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Showing results for tags 'Patrik Marek'.
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Fonte. DOWNLOAD
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- Patrik Marek
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Fonte. I decided to start on Skoda Rapid CUP model, based on Skoda Rapid vehicle, moddified in the sense of Skoda Octavia CUP. Made so that regulations could also allow for it to run in WTCC/BTCC I will be handling modeling & texturing. I'm not sure yet about the physics & sounds - but hopefully by the time it's getting closer, there will be someone willing to assist me in that BODY – Skoda Rapid, 5 doors. ENGINE – turbocharged 4-cylinder in line, transversally installed; distribution: two overhead camshafts, 16 valves; compression ratio: 12.5:1; displacement: 1595 cc; bore x stroke
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Fonte. v0.2.1 - first pass at shaders - latest texture work - separated pitlane from the track ( should help with AI lines - however there is some tool in SDK for AI, so maybe I will check it out there instead ) - it might need more separation PIT-IN part of pitlane is probably still part of main track - new sun orientation (hopefully matching real sun position) known issues so far I didn't figured out how to make the "helper objects" export properly, so the orientation of the car in Hotlap/Practice isn't correct, but this will be hopefully sorted out soon, there are some white edges
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Nome file: Automotodrom Brno by Patrik Marek Autore del file: Alessandro Pollini File inserito: 09 May 2014 Categoria del file: Track Author : Patrik Marek v0.2.1 - first pass at shaders - latest texture work - separated pitlane from the track ( should help with AI lines - however there is some tool in SDK for AI, so maybe I will check it out there instead ) - it might need more separation PIT-IN part of pitlane is probably still part of main track - new sun orientation (hopefully matching real sun position) known issues so far I didn't figured out how to make the "helper objects" expo
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- Patrik Marek
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