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  1. VELOCIPEDE

    RaceRoom: DTM Experience 2015 disponibile

    Developed with input from real DTM drivers such as Bruno Spengler and Daniel Juncadella, the DTM Experience 2015 builds on the success of previous DTM experiences and adds all the 2015 cars from Audi, BMW and Mercedes as well as refined physics, improved sounds and updated tracks. This is the pinnacle of high tech touring car racing. Recreated to the smallest details, these DTM cars are faster than ever, and now they are yours to tame. So buckle up and take on the 2015 challenge. Features all 2015 regulations and of course action. Lots of action.
  2. VELOCIPEDE

    RaceRoom: WTCC 2014 car pack

    Dopo il nuovo circuito di Shanghai, ecco arrivare un'altra gustosa novità da parte del team Sector3 per RaceRoom Racing Experience: il nuovo pacchetto WTCC 2014 ci permette di simulare in ogni dettaglio lo spettacolare e combattutto campionato mondiale turismo, grazie alle licenze, con tutti i teams, piloti e vetture reali, ovvero Citroen WTCC C-Elysee, Honda Civic, Chevrolet Cruze e Lada Granta.
  3. Il team Sector3 ha appena rilasciato un corposo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre a preparare il software per le prossime imminenti novità (come il WTCC 2014), ci mette a disposizione la nuova funzionalità del server dedicato, il nuovo modello di trasmissione, IA e sonoro migliorati, nuovi menu di gioco ed altro ancora. Qui di seguito il changelog completo. New content: Prepared the game for upcoming releases and special events related to WTCC and DTM. Game: Brand new transmission model feat. drivetrain elasticity calculations Brand new backfire system A.I. logic improvements “Smooth Operator” Old “green orb” menu design is now gone. Implemented Experience switcher. Game now starts in RaceRoom Experience and player can switch directly to another experience using the buttons on top of the screen. Optimization of the whole client-server communication for a smoother and faster browsing of the menus (should also reduce timeouts during peak hours). Optimized loading times. (It may still be slow the first time as the shaders will need to be built) Implemented dog box transmission, allowing upshifts without clutch engaged. Updated steer ratio speed for gamepads to allow gamepad users to make it around tight hairpins. Added new advanced controller options for adjusting clutch biting point. Added new advanced controller option for double shift prevention on worn out controllers. Added new advanced controller options to adjust Upper dead zones for brake and clutch axis. (useful for adjusting the required pressure on load cell brake pedals) Removed deadzone for mouse steering. Fixed so axis deadzones are setup properly when reconnecting devices. Fixed spacing issue in active devices when having multiple devices connected. Added new graphic option adjusting the amount of rendered cars around the player. Added new sound options for transmission whine, wind, RoadFeel sound effects (car body rattle), suspension squeaks and backfires. Cleaned up code in game startup. Merged preload screen and title screen. Updated startup image and desktop icon. Fixed a shadow issue where wrong lod was being used in certain cases. Fixed an issue with free flight camera when pausing/unpausing. Player can now jump the start in Get Real if flag rules are enabled. Game now forces auto-clutch to be ON when using auto gearbox. Improved protection of track files. Fixed the selection of liveries for AI drivers that wasn’t random. Fixed a small issue with lap counter in pause menu. Fixed a crash that was occurring when going through saved championships and there’s no participants. Fixed AI pitting twice to change tyres within a small window. Fixed DTM 14 AI using two sets of Option tyres. Fixed Instant replay not working in some game modes. Fixed crashes that were occurring when loading certain replays. Fixed an issue with menus sometimes not rendering properly after switching video settings. Fixed an issue where some car parts were still not re-attached to the car after repairing aero damage. Fixed an issue where the default view was turned to the left on unsupported controllers with certain keys unbound. Fixed an issue where driving camera would become offset when using freecam with mouse steering active. Fixed an issue where controller ID’s were not being assigned/loaded correctly for keybinds. Fixed Disqualified text not fitting properly in overlays. Text inside click buttons will now auto resize. Log files now use date and time in name instead of appending a number and. Also changed the way we handle logs. Fixed numpads not controlling the cameras in Race Monitor. Multiplayer Multiplayer Dedicated Server is now available on Steam under tools in Library. (RaceRoom Dedicated Server) Implemented garage phase; a minute long phase before the race starts where players can set up tyres, pit preset and car setup. Race starts when all players are ready or when time runs out. AI, Physics & Audio Improved AI throttle/brake control. Improved AI reaction to over/understeer. Fixed so AI don’t react to cars off track. Fixed so AI do not brake during rolling start. [Laguna Seca] A.I. improvements and cut track detection modification [salzburgring] Fixed pit speed limit showing when driving close to pit lane. [salzburgring] Tweaked AI speed in various turns. [suzuka] Tweaked AI speed. [All cars] Updated data for new transmission model [All cars] Added new samples for backfires, suspensions and revlimiter [bMW 320 Turbo] Various gear ratio tweaks. [bMW 320 Turbo] New revlimiter sound sample [Fabcar] Corrected weight distribution. Adjusted gear ratios. [Fabcar] Tweaked revlimiter as it was hitting the limiter too often. [Group 5 cars] Removed ability to use Traction Control [Group 5 cars] Rebalanced AI behaviour vs player. [RUF RT12R] Tweaked the default car setup. Art: [Alpina B6] Lowered intensity on the front intake [Audi 90q (GTO)] Various art fixes [Audi V8 DTM92] Livery fixes. [bMW 320 Turbo] Various art fixes. [bMW 635] Fixed an issue with fog lights. [bMW M1 Procar] Various livery fixes [bMW Z4 GT3] Fixed a black stain on the rear mirror [Chevrolet Dekon Monza] Fixed speed gauge range and cockpit windows banner text being flipped [DTM 13/14] Bigger flames for backfires (experimental) [Fabcar 935] Lowered reflection on front intake; various livery fixes [Ford GT1] Fixed wheel arches appearing too reflective [Group 5 cars] Bigger flames for backfires (experimental) [McLaren MP4-12C] Lowered reflection on air hose [Mercedes SLS] Fixed a misaligned sticker. [Nissan Silvia] Fixed various holes reported in the cockpit; fixed a shadow lod issue [Nissan Skyline 2000RS] Fixed a LOD issue in the rear of the car and some gauges needle in the dashboard [bathurst] Various art bugs including wrong sun position [brands Hatch Indy] Road shader update, added far vegetation and various bug fixes [Hockenheim] DTM 2015 theme [Hungaroring] WTCC 2014 theme, fixed numerous bugs (LODs, clipping, shaders), improved performance (optimized collision, removed audience from rearview), 2014 track updates [indianapolis] Various bugfixes including dropshadows for walls, u.s. flag, removed flat audience shadow cast, cleaned up scenes, fixed pitwall, and collisions [Laguna Seca] 2014 updates (mostly track adverts), added brakemarkers, removed flat audience shadow cast [Lausitzring] fixed some flickering overlays, fixed missing generics, removed dtm curb from GT Masters version in T1, shader tweaks, pitlights are now working, mapping tweaks, Various art fixes. [Oschersleben] DTM 2015 theme, fixed some generics not showing, fixed ao, added missing pitwall hut, added pitlights, other various bug fixes, [Mid Ohio] added US flag on building, various art fixes [Monza] Various art fixes [Moscow] WTCC 2014 and DTM 2015 themes, 2014 track updates (new sound wall), various art bug fixes [Norisring] DTM 2015 theme [Nuerburgring] DTM 2015 theme [RedBull Ring] DTM 2015 theme [salzburgring] Various art fixes. [sonoma] Fixed some fences that were missing collision, and tucked in a tyrewall in which AI kept colliding, various other fixes [Zandvoort] - Small curbs update, New scheivlak house, Removed funky dip in chicane, Changed banking of final turn exit (more camber onto straight), and other bugfixes. [Zolder] - Various art fixes Portal: Refactored code to improve loading times of store page. Refactored code to improve sluggish experience menus. Implemented asynchronous purchase calls between portal backend and system backend to reduce waiting times upon purchases. Favorite cars in user profiles now show the specific livery instead of the main livery of the car. Added various partners to partners page (WIP). You can subscribe to partners to get more news about them in your newsfeed. Various store fixes when adding duplicate items. Fixed newsfeed showing incorrect event date time. Fixed leaderboard layout name not showing track name. Fixed item info on competitions where user does not own the content. Fixed links to dashboard resulting in error 500. Updated youtube API to bring back youtube videos in portal. Fixed an issue where championship load/save screen would appear repeatedly when trying to cancel it after exiting a championship session. Added filtering and search functionality to partner pages. Fixed an issue with leaderboard not updating difficulty when backing out from game launcher Fixed only having one car class available in Leaderboard challenge on certain cases This post has been promoted to an article
  4. VELOCIPEDE

    RaceRoom update 2 giugno 2015

    New content: Prepared the game for upcoming releases and special events related to WTCC and DTM. Game: Brand new transmission model feat. drivetrain elasticity calculations Brand new backfire system A.I. logic improvements “Smooth Operator” Old “green orb” menu design is now gone. Implemented Experience switcher. Game now starts in RaceRoom Experience and player can switch directly to another experience using the buttons on top of the screen. Optimization of the whole client-server communication for a smoother and faster browsing of the menus (should also reduce timeouts during peak hours). Optimized loading times. (It may still be slow the first time as the shaders will need to be built) Implemented dog box transmission, allowing upshifts without clutch engaged. Updated steer ratio speed for gamepads to allow gamepad users to make it around tight hairpins. Added new advanced controller options for adjusting clutch biting point. Added new advanced controller option for double shift prevention on worn out controllers. Added new advanced controller options to adjust Upper dead zones for brake and clutch axis. (useful for adjusting the required pressure on load cell brake pedals) Removed deadzone for mouse steering. Fixed so axis deadzones are setup properly when reconnecting devices. Fixed spacing issue in active devices when having multiple devices connected. Added new graphic option adjusting the amount of rendered cars around the player. Added new sound options for transmission whine, wind, RoadFeel sound effects (car body rattle), suspension squeaks and backfires. Cleaned up code in game startup. Merged preload screen and title screen. Updated startup image and desktop icon. Fixed a shadow issue where wrong lod was being used in certain cases. Fixed an issue with free flight camera when pausing/unpausing. Player can now jump the start in Get Real if flag rules are enabled. Game now forces auto-clutch to be ON when using auto gearbox. Improved protection of track files. Fixed the selection of liveries for AI drivers that wasn’t random. Fixed a small issue with lap counter in pause menu. Fixed a crash that was occurring when going through saved championships and there’s no participants. Fixed AI pitting twice to change tyres within a small window. Fixed DTM 14 AI using two sets of Option tyres. Fixed Instant replay not working in some game modes. Fixed crashes that were occurring when loading certain replays. Fixed an issue with menus sometimes not rendering properly after switching video settings. Fixed an issue where some car parts were still not re-attached to the car after repairing aero damage. Fixed an issue where the default view was turned to the left on unsupported controllers with certain keys unbound. Fixed an issue where driving camera would become offset when using freecam with mouse steering active. Fixed an issue where controller ID’s were not being assigned/loaded correctly for keybinds. Fixed Disqualified text not fitting properly in overlays. Text inside click buttons will now auto resize. Log files now use date and time in name instead of appending a number and. Also changed the way we handle logs. Fixed numpads not controlling the cameras in Race Monitor. Multiplayer Multiplayer Dedicated Server is now available on Steam under tools in Library. (RaceRoom Dedicated Server) Implemented garage phase; a minute long phase before the race starts where players can set up tyres, pit preset and car setup. Race starts when all players are ready or when time runs out. AI, Physics & Audio Improved AI throttle/brake control. Improved AI reaction to over/understeer. Fixed so AI don’t react to cars off track. Fixed so AI do not brake during rolling start. [Laguna Seca] A.I. improvements and cut track detection modification [salzburgring] Fixed pit speed limit showing when driving close to pit lane. [salzburgring] Tweaked AI speed in various turns. [suzuka] Tweaked AI speed. [All cars] Updated data for new transmission model [All cars] Added new samples for backfires, suspensions and revlimiter [bMW 320 Turbo] Various gear ratio tweaks. [bMW 320 Turbo] New revlimiter sound sample [Fabcar] Corrected weight distribution. Adjusted gear ratios. [Fabcar] Tweaked revlimiter as it was hitting the limiter too often. [Group 5 cars] Removed ability to use Traction Control [Group 5 cars] Rebalanced AI behaviour vs player. [RUF RT12R] Tweaked the default car setup. Art: [Alpina B6] Lowered intensity on the front intake [Audi 90q (GTO)] Various art fixes [Audi V8 DTM92] Livery fixes. [bMW 320 Turbo] Various art fixes. [bMW 635] Fixed an issue with fog lights. [bMW M1 Procar] Various livery fixes [bMW Z4 GT3] Fixed a black stain on the rear mirror [Chevrolet Dekon Monza] Fixed speed gauge range and cockpit windows banner text being flipped [DTM 13/14] Bigger flames for backfires (experimental) [Fabcar 935] Lowered reflection on front intake; various livery fixes [Ford GT1] Fixed wheel arches appearing too reflective [Group 5 cars] Bigger flames for backfires (experimental) [McLaren MP4-12C] Lowered reflection on air hose [Mercedes SLS] Fixed a misaligned sticker. [Nissan Silvia] Fixed various holes reported in the cockpit; fixed a shadow lod issue [Nissan Skyline 2000RS] Fixed a LOD issue in the rear of the car and some gauges needle in the dashboard [bathurst] Various art bugs including wrong sun position [brands Hatch Indy] Road shader update, added far vegetation and various bug fixes [Hockenheim] DTM 2015 theme [Hungaroring] WTCC 2014 theme, fixed numerous bugs (LODs, clipping, shaders), improved performance (optimized collision, removed audience from rearview), 2014 track updates [indianapolis] Various bugfixes including dropshadows for walls, u.s. flag, removed flat audience shadow cast, cleaned up scenes, fixed pitwall, and collisions [Laguna Seca] 2014 updates (mostly track adverts), added brakemarkers, removed flat audience shadow cast [Lausitzring] fixed some flickering overlays, fixed missing generics, removed dtm curb from GT Masters version in T1, shader tweaks, pitlights are now working, mapping tweaks, Various art fixes. [Oschersleben] DTM 2015 theme, fixed some generics not showing, fixed ao, added missing pitwall hut, added pitlights, other various bug fixes, [Mid Ohio] added US flag on building, various art fixes [Monza] Various art fixes [Moscow] WTCC 2014 and DTM 2015 themes, 2014 track updates (new sound wall), various art bug fixes [Norisring] DTM 2015 theme [Nuerburgring] DTM 2015 theme [RedBull Ring] DTM 2015 theme [salzburgring] Various art fixes. [sonoma] Fixed some fences that were missing collision, and tucked in a tyrewall in which AI kept colliding, various other fixes [Zandvoort] - Small curbs update, New scheivlak house, Removed funky dip in chicane, Changed banking of final turn exit (more camber onto straight), and other bugfixes. [Zolder] - Various art fixes Portal: Refactored code to improve loading times of store page. Refactored code to improve sluggish experience menus. Implemented asynchronous purchase calls between portal backend and system backend to reduce waiting times upon purchases. Favorite cars in user profiles now show the specific livery instead of the main livery of the car. Added various partners to partners page (WIP). You can subscribe to partners to get more news about them in your newsfeed. Various store fixes when adding duplicate items. Fixed newsfeed showing incorrect event date time. Fixed leaderboard layout name not showing track name. Fixed item info on competitions where user does not own the content. Fixed links to dashboard resulting in error 500. Updated youtube API to bring back youtube videos in portal. Fixed an issue where championship load/save screen would appear repeatedy when trying to cancel it after exiting a championship session. Added filtering and search functionality to partner pages. Fixed an issue with leaderboard not updating difficulty when backing out from game launcher Fixed only having one car class available in Leaderboard challenge on certain cases
  5. Il team Sector3 annuncia con uno screenshot il prossimo arrivo per il suo RaceRoom Racing Experience, dell'addon DTM Experience 2014, che ci permetterà di rivivere l'attuale stagione dell'appassionante campionato turismo tedesco. DTM Experience 2014 coming soon - check out the first screenshot of DTM Experience 2014 and the video with 2013 DTM Champion Mike Rockenfeller and his Audi Sport RS 5 DTM This post has been promoted to an article
  6. VELOCIPEDE

    RaceRoom: Group 5 Pack disponibile

    Con il nuovo trailer che vedete qui sotto, il team Sector3 annuncia il lancio per RaceRoom Racing Experience del nuovo Group 5 Pack, un DLC che ci mette a disposizione ben 7 modelli mitici fra le famigerate vetture Gruppo 5 degli anni '80: Zakspeed Capri, Chevrolet Corvette Greenwood 1977, BMW 320 Turbo, Chevrolet Dekon Monza, Fabcar 935, Nissan Skyline 2000RS e Nissan Silvia Turbo, per un totale di 44 livree diverse! Il Group 5 Pack può essere acquistato e scaricato da questo link del sito R3E.
  7. 12-02-2015 Game - Removed forced camera in pits. - Fixed AI overtaking during rolling start. - Fixed an issue with Italian FFB descriptions getting cut. - Optimized graphical performance. - Fixed an issue where the final standings screen would show the same number for two cars. - Fixed an issue where force feedback and rumble was still sending data when quitting or getting disqualified. - Fixed an issue with end results screen. - Fixed an issue where the amount of fuel in cars differed between game modes. - Fixed an issue where the last race results overlay showed all entries as “28”. - Fixed an issue where the default steering lock would change to the wrong default locks. - Fixed an issue where player would end up in garage menu with DRIVE option with no function, when getting disqualified during qualifying session. - We now save after each session (practice, qualify, race) instead of after an event (race) in championships. - Fixed an issue with AI pitting on last lap. - Fixed an issue with AI being shown as “+1 lap” in results if player wins the race. - Fixed the squashed red “Quit” button in old menu dialogue box. - Fixed an issue where the scrollbar was not uniform across all the Controller settings pages. - Fixed an issue with wheel range and steering lock randomly getting reset. - Fixed an issue where user was unable to load into a track with AI if the user didn’t own the AI car. - Fixed lap counter in pause menu not always matching with the real lap counter. - Fixed an issue where some users were unable to join competitions. - Fixed an issue where users could get “Invalid game or game settings” error message while going from an experience menu back to the old green orb menus. Multiplayer - Fixed a memory leak on dedicated server. - Fixed an issue with rolling start for Multiplayer Qualify and Race. - Changed so the default race end time is 60 in case it’s not set on server end to avoid players getting kicked out. - Added additional logging functionalities to catch the issue where player clicks on the livery repeatedly but nothing happens. Please make sure you have ping to the server before entering. - Fixed an issue in race results when two players cross the finish line very close to each other. AI & Physics & Sound - Revised Aquila Physics. - Revised Daytona Prototype Physics. - Adjusted BMW M3 E30 Gr.A sounds. Art - Mid Ohio - Various art fixes. - Slovakiaring – Various bug fixes and updates. - Hungaroring – Various bug fixes and performance improvements. - Suzuka – Various bug fixes and improvements. Portal: - Optimized images overall. We now use Webp instead of PNG in game themes to improve menu loading. - Added test drive to purchase item prompt in RR experience. - Changed the support links to direct to our new forums forum.sector3studios.com - Added additional login options in various prompts if user is not logged in. - Fixed an issue where VIP profile backgrounds would take over the Experience style in non RR experience portal pages. - We now show which packs an item is available in individual item pages rather than in checkout only. - MP Browser – Changed so that we only show – on servers with no ping for the first time to avoid flickering by repeating. - Fixed DTM 2014 default leaderboard page showing DTM 2013 car class by default. - Fixed an issue where users could not load into certain tracks such as purchased via European Track Pack, before the pack was updated with more tracks.
  8. VELOCIPEDE

    RaceRoom update con Sonoma

    Il team Sector3 ha rilasciato un nuovo update per il suo RaceRoom Racing Experience: oltre ad alcuni bugfix, è disponibile anche il nuovo tracciato americano di Sonoma. La pista californiana, nota anche col nome di Infineon Raceway, è disponibile nelle sue 4 diverse configurazioni, usate per le gare Indycar, Nascar e WTCC ed è possibile acquistarla per 499vRP, ovvero 5€. And RaceRoom is back up. Unfortunately we are experiencing some issues with Multiplayer Servers so they will be down for few more hours Emoticon frown. Otherwise here's the update: - Added Sonoma Raceway. - Fixed Cut track penalty coming up after the rolling start in Leaderboard Challenge
  9. VELOCIPEDE

    RaceRoom: anche la Fabcar 935 in arrivo

    Il team Sector3 non sta certamente riposando in questo periodo: dopo averci presentato la classe GTR2, oggi ci mostra le immagini di anteprima di BMW 320 Turbo, Zakspeed Capri e Fabcar 935, tutte di prossimo arrivo per RaceRoom Racing Experience.
  10. VELOCIPEDE

    RaceRoom: GTR2 update in screens

    Il team Sector3 ci mostra oggi alcuni nuovi screens di anteprima del prossimo update per RaceRoom Racing Experience, che ci metterà a disposizione la nuova classe GTR2, con nuove livree ed aggiornamenti alla fisica.
  11. VELOCIPEDE

    RaceRoom: gustose novità in arrivo...

    Dopo l'update rilasciato ieri, il team Sector3 non sta certo riposando e ci mostra oggi con alcuni video le interessanti novità in arrivo per il suo RaceRoom Racing Experience: ecco quindi un nuovo modello di trasmissione, il circuito di Sonoma (qui sotto), le funzionalità del server dedicato e le possibilità di creare il proprio campionato personalizzato.
  12. VELOCIPEDE

    RaceRoom si aggiorna

    Il team Sector3 ha rilasciato oggi un corposo aggiornamento per il suo RaceRoom Racing Experience, inoltre ha presentato in video il nuovo Hillclimb Pack, un pacchetto con vetture e tracciati pensato per gli appassionati delle cronoscalate. Da non perdere poi il video che vedete qui sotto e che ci presenta le novità che arriveranno nelle prossime settimane, tra vetture WTCC 2014, circuito di Sonoma, la Cadillac ed altro ancora. In case you missed the Live broadcast of our dev stream, you can watch it now on YouTube. Enjoy! Topics: WTCC 2014, Cadillac CTS-V.R, Sonoma Raceway, New Transmission Model, MP Dedicated Servers, Custom Championships, GTR2 Pack, Hillclimb Pack
  13. VELOCIPEDE

    R3E Open Championship Statistics

    As you can see at this full sample website it generates for every race: Driver Standings Team Standings Vehicle Standings (if more than one vehicle type) Best Lap Times How it works Run the ".exe" file, it should bring up a very simple program that you keep running while doing singleplayer races in R3E. The program tracks edits to "My Documents/My Games/SimBin... raceresults.txt" which contains the results of the last completed race (no matter what kind of race it was). Based on the content of the file a unique "championship" is created (hash based on starter-field). That means if you choose always the same starter-field config (vehilce class and number of opponents) in your single player race, it shall treat it as a single championship For every completed race, the results are appended to the championship file (a simple text file storing the results for every race) and a HTML file is generated with the current standings, see image above It is an "open" championship, as none of the settings are really frozen (AI...), you can keep going and mix tracks however you want, a pseudo championship based on your single player races. Simply delete the appropriate database lua file in the "results" directory to start fresh again.
  14. Open Championship Statistics è una utility non ufficiale per il RaceRoom targato Sector3, che permette di estrapolare i vari risultati dalle gare online in modo da potersi organizzare in sostanza il proprio campionato o stagione personalizzati, cosa che non è possibile fare dal software. Il funzionamento, come spiegato di seguito, non è difficile e richiede semplicemente il lancio dell'utility prima delle gare. AboutThis is a small tool that parses the raceresult file from R3E and generates a tiny database and a html report for a championship based on multiple single race events. It is not supported nor in anyway endorsed by the creators of R3E. As you can see at this full sample website it generates for every race: Driver Standings Team Standings Vehicle Standings (if more than one vehicle type) Best Lap Times How it worksRun the ".exe" file, it should bring up a very simple program that you keep running while doing singleplayer races in R3E. The program tracks edits to "My Documents/My Games/SimBin... raceresults.txt" which contains the results of the last completed race (no matter what kind of race it was). Based on the content of the file a unique "championship" is created (hash based on starter-field). That means if you choose always the same starter-field config (vehilce class and number of opponents) in your single player race, it shall treat it as a single championship For every completed race, the results are appended to the championship file (a simple text file storing the results for every race) and a HTML file is generated with the current standings, see image above It is an "open" championship, as none of the settings are really frozen (AI...), you can keep going and mix tracks however you want, a pseudo championship based on your single player races. Simply delete the appropriate database lua file in the "results" directory to start fresh again. DOWNLOAD This post has been promoted to an article
  15. VELOCIPEDE

    RaceRoom DTM 1992 addon

    Il team Sector3 ha rilasciato per il suo RaceRoom Racing Experience il nuovo pacchetto DTM 1992, che ci permette di simulare la storica annata del campionato turismo tedesco DTM, con tutte le vetture protagoniste dell'epoca: BMW M3 Sport Evolution, Ford Mustang GT DTM, Mercedes 190E Evo II DTM, Opel Omega 3000 Evo500 e Audi V8 DTM. Qui di seguito l'immancabile trailer di presentazione.
  16. VELOCIPEDE

    R3E: update con ADAC GT Masters

    What’s New Experience - ADAC GT MASTERS 2014 Experience Cars - ADAC 2014 - BMW Z4 GT3 2014 - ADAC 2014 - Audi R8 LMS Ultra 2014 - ADAC 2014 - McLaren MP4-12C GT3 2014 - ADAC 2014 - Chevrolet Camaro GT3 2014 - ADAC 2014 - Mercedes-Benz SLS AMG GT3 2014 - ADAC 2014 - Chevrolet Corvette Z06.R GT3 2014 And various new liveries. New Tracks: - Sachsenring - Slovakiaring Game: - Fixed an issue where assigning a button wouldn’t override the other functionality that was using the same button. - Fixed: DTM 2014 – If player has no pit preset, tyre compound selection reverts to “prime” after pit menu overlay is closed - Fixed: Drive Through Penalty served is displayed after serving a Stop and go penalty. - Enabled Pit Stops in Multiplayer. - Enabled Pit Stops in all experiences. - Added car status toggle in options. - Fixed certain downloaded ghosts causing a crash when spawned. - Improved pit waypoint system. - Fixed an issue where the user landed on the main green orb menu with experience themed text, after changing the language. - Fixed an issue where split time between drivers would sometimes show bad data for opponent. - Fixed track texture quality being linked to the car texture quality in graphic settings. - Fixed an issue where the bangers were still deformed after repairing aero in pit stop. - Added a check in code that makes sure the physics are definitely loaded for the player car. - Made the following changes to the wrecker prevention system: Ghosted if: - Going in the wrong direction for more than 3 seconds. - Standing still for more than 5 seconds - When resetting the car Unghosted when: - Driving in the correct direction - Going faster than 20m/s (72km/h) - No car within 5 meters Offline (Car reset only): - Only ghosted when resetting the car - Unghosted when going faster than 2m/s (7.2km/h) and no car within 5 meters. - Reduced damage when not using clutch to help with manual clutch shifting. - Fixed Race session ignoring preferred grid position set in game menu if Practice is ON but Qualify is OFF. - Fixed an exploit in Qualifying where the player could get an extra qualifying lap if they enter the pits instead of crossing the finish line at session end. - Corner Markers are now OFF by default in settings. - Fixed Lap counter in pause menu not always matching the real lap counter. - Fixed an issue where tyre flex was visible and stretching across the screen when car is on two wheels. - Improved code flow for initializing controllers and handling ffb restarts. Multiplayer: - Limited the amount of server ping requests that can be active at the same time to 5. - We now freeze session times if there are no players connected in practice and Qualifying. - Increased MP server response timeout. Physics & AI & Camera & Audio: - McLaren MP4 - Improved external sounds. - McLaren MP4 – Lowered rear-view camera for better view. - Honda Civic WTCC 2013 – Fixed Stereo Panning Channel, adjusted cockpit sound. - Carlsson Judd – Fixed Stereo Panning Channel. - BMW 635 CSi: Improved overall sounds. - Made AI on main path not avoid cars in pit exit unless very slow. - Made AI in pit entry/exit not overtake other cars unless very slow. - Improved pit stop turn-in speed for low AI skill level. - Fixed an issue that could cause AI to pit too late. - Changed AI control timer when exiting pit from 3 to 0. - Improved general AI behavior on all tracks. Art: - Chevrolet Camaro GT3 – Fixed issues with rear view and side mirrors. - BMW M3 E30 – Various art fixes. - McLaren MP4-12C: Fixed some reflection issues. - Portimao - Updatedwith new road shader, road bumps and various tweaks and bug fixes. - Zolder – Various art fixes such as flickering white lines - RedBull Ring – Various art fixes for shadows. - Hockenheim – Various art fixes. - Indianapolis – Various art fixes. - Nurburgring: Fixed flickering issues on some time of day settings. - Lakeview Hillclimb: Various art fixes. - Global: Tweaked shadows. Increased draw distance and limited noise. - Global: Minor tweaks to car materials. Boost of reflections. Adjusted chrome, increased specular intensity on car and in cockpit. Portal - Added a discount functionality that pre-calculates the discounts before finalizing the order. - Added Newsfeed notification settings in profile. - Newsfeed now shows all FB updates from subscribed fan pages. - Various optimizations to the store page for better performance. - Fixed an issue where players could interact with menus outside of their visual representation. - Fixed not being able to test drive DTM 2014 cars in R3E portal. - Fixed Leaderboards related stats not updating in profile. - Fixed Packs not counting the liveries that comes with the cars under liveries. - Fixed Single Player practice menu showing Leaderboards header on top in all experiences. - Fixed “Add all to cart” option appearing under user’s profile page. - Fixed number of opponents not hiding properly in practice mode when selecting a hillclimb track. - Removed headline/close on all championship splashes. - Added class icons and link to Car renders in portal to better distinguish cars with same or similar names. - We now grey out Confirm purchase button until the transaction is actually done to avoid double transactions being sent to Steam.
  17. Il team Sector3 ha annunciato il rilascio gratuito del nuovo circuito di Portimao (in ben 4 configurazioni diverse) per il suo RaceRoom Racing Experience. Sono inoltre in arrivo, sempre gratis, anche nuove vetture extra.
  18. Dalle ceneri del team Simbin, nasce ufficialmente oggi, come già preannunciato da tempo, il nuovo Sector3 Studios. La nuova software house ingloba praticamente in sè quasi l'intero defunto team svedese e continuerà ad occuparsi del già noto RaceRoom Racing Experience (che sarà aggiornato a breve) e dei suoi vari "cloni" a supporto, tipo ADAC GT Masters o DTM Experience. Verrebbe quasi da pensare che si tratti esclusivamente di una manovra di tipo "contabile", la speranza è comunque che il Sector3 sappia farsi apprezzare come ha saputo fare per tanti anni il gruppo Simbin. This post has been promoted to an article
  19. VELOCIPEDE

    R3E: update con DTM 2014

    Il team Sector3, dopo aver inaugurato questa mattina il suo nuovo sito web, ha reso disponibile oggi l'attesa patch di aggiornamento per il suo RaceRoom Racing Experience: il corposo update ci mette a disposizione il nuovo pacchetto DTM 2014, che comprende anche le soste ai box, la scelta delle gomme, le penalità di zavorra, il campionato ed il multiplayer, il precedente DTM 2013 ora incorporato in R3E, il nuovo tracciato di Portimao ed altro ancora. Qui di seguito il tipico trailer di lancio. The long awaited November patch has been released! The best goodies from this update are: - DTM Experience 2014 out now. Including Pitstops, Tire compound choice, weight penalties, championship and Multiplayer. - DTM Experience 2013 content now available in R3E. - All tracks updated to latest standards with new shaders and RoadFeel™. - Portimao added to the free content to use. - Additional free Saleen S7R liveries added to the store. - European Track Pack available.
  20. VELOCIPEDE

    R3E: FIA WTCC Macau Grand Prix

    Con un messaggio su Facebook il team Sector3 ha annunciato una novità a sorpresa: oltre allo sviluppo dell'imminente DTM Experience 2014, la software house svedese sta lavorando anche alla reallizzazione dell'affascinante e temibile circuito cittadino di Macau, dove si corre la gara del WTCC e della F3. While we are wrapping up the DTM Experience 2014, work continues on other exciting content. Check out these WIP shots of the FIA WTCC's Macau Grand Prix.
  21. VELOCIPEDE

    Previews per DTM Experience 2014

    Sector3 continua a mostrarci le anteprime in screens e video del suo prossimo DTM Experience 2014, titolo basato sempre sul collaudato RaceRoom, che ci permetterà di simulare l'attuale stagione del campionato turismo tedesco. Dopo Rockenfeller su Audi e Vietoris su Mercedes, oggi è il turno di Jamie Green con la sua Audi.
  22. VELOCIPEDE

    R3E: DTM Experience 2014 coming...

    Il team Sector3 annuncia con uno screenshot il prossimo arrivo per il suo RaceRoom Racing Experience, dell'addon DTM Experience 2014, che ci permetterà di rivivere l'attuale stagione dell'appassionante campionato turismo tedesco. DTM Experience 2014 coming soon - check out the first screenshot of DTM Experience 2014 and the video with 2013 DTM Champion Mike Rockenfeller and his Audi Sport RS 5 DTM
  23. VELOCIPEDE

    R3E: Carlsson SLK340 disponibile

    Il team Sector3 ha reso disponibile per l'acquisto una nuova vettura aggiuntiva per il suo RaceRoom Racing Experience: si tratta della Carlsson 340 SLK Judd, vettura preparata specificatamente per le gare di salita. Procurati l'ultima auto da corsa della FIA E1, la Carlsson 340 SLK Judd. Questa incredibile Mercedes-Benz, adatta alle strade di montagna, è pronta per incendiare l'asfalto. Scatena i 610 CV della Judd lungo i 10,5 Km del tracciato RaceRoom Hillclimb, fai rombare il motore e fatti un giro, per poi tornare indietro.
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