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  1. Che il team RMT stesse valutando da tempo su quale piattaforma rilasciare il proprio WSGT 2 è cosa nota, ma tutto lasciava presagire che la piattaforma che avrebbe giovato di questo interessantissimo mod fosse rFactor 2 (come dimostrano anche i primi test in-game mostrati mesi or sono). Nell'ultimo intervento sul suo blog, tuttavia, il team riporta come la Mazda 3 20B Van Herck Racing sia stata realizzata con l'idea di essere inserita in Assetto Corsa. È quindi con piacere che rileviamo l'interesse degli RMT verso il nuovo simulatore di Kunos Simulazioni. Se questo sia il punto di partenza per il rilascio del mod completo è ancora troppo presto per dirlo. Lo stesso, inoltre, potrebbe essere tranquillamente pubblicato anche per il simulatore ISI, facendo così felice un pubblico più ampio possibile.
  2. Il team Formula Corsa ha rilasciato per Assetto Corsa la nuova versione aggiornata 0.9.5 del suo imperdibile FC2 2014 Mod, un progetto che ci permette di simulare l'attuale stagione 2014 del campionato cadetto GP2. La nuova release, che potete scaricare direttamente dalla nostra area files, ci offre notevoli miglioramenti e novità in ogni settore del mod, che richiede una installazione ex novo. v0.9.5 Full rebuilt car , Full animations from scratch , New Shaders , New Plank , New Textures and Settings And another total 1st , Custom 38 Flycam Showroom , with my zero skills
  3. Fonte. Current state of this track: rev_0.04a ----------------------------------------------~ - [FINAL!] Track surface. NEW! (0.04a) - [FINAL!] Hotlap start position. NEW! (0.04a) - [WIP] Sector Times positions NEW! (0.04a) - [WIP] Pitstop actor position. - [ALPHA!] Buildings position. NEW! (0.04a) - [WIP] Tunnel at portier sector. (removed) (0.04a) - [WIP] All Materials & Textures. (removed) (0.04a) - [WIP] Sun Lighting & position. ----------------~ It's a slowing work so stay tuned for more informations about the actual progress below! DOWNLOAD Actual Progress~ #Current progress of the track is at "alpha state" and the download for latest build of the project. With help of users jonnyboy_99 & wongas, now track has tons of buildings at their positions and more will come eventually~ I've started with the railing or guard rails around the whole track and place the tunel to see how AC handle lights through it. Note: Guardrails could be a little problematic ATM, and I'll not guarantee the right function of it, so we'll need to wait for official docs and tools to get better results. It's a slowing work so stay tuned for more informations about the actual progress below!
  4. Guest

    Rivali OV1 Info app by ov1diu v4.1

    fonte AC forum Hey guys, I got my first app working with the tools provided by the devs. There are still a lot of things to do, but until some of the required dev functions are working and others are available I'll have to settle with the current state. Hope you guys will enjoy it, as much as I do! Description: OV1 Info app is an all-in-one information hub. It has a modern design that hopefully will suit many users and it has the required information, which I think are vital for practice and racing. Here's a preview of the app at work: Installation: Download the file (link at the bottom of the post). Extract the folders inside the Assetto Corsa root folder: Code: ..\Steam\steamapps\common\assettocorsa\ The folder "OV1Info" should be next to the "gMeter" and "system" folders. !!! IMPORTANT !!! Please make sure you enable the app by going to AC's Settings Panel > General (bottom of the screen). For those of you who already use this app, when updating, make sure you don't overwrite your "best_lap.ini" file. Cut and paste to another folder, delete your old "ov1info" folder. Extract the new files and replace the new "best_lap.ini" with your old one. For V4.0 the folder structure has been changed: "best_lap.ini" and "car_info.ini" files can be found inside the "userdata" folder. Known issues: For those of you who use OV1 F1 2014 HUD as well, please make sure you update it to the latest version (link in my signature). Both apps need to be updated to avoid malfunctions. Waiting for your input on this Change log v4.1 (August 31th, 2014): Panels can now be attached/detached on both sides of the tachometer; Fuel information is now on its own panel, which can be moved anywhere and also on the right side of the tachometer; Changed fuel gauge (now in the top position, with new design); Moved delta meter display at the bottom of the tachometer (had to be done for visual balance reasons); Tachometer can now be hidden individually (close the main app from apps sidebar); Added 8th gear texture and logic for the Formula Corsa F1 2014 cars; Added "invisible" Pin texture (with back-up). Code: X:\Steam\steamapps\common\assettocorsa\content\gui\controls\form\pin_icn_OFF.png Change log v4.0 (August 30th, 2014): NEW: Added swappable panels to the main app. You can now drag and "snap-into-place" a panel to the tachometer window. Watch latest video to see it in action! Major code structure improvement (files, classes, etc.) Updated "sim_info.py" file to the latest version. App is now compatible with the latest version of Assetto Corsa (0.22.xx) Change log v3.1 (June 30th, 2014): Updated "sim_info.py" file to the latest version. App is now compatible with the latest version of Assetto Corsa (0.20.xx). Change log v3.0 (March 30th, 2014): Tachometer range has been widened (up to 18K RPMs):Which means two new extra images for the tach labels -- one for 14K and one for 18K The app is now split into multiple windows You can now independantly move the app panels You can have all the information the app provides visible at the same time: Laps info Tyres info Race info Added a new window for the settings panel: Change layout Toggle Delta Meter Change color scheme Change speed units (MPH, KPH) Change pemperature units (C, F) Change pressure units (PSI, bar, kPa) Change fuel volume units (L, US gal, UK gal) App now remembers when you have turned off the Delta meter panel (saved to config file) New race flag: GREEN (race start) Change log v2.0 (January 27th, 2014): Added Tyre information panel: Temperature Pressure Wear Slip angle (grip) Tyre dirty level Added Race information panel: Real-time position display Current lap information Last lap display Two racing flags available: white (last lap) and checkered flag Control buttons are now available: change layout, switch between panels, on/off Delta meter, color changer Added units for (changeable from user_config.ini): Temperature: C / F Pressure: PSI / bar / kPa Fuel volume: L / US gal / UK gal More features coming soon (enough)! Change log v1.0 (January 6th, 2014): Version change: I declare this a finished product of course there are things to add to it, but in this current state it's functional and it has more than everything I thought I could put in it. Change log v0.7 (January 5th, 2014): New and improved design; Color schemes with predefined colors; Tachometer animation is now much more smoother and looks like an actual tachometer; Tachometer has RPM labels which represent your actual car's RPM value (that was a pain...); Fuel information is now available, working with Liters and Gallons; Graphical fuel gauge has been added; Low fuel working is customizable from the user config file; Delta meter has been added, with custom min. and max. limits; Pit limiter signal light is now working; Race position is now functional (you can test it with the Drag event); Archive now includes sidebar icons; Car's max_rpms value is now accessed from the Shared Memory. "cars_info.ini" now only stores fuel consumption for track and car combination; Info panels can be hidden to save screen space when not needed. Thanks for all the suggestions guys! Change log v0.4 (December 10th, 2013): Major code improvement. App now more flexible and less demanding on the system (hopefully); Tachometer animation is now available. It's using a temporary method until we get the necessary dev tools for a better solution, but it works just fine! Shift-light over-reving fix. You can now rev the snot out of your engine, the app knows when to shift (again, hopefully); Users can change the units from "metric" (Kph) to "imperial" (Mph), editing the "user_config.ini". A better solution for switching between units is in development. Special Thanks to: @Rombik for his awesome-reading-shared-memory-gem, @softgrip for his continued support with tips and tricks, @rampagebke for showing me the design inspiration, @Empty Box for suggesting to add the Delta meter display, @kalabaleek for the layout changer suggestion, And to everyone who supported me and gave their suggestion! Download link: Also, check out the rest of the Rivali group apps!
  5. Fonte. Based on the original Pilotage Stadium Abbeville for rFactor by julio76600 conversion for AC by thestrobe8 aka s_denis Credits Original creators: julio76600 - modeling, texturing, scene julio76600 - former modeling, organisation julio76600 - texture https://www.youtube.com/watch?v=3kntA4G1fpc DOWNLOAD
  6. Guest

    AnalogInstruments by NieXS v1.1b

    Fonte. AnalogInstruments is a race interface mod inspired by Gran Turismo 4/5/6's hood view race interface. It features: Analog tachometer, speedometer (showing drivetrain speed like a real car), fuel and boost gauges Digital gear indicator, shift light and speedometer Gauges showing throttle, brake and clutch pedal positions G-force meter ranging from -2.5 to 2.5 g Digital odometer showing the distance traveled in the session ABS, TCS, ABS OFF and TCS OFF status lights As well as a tyre monitor: Numerical display for tyre temperature and pressure Visual display of tyre temperature: blue = colder than ideal, white = in optimal range, yellow into red = hotter than ideal Grip monitor: the tyre rim is colored white/yellow/red if tyre is gripping/slipping some/slipping There are three bundled themes: The default theme, inspired by GT4's hood cam, main window is 1320x250 A smaller version of the default theme, 932x180 A work-in-progress version of a Gran Turismo 2-style arcade-ish theme The main app window is 1320x250 by default and the tyre monitor is approximately 120x160. You can change which widgets are displayed and pretty much everything about the app by fiddling with the settings.ini file. To install just unzip it in Your steam install folder\steamapps\common\assettocorsa\apps\python. To activate it, look for "AnalogInstruments" in the app sidebar in-game. The app's code is also available from Github: https://github.com/NieXS/AnalogInstruments All feedback, suggestions, comments, criticisms and bug reports are welcome! AnalogInstruments 1.1b.zip
  7. Hi. I thought the Ferrari 312T needed a rival to compete with, so here it is hopefully. Although I've modeled for product visualization for a long time, this is the first time I'm modeling for a game, and not being able to use Turbosmooth is proving a big challenge. I've never had to use smoothing groups before this car ever! Definitely lacking experience in this department. I know the standards are high for car mods here, and I hope this will match your expectations. fonte AC forum
  8. VELOCIPEDE

    Assetto Corsa vs Project CARS in video

    Molto interessante è il confronto diretto fra Assetto Corsa e Project CARS che potete ammirare nel video realizzato da DigiProst visibile qui sotto: protagonista è la Mercedes SLS AMG sul circuito di Silverstone.
  9. Changelog history 0.22.4 - SHARED MEMORY LAYOUT IS CHANGED!!! UPDATE YOUR SOFTWARE - Default setup for GT3/GT2 cars are now a bit higher to avoid invalid setup. By rules, such cars must not go under 60mm ride height. 0.22.3 - Fixed Nurb. Sprint track map 0.22.2 - Race Rules are checked each time the user presses the button - Fuel changes trigger Race Rules checking - Slightly modified P4/5 Competizione default ride height 0.22.1 - Assetto Corsa does not crash on missing files and errors (enabled mods with errors again) - Correction on alignment values on Mercedes SLS AMG setup screen - Corrected Monza ideal line 0.22 - In-game apps must now be enabled in the game's launcher under Options > General - Added new car Mercedes SLS - Added new track Nurburgring Sprint - Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects" - AI modifications for Mercedes SLS AMG & McLaren MP4 12C street - fixed drag race - all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware. - Fixed multiplayer leaderboard logic - Fixeg bugs in multiplayer GUI - Overlay leaderboard implemented (Press F9 to cycle between 4 different modes) - Fixed horn & lights in multiplayer - Graphics & CPU Performance improvements - Multiplayer Blacklist system improved - Intro video at first launch, possible to disable it from options - Replay Size reduced - Replay frame interpolation improved - Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved - Setup Force Feedback setting page improved - ksEditor : notify when skinned mesh is imported with a wrong scale - ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing - Fixed small random flashes during gameplay - Added dedicated leaderboard APP - Updated TAB key ingame leaderboard with a new look and functions - Skidmarks start shape fixed and rendering is now faster - Python apps can be enabled / disabled from the launcher - Fixed bug "return to pits and lap counting in some special cases" - Added Python camera control - Fixed tyres jittering at low speeds - Fixed missing wheels when AI car brake its engine and goes to pits - Physics related rules : now cars must respect their defined set of rules in order to run on the track - Track cameras now place the car in the middle of the screen - Post Process App selector : fixed loading of default ppEffects.ini - AI improvements - Improved Drag AI - Skidmarks are now disabled when setting World Detail to minimum - Dynamic track randomness now less pronounced
  10. Con uno spettacolare video di anteprima, la Kunos Simulazioni ci presenta oggi quella che sarà probabilmente la principale novità in arrivo con il nuovo update di Assetto Corsa previsto in uscita per il prossimo venerdi 29 agosto: gustatevi in azione la splendida Mercedes-Benz SLS AMG !
  11. Con questo messaggio su FB, il team dà il benvenuto alla Mercedes. Questo messaggio � stato promosso ad articolo
  12. File Name: Donington Park by BrunUK File Submitter: VELOCIPEDE File Submitted: 26 Aug 2014 File Category: Track v1.03 Not a major update, just a few small changes... Fixed the pitlane issue so people running with penalties enabled won't be limited to 50kph Changed the sectors so they're distributed more evenly around the track. Can't remember where I got the locations for the original ones but think they may have been for the National circuit. Also made sure the objects for the splits (and start/finish line) are outside the track boundaries so it should no longer be possible to miss them. Added a background/horizon object and texture. Looks much better for it, although it probably needs tweaking cos it looks a bit too mountainous from some replay cameras. Click here to download this file
  13. È ufficiale: Spa Francorchamps arriverà su Assetto Corsa fedelmente riprodotto in laser scan. La storica pista belga sarà parte del primo DLC che includerà anche diverse vetture aggiuntive e che sarà completamente gratuito per chi pre-ordinerà il sim. La versione riprodotta è quella attuale, ma ne è prevista anche una storica in futuro, versione che andrà ad affiancarsi a quelle di Silverstone e Monza. Di seguito il comunicato ufficiale. This post has been promoted to an article
  14. Fonte. Hey, on time for the German Grand Prix I´m going to present you my latest work: the Hockenheimring! This is my first project and I´m still learning Blender and that stuff. So far I´ve got the Grand Prix layout and the two short variants, the DTM layout will follow. All textures are still placeholders and I appreciate every kind of help (footage, textures, etc.). Special thanks goes to Rigel for letting me use his great kerb texture. Make sure you don´t miss his track: http://www.assettocorsa.net/forum/index.php?threads/wip-scratch-made-fictional-track-update-2.9004/ To see my progress just look at the screenshots, which are from the editor.
  15. VELOCIPEDE

    Assetto Corsa: Toyota, nuova licenza!

    Produzione: GT-86 SUPRA MK IV CELICA AE-86 Motorsport: GT-86 GT4 TS040 HYBRID Con la TOYOTA TS040 HYBRID, KUNOS Simulazioni introduce una novità al parco auto e al gameplay di ASSETTO CORSA: altri modelli che competono nelle classi endurance saranno annunciati in futuro. Come sempre, saremo felici di condividere con I fan di ASSETTO CORSA il making of dei modelli TOYOTA: avendo già avuto l'opportunità di testare sui circuiti del Nordschleife e di Vallelunga alcuni di questi modelli, saremo in grado di riprodurli in tutte le loro caratteristiche, con la cura e attenzione per I dettagli che è stata apprezzata fin dalla prima release del gioco.
  16. Fonte. Version 0.5 - Update First Chicane - Correction File surface Version 0.6 - Addition of objects in the pit lane (original objects AC) - Correction of the track (3D) area less bumpy, tell me if it will not. DOWNLOAD This post has been promoted to an article
  17. Hey guys, I got permission to convert Salzburgring by *Com8* into Assetto Corsa. I will make this track with top notch. So, stay tuned, I will keep you in the work progress. Original authors: Com8 and Steppenwolf DOWNLOAD (69.59MB) version 1.01 from 23.07.2014
  18. VELOCIPEDE

    AC: FC1 2014 by Formula Corsa v0.3.1

    Il team Formula Corsa Modding torna all'attacco di Assetto Corsa, rilasciando per il simulatore made in Kunos la nuova versione beta 0.3.1 del suo entusiasmante FC1 2014 Season Mod, un progetto che, una volta completo, ci permetterà di disputare l'attuale stagione del mondiale di Formula 1. La nuova release 0.3.1, dopo le già disponibili Ferrari e Mercedes, ci offre anche la nuova e bellissima Lotus. Per commenti e discussioni fate riferimento a questo topic del forum, mentre per il download del pacchetto da 242MB correte qui. Da segnalare inoltre che Formula Corsa Modding sta lavorando anche allo sviluppo della divertente monoposto Skip Barber. Changelog 0.3.1 – August 24, 2014 - Updated team names and descriptions - Updated Scuderia Maranello’s physics - New Enstone GP sounds - New brakes for all cars - Fixed power curve of Enstone GP - Added FAQ, Instructions and Disclaimer - Modified flames position on all cars - Blank flame png added and tested on all cars
  19. Vasilis and I have been working on making a 125cc Shifter Kart for AC. The mesh is very early in it's stages, but I've been working on the physics the last few days for it. The suspension is solid, since in real life these don't even have suspensions. So all of the tuning has been put into the tires. That's where I need the most insight... Does any body have experience with these sort of karts in the real world? I'd love to ask some questions, and even have some people try the vehicle out. I've been able to get the proper dimensions and drivetrain items in place, but the tire physics have been sending me in circles. http://www.mediafire.com/download/r5pmyg8cxwp92b4/kart_V0.00000005.zip fonte AC forum
  20. Negli ultimi giorni la Kunos Simulazioni ha pubblicato tramite social network alcuni spettacolari screens di anteprima del suo Assetto Corsa scattati sulla mitica pista belga di Spa Francorchamps. Potremo a breve provare la compressione dell'Eau Rouge?... E fra le immagini avete notato l'intrusa?....
  21. Cari followers, siamo lieti di presentarvi la build 0.21 di Assetto Corsa in versione Steam Early Access, che introduce diverse novità importanti e caratteristiche che rappresentano uno step aggiuntivo mentre ci avviciniamo alla release 1.0. Nuovi contenuti: Classic Team Lotus 98T Finalmente, una dei modelli più attesi è disponibile nel garage di Assetto Corsa: la leggendaria monoposto con cui Ayrton Senna ha scritto alcune delle pagine più belle della storia del motorsport è pronta a scattare dalla corsia box: equipaggiata col propulsore 1.5 litri che caratterizzò l'apice della leggendaria era turbo, capace di sviluppare più di 800 CV a 3.5 bar, e oltre 1200 CV in qualifica, vi darà del filo da torcere! Nuovo Multiplayer Fin dalla prima release che includeva la modalità multigiocatore, abbiamo lavorato duramente per migliorare l'esperienza di gioco online. Tuttavia, ci siamo resi conto che alcuni dei limiti presenti nei precedenti algoritmi non garantivano un'esperienza ottimale per tutti i giocatori, specialmente in caso di valori di ping superiori alla media. Siamo lieti di annunciare che il netcode di questa versione non costituisce un miglioramento del precedente, ma è stato riscritto totalmente da zero, per superare definitivamente i limiti imposti dal precedente algoritmo. E' importante notare che, ai fini del miglioramento dell'esperienza di gioco in multiplayer, è stata implementata una nuova gestione di server che ha modificato i requisiti di banda necessaria: ciò non rappresenta un problema per i server dedicati, ma si consiglia a chi di norma utilizza la propria connessione per hostare una sessione, di abbassare al minimo il numero di client disponibili e alzarlo progressivamente, fino a trovare il limite gestibile con la propria connessione. I requisiti di seguito esposti rappresentano dato generale, i risultati possono variare in base alla connessione utilizzata: Clients = Kilobytes /sec upstream 5 = 23KB/s 8 = 66KB/s 10 = 106KB/s 15 = 247KB/s 20 = 448KB/s 25 = 708KB/s 30 = 1026KB/s Nuove funzionalità Multiplayer E' finalmente disponibile una nuova modalità multiplayer senza necessità di booking. Il numero di casual gamer alla ricerca di server e gare veloci a cui partecipare è stato sorprendente: non ci aspettavamo un successo del genere, e questo ha reso evidente la necessità di provvedere un'alternativa che anche gli utenti meno esperti trovassero semplice ed efficace, e diversa rispetto al sistema di booking, più orientato alle esigenze delle leghe e competizioni online più strutturate. Per questo abbiamo introdotto una nuova modalità “pickup” che consente di configurare un server senza le funzionalità di booking: una entry list deve essere configurata appropriatamente, includendo solo le auto che saranno presenti nel server. L'utente può filtrare i risultati nella lista dei server disponibili, visualizzando soltanto le sessioni “pickup” . Al momento, il sistema “pickup” non consente al client di selezionare una livrea specifica, ma questa ed altre funzionalità saranno aggiunte in futuro, una volta determinata la stabilità del nuovo sistema. Intelligenza artificiale Lavorare sulla Lotus 98T ci ha dato l'opportunità di analizzare e risolvere alcuni problemi di stabilità delle vetture più performanti, con particolare attenzione a quelle dotate di superfici aerodinamiche attive, che generano valori di deportanza variabili la cui gestione da parte degli algoritmi di intelligenza artificiale aveva sensibili margini di miglioramento. La stessa Lotus 98T, in virtù della potenza erogata e degli alti valori di deportanza, ha rappresentato una sfida in più, ma dell'integrazione di nuovi algoritmi necessari a gestire in modo più efficace la potenza e deportanza, hanno beneficiato, assieme alla 98T, anche gli altri modelli più performanti. Engine grafico Come era stato anticipato, questa versione introduce l'utilizzo di nuove librerie grafiche, che si traduce nel miglioramento complessivo di alcuni effetti di post-processing (DOF, bloom, tone mapping, FXAA). E' stato inserito un nuovo pannello delle opzioni grafiche che consente di provare differenti scenari e settaggi. Questa versione non include ancora altri effetti di post-processing, ancora in fase di sviluppo e testing, che miglioreranno ulteriormente la resa complessiva e l'impatto grafico del gioco. Maggiori informazioni al riguardo saranno disponibili in futuro. Prossimi updates Come sempre, monitoreremo le attività su Steam e sul forum di supporto per individuare e risolvere i bug che questa nuova build, con tutte le novità incluse, potrebbe aver introdotto e che saranno risolti con eventuali aggiornamenti. Il rilascio della prossima build è fissato per Venerdì 29 Agosto. News e aggiornamenti Sonoro: l'integrazione di FMOD procede con successo: appena possibile, pubblicheremo alcuni video di confronto che mostreranno i benefici di questo upgrade in termini di pulizia del suono, immersività e realismo. Questa integrazione ha rappresentato una sfida in quanto richiede, oltre all'implementazione delle routine, la rielaborazione e modulazione dei sound set di ciascuna vettura, ai quali saranno aggiunti nuovi effetti, al fine di garantire una maggiore immersività. La produzione del circuito di Spa-Francorchamps è stata quasi completata. Come molti di voi sapranno, questo circuito sarà incluso nella versione 1.0 di Assetto Corsa. Durante l'estate condivideremo con voi video e immagini che vi daranno un'idea di cosa potrete aspettarvi da questo incredibile e leggendario circuito. In considerazione del tempo necessario per programmare e organizzare la produzione di nuovi contenuti, stiamo già lavorando per offrirvi tantissimi contenuti anche oltre la release 1.0, con nuove licenze in arrivo e modelli che saranno rivelati molto presto. A causa della mole di lavoro e delle iniziative che stiamo portando avanti, riconosciamo che nell'ultimo periodo non abbiamo condiviso come un tempo ciò che accade dietro le quinte, ma non temete, vi sorprenderemo di nuovo. Per non perdervi le novità, ricordate di visitare regolarmente la pagina ufficiale FB di Assetto Corsa! Il programma Steam Early access ha avuto e sta avendo un successo che ha superato le nostre aspettative, e si sta avviando alla conclusione. Grazie a questo risultato, recentemente KUNOS Simulazioni ha dato il benvenuto a nuovi programmatori, grafici e altre figure professionali che, grazie all'esperienza maturata nella produzione di giochi Tripla A, daranno il loro prezioso contributo per rendere Assetto Corsa un'esperienza di gioco ancora migliore! 0.21.8 - RaceControl Leaderboard Fixes - Mirror Aspect Ratio Fixed - General fixes on multiplayer GUI - White border on skidmarks fixed - Size of the sun reduced - Reduced noise for analogic input - Driver's name is printed higher respect to the center of the car 0.21.7 - Launcher: control configuration device acquisition exception handling - Launcher default theme: minor cosmetic changes to labels 0.21.6 - New Race Control - Server is now in control of fuel rate - Server is now in control of tyre rate - Server is now in control of damage level - AI does not flatshift cars with no autocutoff anymore - Added "transfer" grip from session to session - AI cars now try to park on the side if they have a broken engine 0.21.5 - Launcher: control configuration now includes assignment option for the newly implemented handbrake as axis (note: mutually exclusive with the button assignment) 0.21.4 - Improved communication with X360 GamePad - Added password support for pickup servers - Improved Server Configurator - Server will now stop with an error if a booking session is added in pickup mode - Server will now stop with an error if cars in the entry list do not match the legal car entries in the server_cfg - Server will now stop with an error if multiple tracks are selected in pickup mode (unsupported feature) - Server will now correctly report to race lobby about the available seats in pickup mode 0.21.3 - Launcher default theme: adjustments to multiplayer session info/request buttons 0.21.2 - Adjusted Traction Control assist on Lotus 98T - Added app "post process filter" to switch between different Post Processing effects combinations - Adjusted Lotus Evora S side windows 0.21.1 - Lotus 98T ride height adjustments added - Launcher default theme: adjustments to car listing of non-booking servers 0.21 - Multiplayer Improvements : New server version available - Multiplayer Gameplay improvements - New Post Processing Effects engine implemented - Implemented booking-less server joining - Physical Dynamic track implemented - Shader fixes and improvements - Time Attack fixed start with too much time - Fixed AI starting at the same time in qualify - AI improvements, better gas control and understeer detection - New Car : Lotus 98T - lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections - changes in speedometers visualization depending on UI options and car design - Tyre damping modifications for all cars - Ideal Line improvements - Improved Python Apps error handling on loading - Dynamic wing controller now use setup value as initial angle value. - Localization fixes - Time Difference displayer improved - Fixed camera triple screen & driver names - Fixes in Replay for cars with animated suspensions - Fixed "You have been sent to pits" issue - GUI forms default position not overlapping with system messages anymore & GUI Improvements - Showroom updated with the latest graphic engine improvements - ksEditor updated with the latest graphic engine improvements - Per-Car New setup option to customize Force Feedback - Disabled AI in multiplayer events - Replay size reduced by half - Fixed crew placement in multiplayer events - Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg - Fixed mirror rendering bug - Adjustable brake balance while driving, for cars that support the feature - Adjustable brake balance in the physics brakes.ini file - Brake balance working with all the control configurations - Fixed wrong time reported after Booking
  22. Fonte. Hello, I start converting the first circuit of a series for the DTM season 2013. The conversion is based on a version of RF2 A1 Ring, but I can not find information about the author !! If any of you have a track, I'm interested. Without permission, I would not share my work of course. Original Creator :DerDumeklemmer / ACFL Corverted to Assetto Corsa by: Pascal Martin v0.3.A - Changed all the tire walls - Rework some barriers - Retraivail Trees - Added 3D grass - Added a Helicopter in the sky and other things ... DOWNLOAD
  23. Fonte Formula Corsa Modding FCV6 2014 Season Melbourne - Circuit of Albert Park https://www.youtube.com/watch?feature=player_embedded&v=EDw9mZokLUA Download Link v1.2: http://www.mediafire.com/download/dlauqi195272abx/melbourne12.zip Changelog v1.2 - Changed shaders for track and grass, track is not blue anymore - Optimized fences and pitlane to improve performance - New sponsor bridges across the track, closer to real ones - Added bumps to the track - New AI lines - White lines around the track - Fixed issue: AC crashes on Replay at the end of the race - Fixed issue: Race weekends: AI does not start Q and retires in Race 'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out. Known issues - Drastically increased loading time after adding AI files - 95% CPU usage warning while racing with AI
  24. Questa è una bella e grossa novità! Posto il link diretto al forum di assettocorsa!
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