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  1. Fonte. SpecMiata 1.3 Spec Miatas v1.32 SuperCharged Miatas Level 1 v1.32 SuperCharged Miatas Level 2 v1.32 All new interior and wheel graphics by MikeeCZ. These will likely be the final versions of these. v1.3 to v1.32 changelog mirror LOD fixed for non-max viewing - black line issue gauges color darkened gauges viewable externally cockpit leather texture fixed headlights no longer flicker lods on wheels fixed minor graphic glitches cleaned up Also setup in getmod. Enjoy! The only physics update is a reduction in the abruptness of engine braking. This should make the car a little more stable when downshifting, braking, etc. All of the interior and wheel graphics were redone by MikeeCZ - I can't thank him enough for patiently working with me to make this mod more visually worthy of rFactor2. He really is a very talented artist. Thank you MikeeCZ!!!
  2. Alessandro Pollini

    [rFactor2] - Spec and SuperCharged Miatas

    File Name: Spec and SuperCharged Miatas File Submitter: Alessandro Pollini File Submitted: 30 Aug 2014 File Category: Cover Wheel Mod Author : PlickBadger v1.3 to v1.32 changelog mirror LOD fixed for non-max viewing - black line issue gauges color darkened gauges viewable externally cockpit leather texture fixed headlights no longer flicker lods on wheels fixed minor graphic glitches cleaned up The only physics update is a reduction in the abruptness of engine braking. This should make the car a little more stable when downshifting, braking, etc. All of the interior and wheel graphics were redone by MikeeCZ - I can't thank him enough for patiently working with me to make this mod more visually worthy of rFactor2. He really is a very talented artist. Thank you MikeeCZ!!! Please be aware that the default shifting option is H-Pattern with Clutch. If you don't have a clutch or an H-Pattern shifter, please choose the Paddle Shifter option in tuning. If you choose the H-Pattern option, you will have to make good shifts Driving Tip Be patient with your entry speed! This is the critical mistake that SM drivers make. You can carry tons of speed through turns, but you have to get the entry speed right. If you come in too hot, lift a little and preemptively counter steer.. you can save it to a point I recommend the following FFB settings: G25/27: Car Specific FFB MULT = 1.24 FFB Smoothing = 4 Steering torque minimum="0.08000" T500 Car Specific FFB MULT = 1.00 FFB Smoothing = 0 Steering torque minimum="0.03000" I recommend setting your engine volume to 35%. Spec Miatas are LOUD. Setting the this to 35% is effectively the same as wearing ear plugs, plus you'll be able to use TS or Vent and hear the spotter. Paint Template Here's the deal with coloring the other parts of the car Materials are mapped as such WCExtra0="Interior" WCExtra1="Floor" WCExtra2="Rims" WCExtra3="Cage" use SM_INT.psd to create the following files SM##Interior.dds SM##Rims.dds SM##Cage.dds use SM_Floor.psd to create SM##Floor.dds You can also use the WCWINDSHIELDIN.psd and WCWINDSHIELDOUT.psd to make custom windshields SM##WCWINDSHIELDIN.dds SM##WCWINDSHIELDOUT.dds Click here to download this file
  3. Alessandro Pollini

    [rFactor2] - Carolina MotorSports Park

    File Name: Carolina MotorSports Park File Submitter: Alessandro Pollini File Submitted: 10 Jun 2014 File Category: Tracks Author : PlickBadger his is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR I've done the following: AIW, pit paths, left path and right path RealRoad texture fixes/wet fixes Reflections Animated corner/starter workers Added few spectators UI graphics I optimized most of the buildings - eliminating extra polys I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock) I set shadows sparingly to help FPS It still needs at least the following: shadow group optimizations nightlighting AIW fast path and corridor tuning I will work on this track as time permits, but don't expect regular updates. Click here to download this file
  4. This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcR I've done the following: AIW, pit paths, left path and right path RealRoad texture fixes/wet fixes Reflections Animated corner/starter workers Added few spectators UI graphics I optimized most of the buildings - eliminating extra polys I replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock) I set shadows sparingly to help FPS It still needs at least the following: shadow group optimizations nightlighting AIW fast path and corridor tuning I will work on this track as time permits, but don't expect regular updates. DOWNLOAD
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