monaco is always a test of your skills and now we have added the ability to take to these iconic streets at night in both modern day and classic F1 cars. We think our fans are going to love it.” In addition to the 20 official circuits from the current season, and Monaco at night, players can also take on four brand new short circuits at Britain, Bahrain, USA and a soon to be announced track.
  12. La Codemasters ha appena annunciato con il classico trailer di lancio, l'arrivo per il 25 Agosto del nuovo F1 2017, titolo con licenza ufficiale del mondiale di Formula 1. Le prime due interessanti novità annunciate dalla casa inglese per il titolo di quest'anno sono una nuova modalità campionato ed il ritorno delle monoposto "classiche", come ad esempio la McLaren MP4/4 del 1988 di Alain Prost ed Ayrton Senna, la Williams FW14B del 92 di Nigel Mansell e Riccardo Patrese o la Ferrari F2002 di Rubens Barrichello e Michael Schumacher, tutte protagoniste del video e screens di anteprima appena pubblicati. MAKE HISTORY IN F1™ 2017 Here’s what you’ve all been waiting for – today, we’re very happy to announce F1™ 2017 to the world! We’re also very happy to tell you that F1 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™, will include the return of classic F1 cars, as well as an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode. We can also tell you that F1 2017 will release onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25th 2017. Because we love you guys, we wanted to mark the occasion by releasing a trailer, showcasing three of the historic cars that will feature in the game: the 1988 McLaren MP4/4 as driven by Alain Prost and Ayrton Senna, the 1992 Williams FW14B that was raced by Nigel Mansell and Riccardo Patrese and the 2002 Ferrari F2002 of Rubens Barrichello and Michael Schumacher. These aren’t all the classic cars we have in store for you, though, and we’ll be revealing more of them to you in the coming weeks. We grabbed Game Director, Paul Jeal and Creative Director Lee Mather to get the lowdown on what’s new in F1 2017: “After an extremely successful year with the highly acclaimed F1 2016, we are delighted to be announcing F1 2017 and re-introducing classic F1 cars back to the series” said Paul Jeal, Game Director here at Codemasters. “Classics were incredibly well received when we included them in F1 2013, and in F1 2017 they are back and better than ever. With so many great cars to choose from, it was hard to decide on the final twelve, but we are delighted with our selection of some of the most successful and iconic fan favourites from the past 30 years.” “For the first time ever F1 2017 fully integrates the classic experience into the main career mode,” said Lee Mather, Creative Director at Codemasters. “As part of your career you will be invited to race in modern day, invitational events in the different classic F1 cars throughout the season. We’re also adding to the variety in F1 2017 with the inclusion of four alternative circuit layouts, as well as numerous new gameplay types. The classic cars will also be available to play in a range of other game modes, including online multiplayer modes and time trial.” After seeing the stunning new car designs (not forgetting the liveries, of course), with the lap-record-breaking performance levels to match, the 2017 season has seen a huge number of changes to the sport. With the Spanish Grand Prix just behind us, it’s safe to say that the opening races of the season have been absolutely thrilling, as Mercedes-AMG Petronas Motorsport’s Lewis Hamilton and Scuderia Ferrari’s Sebastian Vettel battle it out at the top of the Championship, and Red Bull Racing’s Max Verstappen continuing to excite fans around the world. We’ve also got another treat for you: if you pre-order or purchase ‘Day One’ copies of F1 2017, you’ll have exclusive access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ The McLaren MP4/4 car will be available to be purchased at a later date, and the eleven other classic cars are available in all editions of the game. The best bit is that you can pre-order on Steam right now – all you need to do is check out F1 2017’s Steam page right here. We’ve got plenty more news to share with you, so make sure you follow us here on the blog, on our Facebook, Twitter and YouTube for all the latest news and videos. You can also check out the games’s very own website here.
  13. Dopo averci presentato Red Bull, Ferrari, Williams e Renault, la Codemasters ci mostra oggi ufficialmente le 4 monoposto McLaren "storiche" che saranno protagoniste nel prossimo F1 2017. We’ve been reading all your guesses about what the final few classic cars featured in F1™ 2017 might be, and today we’re very happy to be able to fill in those last gaps for you. We’ve also released a brand new trailer that showcases the four iconic McLarens (including three previously unannounced cars!), which you can watch just below Zak Brown, McLaren Group Executive Director, said: “It’s pretty hard to pick just four significant McLaren Formula 1 cars – so all credit to the people at Codemasters for choosing these iconic, championship-winning machines. “I don’t think you’d be able to get away without choosing 1988’s MP4/4 – it’s probably the most iconic F1 car of the last 40 years, a machine that looks as sleek and fast today as when it was first raced. And it’s superbly complemented by another Senna car, the V12-engined MP4/6; Mika Hakkinen’s beautiful, silver-liveried MP4-13, and Lewis Hamilton’s jaw-droppingly complex MP4-23. “If you’re a gamer, or a McLaren fan of any era, then I think you’re going to want to race these cars in Codemasters’ F1 2017.” So, what are the final few classic cars of F1 2017? Read all about them below! 1988 McLaren MP4/4 – as driven by Alain Prost and Ayrton Senna during the 1988 Formula 1™ season. The Honda-powered MP4/4 is one of the most iconic and dominant Formula One cars ever built, winning all but one race (15 out of 16) and claiming all but one pole position in the 1988 season. It was the car that powered Senna to his first world championship title. 1991 McLaren MP4/6 – During the 1991 season, this was driven by the then reigning World Champion Ayrton Senna and Gerhard Berger, and was considered by some to be the most competitive car ever at the time, taking eight wins and ten pole positions, and scored 148 points, with Senna winning his third and final world championship title. 1998 McLaren MP4-13 – In the 1998 F1™ season the MP4-13 was driven by Mika Häkkinen and David Coulthard and again proved to be the dominant car of the season, with Häkkinen winning his first Drivers’ Championship, and McLaren’s securing their first constructor’s title since 1991. 2008 McLaren MP4-23 – the MP4-23 was driven by Lewis Hamilton and Heikki Kovalainen in the 2008 season, and is notable for being the car in which Hamilton won his first World Drivers’ Championship in dramatic fashion at the Brazilian Grand Prix by overtaking Toyota’s Timo Glock on the final corner of the final lap of the final grand prix of the season, to claim the required 5th-place finish and win the Drivers’ title by a single point from Ferrari’s Felipe Massa, and become at the time the youngest driver ever to win the title. These complete the twelve classic cars that feature in F1 2017, and if you fancy a reminder of all the classic cars, here’s a list: 1988 McLaren MP4/4* 1991 McLaren MP4/6 1992 Williams FW14B 1995 Ferrari 412 T2 1996 Williams FW18 1998 McLaren MP4-13 2002 Ferrari F2002 2004 Ferrari F2004 2006 Renault R26 2007 Ferrari F2007 2008 McLaren MP4-23 2010 Red Bull Racing RB6
  14. Codemasters ci presenta oggi la prima delle 4 monoposto storiche che saranno protagoniste del prossimo F1 2017: si tratta della Red Bull RB6, che trionfò nel 2010 con Vettel e Webber. Vi ricordiamo che le altre 3 vetture storiche sono la McLaren MP4/4 1988 (di Alain Prost e Ayrton Senna), Williams FW14B 1992 (di Nigel Mansell e Riccardo Patrese), e la Ferrari F2002 (di Rubens Barrichello e Michael Schumacher). Following our announcement of the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™ and the information that classic F1 cars are making their glorious return to the series, everyone seems to be very excited about F1 2017 landing this August! Sure, we’ve also got an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode – but we know that you’d all like to know what other classic cars will be joining the the 1988 McLaren MP4/4 (as driven by Alain Prost and Ayrton Senna), the 1992 Williams FW14B (raced by Nigel Mansell and Riccardo Patrese), and the 2002 Ferrari F2002 (piloted by Rubens Barrichello and Michael Schumacher). So, on that note, we’re absolutely delighted to unveil the 2010 Red Bull Racing RB6 as the fourth classic F1 car that will feature in the game: Hit play on the brand new trailer showcasing the World Constructors’ Championship-winning 2010 Red Bull Racing RB6, as driven by the 2010 World Champion Sebastian Vettel and team mate Mark Webber. As you may have suspected, further classic cars will be revealed in the coming weeks – so keep your eyes on our blog and our social channels for those as they arrive. For those of you who don’t know too much about this beautiful car, let us tell you a little more about its history. The Red Bull Racing RB6 was an incredibly dominant car, with nine wins, 15 pole positions and six fastest laps across the 2010 Championship season. Christian Horner, Team Principal of Red Bull Racing said: “The RB6 is our first Championship winning car, and as such is very special to us. 2010 was a dream year for Red Bull Racing, to achieve our ambition and to do so in such a compelling and dominant fashion was a fitting testament to the car, the drivers and commitment of the team. We are delighted the RB6 is included in the new F1 game as a classic car, it’s certainly a classic to us and I’m sure gamers will love driving it and trying to recreate those golden moments on track.” Those of you who pre-order or pick up Day One copies of F1 2017 will have exclusive access to the iconic 1988 McLaren MP4/4, as part of the ‘F1 2017 Special Edition.’ Alternatively, the McLaren MP4/4 car will be available to be purchased at a later date. However, please rest assured that the eleven other classic cars are available in all editions of the game.
  15. La Codemasters ci presenta oggi un nuovo trailer dedicato al suo prossimo F1 2017: nel video troviamo Max Verstappen in azione sulla versione corta del circuito di Silverstone. In the run up to 2017 FORMULA 1 ROLEX BRITISH GRAND PRIX, we’re extremely happy to be showing a brand new trailer off to you for F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™. The trailer showcases Max Verstappen playing F1 2017 in the stunning ‘Hall of Fame’ at Red Bull Racing Headquarters in Milton Keynes, United Kingdom, ahead of the 2017 FORMULA 1 ROLEX BRITISH GRAND PRIX this weekend at the iconic Silverstone circuit. In a first for our F1 games, in addition to all of the twenty official 2017 circuits being present in the new game, we can announce to you that F1 2017 will also include four shortened circuit variations, including ‘Silverstone Short’. You can see Max Verstappen driving the 2017 Red Bull Racing RB13 and also the classic 2010 Red Bull Racing RB6 on the ‘Silverstone Short’ circuit in the trailer below Of course, Max Verstappen approaches the Silverstone Short circuit in trademark fashion in the trailer, and sets a new fastest lap! The four shortened circuit variations are available in all game modes, and can be raced with either the 2017 or the classic cars. Max said of his experience playing the new F1 2017 game: “I really like the game and it is a lot more fun to drive with the new cars. The graphics are a lot better, they’ve made the cars more realistic, and that’s always good. I like the detail on the classic cars involved and it’s always nice to drive those old legendary cars. I think it’s a great game, it’s definitely a lot of fun to play.” In the trailer Verstappen also comments on how the two cars feel to him compared to his real life experiences: “The 2017 RB13 feels really good in the game, with the extra grip, from the new 2017 car designs as well as from the wider tyres, resulting in faster cornering speeds which require more precision. In comparison, the classic RB6 is lighter, with a slower top speed, and later braking, and of course the biggest stand out being the sound of the engine.”
  16. Dopo le monoposto storiche, la Codemasters ci mostra finalmente i primi screens in game del suo prossimo F1 2017: protagoniste in pista sono le vetture Red Bull e Toro Rosso.
  17. VELOCIPEDE

    F1 2017 ci presenta la Renault R26

    Dopo averci presentato Red Bull, Ferrari e Williams, la Codemasters ci mostra oggi ufficialmente la Renault R26 del 2006, campione del mondo con Alonso e Fisichella, altra monoposto storica che sarà protagonista nel prossimo F1 2017. Presenting… the 2006 Renault R26, the latest car to feature in F1 2017 It’s officially less than 50 days until we release F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™, to the world. We know you’re clamouring to see more of the game, and we’ll be showing that off to you very soon. In the meantime, we’re getting very excited about the latest iconic car to be recreated in F1 2017 – let us introduce you to the 2006 Renault R26. We’re extremely proud of featuring this car, and we know it’s a car you’ve been waiting for us to feature, and so you can check out our brand new trailer showcasing this beauty below, or head to our YouTube channel here: If you want reminding how iconic this car is, here’s a little reminder: 2006 Renault R26 – Driven by Fernando Alonso and Giancarlo Fisichella, the R26 scored 8 wins out of 18 races, with 7 pole positions and 5 fastest laps, leading for more laps and winning more races than any other car in 2006. It helped Alonso win his second Drivers’ Championship and Renault to claim their second Constructors’ Championship in succession The 2006 Renault R26 joins the announced 1992 Williams FW14B, 1995 Ferrari 412 T2, 1996 Williams FW18, 2002 Ferrari F2002, 2004 Ferrari F2004, 2007 Ferrari F2007 and 2010 Red Bull Racing RB6 – and the 1988 McLaren MP4/4.
  18. VELOCIPEDE

    rFactor 2: F1 2017 Mod by ACFL - Apex

    Dopo il rilascio dell'update 1.4 per Assetto Corsa, il team ACFL, in collaborazione con Apex Modding, ha rilasciato anche per rFactor 2 la prima versione beta del F1 2017 Season Mod. Il download richiede una donazione di 3 euro per questa release beta, che diventeranno 5 euro per la versione definitiva. Tutti i dettagli a questo link del forum.
  19. Il team francese ACFL ha appena rilasciato per Assetto Corsa la nuova versione aggiornata 1.4 del suo Formula 1 2017 Season Mod, dedicato all'attuale stagione del mondiale F1. Come potete notare dalle immagini, questo update si occupa di correggere alcuni bugs ed apporta notevoli migliorie alla grafica ed al 3D delle monoposto.
  20. Dopo Red Bull e Ferrari, la Codemasters ci presenta oggi un'altra protagonista storica del suo prossimo F1 2017: si tratta della scuderia Williams. Inoltre il publisher inglese ci presenta anche le copertine ufficiali del gioco, che saranno differenziate in base al paese: per esempio, in Olanda non mancherà in prima fila Verstappen! It’s time for a brand new classic car reveal! And today, we’re very happy to announce that Williams has become the latest team to have iconic cars recreated in F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™. Below, you can find the two classic Williams cars we’re featuring in F1 2017, including the previously unannounced 1996 Williams FW18. The video’s also on our YouTube channel here: F1 2017 features an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode as well as the return of classic cars. Both the 1992 Williams FW14B and the 1996 Williams FW18 will be playable in F1 2017 when it releases on the PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25th 2017. If you aren’t too familiar with the two Williams cars that are going to feature in F1 2017, here’s a little bit about them: 1992 Williams FW14B – Driven by Nigel Mansell and Riccardo Patrese during the 1992 Formula 1™ season, the FW14B was the dominant car in which Mansell won the Drivers’ Championship, with a then record breaking nine wins in the season. 1996 Williams FW18 – The most successful car of the 1996 season, winning 12 of the 16 races, with Damon Hill triumphing eight times to Jacques Villeneuve’s four, winning Hill the Drivers’ Championship title, and Williams the Constructors’ Championship. Claire Williams, Deputy Team Principal, Williams Racing said: “The FW14B is one of our most iconic cars and one of my personal favourites. With Nigel Mansell behind the wheel, it was a force to be reckoned with and provided one of our greatest eras as a team in Formula One. The FW18 of 1996 is statistically our most successful ever car, winning 12 out of 16 races, six of which were one-two finishes, on our way to securing the Constructors’ title. We are delighted that these cars are being included in this year’s new F1 game for 2017. It is a special year for us as we celebrate our 40th anniversary, so a perfect moment to celebrate two cars that we are so proud of at Williams. We hope that gamers will love driving them as they remember some great moments from the history of our sport.” The two Williams cars join the already-announced 1995 Ferrari 412 T2, 2002 Ferrari F2002, 2004 Ferrari F2004, 2007 Ferrari F2007 and 2010 Red Bull Racing RB6 – and the 1988 McLaren MP4/4. We’re not finished though, we’ve got more classic cars to reveal in the coming weeks.
  21. VELOCIPEDE

    F1 2017: parliamo di audio

    La Codemasters ha pubblicato sul proprio blog un nuovo articolo dedicato al suo prossimo F1 2017: nell'articolo, che include anche una intervista agli sviluppatori, ci viene spiegato tutto il lavoro fatto sull'audio del gioco, con tutti i dettagli sullo sviluppo e le particolarità legate alle vetture storiche presenti in F1 2017. Saturday Spotlight: Sounding Out F1 2017’s Audio When you’re driving F1 cars in-game, both classic or modern, what they sound like really makes the difference – from hearing the 2017 Scuderia Ferrari overtake you around Spa, or hearing the charm of those screaming V10s or V8s. As there’s nothing that puts a smile on our face more here at Codemasters than the sound of an F1 car driven around a circuit in anger, we sat down with F1 2017’s Audio Lead Brad Porter and Audio Designer David Gurney to sound them out about F1 2017’s audio. What’s new for F1 2017? Brad: As an audio team F1 2016 was our maiden voyage, taking over from the previous audio designers. As a team we decided that an important part of our job going forward was to communicate with and take feedback from the community. So going into F1 2017 we’ve listened and we’ve made improvements as well as added many new features. As always we’re very active on the forum, on social media and on YouTube so feel free to continue sending in comments, feedback and letting us know about any issues you find. We’re really proud of what we’ve achieved as an audio team for F1 2017 and we can’t wait for you to hear the results! David: For 2017, we’ve made a host of improvements, but the two biggest ones have been around how sound propagates through the virtual world. These are occlusion and convolution reverb. Previously, when a car disappeared behind something, like through the tunnel at Monaco, you might have been able to hear it through the wall. If a car drives behind a building or something now, the audio should change according to what is in the way. The second one is quite nerdy, but it sounds super cool. We previously used algorithmic reverb, but now we use convolution reverb. What this allows us to do is to take an ‘impulse’ of a real world location, for example a real tunnel, and apply that effect to our Monaco tunnel. We have a bunch of different impulses that are used in different environments, so each one has more character and sounds more accurate. How have you recorded the sound for F1 2017? David: We attend events (with the cars) and organise our own. We take a bunch of microphones and stands, memory cards, and batteries on trips. Almost all of our recording trips take place ‘in the field’, so we have to be prepared for bad weather – like the rain at the British Grand Prix in 2016 – and good weather – like the second stage of the 2017 pre-season testing in Barcelona, where one side of my body was burnt from being stood trackside pointing a microphone all day! Recording trips are a huge amount of fun, especially when they involve my favourite sport, but they are tiring and sometimes challenging. When it comes to recording the cars themselves, we grab as much trackside reference as we can, from as many different angles as we can, and we work alongside teams to record their cars. As you may know, car engines and exhausts are very hot to the touch – especially on high performance cars like these – so we have to be very careful with microphone placement and preparation, since we don’t want any melted cables or the microphones themselves being damaged. We generally give the equipment to the teams’ engineers who will mic the car up, according to our guidance, as they know how to balance the weight of the equipment to maintain performance. Brad: We’ve been out and about doing some crowd recording sessions, you may have even seen us next to the podium at the Silverstone 2016 GP! We also recruited some willing Codies staff to perform chants and other crowd noise for us so if you’re lucky there’s now also a chance you’ll hear the crowd chanting driver names. We’ve also made great efforts this year to research the little details that fans may not even realise unless they visit a circuit. We’ve researched pit horns for example and ensure to the best of our knowledge that each track now has authentic pit horns triggering whenever a car enters the pit lane. Where possible we’ve grabbed the actual pit horn used on each track. With the help of some teams we’ve even recorded different types of air blowers. What should people listen out for in F1 2017, that they might not otherwise notice? David: One thing that I think is that when audio works well, it doesn’t get noticed. Brad: Our new occlusion and reverb systems. We’re now using convolution in game so audio with the world now sounds far more like it belongs in that world, while tunnels now sound like tunnels and grandstands now sound like grandstands! What’s your favourite thing about your job? David: This job suits me down to the ground, based on my experience and interest in audio, my love for video games, and my passion for all things motorsport. It’s almost like the job was made for me. It’s a joy to work on this project, with this team. And I love Mondays. Brad: I get to work with two other great audio guys and we’re all on the same page about how we want to drive audio forward for F1 2017 and beyond. We all have our own particular strengths and we gel really well as a team as a result, so in almost a decade of working at Codies I’m having more fun than I’ve ever had here. What are you playing at the moment? David: When I was asked this question, I said Legend of Zelda: Breath of the Wild because it had just been released. I would be lying if I said I had completed it, Hyrule is soooo big. And Mario Kart 8. Both are fantastic games. Brad: I have a big backlog, including some games of a daunting size like The Witcher 3 but I’m renovating a house and I have a 1 year old son so I’m finding it increasingly difficult to put aside time. Right now I’m playing the odd bit of Mario Kart 8 Deluxe and I’ve just started Rise of the Tomb Raider. We can’t wait for you to hear what both the modern and classic cars of F1 2017 sounds like, and fortunately we’ve only got until the 25th August to wait! Don’t forget that you can pre-order F1 2017 now on Steam here.
  22. La Codemasters ha pubblicato sul proprio blog un nuovo articolo dedicato al suo prossimo F1 2017: nell'articolo, che include anche una intervista agli sviluppatori, ci viene spiegato tutto il lavoro fatto sull'audio del gioco, con tutti i dettagli sullo sviluppo e le particolarità legate alle vetture storiche presenti in F1 2017. Saturday Spotlight: Sounding Out F1 2017’s Audio When you’re driving F1 cars in-game, both classic or modern, what they sound like really makes the difference – from hearing the 2017 Scuderia Ferrari overtake you around Spa, or hearing the charm of those screaming V10s or V8s. As there’s nothing that puts a smile on our face more here at Codemasters than the sound of an F1 car driven around a circuit in anger, we sat down with F1 2017’s Audio Lead Brad Porter and Audio Designer David Gurney to sound them out about F1 2017’s audio. What’s new for F1 2017? Brad: As an audio team F1 2016 was our maiden voyage, taking over from the previous audio designers. As a team we decided that an important part of our job going forward was to communicate with and take feedback from the community. So going into F1 2017 we’ve listened and we’ve made improvements as well as added many new features. As always we’re very active on the forum, on social media and on YouTube so feel free to continue sending in comments, feedback and letting us know about any issues you find. We’re really proud of what we’ve achieved as an audio team for F1 2017 and we can’t wait for you to hear the results! David: For 2017, we’ve made a host of improvements, but the two biggest ones have been around how sound propagates through the virtual world. These are occlusion and convolution reverb. Previously, when a car disappeared behind something, like through the tunnel at Monaco, you might have been able to hear it through the wall. If a car drives behind a building or something now, the audio should change according to what is in the way. The second one is quite nerdy, but it sounds super cool. We previously used algorithmic reverb, but now we use convolution reverb. What this allows us to do is to take an ‘impulse’ of a real world location, for example a real tunnel, and apply that effect to our Monaco tunnel. We have a bunch of different impulses that are used in different environments, so each one has more character and sounds more accurate. How have you recorded the sound for F1 2017? David: We attend events (with the cars) and organise our own. We take a bunch of microphones and stands, memory cards, and batteries on trips. Almost all of our recording trips take place ‘in the field’, so we have to be prepared for bad weather – like the rain at the British Grand Prix in 2016 – and good weather – like the second stage of the 2017 pre-season testing in Barcelona, where one side of my body was burnt from being stood trackside pointing a microphone all day! Recording trips are a huge amount of fun, especially when they involve my favourite sport, but they are tiring and sometimes challenging. When it comes to recording the cars themselves, we grab as much trackside reference as we can, from as many different angles as we can, and we work alongside teams to record their cars. As you may know, car engines and exhausts are very hot to the touch – especially on high performance cars like these – so we have to be very careful with microphone placement and preparation, since we don’t want any melted cables or the microphones themselves being damaged. We generally give the equipment to the teams’ engineers who will mic the car up, according to our guidance, as they know how to balance the weight of the equipment to maintain performance. Brad: We’ve been out and about doing some crowd recording sessions, you may have even seen us next to the podium at the Silverstone 2016 GP! We also recruited some willing Codies staff to perform chants and other crowd noise for us so if you’re lucky there’s now also a chance you’ll hear the crowd chanting driver names. We’ve also made great efforts this year to research the little details that fans may not even realise unless they visit a circuit. We’ve researched pit horns for example and ensure to the best of our knowledge that each track now has authentic pit horns triggering whenever a car enters the pit lane. Where possible we’ve grabbed the actual pit horn used on each track. With the help of some teams we’ve even recorded different types of air blowers. What should people listen out for in F1 2017, that they might not otherwise notice? David: One thing that I think is that when audio works well, it doesn’t get noticed. Brad: Our new occlusion and reverb systems. We’re now using convolution in game so audio with the world now sounds far more like it belongs in that world, while tunnels now sound like tunnels and grandstands now sound like grandstands! What’s your favourite thing about your job? David: This job suits me down to the ground, based on my experience and interest in audio, my love for video games, and my passion for all things motorsport. It’s almost like the job was made for me. It’s a joy to work on this project, with this team. And I love Mondays. Brad: I get to work with two other great audio guys and we’re all on the same page about how we want to drive audio forward for F1 2017 and beyond. We all have our own particular strengths and we gel really well as a team as a result, so in almost a decade of working at Codies I’m having more fun than I’ve ever had here. What are you playing at the moment? David: When I was asked this question, I said Legend of Zelda: Breath of the Wild because it had just been released. I would be lying if I said I had completed it, Hyrule is soooo big. And Mario Kart 8. Both are fantastic games. Brad: I have a big backlog, including some games of a daunting size like The Witcher 3 but I’m renovating a house and I have a 1 year old son so I’m finding it increasingly difficult to put aside time. Right now I’m playing the odd bit of Mario Kart 8 Deluxe and I’ve just started Rise of the Tomb Raider. We can’t wait for you to hear what both the modern and classic cars of F1 2017 sounds like, and fortunately we’ve only got until the 25th August to wait! Don’t forget that you can pre-order F1 2017 now on Steam here.
  23. L'E3 a Los Angeles ha chiuso i battenti, ma non mancano gli ultimi video di anteprima da non perdere, dedicati rispettivamente a: Thrustmaster TS-XW con volante Sparco WRC 7 by Bigben Gran Turismo Sport F1 2017 Codemasters Need for Speed Payback Project CARS 2 Buona visione
  24. Al E3 Expo in corso a Los Angeles è naturalmente presente anche il nuovo F1 2017 della Codemasters. Possiamo già ammirarlo in alcuni video di anteprima che, oltre alle classiche interviste agli sviluppatori, ci permettono di ammirare anche il gioco in azione.
  25. VELOCIPEDE

    Le Ferrari storiche di F1 2017

    Codemasters ci presenta oggi le 4 monoposto storiche della Ferrari che saranno protagoniste del prossimo F1 2017: si tratta della 412 T2, F2002, F2004 ed F2007, che vanno ad affiancare la Red Bull RB6, la McLaren MP4/4 1988 (di Alain Prost e Ayrton Senna), Williams FW14B 1992 (di Nigel Mansell e Riccardo Patrese). Revealed: the four historic Ferraris in F1™ 2017 Today, we’d like to announce that F1™ 2017, the official videogame of the 2017 FIA FORMULA ONE WORLD CHAMPIONSHIP™, is going to include four iconic Ferraris from the history of the sport. If you missed our other blogs, F1 2017 also features an even deeper career mode, numerous multiplayer enhancements, and a brand new ‘Championships’ game mode. F1 2017 will release onto PlayStation®4 computer entertainment system, Xbox One and Windows PC (DVD and via Steam) worldwide on August 25th 2017. We’ve released a brand new trailer that showcases the four Ferraris, including three that were previously unannounced before today! The trailer is playing below, but it’s also playing over on our YouTube channel if you fancy watching it there too. Even with today’s reveal, we still have more classic cars to show you in the coming weeks. Here are the fantastic Ferraris that will be in F1 2017: 1995 Ferrari 412 T2 – as driven by Jean Alesi and Gerhard Berger during the 1995 Formula 1™ season. Alesi won the Canadian Grand Prix in this classic car for his first and only race win, as the team accumulated 73 points to take third place in the Constructors’ standings. Notably, it is the last car to be powered by a V12 engine. 2002 Ferrari F2002 – During the 2002 season, this was driven by Michael Schumacher and Rubens Barrichello, the F2002 is one of the most successful Formula One™ cars of all time, winning 14 out of 17 races in 2002. 2004 Ferrari F2004 – In the 2004 F1™ season the F2004 continued the run of success the team had enjoyed since 1999. With Michael Schumacher and Barrichello again at the wheel, they won the team’s sixth straight Constructors’ Championship and Schumacher his fifth straight Drivers’ Championship (his seventh overall). It remains one of the most dominant cars in the history of the sport, winning 15 out of 18 races, recording 12 pole positions and many lap records that have stood up until the new 2017 season. 2007 Ferrari F2007 – best known for providing Kimi Räikkönen with his first World Championship title as he partnered Felipe Massa, with the car winning 9 out of the 17 races in the 2007 season.
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