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  1. Il team SMS ha rilasciato come ogni venerdi la nuova build aggiornata del suo ottimo Project CARS: questa settimana la build 184, come di consueto destinata a tutti gli utenti membri, oltre ai classici bugfix, ci mette a disposizione la nuova vettura BAC Mono ed i tracciati di Laguna Seca e Suzuka! Slightly Mad Studios have released the newest weekly build of their WMD-powered Project CARS title, introducing exciting new content to the quickly-evolving simulation. Build 184 gives members with Team Member status and above the first chance to test drive the exciting 2011 BAC Mono on a brand new track. Built by the Briggs Automotive Company, the BAC Mono is a lightweight, road legal sports vehicle, aiming to bring the sensation of single-seater driving to public roads. Project CARS is the first driving simulation to feature the stunning Mono, allowing members to experience a first version of the car with the newest build. To go along with the new ride, Build 184 also includes a brand new track – Monterey. Located in California, Monterey is a popular road racing circuit featuring a very distinctive layout Aside from the two new content additions, Build 184 also brings all changes that have been added to Project CARS during the past weeks, including: New versions of several tracks (Azure Coast, Sakitto, Connecticut Hill, Milan) Lots of audio improvements New Palmer Jaguar JP-LM liveries Animation improvements and much, much more.. Build 184 (30/3/12, Team Member+) Fresh profile is required fix for RenderContext blendstate 'over-optimisation' bug Update profile defaults (meaning new profile needed for this build). fixed black shadows bug under sx11 change to the setup of the weather forecast so that we always go from the first condition to the second one and back.. [Weather] day and night time building setup. i.e self illuminated buildings; weather system clamping values between 0.01 and 0.99 for emissive control; setting default emissivetexturecontrol to be 0.01; changing the name of the default sky texture. Experimental: modify camera behaviour when world movement setting is fully off. Fixes for console compilation errors Audio: Doppler setting changes for most cars (this heightens the effect). Most cars have subtle filter effect for interior engine sets to emphasise higher rev ranges Surface sounds received some balancing tweaks (wind effect is louder and jet stream enhanced for flybys) Cosworth DFV cars have received some balancing changes and some pitch and crossfade tweaks Reverb level settings adjusted. Sakitto: Change main fence texture; brightnes tweaks Monterey: new textures AzureCoast: textures Connecticut Hill: wtc and emissive control map tweaks so that windows come on at night; random factor added to CH lights coming on and off; rescaled nightcolor textures and reduced some of them in brightness; Textures update for fresnel road shader Portaloos created and placed on Badenring variations Fixed carbon shader not compiling with crumple damage and vinyls on (needed VS outputs to be packed into less items) [Weather] day and night time building setup. i.e self illuminated buildings. BAC Mono added to the game (placeholder physics) New exports of Azure Coast; JPLM; Connecticut Hill; Monterey; Sakitto This post has been promoted to an article
  2. VELOCIPEDE

    Project CARS

    http://www.wmdportal.com/projectnews/v8-rumble-in-northampton/ Slightly Mad Studios have released a new weekly build of their WMD-powered Project CARS title, giving members with Team Member status and above plenty of improvements and new content to enjoy. Aside from various improvements made to key aspects of the simulation, the new build introduces a brand new track that can experienced with a powerful new sports car. Ariel Atom V8 You think you can handle the Ariel Atom 300 & the Ariel Atom Mugen? Then get ready for a new challenge as the brand new Atom V8 is powered by a mighty 3-liter V8 engine with more than 500hp! Northampton The new build allows Team Members to give the brand new Northampton track a first spin. Located in central England, the track offers a challenging mix of long straights and tricky corners, making it a perfect place for racing with all kinds of vehicles. Aside from the two new content items, the new build also introduces loads of other stuff, including: Extensive physics improvements for various cars New Ariel Atom 300 liveres New versions of Bathurst, Connecticut Hill & Bologna and much more… Build 135 (20/1/12, Team Member+) FFB updates. New spring code, revised rumble strip effects, effects can now be modified by F1 menu. Expose opponent type selection to GUI. T500RS wheel spring forces enabled and functional (may require some tuning) Ariel Atom: All suspension animations finished Reduced motion blur a little. Caterham: New liveries added New physics on Racer cars based on the new tyre direction. Dropped main grip / increased sliding grip. Also even out front and rear base grips and staggered the load sensitivites. Misc chassis balance changes to suit. Darkened race groove a little. New export of California Raceway Build 134 (20/1/12, Team Member+) Fix for NULL deref that can occur if the stats callback occurs after loading is complete Ariel Atom Mugen: fixed halfshaft bone orientations Bumped all vehicle versions ready for stat wipe More detail changes to the Ariel Atom models. Mostly braking balance, aero drag and a bit more work on the tyres base grip vs sliding grip amounts New exports of Northampton circuit, Ariel Atom 300 and Mugen This post has been promoted to an article
  3. VELOCIPEDE

    Project CARS

    Slightly Mad Studios have released the final development build of their WMD-powered Project CARS title before the holidays, making sure that WMD team members have an adrenaline-packed festive season. The new build introduces a brand new car as the Ariel Atom Mugen is now available to be pushed to the test. While Project CARS members have already been enjoying the regular Ariel Atom for a few weeks, the ultra-rare Mugen version is an even more powerful driving machine. Powered by a Mugen-tuned Honda iVTEC Type-R engine putting out 270hp, the car also comes with a special Mugen paint scheme and rims to set it apart from the competition. The new build is now available for download for all WMD members with Team Member status and above. For a one-time membership fee of 25€, Team Members get to follow the development of Project CARS up close and get to enjoy weekly development builds of the title. So if you’re a Team Member already, simply download the latest build via our download page, and if you aren’t yet, join us and become a Team Member to play games as they’re created, contribute to their development, and talk with the devs! Build 121 (23/12/11, Team Member+) Ariel Atom Mugen added Belgian Forest track updates Ariel Atom updates California Raceway updates Grass grip reduced Known issues: Ultra shadows setting causes the game to crash with ATI(AMD) cards. This post has been promoted to an article
  4. This post has been promoted to an article
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