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  1. VELOCIPEDE

    Live for Speed versione 0.6Q

    The lighting system for cars has been improved and your own car's shadow is now visible from internal views. Multiple controller support is simpler to use and you can now easily select a single controller from a list of connected devices. Steering wheel rotation is automatically limited to the correct angle for your selected car. In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. This was designed to help with our development because of the unique view it gives, specially when used in VR mode. This is the information page for version 0.6Q which has graphical improvements, better controller support and more. The main graphical update is a new system to simulate the mirrors realistically. Each mirror's image is drawn from a separate reflected location. In VR and other 3D modes, a full stereoscopic image is generated for each mirror. The lighting system for cars has been improved and your own car's shadow is now visible from internal views. Multiple controller support is simpler to use. Steering wheel rotation is automatically limited to the correct angle for your selected car. In "Free view" mode there is a new "walk" option that allows you to wander around in the environment with the view point maintained at eye level. You can read the full list of changes below. Three ways to get version 0.6Q : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (4 MB) - If you already have version 0.6M or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) FULL VERSION (419 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6P to 0.6Q : Mirrors Mirrors are now realistic and your own car is visible A separate viewpoint is used to draw each mirror's view Minor updates to some car models to improve visibility Mirrors now use the same LOD setting as the main view Mirror angle adjustment is now possible (in View Options) Increased vertical adjustment range for central mirror position Mirror offset sliders only shown if a car has a central mirror Added a "Default position" button to restore moved mirrors Increased virtual mirror width from 0.3 to 0.333 Virtual mirror is now available in follow view Graphics : Improved detection of nearby objects that should be shadowed Your car's shadow is now drawn when you are in an internal view Improved lighting on tyres and drivers (noticeable in dark places) Corrected downward ambient lighting colour (was too bright) Slight reduction in near clipping plane distance Free view (SHIFT+U mode) : Free view is now shown as an option in the Escape Menu New walk mode which is good for wandering around in VR VR : Mirrors now use a full stereoscopic image in VR and other 3D modes Mouse look in free view mode in VR avoids pitch (stays horizontal) Rift errors "display lost" and "HMD not present" shown as message Controllers : Exit controller screen warning is not shown for real ESC key press FF device is automatically assigned (if two or more are connected) A single controller can now be selected (if two or more connected) LFS tries to move force feedback wheel to centre when car is reset Button and axis numbers now start at 1 (affects /button and /axis) Assigned arrow keys work better (e.g. movement in free view mode) Force feedback steering wheel turn limitation : In your wheel settings use a large turn amount e.g. 900 degrees In LFS Options - Controls set "Wheel turn" slider to match that In LFS Options - Controls set "Wheel turn compensation" to 1.00 You should now find your wheel is correctly limited in all cars Misc : Increased UDP send buffer size from 12KB to 32KB You can now select a specific audio device in Audio Options screen D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder The card_cfg.txt file is no longer used - options moved to cfg.txt Mirror adjustment and other view settings change with driver side New text command /horn X to set horn type (X = 1 to 5) Translations : Most translations updated. Thank you translators! Fixes : Unassigned controls regained default key or button on restart Added checks to avoid a crash in LFS after a graphics driver error
  2. VELOCIPEDE

    Live for Speed versione 0.6P

    Four ways to get version 0.6P : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (2 MB) - If you already have version 0.6M or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (55 MB) - If you already have version 0.6K or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (418 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6M to 0.6P : Translations : Many translations updated. Thank you translators! VR : Support for Oculus Rift CV1 and DK2 using the new 1.3 software Default HUD field of view is now 70 degrees / HUD distance 0.5m Improved appearance of top row (ESC / F keys) of virtual keyboard Rift remote can be used for click / escape / virtual keyboard IPD slider movement is now detected and a message displayed Auto-updater is avoided in VR mode (shows helpful options) Intro replay is avoided if LFS is started in VR mode OpenVR support updated to 0.9.19 Controllers : Controllers may be plugged in and detected after LFS is started Refresh button to detect controllers in Options - Controls screen Controllers are now sorted (not dependent on order of connection) Separate controller type settings for with or without controllers Automatic axis and button assignment for various game controllers Automatically set Clutch setting to axis if wheel has clutch pedal Automatic preset is now attempted on first of multiple controllers Controller screen in game now shows correct pedals and steer gauge New joystick look mode using two axes to control look direction Arrow keys can now be assigned to wheel buttons (default D-pad) Default 900 degrees turn for Logitech G25 / G27 / Driving Force Attempted reasonable presets for Thrustmaster and DFGT wheels A scroll bar appears if there are more than 16 available axes Warning when you press ESC to exit controller setup screen Removed axis calibration system that had various problems You can now type in the active range of an axis function Typed range can exceed input range to reduce axis effect Look Roll axis function now has a full 360 degree range Button functions are now easier to see when in car Fixes : Axis names were previously displayed wrongly in Options - Controls It was possible to enter a state where chat box could not be opened
  3. Fonte. Quick fix Of some reported bugs V2 -Fixed ai not leaving the pit lane , or hiting the wall -Tweaked rally cross surface and sound -Tweaked lods for distant buildings -Sectors kn5 is now the correct one blue flying boxes should now be gone -New pit lane ai for both gp and gp no chicane -electric wire more ticker to try to avoid flickering -fixed reflection of pit building -performance improved in the pit area -fixed lods for big buidlings -fixed windows of big buildings DOWNLOAD
  4. VELOCIPEDE

    Live for Speed versione 0.6N

    This version has many improvements for VR, multiplayer, audio and more. In VR, a new "look and click" system removes the need for a mouse. A virtual keyboard means you don't need to use the real keyboard, which was always hard with a headset on. A new Demo filter helps you find the online races you are looking for. Other multiplayer improvements include a better steering input for remote cars. A new siren sound system turned out to be popular in testing. Four ways to get version 0.6N : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (2 MB) - If you already have version 0.6M or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (55 MB) - If you already have version 0.6K or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (418 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6M to 0.6N : Translations : Most translations updated. Thank you translators! VR : Look and click (with space or button) can be used instead of mouse A virtual keyboard is displayed in VR mode above text entry dialog Toggle virtual keyboard with a controller button or backspace key Talk function (T) and ESC can now be assigned to wheel buttons OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive) Removed interface aspect ratio 1:1 and added 14:9 (default) New click and type buttons in place of some slider bars Multiplayer : New Demo filter at bottom of List of Hosts screen Reduced remote car steering wobble each time a packet is received Smoothed steering / brake / throttle inputs in multiplayer replays MPR smoothing is disabled by switching on network debug (SHIFT+F8) Passwords hidden on Start New Host and Join Specific Host screens Siren sound : Start local car siren with command /siren=off/fast/slow Allowed (on cars with a horn) only if user is allowed by host Allow a multiplayer guest to use siren : /cansiren username 1 Audio : More accurate horn (and flash) with shorter transmission delay Reduced the minimum volume to play a sound (can hear further away) Added doppler effect to all car sounds that didn't have it already Removed doppler effect resulting from SHIFT+U mode camera velocity Updated commands.txt with commands /cansiren /siren /ujoin /uai Training lessons : Previous and best times are shown during the lesson replay SHIFT+R now restarts the lesson without returning to instructions SHIFT+X exits from replay or lesson back to the instructions screen Press 1 to watch or restart replay without finishing the lesson ESC once starts the replay / another time to exit lesson Lesson editor : Reverse and open configurations may now be selected Lesson image filename no longer needs to start with zzz_ Image does not need to be square (but is still shown in a square) On entry to lesson editor the current track and config are selected You can now select the lighting (weather) for a lesson InSim : New ISS state flags to notify if local PC is in dialog / text entry New packet SMALL_LCS - set local car switches (lights, horn, siren) Misc : Input and sound are now enabled by default when LFS is not focussed Mouse click on demo exit screen now exits LFS or opens www.lfs.net Layout editor now allows unmovable objects to intersect Fixes : Out-of-path start warning incorrectly showed local player name Dedicated server did not search for path after out-of-path start Non-dedicated server could crash if guest driver drove off track Possible crash if a shadowed object near a paused car was deleted Possible crash if texture resolution changed while generating Alt Gr key + number could cause text colour to change
  5. VELOCIPEDE

    Live for Speed versione 0.6M

    Torna alla ribalta il sempre divertente Live for Speed, con il rilascio oggi della nuova versione 0.6M. La nuova release ci mette a disposizione una versione completamente rinnovata ed aggiornata del circuito di Rockingham, la consueta lunga lista di bugfix ed anche vari altre migliorie. We are pleased to announce a new release with an updated Rockingham track and many more fixes and improvements. LFS now the interface and supports a borderless window mode that has various advantages including much better support for multiple monitor setups. New features have been added tothe layout editor. Community programmers have been working hard on testing some new InSim features that allow a lot of possibilities. New ways to report your car's actions to an external program and the ability to control start lights are among the changes.
  6. VELOCIPEDE

    Live for Speed versione 0.6M

    Torna alla ribalta il sempre divertente Live for Speed, con il rilascio oggi della nuova versione 0.6M. La nuova release ci mette a disposizione una versione completamente rinnovata ed aggiornata del circuito di Rockingham, la consueta lunga lista di bugfix ed anche vari altre migliorie. We are pleased to announce a new release with an updated Rockingham track and many more fixes and improvements. LFS now the interface and supports a borderless window mode that has various advantages including much better support for multiple monitor setups. New features have been added tothe layout editor. Community programmers have been working hard on testing some new InSim features that allow a lot of possibilities. New ways to report your car's actions to an external program and the ability to control start lights are among the changes. Four ways to get version 0.6M :1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (55 MB) - If you already have version 0.6K or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (155 MB) - If you already have version 0.6H or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (417 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. This post has been promoted to an article
  7. VELOCIPEDE

    Live for Speed versione 0.6J

    Decisamente a sorpresa, dopo un lungo silenzio, è stata rilasciata una nuova versione aggiornata dell'ottimo Live for Speed. La release 0.6J ci offre soprattutto un miglioramento delle prestazioni generali su tutti i sistemi, compresi PC più datati. Inoltre è stato ulteriormente migliorato il supporto al visore Oculus Rift. Qui di seguito tutti i dettagli e i download. We are pleased to announce a new update of Live for Speed with some very good performance improvements. Various systems have been updated to reduce the work done by the graphics card and the CPU. The simulator runs more smoothly and you can choose a higher frame rate or run your computer more efficiently and consistently with a limited rate. This is a great help at the highly detailed Westhill environment released in the 0.6H update. We have improved the frame rate limiter (in Misc Options) so Live for Speed can run very accurately at the rate you set. There is a new live frame timing graph to help you see what's going on if you like that kind of thing! For Oculus Rift users, we are supporting Direct mode and the 0.6 runtime. You can now enter or leave 3D mode at any time without restarting LFS. Just click the 3D button in View Options. In the LFS window that remains on your monitor you can see what the person wearing the Rift is looking at. Four ways to get Version 0.6J :1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (1.5 MB) - If you already have version 0.6H or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (156 MB) - If you already have version 0.5Z or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (273 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6H to 0.6J :Optimisations : Static vertex buffers reorganised to reduce DirectX instructions Frames buffered (default 1) to allow next frame to start rendering More efficient car distance sorting system for sound and graphics Dynamic vertex buffers now set to use hardware vertex processing Better frame rate in places where many objects may be visible Graphics : Sky texture is now drawn in mirrors Layout editor object selection buttons are sorted by distance Z-buffer depth setting can now be changed without restarting LFS Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16 Frame rate limitation system : Frame rate limitation system is now accurate and has better values New frame info display shows sleep / physics updates / gpu waiting Now using an event query instead of a lock for input lag prevention Minimum sleep setting changed to "Sleep every frame" (yes / no) Misc : Now using Direct3D 9Ex if available (Windows Vista and later) Reduced glitch when autocross objects are optimised (e.g. on load) Reduced min / max values for "Sound lag" setting - default now 0.08 New Audio Option "Sound when window is inactive" (off / on) 3D view modes : Added a 3D level slider option to adjust monitor-based 3D views Reduced CPU / GPU usage by sharing scene preparation for both eyes Oculus Rift : Now using Oculus SDK version 0.6.0.1 which includes timewarp You can now enter and leave Rift mode without restarting LFS Smooth display (if you do not use SLI or force vertical sync) Monitor window view options : blank / one eye / two eyes Oculus Rift compatibility mode : For users who cannot use the Oculus 0.6 runtime, you can still use the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name and LFS will then use LFSORDLL.dll instead (extended mode only). Fixes : Some buildings at Westhill track were drawn using a slow method Mouse clipped to window (CTRL+C) now works properly with ALT+TAB Using mouse wheel to change gear did not work properly at high fps Layout editor object selection buttons used interface button slots Crash changing texture resolution with two or more objects selected Anisotropic filtering did not work on car textures (including skin) TIPS on using Live for Speed with an Oculus Rift DK2 :NOTE : Oculus runtime 0.6.0.1 (or later) is required 1) How to enter Rift mode in LFS : - Start LFS and click 3D on the View Options Screen - Select Oculus Rift and click OK 2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key. - When a new driver takes over, ask them to look straight ahead then press F8 - Key assignments can be edited in Options - Game - F1 to F8 3) Accessing your desktop while LFS is on the Rift. - You will find that your mouse cursor is confined to the Rift's virtual monitor - Press CTRL+C to free the mouse and now the mouse can go onto the desktop 4) Optional command line options /rift=on and /rift=off Use e.g. in a shortcut to make sure Rift mode is entered or not LFS.exe /rift=on - try to go straight into Rift mode LFS.exe /rift=off - do not go into Rift (ignores previous mode) This post has been promoted to an article
  8. VELOCIPEDE

    Live for Speed versione 0.6K

    You will need an S3 license to unlock the Rockingham track. S3 licenses are now available on our website. If you already have S1 or S2, the price of your existing license will be deducted from the full price of S3. Further S3 content is in development but currently Rockingham is the only S3 content available. We made the decision to release it now rather than waiting for the other content to be completed. Although S3 content is already being developed, we cannot provide a guarantee that it will be released. Please only buy an S3 license upgrade if you feel it's worth it to use Rockingham right now. We will be continuing to work on S3 after Christmas! Three ways to get Version 0.6K : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (144 MB) - If you already have version 0.6H or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) FULL VERSION (409 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. - LFS Developers Changes from 0.6J to 0.6K : New Track : Rockingham race track is now included - S3 license required AI : Now avoid ramming other cars when in the pit lane or lap of honour Max drivers in single player increased to 24 (online max still 40) Graphics : New reflections system and shaders for cars and buildings Nearby objects are visible in new dynamic reflections on cars Option to set number of dynamic reflections in main view and mirror Misc option to enable a programmable post-processing shader Misc : New command /rsh to reload shaders (e.g. after editing externally) Maximum number of controllers increased to 10 (was previously 8) VR : HTC Vive headset is now supported through OpenVR Oculus Rift support now requires runtime 0.7 or later Improved dialog sequence after any error entering VR mode Training lesson editor : SHIFT+T on main entry screen to access lesson editor or list editor Layouts for lessons must be copied from layout to training folder SHIFT+T on training screen to view and test newly added lessons Fixes : Improved validity check when loading car colour settings Alpha sorting issue on bricks at base of a South City building AI could go wrong when entering BL pit lane for a pit stop AI driver names can no longer be blank TIPS on using Live for Speed with a VR headset : NOTE : For Oculus, Runtime 0.7 (or later) is required 1) How to enter VR mode in LFS : - Start LFS and click 3D on the View Options Screen - Select VR headset and click OK 2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key. - When a new driver takes over, ask them to look straight ahead then press F8 - Key assignments can be edited in Options - Game - F1 to F8 3) Accessing your desktop while LFS is in VR mode. - You will find that your mouse cursor is confined to the LFS window - Press CTRL+C to free the mouse and now the mouse can go onto the desktop
  9. VELOCIPEDE

    Live for Speed versione 0.6J

    For Oculus Rift users, we are supporting Direct mode and the 0.6 runtime. You can now enter or leave 3D mode at any time without restarting LFS. Just click the 3D button in View Options. In the LFS window that remains on your monitor you can see what the person wearing the Rift is looking at. Four ways to get Version 0.6J : 1) AUTO UPDATER - If you already have version 0.5V or later : - Click on "Multiplayer" then "List of Hosts" in LFS and choose a download mirror. 2) MANUAL PATCH (1.5 MB) - If you already have version 0.6H or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 3) MANUAL PATCH (156 MB) - If you already have version 0.5Z or later : - Click HERE and save the patch installer. - You can run the patch installer from its download location or from your LFS folder. 4) FULL VERSION (273 MB) - If you are new to LFS or making a fresh installation. - Click HERE to visit the download page and get the full version installer. Changes from 0.6H to 0.6J : Optimisations : Static vertex buffers reorganised to reduce DirectX instructions Frames buffered (default 1) to allow next frame to start rendering More efficient car distance sorting system for sound and graphics Dynamic vertex buffers now set to use hardware vertex processing Better frame rate in places where many objects may be visible Graphics : Sky texture is now drawn in mirrors Layout editor object selection buttons are sorted by distance Z-buffer depth setting can now be changed without restarting LFS Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16 Frame rate limitation system : Frame rate limitation system is now accurate and has better values New frame info display shows sleep / physics updates / gpu waiting Now using an event query instead of a lock for input lag prevention Minimum sleep setting changed to "Sleep every frame" (yes / no) Misc : Now using Direct3D 9Ex if available (Windows Vista and later) Reduced glitch when autocross objects are optimised (e.g. on load) Reduced min / max values for "Sound lag" setting - default now 0.08 New Audio Option "Sound when window is inactive" (off / on) 3D view modes : Added a 3D level slider option to adjust monitor-based 3D views Reduced CPU / GPU usage by sharing scene preparation for both eyes Oculus Rift : Now using Oculus SDK version 0.6.0.1 which includes timewarp You can now enter and leave Rift mode without restarting LFS Smooth display (if you do not use SLI or force vertical sync) Monitor window view options : blank / one eye / two eyes Oculus Rift compatibility mode : For users who cannot use the Oculus 0.6 runtime, you can still use the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name and LFS will then use LFSORDLL.dll instead (extended mode only). Fixes : Some buildings at Westhill track were drawn using a slow method Mouse clipped to window (CTRL+C) now works properly with ALT+TAB Using mouse wheel to change gear did not work properly at high fps Layout editor object selection buttons used interface button slots Crash changing texture resolution with two or more objects selected Anisotropic filtering did not work on car textures (including skin) TIPS on using Live for Speed with an Oculus Rift DK2 : NOTE : Oculus runtime 0.6.0.1 (or later) is required 1) How to enter Rift mode in LFS : - Start LFS and click 3D on the View Options Screen - Select Oculus Rift and click OK 2) To reset your seating position, the text command /rift reset is assigned by default to the F8 key. - When a new driver takes over, ask them to look straight ahead then press F8 - Key assignments can be edited in Options - Game - F1 to F8 3) Accessing your desktop while LFS is on the Rift. - You will find that your mouse cursor is confined to the Rift's virtual monitor - Press CTRL+C to free the mouse and now the mouse can go onto the desktop 4) Optional command line options /rift=on and /rift=off Use e.g. in a shortcut to make sure Rift mode is entered or not LFS.exe /rift=on - try to go straight into Rift mode LFS.exe /rift=off - do not go into Rift (ignores previous mode) View attachment: 6j-mirror1.jpg View attachment: 6j-options3.jpg View attachment: lfs_south_city_oculus_rift2.jpg
  10. VELOCIPEDE

    Live for Speed: versione 0.6F

    Version 0.6F: Available today and well tested by forum visitors, this new update supports 3D devices including TVs, projectors, headsets and the Oculus Rift. While developing it, we also moved onto DirectX 9 which allows for better graphical effects in future while still allowing LFS to run on older versions of Windows and on Linux (using the Wine compatibility software). This version remains fully compatible with 0.6E with many improvements and fixes. Read more about the patch and how to get it on the 0.6F information page. Westhill Update: Available soon... as the development for S3 has been taking some time, we thought it would be good to update something for our existing license holders. The best thing to update was the Westhill track which was always sparse and underdeveloped. The International configuration has been improved in many places, particularly in the twisty sequence of bends in the far corner which is now more challenging. There is a new National configuration, bearing off from the International track after the first right and left bends, involving some interesting gradient changes and technical bends. The scenery has been developed to a higher level of detail and you can drive around the access roads in the open configurations. You can see more images of the new track on our screenshots page. The configurations are complete and good to drive. At this point Eric is still finishing some buildings and filling some holes in the scenery. Scawen is making some improvements and optimisations to deal with the higher level of detail. We expect to release this version for testing in a few weeks, but remember that sometimes interesting things can come up that make things take a little longer than planned. Further Progress: After the Westhill update, Eric will continue with the S3 tracks he has been working on. Scawen will continue with the new tyre model. The new tyres currently feel good to drive but some work needs to be done on heat, pressure, friction, tyre load sensitivity and wear which are all closely linked.
  11. La comunità italiana di Live for Speed presenta un nuovo evento, una competizione con una formula inedita, che mette alla prova la capacità dei piloti di saper adattare il proprio stile di guida al mezzo ed alla pista. Niente calendario, niente simulazioni di gara, nessun lavoro sugli assetti. Tutte le informazioni sul forum!
  12. C'è grande equilibrio nella decima edizione della Coppa Italia Live For Speed 2014, giunta a quasi un terzo di campionato. Al fianco di piloti titolati come Graziano e Bartolotta, si contendono titolo e podio piloti affermati come Conte e Mocanu. Senza dimenticare le forti new entry e gli outsider del calibro di Mangano, Trifilio, Conserva, De Plato ed il giovane Citrolo. Questi sim racer assieme a tutti gli altri partecipanti, alle dirette streaming condotte tra lo scanzonato e l'irriverente dal "Noc", alle spettacolari videosintesi del ConDe, all'attenta organizzazione LFSIC e alla meticolosa preparazione della gara, fanno del CILFS2014 uno tra eventi master nel sim racing italiano. Archiviata l'intensa gara 3, ieri si sono svolte le qualifiche di gara 4, in quel di Blackwood GP a bordo delle Finlandesi Raceabout. G.Graziano e M.Bartolotta hanno dato spettacolo. I due piloti hanno concluso la Q2 con il medesimo tempo ed è stato necessario un ulteriore giro secco di spareggio per determinare la pole, che ha visto prevalere M.Bartolotta. L'appuntamento per gara 4 è martedì 28 gennaio ore 21,20 circa.
  13. Here is a new TEST PATCH: 0.6B8 You can read about why this update was needed in the main forum thread http://www.lfsforum.net/showthread.php?t=80675 0.6B8 is NOT compatible with version 0.6B 0.6B8 CAN play replays from version 0.6B You cannot upload hotlaps made with 0.6B8 because it is a test patch. Please keep a backup of your LFS.exe from 0.6B so you can easily go back if there are any problems. Changes from 0.6B6 to 0.6B7: FIX : Guests were often kicked after another took over their car Instead of “LAG (seconds)” now “username (seconds)” is displayed Timer bounding increased to 30 sec for normal LFS (graphic mode) Timer bounding stays at 6 sec for non-graphical dedicated hosts Changes from 0.6B5 to 0.6B6 : Repaired most translations with a small update on one line FIX : Guest disconnected if host used InSim IS_PLC packet Changes from 0.6B to 0.6B5: Improved multiplayer system: Game only needs host packets to continue processing Quicker joining to host – no waiting for other players No waiting for packets from players with slow connections Leaving a host is instantaneous even if a guest is connecting Longer timeouts avoid disconnection due to short interruptions (NOTE : no change to physics – old replays are still valid) Other changes : Two new translations : Indonesian and Romanian New hacker protection applied to multiplayer packets Improved checks on validity of user names while connecting User names now confirmed with master server after connection OOS / CPW messages now show user name instead of player name Removed message “Got master packet” from network debug output No buffer overflows from hangs or operating system time changes User name in brackets now shown at end of disconnection messages New “Authorised” message on host links user name with ip address Race setup screen /clear command can now only be used by admins Ability of guests to vote or select tracks now enforced by host InSim : Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL Change to in-game usage of IS_REO – only valid after SMALL_VTA Fixes : Custom view was not set to new car type on replay restart Duplicate lines in scripts could cause unexpected results Virtual speedo sometimes overlapped numbers (e.g. XRG km/h) Circuit length is no longer displayed for open configurations LFS could crash when displaying laps for fuel after short laps Ready status in lobby is now checked when a player disconnects Load WE1R on dedicated host – Checkpoint 1 path node not found User’s controller type was not shown after taking over a car SHIFT+R near end of SPR could make cars swap between players Download Here This post has been promoted to an article
  14. Progress Report December 2011 A short progress report posted on www.lfs.net : Dear LFS Racers, We hope you had a good year in 2011. In June we released 0.6B, the best version of LFS so far. Since then we have been continuing to work towards the new tyre model and the S3 upgrade which we plan to release after the physics update. Scawen has been further developing the virtual tyre test rig, a detailed model of a tyre's structure, to work out various values for the in-game tyre model. For example, what is the contact patch length, width and pressure for a given vertical deflection and how does the tyre's shape change with forces, torques and camber. These depend on the dimensions and structure of a tyre. By making the in-game tyres behave in a similar way, the driving experience will be as realistic as possible. In the left part of the image, the yellow lines show the radial cords of the carcass. The orange and green lines show the steel belts and the cap ply. The right side of the image illustrates the carcass thickness which gives some rigidity even without air pressure. Eric has been working on the S3 content. After the physics update and the VW Scirocco are released as a free update for all S1 and S2 license holders, we will work towards the S3 update which will provide more tracks and cars to S3 license holders. As usual for an upgrade, the cost of your existing license will be deducted from the full price. We wish you a happy 2012, and we'll release the updates as soon as we can! This post has been promoted to an article
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