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  1. GTRevival, nuovo titolo targato Straight4 Studios, si avvicina alla fase di accesso anticipato, che inizierà già quest'inverno. Nelle ultime settimane sono emersi sempre più dettagli sul gioco, sia per quanto riguarda le caratteristiche, sia per i contenuti presenti al lancio. Nel fine settimana, Ian Bell (boss del team) è intervenuto su Twitter per annunciare in modo scherzoso un paio di tracciati. Sono stati quindi confermati i circuiti americani di Lime Rock Park e Sebring, che gli appassionati sono riusciti ad indovinare dopo una serie di giochi di parole simili a cruciverba. Chi ha indovinato riceverà gratuitamente la versione early access di GTRevival. Sembra quindi che GTRevival vedrà le Americhe ben rappresentate con Sebring, Lime Rock Park e Interlagos, già confermata in precedenza. Sul fronte vetture invece, la scorsa settimana è stata annunciata la Lister Storm GT1, mentre le macchine del Gruppo C sono state presente in alcuni screenshots. Commenti sul forum in italiano.
  2. The 12 Hours of Sebring is a 12-hour endurance race held at Sebring International Raceway in Sebring, Florida. It is the second round of the IMSA WeatherTech SportsCar Championship. Corvette C7 DP / Porsche RSR GTE, Ferrari 488 GTE, Ford GT GTE. BMW M8 GTE / Audi R8 GT3 LMS, Mercedes AMG GT3 Start 14 Marzo ore 14,30 Live timing http://www.racespot.tv/timing/
  3. Il team Studio 397 ha rilasciato come promesso per rFactor 2 il nuovo circuito di Sebring. Il tracciato americano è di particolare importanza perchè si tratta della prima pista per rFactor 2 realizzata con tecnologia laser scan. Potete acquistarla direttamente su Steam per 8,99€. The wait is over, experience Sebring International Raceway in all its glory for rFactor 2. With 3 variations of the track, all built on a highly-accurate laserscan, capturing all the renowned bumps! Sebring is available right now on Steam here! Get it here: https://store.steampowered.com/itemstore/365960/detail/18/ More Info: https://www.studio-397.com/2018/07/sebring/
  4. Sebring International Raceway View File After Rouen les Essarts this is my new project: Sebring International Raceway RTB creat by : "me" DrM@boul CREAT with : RaceTrackBuilder and Blender Submitter VELOCIPEDE Submitted 08/01/2017 Category Track
  5. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans) Download -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=4124
  6. File Name: Sebring International Raceway File Submitter: VELOCIPEDE File Submitted: 29 Jul 2012 File Category: Tracks Sebring International Raceway by Virtua_LM Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. Only a small update, just new loaders - and to synchronize with the current Steam version: V2.02 New loaders for the new UI schema Version for Steam Click here to download this file
  7. VELOCIPEDE

    rF2: Sebring by Virtua_LM v2.0

    Gli esperti del team Virtua_LM hanno rilasciato per rFactor 2 la nuova versione aggiornata 2.0 della spettacolare pista di Sebring, che ora supporta in pieno tutte le features implementate dall'ultima build del simulatore ISI. Virtua_LM is proud to present you with one new endurance legendary track: Sebring, United States, for rFactor 2. Converted from our from-scratch creation on rFactor, this track has been modified to take advantage of new rFactor 2 capabilities. What is new in v2.00 The actual (newer) RealRoad shader is applied Curbs are also RealRoad Nightlights on the track side objects are back working A lot of changes on the materials and textures The overall brightness of the track is reduced to match the current version of rFactor 2 AIW (AI-Driver): some smaller fixes GDB (Time and Position): some smaller fixes A kind of solid “cut detection” in the part beween 15 (Gendebien) and 16 (Le Mans)
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