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  1. VELOCIPEDE

    rF2: Brabham BT44B v0.88

    Mentre prosegue il lavoro di testing sui pneumatici, arriva oggi per rFactor 2 la nuova versione aggiornata 0.88 della mitica Brabham BT44B del 1975, monoposto di Formula 1 concepita dall'ingegnere sudafricano Gordon Murray che ottenne vittorie e piazzamenti nelle stagioni 74/75 in particolare con Carlos Reutemann. Qui di seguito le migliorie apportate, per il download del file dirigetevi sullo Steam Workshop. Changelog v088 - Re-design and tuning of the tyres. - Slight increase in rake with default setup. - Increased brake torque
  2. Since we initially released the Brabham BT20 for our users, Sir Jack Brabham unfortunately passed away. We wish his family the best, and once again thank them for allowing us to include this car and “Jack Brabham” himself in our simulation. We’re delighted to also have “Denny Hulme” joining him to truly represent their era as opponents for you to drive as, or against. In 1966 Jack Brabham finished on the podium in Mexico using the BT20, winning the Drivers Championship. Meanwhile, Denny Hulme raced the car for most of the season, finishing on the podium four times and cementing the team victory in the Constructors Championship. The car was also used by the team in 1967, with one points finish for Brabham and three for Hulme, including a victory at Monaco. Please uninstall the current version of the car you may have, then download the Brabham-Repco BT20 v1.6 rfcmp and install it. Need help driving? Check out the ‘technique’ section on the BT20 profile page. Brabham-Repco BT20 v1.6 Changelog: – Added Jack Brabham and Denny Hulme AI drivers. Physics – ModelWheelsIncludeAllTireMass’ fix / enhancement. – Moved to ultra chassis (with Chassis Flex). – Inertia’s recalculated for total body and for individual parts (such as brake discs, etc). – Revised suspension geometry from scratch. Pushrod locations are also using the new method and which should give accurate motion ratio’s throughout the entire range of travel of the suspension. – Dampers and springs revised to match. – Reduced maximum steering lock so that tyres would not intersect suspension parts. – Moved over to new steering system. – Tyres scratch made. The old ones were slightly too wide and rear radius was too low. Also the effect of real road on these old tyres has been reduced the tyres also have a lower wear rate. – Numerous minor AI correlation tweaks. – Tweaked undertray locations and added one more point. – Brake system completely recalculated based on new data (the effective Brake Bias is ~57% front on default). – Differential now allows preload adjustments. – New tyre parameters included for wet weather added. – Engine life tweaked. – Minor fixes. Sound – Using new sound internal / external attenuation variables and scrub individually to tyre sounds. Graphics – Brand new historic driver, completely from scratch. – Added individual driver faces for a more authentic feel. – Graphically corrected front rims to 15″, front tyre radius slightly reduced. Tyre widths also slightly adjusted. – Brake discs corected to 11″ (F/R) – Steering wheel mapping update – Shaders update – Various textures updated – Holes in the back+under car body fixed – Minor LOD distance tweaks. – Included additional liveries by our test team. UI – Class name now occupies only 1 entry in vehicle filter list. – Category now starts at manufacturer to be more consistent with other cars.
  3. Abandoning our historic content? Not likely! Now all three 1966 GP tracks have been given the spit and polish they deserve… Uninstall and delete your currently installed version, then either download the tracks below, or grab them directly in the rFactor 2 launcher packages icon! Both of these tracks, set in 1966, are an insane testament to the bravery and skill of GP drivers during the 1960’s. While both tracks use public roads, they couldn’t be more different! Monaco Update Info: Monte Carlo concludes the set of historic track content updates (Italy was updated recently as well). This is the least friendly track in terms of optimization potential, due to its claustrophobic nature. On top of poor performance and massive stuttering on some systems, the old version was also plagued with countless popups in an attempt to limit the number of rendered polygons, and reduce the load on the hardware. After this optimization pass, both the popups and the stuttering are gone, while performance has remained equal or better, resulting in a much smoother and more consistent driving experience. Additionally, we’ve given each object, material and texture a quick polishing pass, and cleaned up the old art and its glitches as much as possible to bring our historic crown jewel up to modern spec. Download: 287MB News post: http://rfactor.net/web/2015/10/16/updated-1966-historic-tracks-now-available/ Changelog: Implemented latest RealRoad shader Optimized road and terrain objects for smoother performance Cleaned up and improved road texture set Made road textures tile better Improved road wet masks Improved trackedge and sidewalk specularity and wet mask Replaced textured stripes with physical ones Rebalanced painted stripes textures Implemented new terrain shader Vertex painted terrain for new terrain shader Remapped terrain for new terrain shader Fixed a few minor terrain gaps Fixed a few missing terrain shadows Optimized armco and other barrier objects for smoother performance Optimized fence textures and materials Enhanced stone walls normal maps Made tunnel a bit darker Improved sponsor logos Optimized billboard vegetation for better and smoother performance Applied subtle random vertex colours to vegetation Improved vegetation texture set Fixed transparent tree issue Reduced vegetation flickering Removed messy cubemap reflection property from building materials Optimized building materials Optimized building objects for better and smoother performance Fixed smoothing on buildings Cleaned up and improved building textures Optimized LOD and shadow distances on all objects for better performance Optimized grandstands Optimized crowds Slightly enhanced billboard crowd textures Slightly improved marshal textures Removed pitlane props to reduce the load in the busiest area Fixed various UV glitches Fixed dozens –if not hundreds– of object and shadow popups Cleaned up messy wet reflections Repopulated all reflection maps Tweaked fog values Optimized and cleaned up night lighting glitches Reverted MIP Map bias to default Updated TDF to latest set of values Set speed limit to 999 Defined more realistic movable object reactions Removed HDR Profiles Cleaned up, replaced and improved trackside cameras Replaced loading screen with new HD version Improved AIW Added Test Team RRBINs
  4. VELOCIPEDE

    rF2: Brabham BT20 by ISI v1.6

    Brabham-Repco BT20 v1.6 Changelog: – Added Jack Brabham and Denny Hulme AI drivers. Physics – ModelWheelsIncludeAllTireMass’ fix / enhancement. – Moved to ultra chassis (with Chassis Flex). – Inertia’s recalculated for total body and for individual parts (such as brake discs, etc). – Revised suspension geometry from scratch. Pushrod locations are also using the new method and which should give accurate motion ratio’s throughout the entire range of travel of the suspension. – Dampers and springs revised to match. – Reduced maximum steering lock so that tyres would not intersect suspension parts. – Moved over to new steering system. – Tyres scratch made. The old ones were slightly too wide and rear radius was too low. Also the effect of real road on these old tyres has been reduced the tyres also have a lower wear rate. – Numerous minor AI correlation tweaks. – Tweaked undertray locations and added one more point. – Brake system completely recalculated based on new data (the effective Brake Bias is ~57% front on default). – Differential now allows preload adjustments. – New tyre parameters included for wet weather added. – Engine life tweaked. – Minor fixes. Sound – Using new sound internal / external attenuation variables and scrub individually to tyre sounds. Graphics – Brand new historic driver, completely from scratch. – Added individual driver faces for a more authentic feel. – Graphically corrected front rims to 15″, front tyre radius slightly reduced. Tyre widths also slightly adjusted. – Brake discs corected to 11″ (F/R) – Steering wheel mapping update – Shaders update – Various textures updated – Holes in the back+under car body fixed – Minor LOD distance tweaks. – Included additional liveries by our test team. UI – Class name now occupies only 1 entry in vehicle filter list. – Category now starts at manufacturer to be more consistent with other cars.
  5. Fonte. autumn of fire and flames ...first step : Lancia Delta 16v and EVO (street and rally version asphalt setup) ...second step: Lancia S4 (rally version asphalt setup) ... third step : Lancia 037 (rally version and 4x4 hybrid engine by Volta asphalt setup) ... real sounds by Davide Cervone (ElMariachi90) ... ... to follow ... Lancia Fulvia 1600 (all version) ... Lancia Fulvia F&M (FiorioMaglioli) ... Lancia Stratos (all version) ... in the intervening time ... Uno Turbo i.e. (street version) ... Tutte le parti meccaniche sono riprodotte in base alle documentazioni originali Lancia/Fiat/Abarth. Siamo supportati tecnicamente da Scuderia Tricolore (Ezio Campoli) e Ratto Roberto All the mechanic parts are created based on original documentation Lancia / Fiat / Abarth. We are technically supported by Scuderia Tricolore (Ezio Campoli) and Ratto Roberto/ OfficineMeccanicheVirtuali (Roberto RaceMan [physics], Davide Cervone ElMariachi90 [real sound], nikkk78 [3d designer], Luca [physics] Nico [3d] www.officinemeccanichevirtuali.eu
  6. Historic Content Coming to rFactor 2 Even though we love the 1960s cars in particular, and have licensed a number of vehicles including Dan Gurney’s Eagle-Climax/Weslake Mk I (T1G) and Eagle Mk IV (Indy car) from that decade for future production, we’ll also be including the Mercedes-Benz W196 (including the streamline body) and the 300 SLR sports car from the 1950s, more modern F1 cars like the 1984 Ayrton Senna Toleman TG184, and even the 2003 Bentley Speed 8. rFactor 2 will be a fantastic platform for fans of both modern and historic racing for many years. Cars you can expect soon: Howston G4 and G6 (as shown below, based on real life Lola T70 specifications) and the AC Cars 427 (Cobra). Though the Howston will come much sooner of those. Assieme all'annuncio è poi presente un contest a premi per realizzare alcune skin per le due Howston: trovate tutti i dettagli e i link necessari nel link iniziale, in fondo alla pagina. Questo messaggio
  7. Image Space Incorporated ha annunciato ufficialmente nuove vetture storiche in arrivo su rFactor 2. Con una notizia sul loro sito veniamo a sapere con più precisione quali sono le auto per cui hanno ottenuto la licenza e che in futuro compariranno nella loro ultima fatica. Le prime in ordine cronologico saranno le Howston G4 e G6, basate sulle specifiche dalla Lola T70. Di seguito potete vedere i primi render della vettura. Sempre a questo link trovate poi una competizione a premi basata sulla realizzazione di nuove skin per tali vetture. Trovate il regolamento e i premi in fondo alla pagina. Even though we love the 1960s cars in particular, and have licensed a number of vehicles including Dan Gurney’s Eagle-Climax/Weslake Mk I (T1G) and Eagle Mk IV (Indy car) from that decade for future production, we’ll also be including the Mercedes-Benz W196 (including the streamline body) and the 300 SLR sports car from the 1950s, more modern F1 cars like the 1984 Ayrton Senna Toleman TG184, and even the 2003 Bentley Speed 8. rFactor 2 will be a fantastic platform for fans of both modern and historic racing for many years. Cars you can expect soon: Howston G4 and G6 (as shown below, based on real life Lola T70 specifications) and the AC Cars 427 (Cobra). Though the Howston will come much sooner of those.
  8. Nome file: Formula 1 1991 HE by F1-Sim-Racer Autore del file: Alessandro Pollini File inserito: 07 Jul 2011 Categoria del file: Open Wheel MODs Finally, after well over 3 years in development, the F1 1991 Historic Edition mod has been released.. What started as a project elf as a learning device into modding for rFactor and eventually became a channel for myself to deal with real-world issues, the F1 1991 HE mod is the result of a TON of work by a LOT of people.. When I turned the mod over to F1-S-R, formerly known as TMF, I honestly had no expectations of greatness.. Since their reception of the mod in its early stages though, the number of modders and the quality of those modders has increased greatly, and it shows in their final products.. F1-S-R has absolutely surpassed every expectation I had and could have had with an astounding mod that both inspires and induces memories for those of us who were fortunate enough to witness the 1991 Formula One season as it happened. A majority of MY work was completed in about a month’s time, not long after the passing of my brother who is memorialized in the credits scroll.. Thanks to EVERYONE at F1-S-R for finishing what I started. FORUM Clicca qui per scaricare il file
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