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  1. Fonte. Current state of this track: rev_0.04a ----------------------------------------------~ - [FINAL!] Track surface. NEW! (0.04a) - [FINAL!] Hotlap start position. NEW! (0.04a) - [WIP] Sector Times positions NEW! (0.04a) - [WIP] Pitstop actor position. - [ALPHA!] Buildings position. NEW! (0.04a) - [WIP] Tunnel at portier sector. (removed) (0.04a) - [WIP] All Materials & Textures. (removed) (0.04a) - [WIP] Sun Lighting & position. ----------------~ It's a slowing work so stay tuned for more informations about the actual progress below! DOWNLOAD Actual Progress~ #Current progress of the track is at "alpha state" and the download for latest build of the project. With help of users jonnyboy_99 & wongas, now track has tons of buildings at their positions and more will come eventually~ I've started with the railing or guard rails around the whole track and place the tunel to see how AC handle lights through it. Note: Guardrails could be a little problematic ATM, and I'll not guarantee the right function of it, so we'll need to wait for official docs and tools to get better results. It's a slowing work so stay tuned for more informations about the actual progress below!
  2. Fonte. v0.2.1 - first pass at shaders - latest texture work - separated pitlane from the track ( should help with AI lines - however there is some tool in SDK for AI, so maybe I will check it out there instead ) - it might need more separation PIT-IN part of pitlane is probably still part of main track - new sun orientation (hopefully matching real sun position) known issues so far I didn't figured out how to make the "helper objects" export properly, so the orientation of the car in Hotlap/Practice isn't correct, but this will be hopefully sorted out soon, there are some white edges here and there, will have to check it out and see what can be done about those this month I will be busy with other stuff, so the progress will be quite slow on this track, but hopefully I will pick it up after that and finally start adding some grass/sand/armco/kerbs to make it easier to test out the track DOWNLOAD
  3. I present you my track originally created for rFactor but I converted it to AC just to see how will be it behave in this "not-outdated" engine note: just a test conversion, nothing really works hehe Glava Zete is hillclimb track in Montenegro. This track is the bumpiest track I have ever created for rFactor and practically it is undriveable in AC. and there are some problems with normals and lighting. -length: 6.9km version 0.9.1: -fix for "hotlap" and "race mode" version 0.9 -new trackside and pit objects -3D spectators ( goodbye cardboard cutouts -new distant trees -road surface is slightly bumpier -some work on material/shader settings -new cameras download
  4. Rivijera v0.8 for Assetto Corsa location: Somewhere on Earth, fantasy track type: Temporary Point-to-Point Sprint (A2B) 2 layouts: Rivijera length: 4.3km pit boxes: 5 Rivijera Downhill length: 7.0km pit boxes: 5 Originally made for rFactor1 download
  5. conversione della versione originale creata da com8 per rFactor DOWNLOAD
  6. Nordschleife The Ring 2007​ Download Version 0.9.1 : Changelog- 0.9.1: Added 30 Pit Boxes 0.9:Fixed tree transparency Fixed barrier physics Increased Performance Credits: *Com8* - modeling, texturing, scene Nor, G99 - former modeling, organisation 6e66o - textures Thorsten Rueter - Cam's Misan - AIW, Cam's Tobi - website, board Tmanning47- Conversion Stereo- Conversion fixes fonte
  7. Update 2 - - - - Available for Testing and Feedback(layout)+NEW VID+DOWNLOAD Not really had alot of time to work on this much but the hours ive put in have been usefull for learning also getting to grips with textures alittle more now anyway ive decided now its nearly right with the track lenght 1.45km the same as the real one and also the track width is now 9m wide that i would release what i have so far mainly for my benifit as i would like some community help who no the track or even things i could do to improve certain things. Any way next on my task list is creating some curbing (anyphotos anyone has would be great) and some run off areas. Probably be into multiplayer for a few days so might not get alot done. Heres a quick vid of the progress its come on a bit since v0.01 so far so good learning is taking most of the time up at the min but i feel ive moved on from v0.01. https://www.youtube.com/watch?feature=player_embedded&v=N8DxGPvjnWY And a little rendered shot of the track layout for you DOWNLOAD LINK: https://www.dropbox.com/s/72bocje19731c9b/Llandow.7z place in assetto corsa track folder (unzip first)
  8. VELOCIPEDE

    Assetto Corsa: multiplayer in ritardo

    Con il breve testo che potete leggere qui sotto, la Kunos Simulazioni ha annunciato il ritardo del rilascio del multiplayer di Assetto Corsa a causa di alcuni problemi tecnici. Sono in corso ulteriori test e verifiche e l'update sarà disponibile nei prossimi giorni. Consoliamoci con questo spettacolare video realizzato da DigiProst. Dear AC followers, we are encountering an unknown and unpredictable issue that causes random crashes with single-player race events, probably due to some additional implementations that single-player thread shares with the multiplayer build. We are working to identify the cause and to solve it, but we can't commit the new build within today. We apologise for this inconvenient, we'll keep you informed as soon as our development team will be able to make the new build available, hopefully within tomorrow. Thank you for your patience and your kind support. Gentili followers, stiamo riscontrando un problema sconosciuto e imprevisto che causa dei crash random selezionando le gare single player, probabilmente dovuti ad alcune implementazioni aggiuntive che il codice single-player condivide con le funzionalità multiplayer. Stiamo lavorando per identificarne la causa e risolvere il problema, ma al momento non siamo ancora in grado di rilasciare la nuova build. Siamo spiacienti e ci scusiamo per l'inconveniente, vi terremo informati non appena il team di sviluppo sarà in grado di rilasciare la nuova build, probabilmente per la giornata di domani. Vi ringraziamo per la pazienza e per il vostro grande supporto.
  9. Nome file: Phillip Island by Slider916/Cammel Autore del file: Uff File inserito: 02 May 2014 Categoria del file: Track Phillip Island Circuit By: Slider916/Cammel Converted from rFactor Australia’s premier permanent road course Clicca qui per scaricare il file
  10. Fonte. Here are two screenshots from the current track. Only a few corners have trees yet, so do not be dissapointed, when you load the track. The trees are at the hairpin area. I still have to figure out how to make the trees look better. All materials/shaders are placeholders, ill do the modeling first. So no normalmaps/specularmaps on everything. Have fun! DOWNLOAD v0.37
  11. Fonte. Known Issue : -Trackmap Off -Ai not working -Quickrace and weekend not working -Broken Camera -No grass DOWNLOAD
  12. File Name: Montreal - Circuit Gilles Villeneuve by Linolafett File Submitter: Alessandro Pollini File Submitted: 01 May 2014 File Category: Track Author : Linolafett here is my take on the "Circuit Gilles Villeneuve" track in montreal. I grabbed the google earth images and stitched them together to get my blueprint. Now i am using google images to get as much reference images as possible. Started working on the first corner combination first. The track Texture is wip, but looks kind of okay at the moment, the red/white texture is my "missingTexture" Texture, just ignore Export works thanks to the great help of you guys, i am really grateful for your effort! Changelog: - added 3D gras - added first version of groove texture (skidmarks, does not change over time yet) - added more buildings and offtrack props (flags/tents/lamps/blockout of montreal skyline) - new fastline AI and cameras made by "Stepy" (thanks!) - fixed too bright bushes in cloudy conditions Click here to download this file
  13. Il Touring Car Classics già annunciato dal team MAK-Corp per rFactor 2 dovrebbe arrivare anche per Assetto Corsa...
  14. Buongiorno volevo presentarvi un nuovo circuito per ac convertito da RFactor da parte di Slider916/Cammel. Spero di non aver fatto qualcosa di sbagliato, buona guida DOWNLOAD
  15. Fonte. Current version 0.3 ALPHA RELEASE : http://www.mediafire.com/download/wyjexganntgg5dn/tsukuba.rar https://www.youtube.com/watch?v=Afz_GfeuGeA
  16. mclarenf1papa

    AC: Daytona Prototype in pista!

    Come gli appassionati più attenti già sanno, i primi circuiti extra per Assetto Corsa sono già disponibili da qualche giorno, mentre i modders sono da tempo al lavoro su varie creazioni sia a ruote coperte che monoposto. A quanto pare però l'International Endurance Racing Modding Group si è portato parecchio avanti con lo sviluppo del suo United SportsCar Championship, infatti ci mostra già oggi un primo video di anteprima che vede la Daytona Prototype già in pista!
  17. Fonte. Legendary 12,5km track NARDO High Speed Ring v.0.7 ... long and is round, has four lanes for cars and motorcycles totaling 16 metres (52 ft) in width and has a separate inner ring for trucks at a width of 9 metres (30 ft) The neutral speed for the four car/motorcycle lanes are respectively: Lane 1 - 100 km/h (62 mph) Lane 2 - 140 km/h (87 mph) Lane 3 - 190 km/h (118 mph) Lane 4 - 240 km/h (149 mph)
  18. Fonte. Desert roads [WIP] dozens (maybe hundreds;-)) kilometers of desert road Download (v.0.3) -->> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=6637
  19. marko-mrc

    Assetto Corsa Early Access Update 0.8.5

    E' appena arrivato, con qualche ora di ritardo rispetto al solito, dopo 15 giorni d'attesa, il nuovo aggiornamento per la versione Early Access di Assetto Corsa: il nuovo Development Update 0.8.5 porta con sè numerose novità, migliorie e fix, a cominciare dalle inedite Lotus Evora GTC e GX, passando poi per il weekend di gara completo, miglioramenti alla IA ed altro ancora. Changelog 0.8.5 - Introducing Race Weekend - AI improvements - Fuel lap prediction - Improved mouse with ingame gui - Gui fixes and improvements - Animations on secondary elements of the track - Enable/disable keyboard commands with wheel or gamepad - Skybox graphical improvements - Tweaked kerbs volume - New Lotus Evora GTC - New Lotus Evora GX
  20. Fonte. Now, I making HONDA HSV010-GT model's.(SUPERGT GT500)
  21. Hello and welcome, Welcome to the re-release of the much loved FC2 2014 mod created by the Formula Corsa Modding team. After many changes and improvements to the base game Assetto Corsa, it is now time to reintegrate this mod for the community. Enjoy the powerful new V8 engine, thunderous backfires and ear popping gear changes in one of the fastest cars in the motorsport world. ChargingCar - Project manager Joel Rautavaara - Community Rep Garry Vale - Logo expert technician, CS6 Pro Wilmer Chavez - Graphics artist, CS6 Pro David Dominguez - Physics Guru Eduard Mallorquí -Physics Tester Neils Tieman - Helmet Designer SimonTek - Helmet Designer FCM FC2-2014 Season 1.3 Released Special thanks and credits to F1-S-R For full support including the 3D Model @NeverKrash For taking the time to redo and rework the audio . Physics By @David Dominguez Livery By @Garry Vale Changelog V1.3 Updated Audio by NeverKrash Updated ACD DOWNLOAD https://www.youtube.com/watch?feature=player_embedded&v=ZMQg37rCiz8
  22. wildsurfer

    AC: RSR Live Timing update

    Il team Radiator Springs ha rilasciato un nuovo aggiornamento per l'ormai famosissima utility RSR Live Timing, che permette le competizioni hotlaps in tempo reale con Assetto Corsa. Grande successo infatti sta ottenendo la community DrivingItalia con due competizioni serratissime! v2.0.014 (04/04/2014): NEW: upload/download setup funtionality on the website NEW: Start Engine button: Ghost enabled/disabled retrieved from AC interface in hotlap NEW: Stats: Added new graph to show how many unique drivers are using our app every day FIX: wrong combo selected by the app in few cases FIX: driver not recognized error due to duplicated rows inserted in the db FIX: loading someone else's replay temporarily modify your name in the profile FIX: delta from your own PB at the end of each lap has wrong sign FIX: quick races event page: standing not showing all laps
  23. Assetto Corsa Early Access V.0.85 available now! http://store.steampowered.com/app/244210/ 0.8.7 - Fixed Race weekend output - Improved AI - Improved AI Fuel evaluation - Fixed FF vibration with stationary car (Mclaren GT3) - Graphics optimizations 0.8.6 - Default launcher theme: fixed lap number for special events not updating - Default launcher theme: various UI element placement adjustments Changelog 0.8.5 - Introducing Race Weekend - AI improvements - Fuel lap prediction - Improved mouse with ingame gui - Gui fixes and improvements - Animations on secondary elements of the track - Enable/disable keyboard commands with wheel or gamepad - Skybox graphical improvements - Tweaked kerbs volume - New Lotus Evora GTC - New Lotus Evora GX This post has been promoted to an article
  24. Guest

    rF2 & AC: F1 2014 by F1 ASR

    La nuova stagione 2014 di Formula 1 è partita da qualche settimana, ma i modders non sono certamente rimasti davanti al televisore e si sono subito messi al lavoro: il team F1 ASR ha infatti già presentato con alcuni screenshots e renders di anteprima il suo F1 2014 Mod in fase di sviluppo per Assetto Corsa ed anche per rFactor 2.
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