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  1. Fonte Finally I'm going to call this update version 1.02. Damage has been added to all versions, LOD's have been made up, blurred wheels, along with so many other changes. Also introduces the DTM version of the car with reduced horsepower and more weight. CREDITS: -Original mesh: ChongMcBong -Skins and light textures: NWrap -Porting, extra fixes, physics: Me -Sounds: GTACE, Kunos -ECU: Alex72 -Testing: Lunae, Marlo0081, Avoletta, Patrik Marek, Jebus, Pankykapus, and anyone I'm forgetting BUGS: -The mesh is NOT perfect. I know it's not, but please consider I've spent months trying to fix
  2. This is another one of my friend Mythbuster's absolutely stunning creations. He originally made the car for BeamNG as a school project. (He also modeled the Seat Ibiza) With his permission of course, I've converted it to AC. Features a whopping 160 hp V8 with (GASP) over-head valves, and a hydromatic 4 speed auto. Few things to keep in mind: -No damage -Might be a top down version later -I tried my best with the tires. Without Kunos tire tool, It's damn near impossible to get realistic tires. HUGE thanks goes out to the_meco for getting the driver set up right, and of course, Mythbuster for
  3. Version 0.97 includes the following versions: -Stock, 1.4L 4 cylinder -Modified, VR6 from Golf GTI -Mid engine, Turbo Ibiza -Modified, Turbo 1.8 20v AWD version (Syncro Golf parts) All of them have the bodies uv-unwrapped, and AO baked so they look nicer and may be skinned. Physics have all been gone through yet again, I'm very happy with how they are now... YET AGAIN. Still no damage, doubt I will add it. DOWNLOAD VERSION 0.97:
  4. Fonte. Alright, initial release is version 0.72. The steering wheel is subject to change, otherwise a lot of it will remain. It spawns at 50% boost, adjustable in game. 50% boost is 400 something hp, 100% boost is in the 700's for hp. Has hard, medium, soft slick tires, and also semi slick tires for street use (hahahaha). CREDITS: Lunae - Testing and tuning Michael Hornbuckle - Testing Myself - Eveything else Dennis W - Seats Panky Kapus - Driver position DOWNLOAD 0.81
  5. Alessandro Pollini

    [AC] 1987 Ford Sierra Cosworth rs500

    File Name: 1987 Ford Sierra Cosworth rs500 File Submitter: Alessandro Pollini File Submitted: 07 Nov 2014 File Category: Cover Wheelers Mods Author : bobskype Here's the initial release of the RS500. I'm calling it version 0.66, because there's still a couple things I want to tidy up, and also need to implement damage. I've spent a lot of time porting this car over, re-uv mapping the body, fixing textures, dials, ect. I hope everyone enjoys it. CREDITS: -Original mesh: ChongMcBong -Porting, extra fixes, physics: Me -Sounds: Kunos -Testing: Lunae, Marlo0081, Avoletta, Patrik Ma
  6. Alright, time to release an initial version, 0.5. Things that still need work: -Collision box -Exhaust (flames) -Real solid axle (KUNOS PLS) -Suspension animations (BLENDER PLS) This is the first version of the Datsun, a drift version. Comes with a lot of steering lock, custom suspension, and a GM LQ4 V8. Four different tire types: Street, Semislicks, Slicks Hard, and Magic. The hard slicks are mostly right off the DTM E30. Magic tires are basically the Street tires, but with zero wear and zero heat build up (for drifting ) Right now it has a faked rear axle, using a DWB type suspension. L
  7. Fonte. Readme from the zip file: Petersberg Hillclimb for Assetto Corsa by GTAce v0.9 Converted by dkutch/bobskype Don't convert, or change this track in any way! If you want to convert it to another platform, or want to edit things like the AI and CAMERA files, ask for a permission first. It's very likely that I'll give it to you, as long as it improves the track. DON'T UPLOAD IT SOMEWHERE WITHOUT MY STRICT PERMISSION!!! INCLUDING DRIVINGITALIA, RACEDEPARTMENT, OR OTHER MOD COLLECTING SITES!!! - INSTALL - To install this track, simply drop the "petersberghillclimb" folder into X:\S
  8. Vasilis and I have been working on making a 125cc Shifter Kart for AC. The mesh is very early in it's stages, but I've been working on the physics the last few days for it. The suspension is solid, since in real life these don't even have suspensions. So all of the tuning has been put into the tires. That's where I need the most insight... Does any body have experience with these sort of karts in the real world? I'd love to ask some questions, and even have some people try the vehicle out. I've been able to get the proper dimensions and drivetrain items in place, but the tire physics have been
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