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  1. by S_Denis Based on the original Jerez 1994 for rFactor by F1-S-R track: https://yadi.sk/d/nqVL-gmDdyNJZ Credits Conversion for AC & texture update: thestrobe8 aka S_Denis Original creators: F1-S-R - modeling, texturing, scene F1-S-R - former modeling, organisation F1-S-R - texture fonte AC forum
  2. Adelaide Clipsal 500 2011 Street Circuit Download v0.85 This is a conversion of a track that I previously converted to GTR Evo. Its my first go at an Assetto Corsa track and will attempt to produce more V8 Supercar / Australian locations in the future. Fixed in this update: v0.85 Rainmaker AI and Lighting fixes included Tyrebundle at first chicane relocated Pit crews fixed Track textures and shader updated Grass texture and shader updated Sand texture and shader updated Shadows turned off on track walls (was causing bad flickering) Info: Length - 3.219 km (2.012 mi) Turns - 15 Grid Positions - 28 PitBoxes - 16 Current Issues: No track cameras Number of Grid positions not equal to Pitboxes Start and pit lights don't work Credit for the original track goes to Redhawk and RacerM. https://www.youtube.com/watch?feature=player_embedded&v=nIRLa9wHd6A
  3. Based on the original Matra Park for rFactor by Andras Csepecz Credits Original creators: ----------Matra Park---------- Matra Park logo made by Gergo Truckeszitz Track information: Lenght: 2,342 m Type: Permanent Circuit Conversion for AC & texture update: thestrobe8 aka S_Denis track:https://yadi.sk/d/I2QslK7wduj7m https://www.youtube.com/watch?feature=player_embedded&v=OgKv1REamsk
  4. The Automnotodrom Grobnik Rijeka lies on the Croatian coast, in the mountains above Rijeka city. Circuit runs in an anti-clockwise direction with a total distance of 4.17 kilometres (2.59 miles) which includes a series of long straights and fast left-right sweeping corners. Track it self is because of that very challenging to drive, specially in a cars with a low downforce. Although the circuit is approved by the FIM (Fédération Internationale de Motorcyclisme) and the FIA (Fédération Internationale de l’Automobile), the focus is mainly on training, testing and particularly on concerts which perfectly fit with the beautiful surroundings. From 1978 to 1990 it hosted the Yugoslavian motorcycle Grand Prix races where ases like Roberts, Lawson, Rainey and other famous riders were winning. Author: Bojan Pintar (origianlly for rFactor) Converted: Mitja Bonca Track offers: - 24 pitboxes (same number of grids) and working pitlane - fully working AI (which passes each other) - trackmap - brake marks (skidmarks) - 3 cameras - it feels like you are there for real download
  5. Fonte. Happy to announce the arrival of " ROC " Race of Champions in Wembley Stadium ​ "Race "super special " between two drivers on two parallel tracks, which form a continuous circuit. Both drivers and travel the same distance in the same places , but not at the same times . In a duel , the winner is the one who homered via the two tracks , as soon as possible ." This version is a version of Alex , Com8 based on rFactor . He has allowed us to convert its track on assetto corsa . Details: - 4 pit stands - 4 start if you want - Ai lane - No tracks camera for the moment (if you want to help do not hesitate) - Basic tracks surfaces - Need to add 4 laps for have 2 loops Download
  6. CART Factor We are in the process of bringing the previously well known "CART Factor" mod to rFactor 2! Cars included: Reynard 98i Swift 009.c Penske PC27-98 Lola T98/00 The majority of the porting, 3D model updates, and animation work is being handled by pay2021 This mod is based on Racing Line Developments' "CART Factor" http://rld.theracingline.net/ (thank you for granting us permission to bring these beautiful cars to RF2!) RF2 Preview Screenshots: Your RF1 custom liveries will work in RF2 Dann Murillo, admin http://racinnexus.co/ fonte rF2 forum
  7. ​ Hi Assetto Corsa community! You may know my conversions for rFactor and GTR2. Now I want to start converting the most beautiful tracks from gMotor2 universe to the next level, to Assetto Corsa. Infos about the track: The Solituderennen, Solitudering or (in French circuit of Solitude) is a 11.4 km road circuit near Stuttgart, and named after the nearby Castle Solitude. Motor sports events were held from 1903 to 1965. Because of the narrow pathways, only motorcycle events were held until 1956. The track and stands were expanded in early 1957 and racing sports cars and racing have been organized by the Automobile Club ADAC. Motorcycle Grand Prix took place on this circuit from 1952 to 1964, with the German motorcycle Grand Prix which takes place here in even years: 1952, 1954, 1956, 1958, 1960, 1962 and 1964. From 1961 to 1964, Grand Prix Formula 1 non-championship were held, in addition to tests of Formula 2 and Formula Junior. In 2003, a memorial was held, with many former members and vehicles. Full track with jumps and fishing! Facts: 15 pit boxes 11.408 meters long Features: -AI (pit and fast lane) -Cameras -Trackmap -Shadows for all objects -AC road shader -AC "water" shader (high ksSpecularEXP value) -working pit lane -a skybox -changed values for the lighting.ini -hot lapping function -release permission of the author I´m very detailed here because I´m missing some of these features in other conversions. Knows issues: -material transparency issues -some dark tree-textures news and changes in v1.0: -new cams -new track map -new map in tracks browser -re-textured and now moving flags -new gras and asphalt shader -treewalls are now collision walls -many changes of tree shader -many, many changes of shader values overall DOWNLOAD fonte AC forum
  8. Fonte. Here is the first public version 1.0 of the BMWE90 WTCC0608 for rFactor2. Let me explain some more: 1. I want to call this version an "update to rFactor2" of the "evergreen" great mod made by Raceskinning.de starting by the 3D made by Thome and under his permission 2. My intention in managing it, was to let the essence of the mod itself, without changing the feeling in driving these cars, but at the same time improving and enhancing the features in those areas where rFactor2 uses its new technology like the flexible chassis, the new deformable tire structure, the new integrated gear, new shaders, etc... 3. I toke the decision to change only the default setup to have a car easier to drive and more performing, localcams views, seat adjustment and tires!!!! 4. About tires I spent a lot of time (but without having the necessary skill to manage the TGM files and +ttool at a pro level...) to reach my goal: Qualify Tire with high performances but very very sensitive in degradation more than in the "pure" wear, great for a couple of laps only; Race Tire for a lasting performance where aggressiveness in driving can be allowed but without sliding too much or spinning; Wet Tires very closed to the original ISI coefficients. Also AIs performances with Talent file seems to be at a good level, also if AIs do not mount Qualify Tire (not my fault) Changelog v1.1 - changed some coefficients following the new available technology of rFactor2 - fixed a graphic issue into the dashboard using HDR - “cutted” a little slice at the bottom of the front bumper to avoid (partially) to touch the ground, off road - tuned max speed for AIs closed to the humans - new talent files for all classes following new ISI specifications - tuned braking system - added option to personalize suites of each driver – standard rF2 driver (DRIVER) - added option to personalize specific BMW E90 helmet of each driver (EXTRA1) - pay attention for window… you must use WINDOW and duplicate the content to EXTRA0 too Many thanks to the several persons that gave me help, technical suggestions and support during the development. I hope you will enjoy the mod! DOWNLOAD - TEMPLATE And, thanks to ISR, a server and GETMOD option are already available! Feel free to email me in case of needs: slowmotion@symracing.net This post has been promoted to an article
  9. Hi i make a hillclimb that i worked for RFACTOR and RBR sims this is the hillclimb Thanks to Kon, SIMTRAXXX team, Vicent Sollana and Antu for their help this is a beta version v0.5 DOWNLOAD fonte AC forum
  10. Ok here it is, first beta version of my track project: Yas Marina Circuit (Day & Night) Track is conversion/based on scratch made rFactor track by the league F1Pro (simracingpro) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad. Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00. Next update will come in early 2015, but if there is any big bugs i try to fix them soon as possible. Remember that both tracks are still very early stage and track lacks groove, 3d grass, but i will implement them later. Track surface probably needs also some more work, but later. Night version is completely experimental and because of limitations of the game engine i can't never get it to work perfectly. Enjoy and Merry Christmas to whole community and of course Kunos Simulazioni. Greetings, TTM Download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7205
  11. Fonte. Nuova versione beta 0.6 DOWNLOAD Changelog: BETA V.0.6: – 3D Grass available (No-Grass version for low specs) – 25 Pits – Track TV Cameras
  12. Fonte. PIKES PEAK (USA) Download v0.7 Beta
  13. Zakspeed Escort GR.5 DRM (Update v0.6) (Compatible with AC 1.2.2) Changelog: Alpha 0.6 Graphics: – Glowing brakes – Dynamic limiter arrow(like in lotus 49) – Revised various shaders/materials – New steering animation (sightly better, but still one little glitch) – Revised some skins/colors/details – New preview pictures (this never ends ) – New and more detailed hood locks (model/texture) – Some improvements in the BBS rims (model/texture) – 2 new Rothmans liveries (Wow, 30 skins now ) – New trunk locks/Bonnet Pins (model/texture)(or whatever is the name of this thing) – Revised the tail lights/brake lights to be combined. (model/texture) – Tweaked the lodB’s a bit more (model) – New emergency kill switch for fire extinguisher/electrical (model/texture) Physics: – live axle (no more toe/camber in the rear end, you need to watch your corner exit now ) This post has been promoted to an article
  14. Fonte Finally I'm going to call this update version 1.02. Damage has been added to all versions, LOD's have been made up, blurred wheels, along with so many other changes. Also introduces the DTM version of the car with reduced horsepower and more weight. CREDITS: -Original mesh: ChongMcBong -Skins and light textures: NWrap -Porting, extra fixes, physics: Me -Sounds: GTACE, Kunos -ECU: Alex72 -Testing: Lunae, Marlo0081, Avoletta, Patrik Marek, Jebus, Pankykapus, and anyone I'm forgetting BUGS: -The mesh is NOT perfect. I know it's not, but please consider I've spent months trying to fix up this mesh. I never intended for the mod to be this massive, it just sort of happened and took up way more time than I expected. -Anything else that is an ACTUAL BUG, let me know please. DOWNLOAD v1.2 http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7109
  15. Il team ISI, dopo il rilascio dell'ultima build 860, non riposa certamente sugli allori: ecco quindi che ci mostra oggi un primo video di anteprima del nuovo circuito di São Paulo (v0.80), attualmente in fase di sviluppo. Tim: We have a new content preview video, this time it is Sao Paulo. This content was produced in collaboration with Reiza, who provided the base model. Our guys took to converting it and two weeks later asked me to preview it. versione aggiornata 1.01
  16. Fonte. The car is a 1970 VW Käfer "Beetle" 1302 S 1.6L 50bhp RRWD. The Model was made by NightEye for a "Less than 5k tris contest" many years ago (bare that in mind), it is not quite up to AC standards, (with full permissions) it has been adjusted by me to make it usable, I have made new wheels and tyre models, done all the physics, speedo and fuel gauge ect ect. If anyone has any suggestions feel free to state them, I have never driven a Beetle, only watched them so physics and stuff is not accurate, just the best I can do for now. Bugs: Sound, Using fmod Driver view may need adjusting Windows Steering Wheel not visible after so many meters Slight Rear Suspension Issue Needs good sounds I am not educated with driver positions and animations. Download: http://www.mediafire.com/download/9diaud2zqo088dm/vw1302s.rar
  17. Version 1 is released! Get it here. The changelog (since the last beta 2) includes: - much improved physics matching closely the real car; - accurate sounds recorded from the real car; - graphical improvements including dash lights, driver shift animations, better headlights and tail lights etc. Credits: - model & texures — Siim Annuk - physics — David Dominguez - initial sounds — NeverKrash, Modek, final recorded sounds — Surefoot - special thanks -- Zygrene Fonte.
  18. Adria International Raceway is a motorsportrace track near Adria in the Veneto region of Northern Italy. It is a permanent road course, and is 2.702 km (1.679 mi) in length. The venue has hosted the FIA GT Championship, Italian Formula Three, Deutsche Tourenwagen Masters and the Formula Three Euroseries. Converted to AC: Mitja Bonca Originally created: Slider916 and CodeF1 Working AI 22 pit boxes DOWNLOAD
  19. Malagoli è al lavoro su una nuova versione della pista giapponese, basata sul progetto di Katsuo creato per rFactor
  20. Hi all! I started 1992 Spa Francorchamps track project two months ago, in beginning only for testing and learning purposes, but after some days of work i decided to continue and continue and now i want release it to public when it's ready. Don't expect soon, because a lot of work is still needed.. Track is based/conversion from F1-S-R 1992 rFactor track, i got permission from them.. I have already made big changes to track and i will continue to improve it. Atm track contains 18 pitboxes, real tv cams, new pitbuilding and a lot of new textures and smoothing to track surface etc. Here is two WIP shots. Btw, i don't have plans to release any beta versions, only v1.0 and then fix any errors/bugs if there is any... Cheers, TTM DOWNLOAD v1.0 fonte AC forum
  21. Fonte. Readme from the zip file: Petersberg Hillclimb for Assetto Corsa by GTAce v0.9 Converted by dkutch/bobskype Don't convert, or change this track in any way! If you want to convert it to another platform, or want to edit things like the AI and CAMERA files, ask for a permission first. It's very likely that I'll give it to you, as long as it improves the track. DON'T UPLOAD IT SOMEWHERE WITHOUT MY STRICT PERMISSION!!! INCLUDING DRIVINGITALIA, RACEDEPARTMENT, OR OTHER MOD COLLECTING SITES!!! - INSTALL - To install this track, simply drop the "petersberghillclimb" folder into X:\Steam\SteamApps\common\assettocorsa\content\tracks. - HOW TO RACE - This track has a maximum grid of 15 cars. It's meant to be driven alone, or with at least 15 seconds between the cars, as a pure time attack track. So just use the normal time trial/free practice mode. There are no lights (real life road doesn't have any either), I'd recommend to drive at daytime, if AC ever gets a real nighttime option. - KNOWN BUGS & ISSUES - No Cameras No AI. There are some slight pop-ups in the background which are unfortunately necessary for performance reasons. The track is a bit more FPS heavy than others, because of all the details. Movable objects aren't supported by AC yet. - CREDITS - Track layout, terrain modeling, design, road textures, object placing and preview picture by GTAce. Petersberg Grand Hotel, Chapel and the Guard House were built by renntom. Additional texture work (mapping, shading, materials etc.) in the rFactor version by aleksssk. Conversion, shading, optimization for Assetto Corsa, skysphere, additional texture work, terrain map by dkutch/bobskype. All other textures and objects like trees, guard rails, spectators, vehicles etc. used, are from several Xpacks. I don't know all the individual authors, but I'm very thankful for their work! If you see anything you made and want to be mentioned, feel free to contact me and I'll add you to the ReadMe file. The Simca Rally used for the preview picture is from HistorX Team's 'HistorX v1.95' mod for rFactor. - SPECIAL THANKS TO... - ...my dad, who gave me the idea to use the road while I was searching real roads for a (fictional) hillclimb and for his constructive critics, which helped me a lot. To my friends Peter (who filmed the real thing for me and helped me out more than he might know) and Lilli (who was patient with him while doing so and who motivated me a lot with her comments). Also again to renntom and aleksssk, not only for their actual work they've put into this, but also for many tips and ideas they gave me and all the motivating comments. YOU GUYS ROCK!!! To dkutch/bobskype for his absolutely amazing Assetto Corsa conversion, which is much better than anything I ever imagined. He's put so many hours into it and I feel honoured and am extremely thankful for that. Also, sorry again for my all my nagging, kudos for bearing with me mate! To all the members of GTPlanet, GTR4U, NoGrip, GTRP, the official Assetto Corsa forums and Racedepartment who also motivated me and gave me tips. - DISCLAIMER - No one mentioned here in this file is responsible for any damage taken to your hard or software after installing this track. While it's extremely unlikely, that something bad will happen, it's definitely not the fault of anyone above if something goes wrong. Everything was tested for malware and viruses and all files are clean! If you got infected with something, you most likely downloaded it from a shady source, not supported by anyone involved in this project. DOWNLOAD V0.9
  22. DOWNLOAD Based on the original Spa Francorchamps1992 for rFactor by F1-S-R Credits Original creators: F1-S-R - modeling, texturing, scene F1-S-R - former modeling, organisation F1-S-R - texture
  23. Fonte. Hello, after Salzburgring, another great track from Com8 will come to life in Assetto Corsa, Norisring! (video from rFactor) DOWNLOAD
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