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  1. Dalla pagina dei download è possibile leggere un'accurata descrizione della vettura e scaricare anche setup considerati "easy" per chi avesse problemi a domare la vettura. DOWNLOAD Direttamente Tim Wheatley degli ISI annuncia una nuova ed imminente novità in arrivo per rFactor 2: oltre al tracciato di Indianapolis già previsto per fine mese, sarà infatti disponibile a breve la nuova Formula Renault 3.5 dell'attuale stagione di campionato 2014, con tutte le specifiche aggiornate di telaio, gomme e fisica, monoposto che sta portando alla ribalta il figlio d'arte Carlos Sainz Jr., attuale leader di campionato. Qui sotto trovate i primi screens, mentre a questo link sono disponibili alcuni brevi filmati. Most of you know that we have the Indianapolis Motor Speedway coming later this month, but here is a little surprise before that. ISI will shortly be releasing (before the Indy content, yes) a brand-new Formula Renault 3.5 running 2014 specification (including physics, body, tires, etc). This car replaces the older spec car (which will still be available on our downloads page), and also comes with several individually licensed teams, including current championship leader, Carlos Sainz Jr. The car is just about to enter a final round of testing internally and should be public within days. You can see specifications of the new car here: http://www.worldseriesbyrenault.com/Formula-Renault-3-5-Series-3208.html?lang=fr Note that the images at the bottom of the page are click-able for more information on that area of the car. Tim Wheatley This post has been promoted to an article
  2. Come promesso, gli ISI hanno appena pubblicato una nuova vettura per rFactor 2. Si tratta della Formula Renault 3.5, vettura già presente nel simulatore, che ora si aggiorna alle specifiche 2014. Dotata di un motore V8 da 540 cavalli e freni in carbonio, questa è considerata una delle migliori serie di allenamento per i piloti che aspirino ad arrivare a guidare una Formula 1. La pagina dedicata sul sito ufficiale è ricca di informazioni sulla vettura, informazioni che vi consigliamo di leggere: oltre al link per il download, inoltre, trovate anche un pacchetto contenente dei setup più semplici per chi avesse problemi a domare la vettura (che di base viene fornita con i setup utilizzati in configurazione di gara). Nel video qui sotto potete ammirare il confronto diretto fra la nuova monoposto 2014 e la precedente versione 2010. https://www.youtube.com/watch?v=V4Owq_k5i58
  3. VELOCIPEDE

    La Ducati di MotoGP14

    Dopo aver presentato lo Yebis 2, motore grafico del gioco per le versioni next-gen e annunciato la collaborazione con il team NGM Forward Racing, per quanto concerne la parte fisica, la Milestone ci mostra oggi quattro nuovi screens del suo prossimo MotoGP14 dedicati ad una bellissima rossa Ducati.
  4. VELOCIPEDE

    rFactor Italia F1 Mod 2014

    Mod creato da rFactor Italia, ora disponibile per tutti DRS KERS(30 secondi 2014) llimite 15.000 rpm e 600 CV di potenza Possibilità di avviare il motore quando si ferma la macchina in pista,regolamento 2014. Visualizz. ogni tipo di Gomme (RFE) Gestione a volante, potenza motore Variazioni meteo(RFE) Usura gomme realistica Surriscaldamento turbina e kers realistica Sound motore V6 Turbo diverso per ogni tipo di auto DOWNLOAD
  5. This post has been promoted to an article
  6. VELOCIPEDE

    [WIP] Formula 1 2014 by MFr

    MOD MFr F1 2014 First picture from 3dsmax
  7. VELOCIPEDE

    iRacing: nuova Build Season 2

    Simulation: User Interface - Both the replay and driving screens now have user interfaces where elements can be moved around. Not all elements can be moved, but most can. Press alt-k to activate the UI edit mode, any object that can be moved will then be highlighted with a blue background. Simply use your mouse to drag the object around and then hit alt-k again to exit edit mode and permanently save the positions. Some elements are laid out relative to other elements, for example the delta time windows depend on the vertical location of the virtual mirror, so if you move the virtual mirror then the delta time bar will move as well. Just be sure to move the parent element first then the child, if you want to precisely place everything. - By default you can only move elements that are currently visible on the display, but if you set app.ini [Graphics] forceVisibleWhenMove=1 then all movable elements will become visible when you enter the UI edit mode. - If you are using a triple screen setup and you want to move the UI elements onto your side displays you can now turn off the code that restricts the UI to just the center monitor. In app.ini [Graphics] set DriveUIFullScreen=1 to allow the driving UI to span all three monitors and set SessionUIFullScreen=1 to allow the replay screen to span to all three monitors. - The delta bar can now be hidden when using the ghost car or delta time feature, just set app.ini [splitDeltas] deltaBarHideBar=1. - You can now increase the level of transparency of the background of the UI in both the driving and replay screens. Set app.ini [graphics] SessionUITransparency=1.0 or DriveUITransparency=1.0 to a value less than 1.0 to increase the transparency of the replay and driving user interface and set it to a value greater than one to decrease the transparency so the UI is easier to view (in some limited cases). - Fixed a bug with the delta time bar where the reported time could get cutoff if it jumped over 1 minute. Camera - We have added in support for editable driving cameras; think of it as having an adjustable seat position. You can now bring up the camera tool and edit the driving camera just like any other camera. You will be limited to the same range of motion that the TrackIR device is limited to (a couple inches in all directions). Note that this is not cumulative. Moving the camera up to the limit will stop TrackIR from being able to move up. The driving field of view and VanishY are not currently adjustable on a per car basis, instead they are still written out to the app.ini like always so that your FOV is shared between all cars. - We have added in two new wheel cameras to complete the set, bringing the total number of editable on car cameras to nine. - We have opened up the camera tool to support 179 deg FOV's, even if most cameras can't go past 160 without a triple monitor setup. - There is a known bug where changing the FOV while driving and then editing the FOV from within the camera tool can cause the FOV set while driving to be lost, reverting back to the original FOV when the session was started. - We have opened up TrackIR head motion a bit in order to improve compatibility with the Oculus Rift. Using the TrackIR with the original Rift is a nice experience, if you can get it to work. The trick is to start up a Rift demo before starting up the TrackIR software so that the TrackIR software does not attach to the Rift head tracking sensors. Once the TrackIR software is up and running you can launch iRacing at any time and everything will work until you restart the TrackIR software (until you reboot the computer). Brass Monkey Support - We are now utilizing the Brass Monkey engine http://playbrassmonkey.com/ to provide integration between your tablet or smart phone and iRacing. By downloading the Brass Monkey client from your app store you can now use your tablet or phone as a digital dash or even as a driving controller. Simply launch the Brass Monkey client on your phone, and click the iRacing link once the simulator is up and running. Tapping the steering wheel or HUD icon in the upper left will allow you to switch between displays. The app.ini key [brass Monkey] BMAllowDrive=1 allows you to enable or shut off the driving controls. 1) Install Brass Monkey client on your phone or tablet. 2) Launch Brass Monkey client on your phone or tablet. 3) Start the iRacing simulator (not the website). 4) Click the iRacing link on the Brass Monkey client to connect. 5) Click the steering wheel or HUD icon in the upper right hand side to switch between a heads up display and driving controls. 6) If you can't make this work, double check that your phone is on the same wi-fi network as your computer. Spotter - Updated the TJ and Steve spotter pack with new samples. Controls - Turned down our rejection of noisy axis so that joysticks that only use a tiny fraction of their available range still work. - Fixed a bug that caused the bump stops to be applied backwards when inverting the force feedback forces with an app.ini switch. - Added in a new experimental 'friction' damper to the sim. This provides a small amount of resistance to wheel motion no matter how slow or fast you move the wheel, creating a sense of weight on your wheel. This works best on lower end wheels. To use this change app.ini [Force Feedback] steeringDampingMaxPercent=0.0 to a value between 0.05 and 0.30 depending on how much weight you want to add to the wheel. If this becomes unstable then adjust app.ini [Force Feedback] steeringDampingFactor=0.10 to a smaller value, but you should not need to adjust this at all. - Make the traction control controls available for assignment. - Added look up and look down controls. Telemetry - Write traction control state to telemetry as "dcTractionControlToggle". Note that this is the real in car traction control for cars that have it, and not the driving aid. - We no longer expose the ghost car information to telemetry. - In order to better support synchronizing disk based telemetry with live telemetry we have added the following features: A new broadcast commands to turn telemetry on/off and to start a new file so an external application can control the telemetry. A new telemetry status output "IsDiskLoggingEnabled" and "IsDiskLoggingActive" to indicate that telemetry is enabled and if a file is actively being written to disk, and a new session string parameter "TelemetryOptions:TelemetryDiskFile:" that provides the full path to the current telemetry file so you can locate and parse it in when it is finished being written. Using these, along with the session time parameter you should be able to easily merge both data sets together after the disk based telemetry gets written out. Garage - You can now switch from English to metric units inside the garage with a checkbox. Race Control - At tracks that have an extended start line (Suzuka, Spa, Bathurst) the leader of the second pacing line will no longer be restricted from passing the race leader until the end of the entire first lap. Now that restriction correctly only applies until passing the start line. Shifting - Fix problems where cars with a fully computer controlled gearbox get stuck in neutral if the clutch is disengaged while downshifting. Cars: Pit Crew - Pit crew's helmets now get their color from the pit crewman's suit instead of from the driver's helmet. Wheel Color - You can now change the color of the wheels on the BMW Z4 GT3, Chevrolet Impala Class B, Chevrolet Impala-COT, Chevrolet National Impala, Chevrolet Silverado, Chevrolet SS-Gen6, Ford Fusion-Gen6, Ford Mustang Class B, McLaren MP4-12C GT3, Ruf RT 12R AWD, Ruf RT 12R C-Spec, Ruf RT 12R RWD, Ruf RT 12R Track Super Late Model, Toyota Camry-Gen6. Toyota Camry - Now available for purchase! BMW Z4 GT - Now available for purchase! - Features: · Wheels can be custom colored. · 4-way adjustable shocks, low and high speed bump and rebound. · Adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control. · Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. Cadillac CTS-V Racecar - Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control. - Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. - Now has ABS. Chevrolet Corvette C6R - Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control. - Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. - Fixed caster to about 9.5 degrees. - Re-measured the C6R front anti-roll bar thickness; it is softer now. - Updated power steering setting - Pit crew now references proper texture for helmets. Chevrolet Impala Class B - Wheels can be custom colored. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Tape is now adjustable in 1% increments. - Increased strength of wheels so they don't damage so easily when brushing the wall. Chevrolet Impala-COT - Wheels can be custom colored. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Tape is now adjustable in 1% increments. - Increased strength of wheels so they don't damage so easily when brushing the wall. Chevrolet Monte Carlo SS - Improvements made to reduce inside wheel pickup. - Increased strength of wheels so they don't damage so easily when brushing the wall. Chevrolet National Impala - Wheels can be custom colored. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Increased strength of wheels so they don't damage so easily when brushing the wall. Chevrolet Silverado - Wheels can be custom colored. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Increased strength of wheels so they don't damage so easily when brushing the wall. Chevrolet SS-Gen6 - Wheels can be custom colored. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Tape is now adjustable in 1% increments. - Increased strength of wheels so they don't damage so easily when brushing the wall. - New spoiler added. - Contingency decals updated to 2014 season. Dallara IndyCar - Slow down jack-drop to reduce chance of damaging car as it hits the ground. - Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. Ford Fusion-Gen6 - Wheels can be custom colored. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Tape is now adjustable in 1% increments. - Increased strength of wheels so they don't damage so easily when brushing the wall. - New spoiler added. - Contingency decals updated to 2014 season. Ford GT - Added adjustable traction control. Traction control can also be turned on or off via the new traction control toggle control. - Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. Ford Mustang Class B - Wheels can be custom colored. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Tape is now adjustable in 1% increments. - Increased strength of wheels so they don't damage so easily when brushing the wall. HPD ARX-01c - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control. - Slow down jack-drop to reduce chance of damaging car as it hits the ground. Lotus 79 - Slow down jack-drop to reduce chance of damaging car as it hits the ground. McLaren MP4-12C GT3 - Wheels can be custom colored. - Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control. - Updated engine sounds with new distant external sounds. - Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. - Now has 4-way adjustable shocks, low and high speed bump and rebound. - Re-measured the anti-roll bars; they are softer now. - Generally improved the car's handling over bumps and curbs. Radical SR8 - Added dive planes for more front downforce. - Updated the differential, only the preload is adjustable. Riley MkXX Daytona Prototype - Overhauled the car physics. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Updated the differential; only the preload is adjustable. - Updated garage layout. Ruf RT 12R AWD - Wheels can be custom colored. - More aero stability for very high speed corners. Ruf RT 12R C-Spec - Wheels can be custom colored. - Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. - Updated brake system to use pressure-based bias. Ruf RT 12R RWD - Wheels can be custom colored. - More aero stability for very high speed corners. Ruf RT 12R Track - Wheels can be custom colored. - Added adjustable traction control. Traction control can also be disabled for 5 seconds via the new traction control toggle control. - Has a new layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. - Updated brake system to use pressure-based bias. - Increased low end torque. Star Mazda - Overhauled the car physics. - Updated tires to latest version of NTM v5. - Updated aerodynamics. - Updated suspension geometry. - Updated engine. - Updated gear ratios. - Updated brake system to use pressure-based bias. - Now has 4-way adjustable shocks, low and high speed bump and rebound. - Slow down jack-drop to reduce chance of damaging car as it hits the ground. Street Stock - Increased strength of wheels so they don't damage so easily when brushing the wall. Super Late Model - Improvements made to reduce inside wheel pickup. - Increased strength of wheels so they don't damage so easily when brushing the wall. VW Jetta TDI Cup - Fuel is now adjustable. Williams-Toyota FW31 - Has an updated layer of backfire and crackle sound for traction control / rev limiter / pit limiter / up shift ignition cut. - fix ranges on differential settings so that 1-20 shows up in sim. - Updated damper curves. - Heaving spring preload limit increased from 3.5mm to 5mm. - Slow down jack-drop to reduce chance of damaging car as it hits the ground. Tracks: Animation - Animated trackside characters added to spectator areas at Circuit of the Americas and Lucas Oil Raceway. These characters will appear if shaders are enabled, Crowds are set to low or higher, Grandstands are set to low or higher, and Object Detail is set to high. Circuit of the Americas - Now available for purchase! Lucas Oil Raceway - Now available for purchase! Auto Club Speedway - Scoring issue fixed at the Competition configuration. Circuit de Spa-Francorchamps - The GP Pits configuration mistakenly had a different 1x configuration than the other configurations. It is now the same as the other two. - A wall has been constructed joining the upper and lower pits when running the Endurance configuration. Long Beach Street Circuit - Brake markers added. Mount Panorama Circuit - Brake markers added. - Several surface issues fixed. New Hampshire Motor Speedway - Fixed an issue where a car would visually sink into the surface in Turn 2 and Turns 3 and 4. Okayama International Circuit - 0x issue fixed in the area where the configurations join. Phillip Island - Moved pit road exit to the nearer exit. No longer uses the narrow exit road. Road America - Extended the yellow pit exit line. Watkins Glen International - Edited grass normal map textures to remove noise and make them more like our other tracks.
  8. VELOCIPEDE

    MotoGP14: screens da Assen e Catalunya

    Milestone, la più grande realtà italiana impegnata nello sviluppo di videogiochi per console e PC, specializzata nel campo dei racing game, rilascia la seconda batch di screenshots dedicati a due dei più caratteristici tracciati della MotoGP: TT Assen e Gran Premi Monster Energy de Catalunya. MotoGP14 è previsto in uscita per giugno 2014 per Xbox 360 video game and entertainment system from Microsoft, Windows PC, PlayStation 3, PlayStation Vita e su PlayStation 4. “Dopo aver vissuto e respirato l’aria dei tracciati che caratterizzano il Campionato Mondiale del MotoGP, il nostro team di artist ha deciso di includere le stesse sensazioni e le vibrazioni all’interno di MotoGP14. Non parlo solamente di gameplay o di dettaglio grafico; mi riferisco al vero e proprio feeling restituito dalle ambientazioni, dalle luci, dagli odori e dalle atmosfere tipiche di un GP. Ogni pista ha delle caratteristiche particolari che grazie al nuovo motore grafico e all’introduzione di Yebis2 siamo riusciti a esprimere ad un livello superiore e inedito per un gioco su due ruote. Sono convinto che visitando la gallery Facebook tutti i giocatori potranno apprezzare il lavoro fatto fin’ora”, afferma Andrea Basilio, Game Director Milestone.
  9. VELOCIPEDE

    MotoGP14 ci mostra Jerez

    Milestone ha pubblicato alcune nuove immagini del suo prossimo MotoGP 14, nuova edizione della simulazione motociclistica ufficiale attualmente in lavorazione presso il team milanese. I 10 screenshots riguardano, in particolare, il circuito di Jerez de la Frontera, tappa andalusa del campionato del mondo di motociclismo. Le immagini mostrano dunque vari scorci del tracciato e danno una buona idea di quanto è possibile aspettarsi da questo nuovo capitolo della serie, con evidenti migliorie applicate al comparto grafico ben visibili. Molto interessante anche l'anteprima pubblicata da Multiplayer.it.
  10. Uff

    rF2 & AC: F1 2014 by F1 ASR

    La nuova stagione 2014 di Formula 1 è partita da qualche settimana, ma i modders non sono certamente rimasti davanti al televisore e si sono subito messi al lavoro: il team F1 ASR ha infatti già presentato con alcuni screenshots e renders di anteprima il suo F1 2014 Mod in fase di sviluppo per Assetto Corsa ed anche per rFactor 2.
  11. File Name: 2014 Ferrari 458 Maranello Motorsports File Submitter: Alessandro Pollini File Submitted: 22 Mar 2014 File Category: Ferrari Author : ESP Install to your Steam\SteamApps\common\assettocorsa\content\cars\ferrari_458\skins folder - Livery painted by NWRAP Graphics IF you wish to use any of the items from my skins please ask and you will be given the OK. I can even give you the logo you want to use. PLEASE don't steal my work as a lot of time and research goes into making my replica skins. Website: www.nwrapgraphics.com.au Facebook: www.facebook.com/NWRAPGraphics Skinner for AusModders Bathurst Legends 69 Mod for Rfactor Skinner for AusModders Bathurst Legends 72 Mod for Rfactor Skinner for V8FU 2011 Fujitsu Series Mod for Rfactor Click here to download this file
  12. VELOCIPEDE

    Milestone annuncia MotoGP14

    “MotoGP14 e l’introduzione della nuova piattaforma PS4 rappresentano uno step importante nel mondo del gaming su due ruote. Con MotoGP13 avevamo stabilito le fondamenta del gameplay e della fisica esplorando insieme alla community le aree di miglioramento e le esigenze dei giocatori. Questo nuovo capitolo, invece, introduce moltissime novità che verranno poco a poco svelate nel corso dei prossimi mesi e che siamo certi soddisferanno anche i ‘pad’ più esigenti”, afferma Andrea Basilio, Game Director Milestone. MotoGP14 conterrà i circuiti e i piloti previsti nella stagione MotoGP 2014, i piloti della classe MotoGP 2013 e i campioni del passato con oltre 100 piloti disponibili, tutti i costruttori ufficiali, le classi di gara e 18 circuiti. In fase di sviluppo presso lo studio italiano Milestone, MotoGP14 sarà disponibile da giugno 2014 per Xbox 360, Windows PC, Steam, PlayStation 3, PlayStation Vita e su PlayStation 4.
  13. Fonte. Finally getting back to Bathurst, ready for testing ie:check cambers, and track width, and elevations. Walls and road surface on side of track is just temporary, will be replaced in correct positions later. Pit lane and pit entrance, then...... If all well , Import into max, for real road and everything else.
  14. Alessandro Pollini

    [rFactor] - ERRC F1 2014

    File Name: ERRC F1 2014 File Submitter: Alessandro Pollini File Submitted: 21 Feb 2014 File Category: Open Wheel MODs European Racing rFactor Community (ERRC) F1 2014 Mod For more information, visit http://errc-racing-liga.de/ Click here to download this file
  15. Tutto molto WIP, ma intanto vediamo comunque come procedono i lavori (ancora non si sa la piattaforma precisa di riferimento, molto probabilmente sarà rF2 e AC).
  16. VELOCIPEDE

    iRacing: 2014 Season 1 Build

    Website: League Calendar Exports - You can now export your league calendar in iCalendar format. This allows you to integrate your iRacing League season schedules with your Google Calendar, iPhone, Microsoft Outlook etc. - Calendars are exported per season. In other words if your league is running multiple race seasons simultaneously you will need to export each season individually. - To access this feature go to your league race seasons view. If you are either a member of the league or if the league’s race schedule is public you should see a new “Export Calendar” button. Clicking on this presents a dialog that provides two options: 1) Calendar subscription With this option you copy a URL into your calendar program (e.g. Google Calendar) and the calendar software will listen for calendar changes and update your calendar automatically. This will only work for league race seasons that are public (See League Privacy Settings). 2) Calendar import For calendar programs that don’t support subscriptions but do support imports you can download the .ics file containing the events for the league season. To download the file click on the download link. Blacklist - Racers can now be “blacklisted”. A blacklisted racer will no longer be allowed to join any hosted session that you host. 1) MyRacers Page - A new checkbox has been added to the MyRacers page called “show blacklisted”. Checking this box will display all racers that have been blacklisted by you. - To blacklist a racer: · Search for the racer. · Hover the mouse pointer over the racer’s helmet. · Select “Add to Blacklist” – Once this is done, the racer’s row will turn red indicating that the racer is blacklisted. On subsequent searches, all blacklisted racers will be displayed in red. - To remove a racer from your blacklist: · Search for the racer or check the “show blacklisted” checkbox to display all blacklisted racers. · Hover over the racer’s helmet. · Select “Remove from Blacklist” – Once this is done, the racer’s row will revert to a normal color and upon refreshing the list, will no longer appear in your blacklist. 2) Race Results Page - To blacklist a racer: · Hover the mouse pointer over the racer’s helmet. · Select “Add to Blacklist” – Once this is done, the racer’s row will turn red indicating that the racer is blacklisted. - To remove a racer from your blacklist: · Hover over the racer’s helmet. · Select “Remove from Blacklist.” 3) Join A Race Page - You cannot join races hosted by admins who have blacklisted you. The join button will be replaced with a red “X”. Keep in mind that is not necessarily an indication that you have been blacklisted, as there are several reasons you may not be able to join a hosted session. My Account Section - My Account has a new, easy way to use and redeem gift codes by clicking the blue button that says “Redeem Promotional Code” on the My Account home page. - Additionally, you can easily recharge your account with the “Recharge My Account” button on the My Account home page. - My Orders in My Account are easier to read. Weather Information - Series’ individual sessions popup details now show the correct weather parameters. - What’s hot widget now shows the correct weather parameters in the popup details. - Testing a session now loads correct weather parameters for all sessions. Car Page - Car detail pages have been updated with a new look, with new functionality, and can now play videos (where available). Joined A Session Interlude Page - iRacing Tips (the random tips and hints) are now called iRacing Tidbits. Car Paint Kit - The Car Paint kit now allows you to select a slant design for your car number. This will appear in the Sim, but not in thumbnails on the Member Site. Simulation: Scoring - Fast-Track license promotions for Rookie license holders now occur at an SR of 3.0. Since this matches the end-of-season promotion requirements, there is no longer a need for them. And so there will no longer be a “quiet period” at the end of each Rookie season to allow for Rookie promotions. Simulation Startup - The process of loading and painting each car has been significantly optimized so the Sim can now load a lot faster. Replays - Fix a bug where cutting and saving a portion of an old replay would result in a replay that would not load. Controls - Improve calibration detection to better handle combined axes. - Added app.ini [Force Feedback] reinitFanatecWheelDisplay flag to allow Fanatec wheel displays to reinitialize when hot plugged. By default this is off. - Added app.ini [Force Feedback] enableHotPlug flag to turn off auto detect of new USB devices for users who have unstable USB environments. - Always output FFB telemetry even if no FFB device is available. - Fixed a bug that could be causing members to lose their shifter buttons in some odd cases. - Fixed a crash that could happen if no joysticks are detected for a moment. - Added in app.ini [Force Feedback] debounceSeqMs=80 flag that can be used to force the sequential shifter to be held down for a specified period after first triggering it, this helps reduce the chances of a double shift caused by buggy hardware, at the expense of slowing down your shifts. This is enabled by default and set to 80 ms. Graphics - Add in app.ini [Drive Screen] UIOffsetBottomPct=0 to allow you to shift the bottom of the driving screen up so commercial simulators with a car body in the way can still see the black box. Note that this is an integer so 10 is 10%. Setup Auto Load - Added a new ‘auto load’ feature where the Sim will automatically choose an appropriate iRacing setup for the track you are at. - There is a check box in garage to turn on/off auto setup loading for each car. This is automatically checked only if you didn’t have a -Current- setup already for a car, so it won’t blow away any pre-existing setups you have on a car. The check box is unchecked as soon as a setup is edited, even if the changes are not saved. - If auto load is enabled, the Sim chooses an iRacing setup by comparing the setup names against the track’s directory name (charlotte_quadoval, for instance), if that fails we look for road or oval, failing that we go with baseline. Autoload will only ever load iRacing setups, not your own. - All cars have had their iRacing setup names adjusted to support this new feature. Spotter - We have added some more variety to many of the existing spotter messages. Lucky Dog - The Lucky Dog rule for allowing lapped cars to get a lap back during caution periods is now available. - When configuring a hosted session, league session or tournament session, you can configure lucky dog by going to the “CAUTIONS” pull-down on the host a race page and select “full course cautions on with lucky dog”. - Lapped cars are considered for who gets the Lucky Dog in order of how many laps down first, then for cars on the same lap down in the pacing order that the caution settled into. - Lapped cars will not be considered for the Lucky Dog if they were involved in anything that may be related to causing the caution, or were carrying a black flag at the time of caution, or do anything stupid during the caution before the Lucky Dog gets waved around (such as getting a black flag, crashing into someone, etc) - The best remaining Lucky Dog candidate will get waved forward a lap as they cross the start/finish line while the lead lap cars are pitting (or even if the lead lap cars didn’t actually pit). - If you get the Lucky Dog, the pace order instructions will tell you to pass the field, pass the pace car, then catch back up to the back of the field. You will also be issued a “Lucky Dog” end-of-longest-line penalty at the same time, which you will see in the upper left. This doesn’t mean go to the end right then, but it means that you will be held at the end of the longest line after you have caught your lap back up. - The Lucky Dog can’t pit while they are on their catch-up lap. The pit entrance will be signaled as closed for you until you do the extra lap. You can pit behind the other lap down cars once you’ve done your catch-up lap. New Tire Model For cars with v4 and v5 tires: - The tire probe temperature measurements that are reported in the garage and black box now compute more reasonable equilibrium values to better represent what temperature is actually measured in a pit stop. - Better carcass yaw stiffness and carcass yaw motion. We think this feels better and there is less force feedback chatter as a result too. For cars with v5 tires: - There have been further improvements to tire heating energy transfer calculations. - The tires now smoke more realistically (and interestingly, that improves the feel over the limit by limiting surface temperature build-up). - Applied a fix to all v5 cars that we had made to the Ruf when it was released in December, which stops certain sidewall loads when a tire is rolled onto the sidewall (heavily loaded, or low pressure) from adding extra grip. In case you are losing track of which cars are on which version of our tire models, here is a full summary: - New cars with v5: Ruf RT 12R AWD Super Late Model - Cars in this build that have updated from v4 to v5: Cadillac CTS-V Racecar Chevrolet Corvette C6R Chevrolet Monte Carlo SS Ford GT Ford Mustang FR500S Kia Optima McLaren MP4-12C GT3 Radical SR8 - Cars already on v5: Legends Ford ’34 Coupe Lotus 49 Mazda MX-5 Cup Mazda MX-5 Roadster Pontiac Solstice Ruf RT 12R C-Spec Ruf RT 12R RWD Ruf RT 12R Track Skip Barber Formula 2000 Spec Racer Ford Street Stock VW Jetta TDI Cup Williams-Toyota FW31 - Cars on v4: Chevrolet Impala Class B Chevrolet Impala-COT Chevrolet National Impala Chevrolet Silverado Chevrolet SS-Gen6 Dallara IndyCar Ford Falcon V8 Supercar Ford Fusion-Gen6 Ford Mustang Class B HPD ARX-01c Lotus 79 Modified – SK Modified – Tour Riley Daytona Prototype Star Mazda - Cars still on the old tire model: Silver Crown Sprint Car Differentials - We have improved some aspects of our differential modeling. - All diffs that use spider gears (cars with open diffs, Salisbury diffs, or viscous diffs) now generate a small amount of diff locking from spider gear friction itself. This will give a subtle improvement in feel to the open diff cars and even the viscous diff cars. - Our Salisbury diff modeling is better too. The amount of locking from varying ramp angles is a little different than before, but not a lot different. High ramp angles won’t quite be locking as much, but low ramp angles can lock a little bit more. Also, we have changed preload to be the torque required on an axle to overcome the initial friction level of the diff, instead of an internal preload force. All Salisbury diff cars now use this torque value in their setup sheets, but it will initially be populated with the value from the old preload force value, so you may need to adjust your preload values on your setups, probably to a lower value than you’re seeing. An example for reference purposes: McLaren specs their diff to have 80 Nm of breakaway torque (~60 ft-lbs). Dirty Cars - All cars will now accumulate dirt over the course of a race, in much the same way that the windshields get dirty. Collision model - We’ve made some small improvements to the car collisions, so car damage will be a little bit different than usual. Some cars may get damaged a little more easily, some cars will be a little more difficult to damage. Cars - Added Motorsports.com sponsorship. - Peak and InRacing news logos updated. Pace Car - The Mustang pace car has an updated paint scheme. Cadillac CTS-V Racecar - Updated to latest v5 tire model. - Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering. - Updated aerodynamics. - Set fuel increment to 5 liters (1.3 gal). - Fix visual issues with the hubs not being in the right location. - New baseline setup. Chevrolet Corvette C6R - Updated to latest v5 tire model. - Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering. - Updated aerodynamics. - More accurate ride height sensor locations. - All brake lights light up when car brakes. - New baseline setup. Chevrolet Impala Class B - Added a setup item to offset the steering wheel. - Updated setups. Chevrolet Impala-COT - Added a setup item to offset the steering wheel. - Updated setups. Chevrolet Monte Carlo SS - Updated to latest v5 tire model. - This car, being a regular Late Model, has been overhauled and updated with many of the improvements from the new Super Late Model. - The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; an adjustable balance bar, which operates two master cylinders which generate brake line pressures (visible via telemetry) which applies braking forces at the calipers, for a more realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is applied to the brakes. - Added a setup item to offset the steering wheel. - Better nose and gearbox cameras. - Updated setups. Chevrolet National Impala - Added a setup item to offset the steering wheel. - Now has Peak sponsorship on dash and windshield. Rear TV panel is now sponsor 2. - Updated setups. Chevrolet Silverado - Added a setup item to offset the steering wheel. - Updated setups. Chevrolet SS-Gen6 - Added a setup item to offset the steering wheel. - Updated setups. Dallara IndyCar - Added a setup item to offset the steering wheel. - Updated setups. Ford Fusion-Gen6 - Added a setup item to offset the steering wheel. - Updated setups. Ford GT - Updated to latest v5 tire model. - Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering. - Updated aerodynamics. - More accurate ride height sensor locations. - Fixed the flipped bolts on outer wing. - New baseline setup. Ford Mustang Class B - Added a setup item to offset the steering wheel. - Updated setups. Ford Mustang FR500S - Updated to latest v5 tire model. - Aerodynamic improvements. HPD ARX-01c - Better tire pressure ranges. - More accurate ride height sensor locations. - Lock final drive ratio to 3.9375. - Altered the engine torque curve a bit for more bottom end and top end. Kia Optima - Updated to latest v5 tire model. - Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering. - Updated aerodynamics. - New baseline setup. Legends Ford ’34 Coupe - Added a setup item to offset the steering wheel. - Updated setups. Mazda MX-5 Cup - The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; a tandem master cylinder with proportioning valve, which generates brake line pressures (visible via telemetry) which applies braking forces at the calipers. The brake bias setup adjustment has been removed as a result. - Updated tires. - Updated aerodynamics. - New baseline setup. Mazda MX-5 Roadster - The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; a tandem master cylinder with proportioning valve, which generates brake line pressures (visible via telemetry) which applies braking forces at the calipers. The brake bias setup adjustment has been removed as a result. - Updated tires. - Updated aerodynamics. - New baseline setup. McLaren MP4-12C GT3 - Updated to latest v5 tire model. - Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering. - The brakes on this car have been updated from simply applying torque at the wheels to modeling its proper brake system; an adjustable balance bar, which operates two master cylinders which generate brake line pressures (visible via telemetry) which applies braking forces at the calipers, which are using different brake pads as the setup specifies, for a more realistic approach to setting brake bias. Also, the bias cannot be adjusted while pressure is applied to the brakes. - More accurate ride height sensor locations. - Set fuel increment to 5 liters (1.3 gal). - Updated setups. Modified – SK - Added a setup item to offset the steering wheel. Modified – Tour - Added a setup item to offset the steering wheel. Pontiac Solstice - Updated tires. Radical SR8 - Updated to latest v5 tire model. - Reviewed and improved suspension geometry, shocks, bump stops, anti-roll bars, and steering. - Updated aerodynamics. Wing is now adjustable in 2 degree increments. - More accurate ride height sensor locations. - Updated setups. Ruf RT 12R AWD - The AWD version of the Ruf is now in your garage along with the other Rufs you own. It is identical to the RWD but with an AWD drive train. The AWD and RWD can load each other’s setups. Ruf RT 12R C-Spec - Updated tires. - The wheels have been replaced with proper racing wheels instead of recolored street wheels. - Updated aerodynamics. - Improved shocks. - Taller final drive option for high top speed tracks like Daytona. - Now has cockpit adjustable brake bias. - Total mass increased by 50 kg to match GTC minimum weight of 1205kg (no fuel, no driver). - Set fuel increment to 5 liters (1.3 gal). - Tach displays correct gauge texture at night tracks. - New baseline setup. Ruf RT 12R RWD - Adjusted brake bias. - Added a Tall gear that allows 227mph. - Removed pit speed limiter. - Tach displays correct gauge texture at night tracks. Ruf RT 12R Track - Updated tires. - The wheels have been replaced with proper racing wheels instead of recolored street wheels. - Updated aerodynamics. - Improved shocks. - Now has the same fully auto sequential that the McLaren has. - Total mass increased by 32 kg to match homologated weight of 1200 kg (no fuel, no driver). - Fuel cell is exactly 100 liters according to FIA. - Set fuel increment to 5 liters (1.3 gal). - Tach displays correct gauge texture at night tracks. - New baseline setup. Silver Crown - Smaller fuel increments. - Added a setup item to offset the steering wheel. Sprint Car - Smaller fuel increments. - Added a setup item to offset the steering wheel. Street Stock - Updated tires. - Added a setup item to offset the steering wheel. - New baseline setup. Super Late Model - Now available for purchase! Just like the regular Late Model (Chevrolet Monte Carlo SS) but faster! VW Jetta TDI Cup - Updated tires. Williams-Toyota FW31 - More accurate ride height sensor locations. - Updated setups. Tracks - Reviewed scenic cams at many tracks to add cameras where they were missing, and removed some of the less attractive scenic cameras. - Crowds in grandstands and trackside have better texture normal maps so they will look more three dimensional.
  17. VELOCIPEDE

    Formula 1: ecco la Ferrari F14-T

    Telaio Gli appassionati che seguono la Scuderia saranno in grado di osservare sulla F14 T delle soluzioni tecniche sviluppate nelle monoposto precedenti e alcune aree di continuità come le sospensioni a tirante, sia sull’anteriore che sul posteriore. Peraltro, al di là di questi elementi facilmente identificabili, sono davvero pochi i punti di collegamento tra la vettura 2014 e quelle che l’hanno preceduta. Esternamente la vettura è molto diversa dalle monoposto viste negli ultimi anni: le modifiche regolamentari hanno obbligato i progettisti ad abbassare per motivi di sicurezza sia il telaio che il musetto, dando alla F14 T un aspetto molto diverso dalla F138. Una delle numerose sfide tecniche affrontate in questo progetto è stata quella del riposizionamento della sospensione anteriore in una scocca molto più bassa rispetto a quella precedente. L’ala posteriore non ripropone invece alcun particolare simile alle precedenti versioni. I nuovi regolamenti hanno imposto tre modifiche rispetto allo scorso anno, richiedendo una corsa più ampia del sistema DRS, una minore profondità dell’ala posteriore e, infine, la rimozione del profilo alare inferiore. Quest’ultima modifica ha richiesto la realizzazione di una struttura in posizione centrale per sostenere il profilo principale dell’ala. Per regolamento, l’ala anteriore è stata ridotta di 75 millimetri su entrambi i lati, al fine di renderla meno vulnerabile alle collisioni con altri veicoli o con le barriere a bordo pista. Questo cambiamento, probabilmente uno dei meno percepiti nel confronto con una monoposto 2013, ha avuto un profondo effetto sull’aerodinamica del veicolo. Le ali anteriori utilizzate a partire dal 2009 erano state ideate e realizzate per arrivare a coprire la superficie davanti agli pneumatici anteriori, al fine di massimizzare il carico aerodinamico. Il cambiamento del regolamento 2014, anche se di appena 75 millimetri, ha reso quindi necessaria una revisione completa dell’ala anteriore. Integrazione Le novità visibili ad occhio nudo sono di per se già sorprendenti, ma gli aspetti della F14 T che contengono il maggior numero di cambiamenti sono rigorosamente sotto la carrozzeria. La nuova vettura ha necessità di raffreddamento completamente diverse rispetto alla precedente e ha richiesto profondi studi. I radiatori dedicati ad acqua e olio-motore sono di dimensioni ridotte rispetto al passato, come richiesto dalle minori esigenze di raffreddamento del motore termico V6 posto all’interno del motopropulsore. Ai progettisti è stato anche richiesto di collocare nella vettura l’intercooler per il nuovo sistema turbo-compressore e di gestire lo smaltimento del calore delle componenti dell’ERS, molto maggiore rispetto al precedente sistema di recupero dell’energia cinetica. Una maggiore capacità di raffreddamento equivale a disporre di potenza superiore ma il tutto va a scapito del carico aerodinamico: i progettisti hanno dovuto pertanto trovare il giusto compromesso tra livello di raffreddamento e carico aerodinamico. Questa è stata una delle fasi nella quale il vantaggio di progettare insieme sotto lo stesso tetto sia il motopropulsore che il telaio e i sistemi della monoposto si è rivelato un beneficio. Dopo aver deliberato l’ideale livello complessivo di raffreddamento, è stato dedicato molto tempo alla collocazione delle varie componenti nella vettura e ai flussi d’aria destinati alla gestione delle loro temperature d’esercizio. Freni Il sistema frenante è stato completamente riprogettato per adattare la macchina ai cambiamenti del regolamento tecnico. Uno degli obiettivi principali da raggiungere è stato l’incremento della capacità frenante sull’asse anteriore, mentre, in stretta collaborazione con la Brembo, si sta ancora lavorando per ridurre le dimensioni delle pinze idrauliche posteriori. Si tratta di un cambiamento reso possibile dal maggiore effetto frenante che viene garantito dal motore ERS. Inoltre, come consentito dal regolamento, la monoposto di Formula 1 avrà un sistema brake-by-wire, un dispositivo che consente di ottimizzare la modulazione del pedale e il bilanciamento durante le operazioni di frenata, grazie anche alla forza frenante offerta nelle diverse fasi di gestione dell’ERS. Oltre alle innumerevoli modifiche hardware, i regolamenti 2014 hanno richiesto un corposo aggiornamento ed ampliamento del software. Tra le varie funzioni sulla nuova monoposto, c’è anche quella di garantire la massima efficienza della vettura rapportata alla disponibilità del carburante. Trasmissione Il motopropulsore 2014 produrrà picchi di potenza maggiori rispetto ai propulsori 2013, garantendo un valore di coppia superiore ad un numero di giri inferiore. Il regolamento in vigore da questa stagione impone inoltre di fissare una scelta di soli otto rapporti da utilizzare per tutta la durata del campionato. Un obbligo che ha avuto un impatto importante sui sistemi di trasmissione, risultati molto differenti rispetto alle precedenti generazioni. La trasmissione della F14 T è stata progettata con l’obiettivo di assicurare una buona efficienza e, soprattutto, un alto livello di affidabilità. Peso e pneumatici La complessità dei regolamenti 2014 ha reso ancor più difficile realizzare un progetto che rimanesse sotto il limite imposto in termini di peso minimo (691 kg). Il controllo di questo aspetto e la conseguente capacità di avere maggiore o minore zavorra, necessaria per gestire e sviluppare la vettura durante la stagione, è stata una delle sfide più importanti del progetto. Un’altra, altrettanto significativa, è rappresentata dall’integrazione con i nuovi pneumatici che la Pirelli introduce a partire da quest’anno. La capacità della F14 T di sfruttarne al meglio le caratteristiche sarà una delle chiavi di volta per capire se i nostri sforzi porteranno i frutti sperati.
  18. Fonte. After watching this video I tried to match the car physics with the turbo an this is what I come up with with the 8 speed box. it is a formula isi based mod. DOWNLOAD
  19. Alessandro Pollini

    [rFactor2] - 2013 Ultimate RealiZm Mod

    File Name: 2013 Ultimate RealiZm Mod File Submitter: Alessandro Pollini File Submitted: 09 Aug 2013 File Category: Open Wheel Mod Author : charcingcar I Have Tried to Take Everything onboard to this v2.0,,,, And Have Reworked all the Audio from Start T Finish,,,, Have Corrected the Camera "Pitch" and Redone the FOV. Also Have added True T Life Driver,s EYE Rear View which adds some Real excitement to the Raced Now,,,,,,,,,,, Also Reworked all the Tire Textures and Materials While Taking onboard all the Feedback I received from you Guy,s,,,,, Also added my True T Life AI Mod making just the Legend AI @30% Faster adding more of a Challenge to those of us who Need it,,,, And I have Also kept The Ultra High Lod Mod,,,,, http://youtu.be/znE8aFpI2nU Click here to download this file
  20. Alessandro Pollini

    [AC - APPS] F1 2014 Hud

    File Name: F1 2014 Hud File Submitter: Alessandro Pollini File Submitted: 01 May 2012 File Category: APPS Author : Ov1 This HUD was used since Great Britain GP to the end of the season Click here to download this file
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