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  1. conversione della versione originale creata da AdriánIzquierdo per rFactor (Fix for AC v1.2.2) - New AI file for stage. Stage should now work as before. Installation: Overwrite old ai folder. Located on ...content/tracks/montecarlostage3/ ----------------- Monte Carlo Stage 3 - v1.03 Download: (Please delete old Monte Carlo Stage 3 folder) http://www.mediafire.com/download/mavkp7msp4css8c/AC_Monte_Carlo-Stage3-V1_03-TTM.rar ----------------- Download link for BMW M3 e30 studded tires: (Copy all textures to example ...cars/bmw_m3_e30_dtm/skins/black folder.) http://www.mediafire.com/download/62abq3sl84uveac/AC_studded_tires-bmw_e30_m3-TTM.rar ----------------- Hi! It's time to release update for Monte Carlo Stage 3. This is final version and i will only update it if it doesn't work with newer versions of Assetto Corsa. Stage contains 4 different type of surfaces with different grip levels. I used for Monte Carlo Special Stage 3 - V1.03, rFactor version by AdriánIzquierdo as base for my versions and i have his permission to release stage.. Stage info: Pure fantasy 13,6 km stage 15 pitboxes - quick race with ai doesn't work anymore after AC V1.1 update and i don't know how to fix it or if it's possible to fix. Multiplayer should work, but not tested. I prefer to use ambient temp 10°c and not better track surface than green. Changelog v1.03: Fixed wooden barrier bug Small changes to surface file Some optimizations Changes to replay cameras
  2. Alessandro Pollini

    [AC - Track]Varshko-ovragi

    File Name: Varshko-ovragi File Submitter: Alessandro Pollini File Submitted: 02 Aug 2015 File Category: Track Author : TTM Track contains atm (only) 6 pitboxes, replay camera, 30 collidable tyres. Known issues: AI can't exit pits, they crash on rail, so use only quick race, hotlap or practice modes. To do: More pitboxes, modified pitexit, new textures/objects and many more things.. Thanks to KittX for permission to convert this track. Click here to download this file
  3. Hi, i'm happy to tell that Karelia Cross V1.0 is now ready for release. I took 4 days to make this conversion and update it to AC standards. Maybe i add too much details because track is not very playable with my system and with 5 ai drivers. I tryed to optimize track much as i can and with last minute changes i managed to get a little bit better performance.. I added also readme to track folder but here is small tips how to get even better performance.. If you suffer bad fps with Ai, try to lower your smoke settings in-game options. You can also modify track surface file, it's located in ...content/tracks/karelia/data folder. Change Surface_0 Dirt_Additive value from 1 to 0 and also do same thing with Surface_3. If you don't like bumpy surface at start/finish line and some turns also feels too bumpy, please edit track surface file. Find Surface_3 from surface file and change SIN_HEIGHT to 0 and SIN_LENGHT to 0 and save file. About track. Original version is made by KittX for rFactor. (I got his permission to convert track.) I made many changes and you notice them if you have played track before. Changelog is too big, so i don't even try to write them. Track contains 12 pitboxes, working hotlap and single player mode. (probably mp works also, not tested.) 3 different replay cams, (2 tv cams and 1 static.) I not recommend to use track surface lower than green, because in gravel is quite grippy surface. Btw, this is v1.0 and also final version of the track, so i don't make any updates to it, because i want continue my other track projects. Changelog v1.1: Fixed surface file Some color adjustments Collidable sign objects download
  4. Alessandro Pollini

    [AC - Track]Monte Carlo Special Stage 3

    File Name: Monte Carlo Special Stage 3 File Submitter: Alessandro Pollini File Submitted: 09 Feb 2015 File Category: Track Author : TTM Used Monte Carlo Special Stage 3 V1.0 for rFactor by AdriánIzquierdo. Stage info: Pure fantasy 13,6 km stage 4 pitboxes - not tested on mp - use quick race if you want race with humans or ai. I prefer to use ambient temp 10°c and not better track surface than green. I also included to package Kristaps surface file with less grip and without tire squeal noise+skid marks. Thanks mate. Copy surface file to ..tracks/monte-carlo-stage3/data folder. Package also includes studded tire texture for BMW M3 E30 by me. Copy all textures to example ...cars/bmw_m3_e30_dtm/skins/black folder. Changelog is too big and i don't even remember all changes.. Knowing issues: Trees need to be fixed, because AC not support doublesided materials. Too big job to do in one week, because stage contains about 3000 trees. Click here to download this file
  5. Ok here it is, first beta version of my track project: Yas Marina Circuit (Day & Night) Track is conversion/based on scratch made rFactor track by the league F1Pro (simracingpro) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad. Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00. Next update will come in early 2015, but if there is any big bugs i try to fix them soon as possible. Remember that both tracks are still very early stage and track lacks groove, 3d grass, but i will implement them later. Track surface probably needs also some more work, but later. Night version is completely experimental and because of limitations of the game engine i can't never get it to work perfectly. Enjoy and Merry Christmas to whole community and of course Kunos Simulazioni. Greetings, TTM Download http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7205
  6. File Name: Yas marina 2014 - Night & Day Versions File Submitter: Alessandro Pollini File Submitted: 20 Dec 2014 File Category: Track Author : TTM Track is conversion/based on scratch made rFactor track by the league F1Pro (racedepartment) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad. Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00. Next update will come in early 2015, but if there is any big bugs i try to fix them soon as possible. Remember that both tracks are still very early stage and track lacks groove, 3d grass, but i will implement them later. Track surface also still needs some work. Night version is completely experimental and because of limitations of the game engine i can't never get it to work perfectly. Enjoy and Merry Christmas to whole community and of course Kunos Simulazioni. Click here to download this file
  7. Hi all! I started 1992 Spa Francorchamps track project two months ago, in beginning only for testing and learning purposes, but after some days of work i decided to continue and continue and now i want release it to public when it's ready. Don't expect soon, because a lot of work is still needed.. Track is based/conversion from F1-S-R 1992 rFactor track, i got permission from them.. I have already made big changes to track and i will continue to improve it. Atm track contains 18 pitboxes, real tv cams, new pitbuilding and a lot of new textures and smoothing to track surface etc. Here is two WIP shots. Btw, i don't have plans to release any beta versions, only v1.0 and then fix any errors/bugs if there is any... Cheers, TTM DOWNLOAD v1.0 fonte AC forum
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