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Found 11 results

  1. La prossima Season 3 di iRacing si preannuncia davvero interessante e ricca di contenuti: assieme alle storiche NASCAR della Winston Cup, alle due monoposto per la Road to Indy e alla BMW M4 GT4, il simulatore americano proporrà anche un corposo aggiornamento per uno dei suoi circuiti storici, il famoso Road America. Dopo 12 anni di intense competizioni, la pista americana otterrà un nuovo manto stradale, nuovi cordoli e segnaletica a bordo pista, per un update che gli permetterà di rimanere graficamente al passo con i tempi. Volete una preview? Date un'occhiata al video qua sotto!
  2. Il team Sector3 ha rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento apporta alcune migliorie e bugfix, come potete notare dall'elenco completo qui sotto e ci mette a disposizione anche il nuovo circuito americano di Road America, che può essere acquistato a questo link per Euro 4,98. RaceRoom has just been updated! Road America is now available ➤http://bit.ly/RR_Road_America Other highlights include: - GTR 3 Class BOP tweaks - WTCC 16/17 physics update - further AI improvements - various Multiplayer fixes Here is the changelog of this updat
  3. Dopo i circuiti europei ed asiatici, il team Sector3 ha annunciato di porre ora la propria attenzione verso i tracciati americani. La prima pista che avremo a disposizione già con il prossimo update di RaceRoom, sarà quella di Road America, che vedete nei primi screens di anteprima qui sotto. After our last track releases being heavily focused on the European and Asian racing scene, it is now time to bring something to our fans of American motorsports. And it's another one high up on the community wishlist! Road America is a permanent road course located near Elkhart L
  4. Download http://steamcommunity.com/sharedfiles/filedetails/?id=822332297 Road America v1.4 update:Changes:- switched from 3D-trees to 2D-trees- added the Bend version of the track- improved performance with rearview mirror on- shadow optimisations (higher performance)- removed the shadows of spectators- removed the shadows of most of the cars/RVs/trucks/tents - for the farther ones- terrain geometry optimisations (less polygons)- texture/material fixes/changes- adjusted (narrower) red-yellow curbs- improved/rounder road mesh in every corner- adjusted terrain background picture- terrain el
  5. Here is Road America 2016 v1.0. Things: - I consider this a version 1.0 however I know there are things on the track I could improve but I won't have time in the next months. This track modding is like there is always something you can fix/do better on the track - the track was made with 3D trees so the performance is low, you need a good PC - despite my efforts the track doesn't look like how I wanted to look like because the game limits the maximum shadowcasting range: https://forum.studio-397.com/index.php?threads/gjed-vs-devmode-vs-rf2.53553/ - I spent much more time with the AI than on Mo
  6. File Name: Road America 2016 by Bela Valko File Submitter: VELOCIPEDE File Submitted: 21 Nov 2016 File Category: Tracks Here is Road America 2016 v1.0. Things: - I consider this a version 1.0 however I know there are things on the track I could improve but I won't have time in the next months. This track modding is like there is always something you can fix/do better on the track - the track was made with 3D trees so the performance is low, you need a good PC - despite my efforts the track doesn't look like how I wanted to look like because the game limits the maximum shadowcasting
  7. nuova versione 3.1 HD -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=6738 New update on the Road America originally converted from RFactor by Albert and Aspec
  8. VELOCIPEDE

    rF2: Road America by SimHQ

    Il team di SimHQ ha rilasciato per rFactor 2 la nuova versione del circuito americano di Road America, sviluppato da Alex Coutie, con la collaborazione di Dennis Grebe. Per dettagli, commenti e download fate riferimento a questo topic del forum. The rFactor 2 Road America project was initiated by Dennis Grebe, best known for his terrific Virtua_LM track development of LeMans, Fuji, Nazareth, and Topeka tracks for rFactor 2. The Road America track in Elkhart Lake, Wisconsin is one of the première road racing venues in the United States. Longer than many other US racing tracks, 4.048 miles (
  9. Here is a first look at the new work-in-progress Road America track scratch built and optimized for rFactor 2. SimHQ Motorsports is collaborating with a well-known rF2 track developer to produce this highly regarded and much awaited track. -> http://simhqmotorsports.com/road-america-rf2/
  10. Fonte. It's been far too long since I've last updated this thread. Work on the track has continued over the last week while I was on Spring break, and despite the fact I've been busier than I expected with real life, I think it's time for a public beta. I'll probably be very busy over the next few weeks and probably won't have a ton more time to work on it, so there isn't really a point in delaying this any longer though: Beta 1: https://mega.co.nz/#!30Z2kBaB!GPnzFTuqJtrgRkUWsGsWvaBm-f40Sx-Wez0V_Rrzshs It's still far from finished, as you'll see, but I feel it's far enough along it doesn
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