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  1. Dopo il rilascio dell'ultima versione 1.3.5, il team Reiza Studios torna ad aggiornarci sullo sviluppo del suo ottimo Automobilista. La software house brasiliana è infatti al lavoro sulla build 1.4, che porterà con sè numerose migliorie, in particolare al comparto audio. Reiza ci mostra poi le prime immagini di anteprima della nuova monoposto Formula 2017 e del cirucuito di Hockenheim. Hello everyone - as another month wraps, it´s time for our regular Development Update with all the latest news on AMS development. Here ´s what we´ve got to share with you from this past month V1.3.5 Release Just yesterday we´ve deployed our latest v1.3.5 update, packing several fixes and general improvements to the sim. On the graphics front, @Alex Sawczuk has developed a series of all new SweetFX profiles, including a new default setting - these can be previewed and set from AMS Config. These new profiles have been overhauled and use a much better tone mapping layout, a nice improvement over the previous offerings. We have two categories of profiles. The 'A*' category offers a progression in terms of amount of saturation, the digit in the identifier indicates how much saturation there is. Vivid profiles have roughly same lighting as none vivid profiles. but with extra contrast in them. There is then a 'B*' category. These offer a variety of fun post-FX settings for you to try out, the higher the number the generally the more strange the effect. The new default profile is 'A3 Natural Vivid'. Older profiles remains available in the "Legacy" category. We expect different monitors to show up the differences in different amounts - hopefully from one of these new configurations you can find one that you like best. Below are some album previews of the new SFX profiles: Another important new feature in v1.3.5 is the option to fetch setups from other users as ran in their fastest lap in Time Trial mode. To do that, click on the name of the driver you wish to fetch the setup from, and click the "Fetch Setup" button: The setup will then be available for you to load from the Garage Files menu, in the respective track folder: Keep in mind only laps set from this release onwards will have a setup available for fetching. Virtual Xperience TT Rank & Official TT Challenge We have recently introduced a new TT Rank via VX for users participating in the TT leaderboards. This is basically how that works: Rank Points are calculated using the position of each driver´s best lap in every series irrespective of track user - the important thing is to register at least one lap with each individual series in the sim. If driver has not registered a lap in any one given vehicle, they are attributed a penalty position (one place higher than the current largest leaderboard in VX) The higher the driver´s points tally, the better his ranking. Full details of laps counted towards a drivers ranking (and penalties applied) are listed on the driver´s profiles. We strongly recommend users to work on putting together their complete TT Rank - we´ll be offering a few things in the coming months which will surely make it worth your while, and not only for the top guys! Further news on the VX front is that our regular "Time Trial of the Week" fun challenge will be evolving into a full-blown official prize-awarding competition covering 12 weeks, starting April 9th - keep an eye out for the official announcement sometime next week! V1.4 Development Work is already ongoing on v1.4 development - we´re pushing hard to release it before the end of april. Focus currently is on concluding the much anticipated Custom Season Tool for single player championships. We are working on some interesting new options which should hopefully add some extra dimensions not only to championship mode but to the race weekend in general. Another area receiving attention for v1.4 is AI - we have compiled a number of AI issues and general areas for improvements and have allocated a few weeks over the remaining months of AMS development to be dedicated towards addressing as many of those issues as we can. While it´s uncertain how much ground we´ll cover already for v1.4 and subsequently for v1.5, we´re hoping to see some substantial improvements before AMS development wraps. The long overdue support for Steam Achievements is also in progress and scheduled to make it in for v1.4. There have been many enquiries about improving support for the Fanatec CSL and Logitech G29 / G920 - we´re working on those and hope to have news in time for the next release. Major developments also coming in the audio front for v1.4, as @Domagoj Lovric is making some great gains introducing new filters which should hopefully greatly enhance the aural experience in AMS. One of the results from these changes is that we´ll be able to reduce audio samples from the currently huge 16bit / 96kHz WAVs to much smaller 44.1kHz rates. This yields a number of benefits, including smaller RAM usage due to audio samples being considerably smaller size, smaller game footprint on disk and potentially fixing some audio related stutters and glitches. As a visual reference, the images below show a comparison with the introduction of the new filters. First image the filter is OFF - notice these dotted sweeping lines (almost looks like fireworks of noise) above thick line in the bottom: Now with filter ON, there is much less dotted lines or "noise": The real proof of course is in the pudding - below you can check a preview of how all these developments sound in-game: New 2017-spec Formula Work is also progressing on the yet-to-be-named 2017-spec Formula - it´s a looker! The new 2017 car will be added as a free base content to AMS. Along with bundles of extra grip, the big news with this car will be the introduction of new physics models as Turbo & ERS are being developed and will be added not only to this car but to others in the sim which feature either or both. This however is unlikely to be completed in time for v1.4 release - we´ll expand on the topic of these new features in our next Dev Update. Legendary Tracks Pt 3 - Hockenheimring Development of our next DLC is also coming together nicely as the legendary Hockenheim circuit is taking shape, with meshes for both modern 2016 & 2001 versions pretty far along. Here are some early previews: These 2 versions are expected to be ready in time for release of v1.4 towards the end of april, with 1972 & 1988 version to be added soon after. We are looking to confirm the full release schedule for the remaining DLCs as well as some new free base content in the works for Automobilista in time for our next Dev Update, so stay tuned! Worth reminding that the AMS Season Pass which secure all currently available DLCs along with the ones still to be released is currently on sale with 35% off - if you haven´t grabbed that yet make sure to do it now That covers it for our March update - look forward to catching up with you all again around this time next month! Fonte Reiza Studios
  2. Il tem Reiza ha appena rilasciato la nuova versione aggiornata 1.3.5 del suo ottimo Automobilista. Come potete leggere dalla lista riportata integralmente qui sotto, l'update porta con sè vari bugfix ed anche numerose migliorie e novità. Automobilista v1.3.5 is now out! Here is the main changelog: Added feature to automatically export setups from player´s fastest lap in Time Trial Mode - other users can then fetch this setup by clicking the time on the timing stands and clicking the button to download it Refactored SweetFX profiles & split them into categories, including new default Fixed Config tool bug that would allow native anti-aliasing setting to remain on even when SweetFX is enabled (user should set AA via graphics card control panel when a SFX preset enabled) Added function to automatically disable mid-race full course yellow in tracks that don´t have a Safety Car (such as historical tracks) Fixed bug that would limit opponents to a single car in championship mode irrespective of the actual setting if "randomize" function was on Added UI tooltip to all screens (WIP, not all options have tips and it´s not localized) Added UI option to switch off big screen movies (may help some users´ stuttering issues) Vehicle configuration & install buttons are now hidden when car does not feature configuration options Slightly relaxed track violation detection (except for Time Trial mode) Added volume multiplier to swingman cameras in all cars Adjusted fuel consumption / estimates in various cars Fixed dark mirrors in shadows in some Caterham models, Metalmoro, F309, Ultima GTR Race Adjusted AI corner reduction base for all cars Changed TimedRaceNonLeaderLaps value from 1 to 2 for all series (should address some inconsistencies as to when checkered flag is displayed at the end of timed races) Reduced AI minimum passes per tick (fixing issue that could cause AI to bounce when running over sawtooth curbs) Adjusted Min / Mid / Max AI performance range for several tracks Adjusted default engine rev limit in F-V10, F-Reiza, added F-V12 adjustable rev limit range for a safer default setup on these cars to help prevent engine failures Corrected error from previous build adjusting downshift protection for modern formula cars (increasing rather than decreasing to avoid overreving) Sta Cruz: Improved AI line through chicane F-Truck: Improved diesel smoke logic ARC Camaro: Rim LODs distance correction; Fixed tires UV mapping; Tire now is skinnable; Adjusted engine heating equations SuperV8: Further adjusted AI performance Marcas: Slightly adjusted tire load stiffness & center of gravity height; Adjusted AI weight distribution for better stability & callibrated AI performance; Reduced default rear anti-roll bar stiffness Montana: Minor tire model adjustments; Adjusted chassis yaw inertia (should improve handling over curbs) Mini: Minor tire model adjustments; Adjusted AI weight distribution for better stability Lancer: Minor tire model adjustments; Adjusted AI weight distribution for better stability Ultima: Adjusted weight distribution in all models; Adjusted race tire grip on race tires and load sensitivity on road models; Adjusted engine heating equations Supertruck: Slightly increased tire grip Metalmoro MR18: Reduced default tire pressures; calibrated AI F-Vintage: Adjusted default diff setup; Slightly reduced tires LOD A for better performance; calibrated AI; Corrected right rear wheel LOD error in HIGH detal setting
  3. Acquista Automobilista AFFARE DELLA SETTIMANA! L'offerta termina il giorno 6 febbraio -50% a soli 18,49€ -> http://store.steampowered.com/app/431600
  4. VELOCIPEDE

    [AMS] F1 ASR 2012

    Version v1.0

    246 downloads

    F1 ASR 2012 gives you the opportunity to taste all the passion and glamour of the 2012 season of Formula 1. This mod has been designed by the spanish simracing community called F1 ASR League (F1 Advanced SimRacers League). Moreover, all the work of this mod has been made by his main administrador known as BlackGoku. This administrador was the one who designed and released the glorious mods F1LRCLUB 2012 and F1LRCLUB-VCR 2013. The quality of this mod is perfect as all people can expect from the guys who created those mods. With V8 powered engines, the cars of this season have a great aerodynamic which offers you a very fast speed in the corners, something that will fulfill your fantasies of driving a real Formula 1 car. Moreover, these cars have Pirelli tyres. Pirelli is a trademark with a lot of international prestige and 2012 was his second season in Formula 1 after more than 20 years being retired from the king of motorsports. The mod has all teams and drivers from the whole season and also the Pirelli test team which was used to test tyres. Official Modding Group Web Page: http://f1asrleague.foroactivo.com/
  5. VELOCIPEDE

    [AMS] Clio Cup 2013

    Version 2.1

    141 downloads

    Delete all older versions of the mod by: 1. Delete from Series the next files: Clio_2013.srs Clio_2013.tga RD Clio CUP.srs RD Clio CUP.tga 2. Delete from Gamedata/Vehicles: The whole Clio_2013 folder 3. Delete from Gamedata/Sounds: The whole Renault_ClioCup folder When you have done this install version 2.0 Realfeel information: When you have installed the mod go to your automobilista install dir. Open the RealFeelPlugin.ini with notepad or wordpad. Look for the lines: [Clio] MaxForceAtSteeringRack=-2500.000000 SteeringDamper=11500.000000 FFBMixerRealFeelPercent=100.000000 FrontGripEffect=0.000000 SmoothingLevel=3 Kf=6000.000000 Ks=5.000000 A=1.000000 Kr=7.000000 Replace it with: [Clio] MaxForceAtSteeringRack=4800.000000 SteeringDamper=11500.000000 FFBMixerRealFeelPercent=100.000000 FrontGripEffect=0.000000 SmoothingLevel=3 Kf=6000.000000 Ks=5.000000 A=1.000000 Kr=7.000000 Save and shutdown the realfeelplugin.ini
  6. Il team Reiza Studios ha appena rilasciato il nuovo aggiornamento v1.30 per il suo ottimo Automobilista. Oltre all'update software, il team brasiliano ha reso disponibile anche l'atteso DLC che ci mette a disposizione il glorioso circuito australiano di Adelaide, sia in configurazione storica del 1988 che moderna del 2016. Un'altra novità è rappresentata dalla ARC Camaro Series, oltre al consueto bugfixing e migliorie in ordine sparso. Utilizzate questo topic per commenti e discussioni. Automobilista v1.30 is released, along with a new DLC: Adelaide is also available for purchase here. If you are interested in other current & upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (which includes the base game). Pricings for Automobilista & Season Pass have been adjusted - Automobilista base has dropped to US$ 29.99 (or respective currency conversion) while the Season Pass price has risen to US$ 39.99 or your respective currency conversion. Individual DLC packages remain priced the same way, including Adelaide which now sells for the standard US$ 5.99. For a limited amount of time you may still get the Membership upgrade which includes the Season Pass with the old pricing of US$ 29.99 from our forum store, and that will also grant you Reiza 51 access. Below is the Changelog for v1.3.0: Content Cars Added ARC Camaro Series Tracks Added Adelaide street circuit (historic 1988, modern & Supertruck layouts) (AVAILABLE ONLY FOR ADELAIDE OR SEASON PASS OWNERS) Features & Fixes Added option to customize number of AI opponents per class in race weekend Implemented audio reverb (static for now) & added option to customize reverb level from audio menu Added new sound effect filters & altered doppler effect Expanded audio options & reprofiled volume sliders Added diesel exhaust smoke emission to Formula Trucks Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) * Race menu tweaks & other minor UI adjustments DynHUD: Fixed Delta widget functionality occasionally not resetting when switching to another track in TT mode Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track) Fixed bug with DRS counter causing DRS to be available before lap 3; Fixed DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button Added (AI) label to AI cars in multiplayer Cars now default to ideal tire pressure & temperature, warmed up brakes at the start of Time Trial mode updated engine wear / reliability values in various cars Adjusted yellow flag / parc ferme / start procedure rules for several series Raised AI speed behind safety car Fixed bug with track state not resetting correctly when race or weekend is restarted Added new engine wear / blow-up functions ** Adjusted marbles spacing offline to reduce FFB rattling Added dynamic road shader for road surface dust (currently implemented at Adelaide, Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic, VIR, Kansai, Imola) Interlagos: Eased off cut detection at T11 exit and inside S/F straight Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme Slightly increased downshift protection in cars with semi-automatic boxes Adjusted AI brake power / grip usage for all cars Removed incorrectly enabled launch control from engines in several series Fixed overdone dynamic tire wear texture Supertruck: Raised camber and suspension damping for default setup; Adjusted tire textures Boxer Cup: Completely revised physics with addition of helper springs SuperV8: fixed uv mapping issue on carbody F-Trainer: Minor tire model adjustments F-Vintage: Minor tire model adjustments; Adjusted tire LOD settings F-Retro: Minor tire model adjustments; Fixed black polys on one of the LODs of the Copersucar model F-Classic: Minor tire model adjustments; Fixed textures error on low player and opponent settings F-V12: Minor tire model adjustments; Softened front suspension range & default settings F-V10: Minor tire model adjustments; Fixed black polys on one of the LODs; Fine tuned external sound samples overlap Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends Karts: Further AI performance tuning * The mid-race full course yellow is a rule from F-Truck - it triggers a 2-lap safety car period after the leader completes half race distance (provided the total distance is equal or more than 10 laps / 15 minutes). ** The new engine reliability functions will demand extra care during gear shifts, specially for older engines. Upshifting without lifting in cars without powershift and bouncing off the rev limiter will accelerate engine wear and may eventually lead to failures if practiced over a longer race distance; a very aggressive downshift may lead to an instant blow-up. fonte Reiza forum
  7. Il team Reiza Studios ha lanciato il portale Virtual Xperience, ovvero la casa ufficiale per tutto ciò che è online, multiplayer e servizi alla community che supporta tutti i titoli della software house brasiliana, a cominciare dall'ultimo nato Automobilista. All'indirizzo virtualxperience.net è possibile trovare un sistema di ranking e classifiche integrato, il profilo di ogni giocatore con le varie statistiche aggiornate in tempo reale ed ovviamente una lobby per la ricerca dei server di gioco con chat inclusa. L'intero portale è in fase di testing e sviluppo, ma funziona già bene ed offre praticamente già tutti i vari servizi agli utenti. Per tutti i dettagli, commenti e discussioni fate riferimento a questo topic.
  8. Il team Reiza Studios ha lanciato il portale Virtual Xperience, ovvero la casa ufficiale per tutto ciò che è online, multiplayer e servizi alla community che supporta tutti i titoli della software house brasiliana, a cominciare dall'ultimo nato Automobilista. All'indirizzo virtualxperience.net è possibile trovare un sistema di ranking e classifiche integrato, il profilo di ogni giocatore con le varie statistiche aggiornate in tempo reale ed ovviamente una lobby per la ricerca dei server di gioco con chat inclusa. L'intero portale è in fase di testing e sviluppo, ma funziona già bene ed offre praticamente già tutti i vari servizi agli utenti. Welcome to Virtual Xperience, home of online, multiplayer and community services supporting Reiza titles. http://virtualxperience.net/ A new release of Virtual Xperience has been released today including various new features, imporvements and bug-fixes. Rankings This update sees the introduction of new leaderboard rankings, accessible via the leaderboards menu. Due to the vast number of potential combinations of vehicles available in Automobilista a sampling approach is used for the calculation of rankings. Each Driver will have his best lap from each leaderboard series considered as part of their rank to give a comparible score representative of his best abilities accross all series. There are a few rules attached which should be noted. Leaderboards with less than 20 entries will not be counted towards rank (this will likely increase in the future). When a driver has no valid time for a given series he is applied a penalty position equal to the largest VX leaderboard + 1 place. (220 at the time of writing). You can see information regading the laps that counted to your rank and the penalty scores applied on your profile page, accessible via the link in the userbar when logged in. There is additonal work to do in this area and rank calculations may be subject to tweaks in the coming weeks as required but we feel it's time to let the cat out of the back and get you guys involved. User Login & Settings Users can now login using their Steam Account. This opens up opportunities to give a more personalised experience in the various areas of VX. In the first instance the settings page accessible from the top naviagtion bar provides the much requested ability to override your display name and country flag. Any options set here will override those from collected from Steam. Users no longer need to have a public Steam profile to display their choice of flag. Community Section The new community section provides a one-stop-shop to find communities and leagues serving users of Reiza products. The Community Directory provides a filterable listing of communities which support Reiza titles. Find a community based reigions served, laguages used or days they host races. The league finder provides a similar service for leagues. Find leagues that based on race days, event frequency, or your favourite series. Community leaders are invited to submit their information to the directory. Please note you must create an organisation before being able to add a league (controles for this are located inthe sidebar menu of the community details page) and that only the person who creates a community is able to add/edit/delte information at the moment. This will be addressed in an upcomming update. VX Homepage Virtual Xperience now has a home page which provides all the latest Reiza/AMS/VX news & anouncements along with an overview of the current Time Trial of The Week, official server status, and upcomming events. User Profile Each user now has a personal profile page bringing together all their times and ranking information from all combinations they have run. The display is switchable, allowing the display of all a drivers laps or only the laps used to calculate their rank. It's here that rank penalties can be viewed so you know which series you have yet to set a lap for. When logged in you can jump right to your own page via the top navigation menu. Look out for further developement in this area in the near future. Lobby Lobby entries now include alist of available driving aids. To complement this new filters are available to show servers which allow aids you wish to use. Other fixes & changes Leaderboards aids tooltips now correctly match in-game text. Unrecognised Steam profile countries no longer crash leaderboard pages. Leaderboard track selector no correctly shows circuits in alphabetical order (DLC was sorted last previously). Various tweaks & improvements to packaging and back-end services
  9. Instructions: Everyone who has downloaded and install the Renault Clio v1.1 mod must delete this files first: Go to your: * Steam\SteamApps\common\Automobilista\Series folder delete here: Clio_2013.srs Clio_2013.tga RD Clio CUP.srs RD Clio CUP.tga Go to your: * Steam\SteamApps\common\Automobilista\GameData\Sounds folder Delete here: CLIO_CUP_2011 folder CLIO_CUP13 folder Go to your: * Steam\SteamApps\common\Automobilista\GameData\Vehicles folder Delete here: Clio_2013 folder Download this version and extract everything in you Automobilista folder What has changed in this version: * gearbox fixed * inside windows fixed * flatspot shaking fixed * cockpitdash and steerinwheel shining fixed * new physics * better templates DOWNLOAD
  10. Il team Reiza, con un nuovo Development Update, ci aggiorna sullo sviluppo dei lavori in corso del suo apprezzato Automobilista. Entro la fine di febbraio sarà rilasciata la versione 1.3 del software, con varie migliorie sul fronte audio, dei circuiti, fisica dei veicoli e la novità del circuito di Adelaide. Sarà poi attivato un portale specifico, denominato "Virtual Experience", dedicato interamente a gare e campionati online, con statistiche complete e i profili dei giocatori. In futuro invece avremo a disposizione persino una Formula 1 di fantasia basata sulle monoposto della nuova stagione 2017! Per tutti i dettagli e commenti, correte a questo link del forum.
  11. Hello everyone - happy to be back with our first Development Update of 2017! We hope you all had a good time over the holidays - on our side I´m happy to say the whole team enjoyed some much needed rest over the holiday season, but we have been hard at work and firing on all cylinder again since early january. As usual it´s my pleasure to share with you some of the results, info and previews of the work we´ve been doing since then. Automobilista going up to v1.5 We´re approaching the final stretch of Automobilista development, with only a few more months now planned until AMS reaches its definitive state, at which point we´ll switch focus 100% to the future. The pace of development however is not slowing down - quite the contrary in fact. There are a number of nice improvements, big and small which we´ve been laying down the foundation for and will be pushing to deliver over these remaining months. Such is the extent of these developments, that the full sum of them is going to add up to what we´re calling Automobilista v1.5 We´ll be pushing to provide a full overview of these developments along with confirmation of remaining DLCs by our next development update. For now, here´s the stuff in the immediate horizon. Upcoming V1.3.0 Release Our next major milestone is v1.3.0 which we´re pushing to release before the end of this month, packing a lot of good stuff. Here´s a breakdown of the most substantial improvements: On the audio front, having decided he wasn´t happy being just an ace audio engineer, @Domagoj Lovric began exploring the codebase for possible short-term improvements to add some extra depth to the audio experience in AMS. One of these improvements will be the implementation of reverb audio, the initial version of which will already be present in v1.3.0, with much more to come. @Alex Sawczuk has also somehow managed to find a window in his fairly hectic track production schedule to squeeze some fresh shader improvements and adding support for visible & dynamic track dust. Although the effects of which already present in AMS along with offline marbles, there wasn´t yet a visible dust layer over the track surface. This has now been implemented. Here is a comparison from v1.3.0 in various track states and also one from the current v1.2.1: The difference looks subtle on screenshots but it adds some noticeable extra depth and life to the track surface while driving in-game. Some of the tracks have already been updated to use these developments so Season Pass owners will be able to check them out in the upcoming beta release expected for tomorrow morning, with most of the other tracks expected to be updated as we progress. Several car physics have also received some updates for v1.30 as both @Niels Heusinkveld and myself continue to chase for improvements. One car in particular has received special attention as Niels has given the Boxer Cup physics a complete overhaul, with revised aerodynamics, chassis, and the addition of helper springs to the suspension, which substantially improves handling over curbs. The initial version of these revised physics is also coming up with the next Beta update. One major new feature previously confirmed in our end of the year Dev Update was the Custom Season Tool - unfortunately it´s looking unlikely we´ll manage to complete the full feature in time for v1.3.0, but a number of associated new options & features should hopefully already be in, such as the option to enable a mid-race full course yellow as per the rules in the Formula Truck series, and ability to customize the number of opponent cars from each class in a multiclass event. You may check a complete list of all the additions, improvements & fixes since the last v1.2.1 release up to the latest Beta in the changelog attatched. We also have a new car coming up in the next release with the frisky Aussie Racing Car Camaro - further good news is that unlike originally predicted, this will be released as a free car to the base game and not as a DLC. Here´s a preview of the 3D model which @Sandro Kholodkevich is exporting to the game as we speak: Work on physics and audio has also been going on in parallell - count on this little motorcycle engine-powered bugger to be a big bucket of fun to drive Legendary Tracks Pt2 - ADELAIDE V1.30 will also see the release of part 2 of our "Legendary Tracks" DLC series - the famous Adelaide street circuit is coming up in two versions: the longer historical layout of 1988 which hosted the Australian GP from 1985 to 1995, the new modern version along with its Supertruck variant. Below you can check some WIP previews of this great track: I mentioned in the previous update how demanding street tracks are for the track team, with all the buildings and surroundings which have to be modelled in minute detail as you can see here: The more advanced modern version should be hitting AMS Beta tomorrow, with the historical version is not far behind and expected to be available in the Beta at some point next week: Both versions are extremely fun, flowing drives which will serve well pretty much any car in Automobilista, while also providing plenty of opportunity for close racing. We´ve been enjoying some great battles during our internal tests as can be seen in this short video showing a couple of laps of myself hunting down @Alex Sawczuk with F-Retros around the modern track: Virtual Xperience developments @Dave Stephenson has also been hard at work developing our Virtual Xperience portal, and we´ve got a substantial update coming up along with the release of AMS v1.3.0. Users will be able to login into VX using their Steam Account - this opens up opportunities to give a more personalised experience in the various areas of VX. In the first instance the settings page accessible from the top naviagation bar provides the much requested ability to override your display name and country flag, overriding the settings collected from Steam. From this customizable user profile, other users will be able to check out your leaderboard results. Expect this profile to be beefed up with some more interesting info in the future The new Community section will also be available in the next update, providing a one-stop-shop to find communities and leagues serving users of Automobilista and other Reiza titles based on regions served, languages used or days they host races. The league finder in this section will also provide a similar service for leagues so users may find leagues that based on race days, event frequency, or your favourite series. Community leaders and league admin are invited to submit their information to the directory following the instructions in this topic - every league admin who submits a valid entry will be gifted 2 promo Steam keys for AMS to be given away for his participants. With these and some other substantial improvements coming up, VX will soon be playing a bigger role in fulfilling the experience with AMS, including hosting some prize awarding competitions. Watch this space! Last but not least... But we´ll expand more on this and other interesting topics in our next dev update towards the end of march
  12. Version v1.1

    398 downloads

    -Shaders Updated -All cameras reviesed Fov. -Added new features for the differential, new IA parameters. -Added native clutch plugin and new sounds to gearbox, (Need revision). - All new physical features of AMS that does not have rFactor1. -Added throttle pedal power regulator (Check). - Made new motor life parameter (eye with accelerate in empty) -Skins DX1 DX3 changed a DX5 -Suspensions corrected in all cars (BMW 320tRevisar can be improved = Best FFB) -Tyres DYNAMICS Thanks to the authors of the original mod for this fantastic work they did very well in their day.
  13. La spettacolare Porsche 911 GT3 Cup è disponibile ormai su numerosi simulatori di guida: il trailer qui sotto ci propone il confronto diretto della vettura tedesca su Assetto Corsa, Automobilista ed iRacing, utilizzando la viasuale dall'abitacolo e l'inquadratura esterna televisiva. Voi quale preferite?
  14. Patrick Giranthon ha rilasciato anche per Automobilista dei Reiza la nuova versione aggiornata 1.25 della conversione autorizzata del già noto CART Factor mod, originariamente creato da Racing Line Developments per rFactor e quindi convertito anche per Game Stock Car dallo stesso Patrick. Il mod, ribattezzato ora CART Extreme, ci offre la stagione 1998 della serie CART americana, con Reynard 98i, Swift 009.c, Penske PC27-98, Lola T98/00. Per tutti i dettagli e il download correte a questo link.
  15. ChiefWiggum

    [AMS] F1 1975 League Edition

    Version 1.1

    697 downloads

    Full package, it already includes all the cars. F1 1975 LE v1.1 - new Physic - new Car Maki F101 (maybe the worstest Car in 1975) - fixed 3d parts ***PLEASE DELETE ALL OTHER EDITIONS OF 1975 MOD FROM GAMEDATA/VEHICLES*** Unzip into the AMS directory, this is for league purposes only. The physics are now historically accurate, there will be a further update with Historical Edition with individual physics soon which again will be more historically accurate. Enjoy for the time being thx to: Team CREW (orig. Mod) Dave Purdy Mauricio Leiva Reiza ISI
  16. Convertito dal rispettivo mod per rFactor, è ora possibile scaricare il F1 75 League anche nella nostra area download. A questo link è invece possibile scaricare la versione Historic, che richiede il pacchetto League Edition già installato.
  17. La produzione e la qualità dei mods per l'ultimo Automobilista targato Reiza inizia ad essere particolarmente interessante: vi segnaliamo oggi la disponibilità del nuovo Clio Cup 2013 v1.3, per simulare l'omonimo e combattuto monomarca della casa francese e l'imperdibile update 1.2 del Track Megapack, un pacchettone suddiviso in due files che installa in un colpo solo oltre 20 circuiti aggiuntivi fra i più importanti, come Monza, Silverstone, Nurburgring e Laguna Seca.
  18. VELOCIPEDE

    [AMS] Clio Cup 2013

    [AMS] Clio Cup 2013 View File Instructions: Everyone who has downloaded and install the Renault Clio v1.1 mod must delete this files first: Go to your: * Steam\SteamApps\common\Automobilista\Series folder delete here: Clio_2013.srs Clio_2013.tga RD Clio CUP.srs RD Clio CUP.tga Go to your: * Steam\SteamApps\common\Automobilista\GameData\Sounds folder Delete here: CLIO_CUP_2011 folder CLIO_CUP13 folder Go to your: * Steam\SteamApps\common\Automobilista\GameData\Vehicles folder Delete here: Clio_2013 folder Download this version and extract everything in you Automobilista folder What has changed in this version: * gearbox fixed * inside windows fixed * flatspot shaking fixed * cockpitdash and steerinwheel shining fixed * new physics * better templates Submitter VELOCIPEDE Submitted 01/22/2017 Category Cars  
  19. VELOCIPEDE

    Automobilista: F1 1975 Season v1.1

    Da non perdere, per tutti gli appassionati della Formula 1 storica, il nuovo F1 1975 mod in versione 1.1 appena rilasciato per Automobilista. Convertito dal rispettivo mod creato originariamente per rFactor, torna ad emozionare gli appassionati del sim made in Reiza per rivivere la mitica stagione 1975 che vide il trionfo di Niki Lauda con la Ferrari. Potete scaricare il mod direttamente dalla nostra sezione download, mentre per commenti e discussioni in merito fate riferimento all'apposito topic del forum. La stagione 1975 del Campionato mondiale FIA di Formula 1 è stata, nella storia della categoria, la 26° ad assegnare il Campionato Piloti e la 18° ad assegnare il Campionato Costruttori. È iniziata il 12 gennaio e terminata il 5 ottobre, dopo 14 gare, una in meno rispetto alla stagione precedente. Il titolo dei piloti è andato per la prima volta a Niki Lauda e il titolo costruttori per la terza volta alla Scuderia Ferrari. Tutte le vetture impiegarono pneumatici della Goodyear. Solo la nipponica Maki annunciò l'utilizzo di pneumatici Firestone nei gran premi del Belgio e di Svezia, a cui non partecipò a causa dell'indisponibilità della vettura. La Hill impiegò nella prima fase della stagione un telaio costruito dalla Lola, come avvenuto nel 1974. Tutte le scuderie utilizzarono quale propulsore il Ford Cosworth DFV, tranne la Ferrari e la BRM, che costruirono il motore in proprio. La Shadow impiegò nel Gran Premio d'Austria e nel Gran Premio d'Italia, su una delle vetture, il modello Shadow DN7, un propulsore della Matra.[5] La casa francese fece così il suo rientro in F1 dopo tre anni; l'ultima partecipazione risaliva al Gran Premio degli Stati Uniti, in cui montava il motore su una propria vettura. La casa francese aveva già partecipato, come motorista, a 44 gran premi, esordendo nel 1968, ottenendo due pole; come costruttore aveva fatto il suo esordio nel 1967, e aveva vinto il titolo piloti con Jackie Stewart nel 1969, su una vettura però motorizzata Ford Cosworth. Era dal Gran Premio di Gran Bretagna 1973 che non si verificava che ben quattro diversi motoristi fossero presenti al via di un Gran Premio valido per il mondiale (oltre alla Matra, erano presenti in Austria anche Ford-Cosworth, Ferrari e BRM).
  20. VELOCIPEDE

    Automobilista: Development Update fine anno

    Il team Reiza ci aggiorna in questo finale dell'anno 2016 sullo sviluppo del suo Automobilista, con il consueto development blog: è in arrivo la nuova versione aggiornata 1.20, che porterà con sè anche la nuova serie Formula Truck, dedicata ai possenti camion da competizione, inoltre sono in lavorazione vari DLC e migliorie, oltre ad una sorpresa di Natale, della quale vediamo per ora solo... un alettone. This is it then - our final dev update of 2016! We promised it was going to be a good one, so hopefully it lives up to that promise. It has been a long, hard but very fulfilling year for everyone at Reiza - we´ve brought out Automobilista in march and have been working very hard since to keep it growing and evolving throughout. We´re happy to say we´ve reached our main goals, though work is still to continue hard into the initial months of 2017 to fulfill its potential as we envisage it, before we finally wrap it up to shift focus to the longer term. The next milestone for AMS is still to come before the year ends, as v1.20 and Formula Truck are still to be released at some point next week! Here´s the summary then of the stuff we´ve been working on. V1.20 highlights & Formula Truck DLC We have nice developments coming for v1.20 - you can read through it on the changelog attached for the latest Beta updates since v1.1.6 release. For the cars, one highlight is the filling up of the Caterham series from the Brit Pack to include some new variants from their motorsport ladder. On the audio front, @Domagoj Lovric has done an extensive revision of several sound effects both on the code as well as the samples themselves - tire rolling / scrub / skid, wind noise, chassis scraping, to improve the organic interaction of these sound effects with the physics engine and hopefully provide both better feedback from the cars as well as increased immersion from the driving experience. There is some early WIP stuff already on Beta but the full results will be in the new beta build coming out later tonight. We´ve also done some progress with AI, with further fine tuning in various fronts.@Luis Miguel has nailed an old bug where AI would not properly estimate fuel for timed races, taking much more fuel than they needed for the distance. If you´re used to running quick timed races then you may have to do some tweaking to your usual AI Strength, overall though performance should be a lot more consistent in that type of race. As you know v1.20 will also bring a new DLC in the shape of Formula Truck , who we are happy to confirm will be officially added to Automobilista, fully revamped from the original game, prettier and meaner! To begin with, as renewing the Formula Truck license has been a fairly late development we will deploy the same 2013 season we had in the official Formula Truck game; chances are good though we´ll expand on that with the new season as we move through 2017. One of the custom Formula Truck features we´ve added for this release is the Speed Trap rule - every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, indicated by icon on its trackmap, a flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players however retain the option to switch the rule off from the Rules menu. We are currently still working on getting diesel smoking blowing from the exhausts to create some proper nasty virtual pollution - it probably won´t be quite ready for initial release but it should follow in the next update Formula Truck for Automobilista will sell for US$ 5.99, but will be free to everyone who already owned Formula Truck 2013 on Steam. New Game Features Recently we´ve conducted a poll among Reiza 51 members to gather which features they would most like to see us develop for Automobilista. While not all options were realistic in the short term, the idea was to gauge what users wanted most so we could factor not only into our remaining dev plan for Automobilista, but also longer term as we shift focus to the next title. A few of these options are already in the works for Automobilista as previously alluded - one we can confirm to be in the pipeline is the Custom Season Tool for Championship Mode, which will allow users to design their own seasons, mix up classes, define points system along with a few more interesting new options which will also be available in other game modes. We´l also continue to push towards improving AI behavior, rectify a few old issues and add a few new variants to get them to behave more realistically and provide a stiffer but fair challenge. VX development We have a new build coming up for our Virtual Xperience portal as well - @Dave Stephenson has been pushing hard to complete the new Community section to go along with our League Finder tool, providing a searchable directory of communities and leagues serving AMS users. Our Time Trial of the Week challenges have been gaining momentum - we invite everyone to come participate and see how you measure up against the fast guys. Better get some practice in, as for next year we may be promoting some prize awarding challenges too DLC Roadmap Work is still going at full speed to develop the upcoming DLCs. There have been a few tweaks to the release plans, one of which being the switch in order for the upcoming Legendary Track packs coming up. Legendary Tracks Pt 2 - Adelaide The famous Adelaide hosted many classic season finales as the Australian GP from 1985 to 1995, and is still run today for many popular aussie racing series, having retained a lot of the charm and unique challenges from the GP days. In this (very early) preview of the mesh above, you get a sense of the workload involved in creating a street track such as this to modern standards - in order to deliver the full urban feel of the venue, @Alex Sawczuk, @ilka and the rest of the track team have to model a whole segment of the city neighborhood and roads adjacent to the ones used by the actual race track. Then we´ve got to fill these surroundings up with all the buildings and other trackside objects, which demands a solid 4 months worth of man-hours from the environment artists! We´re confident this legendary track will be worth the effort and that will make a great place to race several existing as well some of the upcoming cars. Adelaide will come in 2 versions - the longer historic 1988 layout as well as the modern 2016 track. Both versions are expected to hit beta some time in February with release following soon after. Legendary Tracks Pt 3 - Hockenheim confirmed! We´re happy to finally confirm the historic german Hockenheim Ring will also be coming to Automobilista! The old Hockenheim was almost 8 kilometers long and became iconic for combining long winded flat-out sections through the forest, before rejoining the stadium section where massive crowds gathered created a football stadium atmosphere, enhancing historical moments such as this one: The shorter modern version has retained the stadium section and remains a great venue for close wheel-to-wheel racing for many of the major international series. As with Adelaide and Imola before, the option for Hockenheim as a subject for the Legendary Track series derives from it combining many values - great relevance both in terms of historical heritage as well as presence in the modern autoracing scene, a natural venue for several of the series present in Automobilista, and an unique experience to complement the others already offered in the sim. Hockenheim will receive same treatment as Imola, with the pack featuring the long version in its various guises from 1972, 1988 and 2001, along with the modern 2016 version. Work on the track is also already underway, and it´s estimated initial versions will hit Beta in March, with full release towards the end of April. With all these tracks news one would be forgiven for getting the impression the car front is being neglected, but that would be wrong bigger news will have to wait a bit more however, hopefully as a topic for our first dev update of 2017. For now, here´s a sample from our reference material to another new series currently in the works: Christmas Surprise! We have also found a bit of time to put together a neat christmas present to go along with v1.20 release. It´s not related to anything we´d previously discussed - a small surprise gift as a thank you to everyone who has supported us this year. It´s a semi-fictional car inspired by a local series, and also comes with a nice bit of terrain for it and others of its breed to play around. It´s simple but from the heart as a brazilian expression goes, and great fun to boot Obviously we won´t say or show what it is as that would spoil the surprise, but here´s a little teaser to get you guys guessing. Whoever guesses it right gets to become a driver for the series in-game
  21. VELOCIPEDE

    Automobilista v1.2.0 - Formula Truck DLC

    Il team Reiza ha rilasciato come promesso il nuovo update v1.20 per il suo Automobilista, oltre all'atteso DLC denominato Formula Truck, dedicato ai camion da competizione. L'aggiornamento del software, oltre ai consueti bugfix e migliorie varie, ci offre anche alcune novità interessanti, come ad esempio le divertentissime Formula Dirt Series con relativo tracciato sterrato. Qui di seguito tutti i dettagli ed il trailer di lancio. If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game). Below is the Changelog for v1.20: Content Cars Added Formula Truck Series (AVAILABLE ONLY FOR OWNERS OF FORMULA TRUCK AND / OR SEASON PASS): Modified & incremented Caterham series structure & associated customizations - now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) (AVAILABLE ONLY FOR OWNERS OF BRIT PACK AND / OR SEASON PASS) Added Formula Dirt Series Tracks: Added Ascurra Dirt Track Added Extra custom Formula Truck track layouts Features & Fixes Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refuelling Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool) Added support for Formula Truck Speed Trap rules (switch on and off from rules menu) Tripled range for in-car seat adjustment Fixed bug which could cause disappearing UI elements in Multiplayer screen Disabled option to turn Hardware plugins on/off from in-game Further adjustments to AI to reduce their aggression & improve awareness in close racing conditions Tweaked chassis ground scraping sound in Formula cars New samples & code developments for several sound effects - traction control, tire rolling / scrubbing / skidding, wind & chassis floor scraping Fixed issues with sound effect from hitting suspension bumpstops Adjustments to session UI & showroom to better suit F-Trucks Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes) Adjusted drag coefficients from various aero elements in formula cars F-V12: Slightly revised internal engine sounds F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel & mirrors for Tcam view; Adjusted fuel consumption Opala: Revised starter & external engine sounds Boxer Cup: Adjusted tire physics F-V10: Sligthly improved AI performance Ultima GTR: Adjusted rear damper rates & AI performance for road versions Stock V8: Slightly tweaked tire lateral / longitudinal force combining Montana: Slightly tweaked tire lateral / longitudinal force combining Caterham: AI performance callibration; adjusted fuel consumption Metalmoro: AI performance callibration SuperV8: tire material correction Lancer Rallycross: Added new Russia Team skin; Adjusted AI performance Karting: Adjusted kart tires & AI performance F-Vintage: fixed wheel collision detection; Adjusted front tire load sensitivity OBS 1: Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its trackmap, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu. OBS 2: Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H Shifter you start from 2nd, which is also very short. Typically on track you´ll only use 3rd-6th. OBS 3: F-Truck diesel smoke from the exhaust is still being worked on and has not been implemented in this build OBS 4: For those who are used to running short times races, you may have to adjust your AI settings as with fuel estimation fix they will be appropriately competitive now - consistent in fact with their practice / quali performance, as they were in lap-based races. If you have a bug to report please use the new bug report thread (make sure to check the opening post first). For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it inV1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply).
  22. Il team Reiza ha rilasciato come promesso il nuovo update v1.20 per il suo Automobilista, oltre all'atteso DLC denominato Formula Truck, dedicato ai camion da competizione. L'aggiornamento del software, oltre ai consueti bugfix e migliorie varie, ci offre anche alcune novità interessanti, come ad esempio le divertentissime Formula Dirt Series con relativo tracciato sterrato. Qui di seguito tutti i dettagli ed il trailer di lancio. Automobilista v1.20 is now released! As promised, we have a nice little gift With it our third DLC for AMS, as FORMULA TRUCK is now also available for purchase here. If you are interested in the other upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (including the base game). Below is the Changelog for v1.20: Content Cars Added Formula Truck Series (AVAILABLE ONLY FOR OWNERS OF FORMULA TRUCK AND / OR SEASON PASS): Modified & incremented Caterham series structure & associated customizations - now includes 270R Road, Academy (previously 270R), Supersport, 360R Road, Superlight Standard, Superlight Sequential (previously 360R), 620R Road (previously 620R) (AVAILABLE ONLY FOR OWNERS OF BRIT PACK AND / OR SEASON PASS) Added Formula Dirt Series Tracks: Added Ascurra Dirt Track Added Extra custom Formula Truck track layouts Features & Fixes Fixed bug causing AI cars to take on full fuel tanks in timed races rather than properly estimating the right amount Added a function to prevent AI cars from taking fuel in pitstops when the series does not allow refuelling Adjusted points system for F3, Super V8, Boxer Cup, Supertruck, F-Trainer series Added option to customize number of warnings (range 0-100) for track limit violations before penalty is triggered (options both in-game & Dedi tool) Added support for Formula Truck Speed Trap rules (switch on and off from rules menu) Tripled range for in-car seat adjustment Fixed bug which could cause disappearing UI elements in Multiplayer screen Disabled option to turn Hardware plugins on/off from in-game Further adjustments to AI to reduce their aggression & improve awareness in close racing conditions Tweaked chassis ground scraping sound in Formula cars New samples & code developments for several sound effects - traction control, tire rolling / scrubbing / skidding, wind & chassis floor scraping Fixed issues with sound effect from hitting suspension bumpstops Adjustments to session UI & showroom to better suit F-Trucks Globally reduced tolerance for rev mismatch in manual gear shifts (should allow less clutchless shifts in manual boxes) Adjusted drag coefficients from various aero elements in formula cars F-V12: Slightly revised internal engine sounds F-3: Added configuration option for LCD and steering wheel type/ Fixed mirrors light exposure; adjusted mirror position; Added rev lights on steering wheel & mirrors for Tcam view; Adjusted fuel consumption Opala: Revised starter & external engine sounds Boxer Cup: Adjusted tire physics F-V10: Sligthly improved AI performance Ultima GTR: Adjusted rear damper rates & AI performance for road versions Stock V8: Slightly tweaked tire lateral / longitudinal force combining Montana: Slightly tweaked tire lateral / longitudinal force combining Caterham: AI performance callibration; adjusted fuel consumption Metalmoro: AI performance callibration SuperV8: tire material correction Lancer Rallycross: Added new Russia Team skin; Adjusted AI performance Karting: Adjusted kart tires & AI performance F-Vintage: fixed wheel collision detection; Adjusted front tire load sensitivity OBS 1: Brief explanation of Formula Truck Speed Trap rule: every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, its location being indicated by the icon on its trackmap, by the flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players may opt to switch the rule off from the Rules menu. OBS 2: Formula Trucks chop off their 1st gear so it skips straight to 2nd; if you are using an H Shifter you start from 2nd, which is also very short. Typically on track you´ll only use 3rd-6th. OBS 3: F-Truck diesel smoke from the exhaust is still being worked on and has not been implemented in this build OBS 4: For those who are used to running short times races, you may have to adjust your AI settings as with fuel estimation fix they will be appropriately competitive now - consistent in fact with their practice / quali performance, as they were in lap-based races. If you have a bug to report please use the new bug report thread (make sure to check the opening post first). For any difficulties related to installing, running or setting up the game, please refer to USER MANUAL present as a launch option from Steam If you need further assistance please post it inV1.0 troubleshooting topic or email support@reizastudios.com (please allow for up to 1 business day for a reply). This post has been promoted to an article
  23. Il team Reiza Studios sta completando il lavoro di sviluppo della nuova versione aggiornata 1.1 del suo ottimo Automobilista, per l'occasione in offerta su Steam con lo sconto del 20% (prezzo 29,59€) fino al 3 ottobre. Qui di seguito tutti i dettagli sull'update 1.1, che oltre al consueto bugfixing, porta con sè alcune migliorie e novità interessanti, come il radio spotter, il supporto agli ultimi drivers Logitech e shaders grafici aggiornati. E' in arrivo inoltre il nuovo Brit Pack, primo di cinque pacchetti DLC che ci mette a disposizione tre nuovi tracciati (Brands Hatch, Cadwell Park ed Oulton Park) e quattro nuove vetture (Ultima GTR stradale e da corsa, MCR Sports 2000, Caterham e Formula Trainer). Anche in questo caso non manca l'offerta Steam con lo sconto del 25% per acquistare il Season Pass DLC a 48,94€, che ci darà diritto a scaricare il Brit Pack ed anche i successivi 4 pacchetti DLC. L'update 1.1 ed il DLC saranno rilasciati la prossima settimana, ulteriori dettagli sono disponibili nel development update riportato integralmente qui sotto. This bundle combines both Automobilista base game along with Automobilista Season Pass, granting you all the content which is in a single specially discounted purchase. In total, 5 DLC packages comprising a total of 15 items of new series and tracks are currently in development for Automobilista The first of these packages will be the BRIT PACK, comprising 3 classic british tracks along with 4 popular british club racing cars - these are: Tracks: Brands Hatch Cadwell Park Oulton Park Cars: Ultima GTR (road & race spec) MCR Sports 2000 Caterham (several models) Formula Trainer (semi-fictional wingless trainer car) The BRIT PACK is scheduled for release in September 30th. Along with all DLCs, this bundle also grants Automobilista BETA - a standalone and independent development version of Automobilista, which receives regular updates of in-development features and content allowing users an early taste of these upcoming goodies (including the DLCs). Automobilista - September Development Update Greetings folks Here´s our customary review of the work done in Automobilista development over the past month. We´ve been hard at it, both in the development of v1.1 update as well as production of the Brit Pack, both of which are expected for release at some point next week. V1.1 Development The major new feature for AMS v1.1 is the inclusion of Radio Spotter as developed by @gongo . This had been a very popular addition to the sim and now with native integration Dan has been able to take it a step further with more info and better accuracy from your race engineer. Dan has also been doing some work to improve integration with the new Logitech drivers - v1.1 should hopefully see some proper support for their latest G29 / G920 wheels. On the graphics front, @Alex Sawczuk and @Sandro Kholodkevich have done some great work on new car shaders and materials. Below is a shot of the flashy Ultima GTR featuring these latest developments We also introduced a new AO mapping technique with seamless textures, which result in both optimized use of textures as well as improved cockpit details. The improvements are very noticeable on the new cars as you can see in this tasty cockpit from the Ultima GTR Race version: Further good news is that performance not only has not been affected by these updates, but rather the continuing optimization work has led to some more previously troublesome cars to be now running smoother than ever in pretty much any respectable system (so long as you keep to the designated car count limit). A not so positive note is that Steam Achievements unfortunately will not quite make it in yet in v1.1; we´re not far away from finalising these but unfortunately developing the system & protection for the new content has kept @Luis Miguel busy for longer than we anticipated after v1.0 release. Brit Pack The core focus this past month has of course been finalizing the contents of the Brit Pack, our first DLC pack for Automobilista. This is actually a significant release for us and for those who have been with us for a while now as the Brit Pack will be the first time we´ll be charging long-time users for a new release since Game Stock Car 2013 came out back in September 2013! Fortunately we´re confident the Brit Pack (along with everything else that´s still to come for AMS) will justify that extra investment as the new content are some of the best stuff we have ever produced. On the track front, as is known we´ll be adding 3 british classics with Brands Hatch, Cadwell Park and Oulton Park - these tracks were hand-picked due to their classic style and heritage and preserved natural flow which are so nicely suited for the rich british club racing scene we´re looking to sample in this pack. All tracks are officially licensed and extensively researched in loco (with the aid of laser scan data in the case of Brands and Oulton Park). They are also excellent venues to stretch the legs of other default cars, exception perhaps taking the more powerful cars around Cadwell unless you´re really looking for a test of reflexes and precision The cars were produced in close collaboration with the manufacturers and we´ve also had input from several of their respective real world drivers during development - this is a claim we hear all the time of course to the point it has become a tired sim racing cliche, the proof as always will be in the pudding and we´re very satisfied with how these new cars have turned out Beyond the data and the resulting accuracy of the models, fundamentally it all rides on the nature of what´s being simulated, and here is where we feel the Brit Pack will really shine - just glancing through some Youtube videos of these cars being driven on these tracks in anger should be enough to see the fun factor involved is off the charts These are all very different animals and tracks compared to the default content of AMS, and as such they add a whole new dimension to the sim. I´ll go out on a limb and say there will be at least one combo from this pack that will make towards the top of your list of favorite simracing experiences Here are some fresh previes of the new content: Ultima GTR (road & race version) F-Trainer (Novice & Advanced versions) MCR Sports 2000 Here you can see Niels taking the MCR out for a spin: The Caterhams To begin with, we´ll be offering the 270R (with a race variant for Academy series), the 360R (with Superlight Series), along with the mental road version of the 620R, as per the preview below There will be more variants though along with some optionals which we aim to add along with a new upgrades interface - unfortunately this feature won´t make it in time for v1.1 but the upgrades menu along with more optionals are sure additions for v1.2 within a month or so from now. In any case we´ll supply options for both left and right side driving seats for these Caterhams (also for the Ultimas). All new tracks and series with the exception of the Caterhams are now available in fairly advanced state in AMS Beta which is now up to v1.0.8 so if you got the DLC Season Pass - if you haven´t grab it now and get on racing! Future AMS DLCs Of course, the Brit Pack is not the end of the road for upcoming AMS content - it is in fact just the beginning! We have hinted before what´s coming down the road but haven´t quite gone into the specifics - in fact I can´t quite detail all the specifics for all DLC packs just yet, but for the sake of providing some relevant reference for those who have acquired or are considering buying the Season Pass, here are some preliminary info along with a few hints we can share to give you a better idea (please keep in mind the exact contents of each and the timelines may still be subject to some shuffling as we move forward): October Brit Pack November: Legendary Tracks Part 1: Imola (1972, 1988, 2001, 2016 versions) New Series - TBA (hint: big and heavy) December: New series - TBA (hint: Classic content) January 2017: Legendary Tracks Part 2 - TBA (hint: it´s got a long historical variant) February 2017: Car pack from a major manufacturer - TBA (hint: it´s awesome) March 2017: Legendary Tracks Part 3 - TBA (hint: not a permanent road course) Aussie Racing Car As we progress we will naturally be detailing these packs further, but those will be topics for future dev updates - starting next month when I hope to be able to share some of the bigger things, both literally and figuratively Keep in mind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - the sooner you get onboard, the more value you´ll get for your buck. Not forgetting that there are also a couple of free items still to be added to the base game, like Ibarra and a couple of dirt / mixed track courses before AMS development finally wraps at some point in Q1 2017. Worth reminding also that AMS Base Game is currently selling 20% off on Steam. As usual though the best prices for both base game as well as membership packs (including the DLC Season Pass) can be found in our forum store. This post has been promoted to an article
  24. Il team Reiza ci aggiorna in questo finale dell'anno 2016 sullo sviluppo del suo Automobilista, con il consueto development blog: è in arrivo la nuova versione aggiornata 1.20, che porterà con sè anche la nuova serie Formula Truck, dedicata ai possenti camion da competizione, inoltre sono in lavorazione vari DLC e migliorie, oltre ad una sorpresa di Natale, della quale vediamo per ora solo... un alettone. News about the v1.20 update coming up, confirmation of Formula Truck and other great new DLCs, preview of new features in the works and a teaser for a surprise Christmas gift - our last Automobilista Development Update of the Year packs it all and then some more! This is it then - our final dev update of 2016! We promised it was going to be a good one, so hopefully it lives up to that promise. It has been a long, hard but very fulfilling year for everyone at Reiza - we´ve brought out Automobilista in march and have been working very hard since to keep it growing and evolving throughout. We´re happy to say we´ve reached our main goals, though work is still to continue hard into the initial months of 2017 to fulfill its potential as we envisage it, before we finally wrap it up to shift focus to the longer term. The next milestone for AMS is still to come before the year ends, as v1.20 and Formula Truck are still to be released at some point next week! Here´s the summary then of the stuff we´ve been working on. V1.20 highlights & Formula Truck DLC We have nice developments coming for v1.20 - you can read through it on the changelog attached for the latest Beta updates since v1.1.6 release. For the cars, one highlight is the filling up of the Caterham series from the Brit Pack to include some new variants from their motorsport ladder. On the audio front, @Domagoj Lovric has done an extensive revision of several sound effects both on the code as well as the samples themselves - tire rolling / scrub / skid, wind noise, chassis scraping, to improve the organic interaction of these sound effects with the physics engine and hopefully provide both better feedback from the cars as well as increased immersion from the driving experience. There is some early WIP stuff already on Beta but the full results will be in the new beta build coming out later tonight. We´ve also done some progress with AI, with further fine tuning in various fronts.@Luis Miguel has nailed an old bug where AI would not properly estimate fuel for timed races, taking much more fuel than they needed for the distance. If you´re used to running quick timed races then you may have to do some tweaking to your usual AI Strength, overall though performance should be a lot more consistent in that type of race. As you know v1.20 will also bring a new DLC in the shape of Formula Truck , who we are happy to confirm will be officially added to Automobilista, fully revamped from the original game, prettier and meaner! To begin with, as renewing the Formula Truck license has been a fairly late development we will deploy the same 2013 season we had in the official Formula Truck game; chances are good though we´ll expand on that with the new season as we move through 2017. One of the custom Formula Truck features we´ve added for this release is the Speed Trap rule - every Formula Truck layout has a Speed Trap in a section of the track (usually the fastest, indicated by icon on its trackmap, a flashing icon on top left corner as you approach it while driving, and by a line of cones trackside) through which drivers are supposed to cross going no faster than 160 km/h. Exceeding 160 km/h through the Speed Trap will result in lap being invalidated in practice / qual, or an instant drive-through penalty in races. Players however retain the option to switch the rule off from the Rules menu. We are currently still working on getting diesel smoking blowing from the exhausts to create some proper nasty virtual pollution - it probably won´t be quite ready for initial release but it should follow in the next update. Formula Truck for Automobilista will sell for US$ 5.99, but will be free to everyone who already owned Formula Truck 2013 on Steam. New Game Features Recently we´ve conducted a poll among Reiza 51 members to gather which features they would most like to see us develop for Automobilista. While not all options were realistic in the short term, the idea was to gauge what users wanted most so we could factor not only into our remaining dev plan for Automobilista, but also longer term as we shift focus to the next title. These were the results: A few of these options are already in the works for Automobilista as previously alluded - one we can confirm to be in the pipeline is the Custom Season Tool for Championship Mode, which will allow users to design their own seasons, mix up classes, define points system along with a few more interesting new options which will also be available in other game modes. We´l also continue to push towards improving AI behavior, rectify a few old issues and add a few new variants to get them to behave more realistically and provide a stiffer but fair challenge. VX development We have a new build coming up for our Virtual Xperience portal as well - @Dave Stephenson has been pushing hard to complete the new Community section to go along with our League Finder tool, providing a searchable directory of communities and leagues serving AMS users. Our Time Trial of the Week challenges have been gaining momentum - we invite everyone to come participate and see how you measure up against the fast guys. Better get some practice in, as for next year we may be promoting some prize awarding challenges too DLC Roadmap Work is still going at full speed to develop the upcoming DLCs. There have been a few tweaks to the release plans, one of which being the switch in order for the upcoming Legendary Track packs coming up. This is where we are going next: Legendary Tracks Pt 2 - Adelaide The famous Adelaide hosted many classic season finales as the Australian GP from 1985 to 1995, and is still run today for many popular aussie racing series, having retained a lot of the charm and unique challenges from the GP days. In this (very early) preview of the mesh above, you get a sense of the workload involved in creating a street track such as this to modern standards - in order to deliver the full urban feel of the venue, @Alex Sawczuk, @ilka and the rest of the track team have to model a whole segment of the city neighborhood and roads adjacent to the ones used by the actual race track. Then we´ve got to fill these surroundings up with all the buildings and other trackside objects, which demands a solid 4 months worth of man-hours from the environment artists! We´re confident this legendary track will be worth the effort and that will make a great place to race several existing as well some of the upcoming cars. Adelaide will come in 2 versions - the longer historic 1988 layout as well as the modern 2016 track. Both versions are expected to hit beta some time in February with release following soon after. Legendary Tracks Pt 3 - Hockenheim confirmed! We´re happy to finally confirm the historic german Hockenheim Ring will also be coming to Automobilista! The old Hockenheim was almost 8 kilometers long and became iconic for combining long winded flat-out sections through the forest, before rejoining the stadium section where massive crowds gathered created a football stadium atmosphere, enhancing historical moments such as this one: The shorter modern version has retained the stadium section and remains a great venue for close wheel-to-wheel racing for many of the major international series. As with Adelaide and Imola before, the option for Hockenheim as a subject for the Legendary Track series derives from it combining many values - great relevance both in terms of historical heritage as well as presence in the modern autoracing scene, a natural venue for several of the series present in Automobilista, and an unique experience to complement the others already offered in the sim. Hockenheim will receive same treatment as Imola, with the pack featuring the long version in its various guises from 1972, 1988 and 2001, along with the modern 2016 version. Work on the track is also already underway, and it´s estimated initial versions will hit Beta in March, with full release towards the end of April. With all these tracks news one would be forgiven for getting the impression the car front is being neglected, but that would be wrong bigger news will have to wait a bit more however, hopefully as a topic for our first dev update of 2017. For now, here´s a sample from our reference material to another new series currently in the works: Christmas Surprise! We have also found a bit of time to put together a neat christmas present to go along with v1.20 release. It´s not related to anything we´d previously discussed - a small surprise gift as a thank you to everyone who has supported us this year. It´s a semi-fictional car inspired by a local series, and also comes with a nice bit of terrain for it and others of its breed to play around. It´s simple but from the heart as a brazilian expression goes, and great fun to boot Obviously we won´t say or show what it is as that would spoil the surprise, but here´s a little teaser to get you guys guessing. Whoever guesses it right gets to become a driver for the series in-game This post has been promoted to an article
  25. Dopo gli ultimi 18 mesi di duro lavoro, che hanno portato con sè un totale di ben 22 vetture e 13 diversi circuiti, il team Reiza ci aggiorna anche in ottobre sullo sviluppo del suo interessante Automobilista. Come prima cosa il 15 novembre sarà rilasciato l'update v1.15 che, fra le altre cose, risolverà anche i problemi dei volanti Logitech, quindi sarà disponibile il primo DLC Legendary Tracks Part 1 - Imola, che al prezzo di US$ 5.99 ci permetterà di scendere in pista sul mitico autodromo del Santerno, nelle sue configurazioni degli anni 1972, 1988, 2001 e 2016! Entro dicembre infine, sarà la volta del DLC dedicato ai Formula Truck, ovvero i possenti camion da competizione. Hello everyone! Here´s our round-up of AMS development over the last month and what´s coming up for this month of november. It´s been a busy 18 months! To begin with a little retrospective of the past 18 months from the car & track guys - this will probably sound like we´re tooting our own horn a bit but mainly it´s a small tribute to a team who have been working exceptionally hard and really shifted up a gear in this last year and a half. The image below shows all new cars and tracks released since may 2015, from the end of Stock Car Extreme into the release of AMS, and finally moving into AMS DLCs A total of 13 new venues along with 20 car models for 14 series have been released over a period of 18 months. That in itself is notable, even more so if you consider that in the same timespan all old content was updated to keep up with newer standards and include all latest features - a total of 27 series and 38 tracks which currently features in AMS. It´s easy to underestimate the workload involved in delivering all this - if you´re on the other end waiting for stuff to materialise, it probably doesn´t feel very fast at all make no mistake though, this would be substantial output even for a bigger team with bigger budget than ourselves, so there´s a feeling of mission accomplished in delivering on what has been a very aggressive plan. Beyond the sheer volume, there´s also satisfaction from the fact that quality standards have not only been retained but upgraded, and older content has not been left to become too outdated relative to the newer stuff, so the sim remains as consistent as possible no matter what and where you´re racing. What´s coming next We´re not going on vacation just yet though - in fact we´re still still pushing hard not only with new content but also towards several significant new features and general improvements all across the sim - there are some exciting things already in the works with others being evaluated, but with development being what it is and known to throw some curve balls on occasion we´ll refrain from jumping the gun and push to cover a bit more ground before we confirm stuff. If you´re a Reiza Member though you may not only have a glance of what we´re aiming for, but help influence the development path in this Reiza 51 poll. We´ve got one, possbly two updates planned over the course of this month, with v1.15 scheduled for November 15th. One important note regarding this update: @gongo has been working on integration with the latest Logitech drivers to better support G29 and G920. This however will require all users on Logitech wheels to upgrade to their latest software - even those running older models like G25 or G27, so those running Logitech gear please be advised to upgrade in time for v1.15 release. Upcoming DLCs Part 1 of Legendary Tracks is next up - Imola is coming, oozing history with 4 distinct versions from 4 different decades - 1972, 1988, 2001 and 2016 The 1972 & 1988 versions are hitting AMS Beta within a couple of hours from this post. 2001 & 2016 should follow next friday. Legendary Tracks Part 1 - Imola will sell for US$ 5.99 on release, scheduled to come along with v1.15 on November 15th. Before the end of november or at the latest early on december, we´re pushing to wrap another pack: For those of you keeping track of AMS development, it will come as no surprise that the trucks from Formula Truck are bound to come to Automobilista - fully revamped and featuring new custom rules and functionalities. The good news is that we´re very close to finalizing a new deal with Formula Truck series, which would allow us to officially release the complete, fully branded series (not just the trucks) for AMS. That would in turn open up the possibility of expanding this pack to include the latest season in a future update. One way or another, to begin with we´ll be releasing the Trucks from 2013 after Imola - the pack will also sell for US$ 5.99. As previously announced, this DLC will be free to those that already own Formula Truck on Steam (if you own the non-Steam copy make sure to retrieve your Steam key for it here). Always worth reminding also that those who took part in last year´s crowdfunding campaign on any level, acquired our Membership pack or bought the Season Pass on Steam have already secured these and all the other DLC packs to come to AMS. And what´s next after the Trucks I hear you ask? That´s subject for our next update To wrap up I´d like to remind that as more stuff is confirmed, prices for both the Season Pass on Steam & Membership pack here are bound to receive another upgrade - by the time next Dev Update rolls out with some more DLC confirmations, the Season Pass will be upgraded from the current US$ 29.99 to US$ 39.99, so don´t wait too long Fonte Reiza forum This post has been promoted to an article
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