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Found 7 results

  1. conversione della versione originale creata da AdriánIzquierdo per rFactor (Fix for AC v1.2.2) - New AI file for stage. Stage should now work as before. Installation: Overwrite old ai folder. Located on ...content/tracks/montecarlostage3/ ----------------- Monte Carlo Stage 3 - v1.03 Download: (Please delete old Monte Carlo Stage 3 folder) http://www.mediafire.com/download/mavkp7msp4css8c/AC_Monte_Carlo-Stage3-V1_03-TTM.rar ----------------- Download link for BMW M3 e30 studded tires: (Copy all textures to example ...cars/bmw_m3_e30_dtm/skins/black folder.) http://www.mediafire.co
  2. Alessandro Pollini

    [AC - Track]Varshko-ovragi

    File Name: Varshko-ovragi File Submitter: Alessandro Pollini File Submitted: 02 Aug 2015 File Category: Track Author : TTM Track contains atm (only) 6 pitboxes, replay camera, 30 collidable tyres. Known issues: AI can't exit pits, they crash on rail, so use only quick race, hotlap or practice modes. To do: More pitboxes, modified pitexit, new textures/objects and many more things.. Thanks to KittX for permission to convert this track. Click here to download this file
  3. Hi, i'm happy to tell that Karelia Cross V1.0 is now ready for release. I took 4 days to make this conversion and update it to AC standards. Maybe i add too much details because track is not very playable with my system and with 5 ai drivers. I tryed to optimize track much as i can and with last minute changes i managed to get a little bit better performance.. I added also readme to track folder but here is small tips how to get even better performance.. If you suffer bad fps with Ai, try to lower your smoke settings in-game options. You can also modify track surface file, it's located in ...c
  4. Alessandro Pollini

    [AC - Track]Monte Carlo Special Stage 3

    File Name: Monte Carlo Special Stage 3 File Submitter: Alessandro Pollini File Submitted: 09 Feb 2015 File Category: Track Author : TTM Used Monte Carlo Special Stage 3 V1.0 for rFactor by AdriánIzquierdo. Stage info: Pure fantasy 13,6 km stage 4 pitboxes - not tested on mp - use quick race if you want race with humans or ai. I prefer to use ambient temp 10°c and not better track surface than green. I also included to package Kristaps surface file with less grip and without tire squeal noise+skid marks. Thanks mate. Copy surface file to ..tracks/monte-carlo-stage3/data folder. Pack
  5. Ok here it is, first beta version of my track project: Yas Marina Circuit (Day & Night) Track is conversion/based on scratch made rFactor track by the league F1Pro (simracingpro) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad. Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00. Next update will come in early 2015, but if there is any big bugs i try to fix them soon as possible. Remember that both tracks are still very
  6. File Name: Yas marina 2014 - Night & Day Versions File Submitter: Alessandro Pollini File Submitted: 20 Dec 2014 File Category: Track Author : TTM Track is conversion/based on scratch made rFactor track by the league F1Pro (racedepartment) - Nad, Forlorn, Kamilo62 and Gucio 85. Thanks Nad for permission and Gucio85 for helping me to contact Nad. Track contains 22 pitboxes, working ai and many graphical changes. I also included my own Night pp filter to package. Optimal time of day for night version is 12:00. Next update will come in early 2015, but if there is any big bugs i try t
  7. Hi all! I started 1992 Spa Francorchamps track project two months ago, in beginning only for testing and learning purposes, but after some days of work i decided to continue and continue and now i want release it to public when it's ready. Don't expect soon, because a lot of work is still needed.. Track is based/conversion from F1-S-R 1992 rFactor track, i got permission from them.. I have already made big changes to track and i will continue to improve it. Atm track contains 18 pitboxes, real tv cams, new pitbuilding and a lot of new textures and smoothing to track surface etc. Here is two W
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