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  1. Il team UnitedRacingDesign ha pubblicato su Facebook alcune spettacolari immagini della nuova Corvette C7R 2014, che il modding team sta sviluppando come contenuto ufficiale di Assetto Corsa! Corvette C7.R 2014 - Development diary by UnitedRacingDesign - Assetto Corsa officially licensed content - work in progress
  2. Alessandro Pollini

    [rFactor] - F1 2014 Patrick SP Add On

    File Name: F1 2014 Patrick SP Add On File Submitter: Alessandro Pollini File Submitted: 16 Sep 2014 File Category: Open Wheel MODs Author : Nicola Acciarri Formula 1 2014 Single Player add on for F1 2014 Mod by Patrick34, including specific car team Physics-Engines set, new suspensions, gears and tyre files, Safety car, new camera files, and several other files to customize Your F1 2014 Mod. Thanks to Patrick for this beautiful Mod. In version 1.0: Specific physics files for all F1 2014 teams; Specific engine models for all Formula 1 2014 cars; Realistic Suspension models, featuring Rear Pull Rod suspensions for all teams, and Front Pull Rod suspensions for Ferrari and Caterham; New Tyre files, featuring all compounds of Pirelli 2014. Updated Talent files for F1 drivers, on the base of the actual F1 Championship results. New Safety car files; PitCrew Folder with new files; SP camera files, and Ferrari sound changed; Specific Tyre sets, wings setups, and Engine power for 2014 tracks, through new SP Upgrade files, and TrackConfigsbase ini file included ( Read inside how to use it ! ) AI performances improved through AI Autolearning files ( Read inside how to use them ! ) Test Track demonstration, with Monza 2013. OPTIONS folders with: • Lotterer driver for Caterham ( to be used in SPA ), instead of Kobayashi – helmet texture is not included. • Gear free files: as You know, in 2014 gear setting is forbidden; cars should have a unique gear set for all the season, with only one chance to change it during the season. For this motive, basically in my Physics files You will find gearing setting locked, with only 1 option of shifting the gear set. If You want anyway “gear setting free”, use the files included in Option folder. • If You want the original “helmet movement while driving”, use the file included in Option folder ( is the same of the original Mod ) Click here to download this file
  3. File Name: RaceRfactor Monza 2014 File Submitter: VELOCIPEDE File Submitted: 13 Sep 2014 File Category: Tracks We present to you the RaceRfactor Monza 2014. In this circuit we have improved the graphical aspect, the realroad, the AI, furthermore the performance depending on the graphical details chosen in the game. Click here to download this file
  4. Il team Kunos Simulazioni ci mostra oggi i primi renders di anteprima della nuova Chevrolet Corvette C7R, una delle vetture con licenza ufficiale della casa americana di prossimo arrivo sul simulatore Assetto Corsa. Chevrolet kicked off the 2014 season with the debut of the all-new Corvette C7.R at the North American International Auto Show in Detroit. The new Corvette race car, wearing an updated “Jake” mascot, has made its competition debut at the Rolex 24 At Daytona, Jan. 25-26, 2014. C7.R is the racing version of its new C7 Corvette Stingray . The news falls with the unveiling of the new Corvette Z06 , the car the C7.R shares many design and performance attributes with. The two beasts were co-developed to take full advantage of the engineering expertise and technology both versions of the Vette use to succeed. The C7.R features the same fuel-saving/power-making direct injection technology as the production C7 Z06, though used on a 5.5-liter V-8 instead of the supercharged 6.2-liter V-8 - all mounted to a highly-ridged aluminum frame. Vents, scoops, extractors, wings, and underbody panels all act together in reducing drag and creating down force. This car has been officially licensed for ASSETTO CORSA racing videogame: we are glad to share the first work-in-progress pictures related to the current state of development.
  5. Alessandro Pollini

    [AC] 2014 Corvette Daytona Prototype

    File Name: 2014 Corvette Daytona Prototype File Submitter: Alessandro Pollini File Submitted: 06 Sep 2014 File Category: Cover Wheelers Mods Author : IER Modding Group 0.2.2 -proper collisions -adjustable brake bias added -tire damping changed Features: -Accurate physics and liveries -Different chassis versions (Dallara (left hand drive), Coyote (right hand drive), and Riley -Riley to come in future update) -Realistic sounds -SPEED -More speed -Downforce -a free soda (okay that one's a lie) Click here to download this file
  6. robman85

    AC: F1 2014 by Formula Corsa v0.3.5

    Il purtroppo ormai defunto Formula Corsa modding team, dopo l'update per la GP2, ha rilasciato per Assetto Corsa anche la nuova versione 0.35 del suo FC1 2014 Mod, un progetto che permette di simulare l'attuale stagione del mondiale di Formula 1. La nuova release sistema i vari bugs, ottimizza varie problematiche e perfeziona ulteriormente la fisica delle monoposto. Please delete all previous releases and do fresh installation .. fc12014_brackley_gp + Fix fc12014_scuderiamaranello_sm14t fc12014_enstone_gp_l22 Still under dev FCT05 - FC36- FCP4-29
  7. robman85

    AC: GP2 2014 by Formula Corsa v0.9.9

    Il purtroppo ormai defunto Formula Corsa modding team ha rilasciato per Assetto Corsa la nuova e probabilmente ultima versione 0.99 del suo FC2 2014 Mod, un progetto che permette di simulare l'attuale stagione della serie cadetta GP2. La nuova release sistema i vari bugs, ottimizza varie problematiche e perfeziona ulteriormente la fisica delle monoposto.
  8. Il team Formula Corsa ha rilasciato per Assetto Corsa la nuova versione aggiornata 0.9.5 del suo imperdibile FC2 2014 Mod, un progetto che ci permette di simulare l'attuale stagione 2014 del campionato cadetto GP2. La nuova release, che potete scaricare direttamente dalla nostra area files, ci offre notevoli miglioramenti e novità in ogni settore del mod, che richiede una installazione ex novo. v0.9.5 Full rebuilt car , Full animations from scratch , New Shaders , New Plank , New Textures and Settings And another total 1st , Custom 38 Flycam Showroom , with my zero skills
  9. VELOCIPEDE

    AC: FC1 2014 by Formula Corsa v0.3.1

    Il team Formula Corsa Modding torna all'attacco di Assetto Corsa, rilasciando per il simulatore made in Kunos la nuova versione beta 0.3.1 del suo entusiasmante FC1 2014 Season Mod, un progetto che, una volta completo, ci permetterà di disputare l'attuale stagione del mondiale di Formula 1. La nuova release 0.3.1, dopo le già disponibili Ferrari e Mercedes, ci offre anche la nuova e bellissima Lotus. Per commenti e discussioni fate riferimento a questo topic del forum, mentre per il download del pacchetto da 242MB correte qui. Da segnalare inoltre che Formula Corsa Modding sta lavorando anche allo sviluppo della divertente monoposto Skip Barber. Changelog 0.3.1 – August 24, 2014 - Updated team names and descriptions - Updated Scuderia Maranello’s physics - New Enstone GP sounds - New brakes for all cars - Fixed power curve of Enstone GP - Added FAQ, Instructions and Disclaimer - Modified flames position on all cars - Blank flame png added and tested on all cars
  10. VELOCIPEDE

    Assetto Corsa per tutti i gusti...

    Assetto Corsa, pur non essendo ancora arrivato alla versione definitiva, è già in grado di accontentare con ampia soddisfazione tutti gli appassionati di motorsport: se infatti la stessa Kunos ha mostrato ieri i primi renders di una spettacolare Alfa Romeo 155 V6 in fase di sviluppo, i modders non sono rimasti a guardare... Ecco quindi un primo trailer e screens della Lotus, prossima F1 ad essere rilasciata da parte dei Formula Corsa, dopo Mercedes e Ferrari; nuove immagini anche per la Formula 3 alla quale sta lavorando il team Radiator; infine IER Modding ci presenta la prossima vettura ad andare in pista per il suo United SportsCar Championship.
  11. Il team Formula Corsa è impegnato a lavorare sulla prossima vettura che andrà a fare compagnia alla Mercedes del mod Formula 1 2014 per Assetto Corsa. Tale monoposto sarà la Ferrari F14T di Alonso e Raikkonen: per quanto non si possa definire la Ferrari più bella di sempre, questi screen sono davvero un piacere per gli occhi.
  12. Questa prima serata di Agosto si preannuncia decisamente bollente per tutti i possessori di Assetto Corsa: sono infatti state rilasciate le prime versioni di due dei mod più attesi per il simulatore di Kunos Simulazioni. La prima vettura pubblicata è la Corvette C6R 2013 (nuova versione Beta 2) del team UnitedRacingDesign, che molti hanno già imparato ad apprezzare nella sua versione per rFactor 2. La seconda è invece la Mercedes F1 W05 che con Rosberg e Hamilton sta conducendo il mondiale 2014 di Formula 1. Il team Formula Corsa, in collaborazione con F1ASR, torna a dimostrare tutta la sua bravura nella realizzazione di monoposto che già abbiamo imparato ad apprezzare con il mod GP2 2014. Entrambi i lavori sono di ottima qualità e non possiamo fare altro che consigliarvene il download!
  13. Come promesso a inizio settimana, il team di iRacing ha rilasciato oggi la nuova build della Season 3 del 2014 per il simulatore americano. Oltre alla consueta lunga lista di bugfix e migliorie (compreso il modello delle gomme), che trovate qui sotto, le due principali novità di questa release sono i due nuovi circuiti di Phoenix International Raceway, aggiornato al 2012 e il Donington Park Racing Circuit in due configurazioni, GP e National. Website: Leagues - Enhanced League and Tournament Gridding Options: · There is now a new grid algorithm called "Top N Inverted". If you select this and click the "Apply Grid Now" button you will be prompted to enter the number of drivers to invert. Previously you were limited to inverting the top 8 or top 10 drivers. · There is now an option to change a driver's grid position by N positions in either direction. This is intended to make it easier to apply grid penalties. From the "Race Grid Setup" area of the grid builder you can right-click on any driver to access a new popup menu that includes an option to "change grid position". This opens a dialog box where you can enter a number of positions to move the driver. Positive numbers will move the driver towards the pole and negative numbers will move the driver towards the back of the grid. - Added a new interface for editing league member nicknames. Race Panel - Sorting of series has been fixed in the Race Panel pick list where they may have been out of order or miscounted. - The Select list now lists series based on MPR. Other - Updated MPR Images and added tooltips. - MPR images are now hidden for Class A License and above. - Spectator pages now have smarter sorting of what's available. - Layering of elements in the main site has been adjusted to fix some display issues. Simulation: Tires - There are no cars left using the version 4 NTM (New Tire Model). All the cars are on version 5 except the Silver Crown and Sprint Car which are both still using the old tire model. - The tire model has an improved solver to find the amount of tread yaw under dynamic conditions (i.e. non-equilibrium). This has significantly improved transient behavior and tire response to changing loads. - The modeling of tread wear depth and its effects has been improved. There is now more tread wear on the softer road compounds. - There is a preliminary model for advancing the tread rubber cure as the rubber gets hot; this gives very reasonable lap time fall off for cars over the course of a race. This model is not enabled on all the cars yet, as there hasn't been time for testing all the cars, but it is on all the high level oval cars and most of the faster road course cars. User Interface - Right clicking on any visible driver name or driver helmet will bring up a context menu of actions that can be applied to that driver. Sound - Disable using the recently added limiter layer sounds during ignition cut up shifts. iRacing Telemetry API - Output RadioTransmitRadioIdx and RadioTransmitFrequencyIdx in addition to RadioTransmitCarIdx. - Output ClassPosition in QualifyResultsInfo section to match ResultsPositions. - Output CarClassColor. - Output car, suit, helmet paint info. - Properly escape more strings in the YAML session string. - Properly show pressure in telemetry when pressure based brake bias is used. - Fix telemetry for steering angle on remote cars. Cameras - The driving camera can now be moved down 4" instead of just 2". Backfires - Many cars will now spit out backfire flames when appropriate. Some cars backfire when off throttle, depending on their engine tuning. Others will backfire if you hit the rev limiter or upshift if their engine tuning implements these features via an ignition cut (which passes unburned fuel through to the exhaust). And some of our cars don't make flames at all, typically the lower level cars. The visual effect and the sound effect of backfires are not synchronized at this time. Also, opponent cars do not make backfires during upshifts at this time, only off throttle backfires. Wind - Reduce the strength of the wind applying to cars to 1/3, so even if the wind says 30mph, it will only affect the car at 10mph. This is to account for ground turbulence and non-wind transparency of solid objects reducing the effective wind strength at ground level. Grime - Cars will now accumulate grime as a race progresses. The amount is based upon both time and circumstances of the race. This new grime effect causes a dulling of the car, which combines with the dirt accumulation effect which was added previously. Paint kit - L.A. Racing, SimCraft, and diysim.com logos added. - Wheel color support added to the Mazda MX5, Skip Barber Formula 2000, Legends Ford '34 Coupe, and Street Stock. Scenic Cameras - Half of the tracks had their scenic cameras improved (or added if missing) in the previous season's update. This update completes that work, with all tracks addressed. Cars: Chevrolet Camaro Class B - Now available! The physics are identical to the other two Class B cars, and all 3 cars can load each others setups. BMW GT3 Z4 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Performance has been balanced against the other GT3 class cars. Cadillac CTS-V Racecar - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Corvette C6R - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Impala Class B - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Impala-COT - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Monte Carlo SS - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - More front spring range. Chevrolet National Impala - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Silverado - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet SS-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Cockpit updated to match new Camaro dash. Dallara IndyCar - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Dallara DW12 IndyCar - Full version of the car is now here, supporting all different track types. - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford Falcon V8 Supercar - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford Fusion-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford GT - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Fixed a traction control bug. The setting range was from 0 to 5, but should have been (and is now) from 0 to 2. Ford Mustang Class B - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Two new patterns added. Ford Mustang FR500S - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. HPD ARX-01c - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. Kia Optima - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Legends Ford '34 Coupe - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. - Wheels can now be painted. Lotus 49 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Mass and inertia have been completely recalculated. Car has gained approximately 20 kg, and all inertias increased significantly. Lotus 79 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Mazda MX-5 Cup - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. - Wheels can now be painted. Mazda MX-5 Roadster - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Add distant external sound layer. - Wheels can now be painted. McLaren MP4-12C GT3 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Performance has been balanced against the other GT3 class cars. Modified - SK - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Modified - Tour - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Pontiac Solstice - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. Radical SR8 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Riley Daytona Prototype - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - New engine torque map directly from an engine dyno. - Reduce minimum front ride height to 1.5" - Lower the minimum splitter height. Ruf RT 12R AWD - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ruf RT 12R C-Spec - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. Ruf RT 12R RWD - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ruf RT 12R Track - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. - Performance has been balanced against the other GT3 class cars. Skip Barber Formula 2000 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Wheels can now be painted. Spec Racer Ford - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Star Mazda - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Street Stock - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Wheels can now be painted. Super Late Model - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Toyota Camry-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. VW Jetta TDI Cup - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Williams-Toyota FW31 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Reduce fuel fill time deviation. Tracks: Donington Park Racing Circuit - Donington Park Racing Circuit is now available. - Includes two configurations: GP and National. - This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options. Phoenix International Raceway - This is an all new version of Phoenix based on changes which were made to the track in 2012. The new oval is very different from the previous, including changes which widened the front straight to 62 feet (19 meters), repaved the pit stalls with concrete and moved the dogleg outward by 95 ft (29 m) while increasing its radius to 500 ft (150 m) and changing its banking to 10-11 degrees. In addition, the track changed to progressive banking in Turns 1 and 2 while Turns 3 and 4 were changed to 8-9 degrees in banking and an infield road course was removed, making PIR an oval-only facility. - Includes two configurations: one that does not allow cutting of the dogleg apron area, and one that does allow full use of the dogleg apron. - This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options. Auto Club Speedway - Fixed a bug where terrain was poking through wall. - A bumpy area in the infield road course is fixed. Autodromo Jose Carlos Pace - Adjusted some 1x areas for consistency (such as the blue painted area to the right of the final turn). Circuit Gilles Villeneuve - Remove pit crew objects from pit road as the road is too narrow to fit them. Circuit of the Americas - Fixed draw-through signs on the garage. - Added pit boxes. - Moved the sign guy out of wall. Circuit Zolder - Fixed several track geometry bugs. Homestead Miami Speedway - Moved pit crew out of wall. Iowa Speedway - Fixed a wall collision issue. Michigan International Raceway - Fixed a non-collidable wall in Turn 1. Phoenix International Raceway circa 2008 - The old version of Phoenix has been re-named to differentiate between it and the new version. Road America - The outside of Turn 5 now gives a 1x. Silverstone Circuit - Fixed a badly defined segment of track that could crash the sim for everyone connected if someone drove over that one exact spot. - Fixed pot holes that where between turns 2 and 3. Sonoma Raceway - Fixed a light so its shadow starts at the ground. - Fixed a sunken jersey barrier. Suzuka International Racing Course - Fixed issues that caused weird camera and F3 black box behavior near the crossover. Thompson International Speedway - Updated for night racing. - Track updated with new logo. This post has been promoted to an article
  14. Alessandro Pollini

    [rFactor2] - F1RSH2014 by Race Sim League

    Nome file: F1RSH2014 by Race Sim League Autore del file: Uff File inserito: 06 Jun 2014 Categoria del file: Open Wheel Mod Clicca qui per scaricare il file
  15. VELOCIPEDE

    iRacing: 2014 Season 3 build

    Website: Leagues - Enhanced League and Tournament Gridding Options: · There is now a new grid algorithm called "Top N Inverted". If you select this and click the "Apply Grid Now" button you will be prompted to enter the number of drivers to invert. Previously you were limited to inverting the top 8 or top 10 drivers. · There is now an option to change a driver's grid position by N positions in either direction. This is intended to make it easier to apply grid penalties. From the "Race Grid Setup" area of the grid builder you can right-click on any driver to access a new popup menu that includes an option to "change grid position". This opens a dialog box where you can enter a number of positions to move the driver. Positive numbers will move the driver towards the pole and negative numbers will move the driver towards the back of the grid. - Added a new interface for editing league member nicknames. Race Panel - Sorting of series has been fixed in the Race Panel pick list where they may have been out of order or miscounted. - The Select list now lists series based on MPR. Other - Updated MPR Images and added tooltips. - MPR images are now hidden for Class A License and above. - Spectator pages now have smarter sorting of what's available. - Layering of elements in the main site has been adjusted to fix some display issues. Simulation: Tires - There are no cars left using the version 4 NTM (New Tire Model). All the cars are on version 5 except the Silver Crown and Sprint Car which are both still using the old tire model. - The tire model has an improved solver to find the amount of tread yaw under dynamic conditions (i.e. non-equilibrium). This has significantly improved transient behavior and tire response to changing loads. - The modeling of tread wear depth and its effects has been improved. There is now more tread wear on the softer road compounds. - There is a preliminary model for advancing the tread rubber cure as the rubber gets hot; this gives very reasonable lap time fall off for cars over the course of a race. This model is not enabled on all the cars yet, as there hasn't been time for testing all the cars, but it is on all the high level oval cars and most of the faster road course cars. User Interface - Right clicking on any visible driver name or driver helmet will bring up a context menu of actions that can be applied to that driver. Sound - Disable using the recently added limiter layer sounds during ignition cut up shifts. iRacing Telemetry API - Output RadioTransmitRadioIdx and RadioTransmitFrequencyIdx in addition to RadioTransmitCarIdx. - Output ClassPosition in QualifyResultsInfo section to match ResultsPositions. - Output CarClassColor. - Output car, suit, helmet paint info. - Properly escape more strings in the YAML session string. - Properly show pressure in telemetry when pressure based brake bias is used. - Fix telemetry for steering angle on remote cars. Cameras - The driving camera can now be moved down 4" instead of just 2". Backfires - Many cars will now spit out backfire flames when appropriate. Some cars backfire when off throttle, depending on their engine tuning. Others will backfire if you hit the rev limiter or upshift if their engine tuning implements these features via an ignition cut (which passes unburned fuel through to the exhaust). And some of our cars don't make flames at all, typically the lower level cars. The visual effect and the sound effect of backfires are not synchronized at this time. Also, opponent cars do not make backfires during upshifts at this time, only off throttle backfires. Wind - Reduce the strength of the wind applying to cars to 1/3, so even if the wind says 30mph, it will only affect the car at 10mph. This is to account for ground turbulence and non-wind transparency of solid objects reducing the effective wind strength at ground level. Grime - Cars will now accumulate grime as a race progresses. The amount is based upon both time and circumstances of the race. This new grime effect causes a dulling of the car, which combines with the dirt accumulation effect which was added previously. Paint kit - L.A. Racing, SimCraft, and diysim.com logos added. - Wheel color support added to the Mazda MX5, Skip Barber Formula 2000, Legends Ford '34 Coupe, and Street Stock. Scenic Cameras - Half of the tracks had their scenic cameras improved (or added if missing) in the previous season's update. This update completes that work, with all tracks addressed. Cars: Chevrolet Camaro Class B - Now available! The physics are identical to the other two Class B cars, and all 3 cars can load each others setups. BMW GT3 Z4 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Performance has been balanced against the other GT3 class cars. Cadillac CTS-V Racecar - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Corvette C6R - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Impala Class B - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Impala-COT - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Monte Carlo SS - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - More front spring range. Chevrolet National Impala - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet Silverado - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Chevrolet SS-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Cockpit updated to match new Camaro dash. Dallara IndyCar - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Dallara DW12 IndyCar - Full version of the car is now here, supporting all different track types. - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford Falcon V8 Supercar - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford Fusion-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Ford GT - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Fixed a traction control bug. The setting range was from 0 to 5, but should have been (and is now) from 0 to 2. Ford Mustang Class B - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Two new patterns added. Ford Mustang FR500S - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. HPD ARX-01c - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. Kia Optima - updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Legends Ford '34 Coupe - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. - Wheels can now be painted. Lotus 49 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Mass and inertia have been completely recalculated. Car has gained approximately 20 kg, and all inertias increased significantly. Lotus 79 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Mazda MX-5 Cup - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. - Wheels can now be painted. Mazda MX-5 Roadster - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Add distant external sound layer. - Wheels can now be painted. McLaren MP4-12C GT3 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Performance has been balanced against the other GT3 class cars. Modified - SK - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Modified - Tour - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Pontiac Solstice - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Updated engine sounds to sound better when listening from a distance. Radical SR8 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. Riley Daytona Prototype - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - New engine torque map directly from an engine dyno. - Reduce minimum front ride height to 1.5" - Lower the minimum splitter height. Ruf RT 12R AWD - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ruf RT 12R C-Spec - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. Ruf RT 12R RWD - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Ruf RT 12R Track - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Now has 4-way adjustable shocks; low and high speed bump and rebound. - Performance has been balanced against the other GT3 class cars. Skip Barber Formula 2000 - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Wheels can now be painted. Spec Racer Ford - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Star Mazda - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Street Stock - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. - Wheels can now be painted. Super Late Model - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Toyota Camry-Gen6 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. VW Jetta TDI Cup - Updated to the latest tire physics. - Adjustments and improvements to the whole car's physics to match the new tire model. Williams-Toyota FW31 - Updated to the latest tire physics. - Now has lap time fall off from additional tire curing when the tires are hot. - Adjustments and improvements to the whole car's physics to match the new tire model. - Reduce fuel fill time deviation. Tracks: Donington Park Racing Circuit - Donington Park Racing Circuit is now available. - Includes two configurations: GP and National. - This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options. Phoenix International Raceway - This is an all new version of Phoenix based on changes which were made to the track in 2012. The new oval is very different from the previous, including changes which widened the front straight to 62 feet (19 meters), repaved the pit stalls with concrete and moved the dogleg outward by 95 ft (29 m) while increasing its radius to 500 ft (150 m) and changing its banking to 10-11 degrees. In addition, the track changed to progressive banking in Turns 1 and 2 while Turns 3 and 4 were changed to 8-9 degrees in banking and an infield road course was removed, making PIR an oval-only facility. - Includes two configurations: one that does not allow cutting of the dogleg apron area, and one that does allow full use of the dogleg apron. - This new track includes 3D crowd characters and 3D animated camera operators. These models will appear in race sessions if Object and Crowd are set to high in options. Auto Club Speedway - Fixed a bug where terrain was poking through wall. - A bumpy area in the infield road course is fixed. Autodromo Jose Carlos Pace - Adjusted some 1x areas for consistency (such as the blue painted area to the right of the final turn). Circuit Gilles Villeneuve - Remove pit crew objects from pit road as the road is too narrow to fit them. Circuit of the Americas - Fixed draw-through signs on the garage. - Added pit boxes. - Moved the sign guy out of wall. Circuit Zolder - Fixed several track geometry bugs. Homestead Miami Speedway - Moved pit crew out of wall. Iowa Speedway - Fixed a wall collision issue. Michigan International Raceway - Fixed a non-collidable wall in Turn 1. Phoenix International Raceway circa 2008 - The old version of Phoenix has been re-named to differentiate between it and the new version. Road America - The outside of Turn 5 now gives a 1x. Silverstone Circuit - Fixed a badly defined segment of track that could crash the sim for everyone connected if someone drove over that one exact spot. - Fixed pot holes that where between turns 2 and 3. Sonoma Raceway - Fixed a light so its shadow starts at the ground. - Fixed a sunken jersey barrier. Suzuka International Racing Course - Fixed issues that caused weird camera and F3 black box behavior near the crossover. Thompson International Speedway - Updated for night racing. - Track updated with new logo. View attachment: 10301929_10152583607096085_1649599587576385576_n.jpg View attachment: 10373506_10152583607211085_1264735404819417964_n.jpg View attachment: 10463911_10152583607306085_1378407666435409754_n.jpg View attachment: 10475519_10152583607086085_1005729525894354750_n.jpg View attachment: 10478937_10152583607091085_1793926242484618551_n.jpg View attachment: 10511080_10152583607141085_6357827734287208520_n.jpg View attachment: 10530736_10152583607276085_9145992160329179151_n.jpg View attachment: 10553429_10152583607146085_2735917732427847082_n.jpg View attachment: 10568977_10152583607221085_8399884833731970134_n.jpg View attachment: 10570403_10152583607226085_835225217623573197_n.jpg
  16. VELOCIPEDE

    AC: attendendo l'update, la GP2 v0.9.2

    Venerdi prossimo sarà disponibile un nuovo update ufficiale per Assetto Corsa, che come apprendiamo da alcuni messaggi della Kunos sui social network, sarà focalizzato soprattutto sul comparto multiplayer del simulatore, come ci spiega Aris: You know guys I don't like to particularly hype things. But the new multi code is a big step forwards! Again though, please start with a low number of clients if you have a home connection server and slowly raise the number. For example if you have a 1mbit upstream home dsl, don't put more than 4-5 clients. Test with low numbers and you'll see the improvements, then optimisations in the network flow will arrive next week. But we're focusing now on fluidity of opponents, lag, warp and collisions. The jump forward is great! Nell'attesa però possiamo consolarci con una nuova patch per l'ottimo GP2 Series Mod, che porta il progetto alla versione 0.9.2, con alcune correzioni e migliorie. GP2 2014 Series - Changelog (July 16, 2014) -------------------------------------------------------- - Fixed random crashes - Added 2nd LOD model - Improved tire textures (dirt, normal maps) - Improved some graphical properties - Mirror fixes - Drivetrain fixes
  17. VELOCIPEDE

    AC: GP2 Series 2014 FCM v0.91 !

    Il team Formula Corsa Modding ha finalmente rilasciato per Assetto Corsa la prima versione 0.91 beta del suo attesissimo GP2 Series 2014 Mod, un progetto che ci permette di simulare la combattutissima ed affascinante stagione attuale del campionato monomarca GP2, vera anticamera per la Formula 1. Oltre al mod, FCM ha reso disponibili anche un pacchetto di skins grafiche in bassa risoluzione ed i vari templates della vettura. Tutti i dettagli, download e commenti a questo link del forum. Interessantissimo poi il parere di Raffaele Marciello, che corre proprio in GP2 col team Racing Engineering ed ha provato il mod: ok , i tried that mod , the car is not so bad . in fast corner the car is quite good , really similar , what i can say , in real i have more traction out from slow corner , more rear grip in entry of slow corner, and more power brake ( here its to easy to lock the front ) but for a start is really good ! i will try 0.91 now. https://www.youtube.com/watch?feature=player_embedded&v=HIkGSMTNmtw
  18. VELOCIPEDE

    I piloti provano MotoGP14

  19. VELOCIPEDE

    MotoGP14 disponibile

    Arriva una ventata di aria nuova nella versione 2014, dell’acclamato videogioco della MotoGP™, grazie a 3 nuove modalità offline, 1 nuova modalità online, miglioramenti della Carriera e tantissimi nuovi contenuti tra cui l’esclusivo circuito di Argentina. MODALITA’ OFFLINE: Rivivere gli avvenimenti più avvincenti della stagione 2013 non è mai stato così semplice grazie alla modalità offline Real Events 2013, dove il giocatore potrà impersonare i panni di uno dei piloti della stagione passata e sperimentare situazione al limite. Ma le novità dal passato non finiscono qui, grazie alla modalità Challenge Champions, dove si potrà vivere 17 eventi ispirati al passato e vestire i panni dei campioni che hanno fatto la storia della MotoGP™. In ultimo, a grande richiesta dalla community, arriva anche l’introduzione della Safety Car. In una modalità ad hoc sarà possibile sperimentare l’ebrezza delle 4 ruote sui circuiti ufficiali della MotoGP™14. MODALITA’ ONLINE: Il multiplayer online di MotoGP™14, oltre a vedere il ritorno della modalità SPRINT SEASON introdotta lo scorso anno, vede l’arrivo della SPLIT BATTLE. Questa nuova modalità di gioco, altamente competitiva, permetterà ai giocatori di sfidarsi online per ottenere il miglior tempo parziale e infine battere gli avversari per una manciata di secondi. MODALITA’ CARRIERA: Quest’anno la modalità carriera prende spunto dalla versione 2013 e si migliora mettendo il giocatore sempre di più al centro dell’esperienza di guida. Una camera casco sempre più realistica, la possibilità di impostare i parametri della moto attraverso pre-set e upgrade sbloccabili, tutorial e ambienti virtuali sempre più reali e dinamici permetteranno al giocatore di sentirsi un vero e proprio pilota della MotoGP™. “Sono moltissime le novità in campo presenti in questa edizione di MotoGP™. La quantità dei contenuti è ad un livello senza precedenti per quanto riguarda un videogioco a due ruote. Inoltre, siamo contenti del feedback che la community e i piloti ufficiali hanno fornito perché ci ha permesso di ricreare un feeling sempre più vicino a quello reale. Non resta che pre-ordinare il gioco e attendere il 20 giugno per scoprirlo”, afferma Andrea Basilio Game Director MotoGP™14. MotoGP™14 contiene i circuiti e i piloti previsti nella stagione MotoGP™ 2014*, i piloti della classe MotoGP™ 2013 e i campioni del passato con oltre 100 piloti disponibili, tutti i costruttori ufficiali, le classi di gara e 18 circuiti. [comunicato stampa]
  20. Fonte. DOWNLOAD This post has been promoted to an article
  21. Il team di RaceSim League, che organizza l'omonimo campionato online, ha rilasciato pubblicamente per tutti gli appassionati di rFactor 2 il suo nuovo F1RSH2014 Mod, un progetto che implementa in pratica nel sim made in ISI l'attuale stagione 2014 di Formula 1, includendo persino il DRS, ERS, motori 1.6L turbo V6, ecc... Per il download del mod correte qui, mentre per commenti e discussioni fate riferimento a questo topic del forum.
  22. VELOCIPEDE

    MotoGP14: Rossi campione... del passato?

    Milestone rilascia il primo trailer video dedicato a MotoGP14, disponibile a partire dal 20 giugno 2014 per Xbox 360, Windows PC, Steam, PlayStation3, PlayStation Vita e PlayStation4 . Il video svela per la prima volta i campioni del passato della MotoGP che saranno inclusi all’interno di MotoGP14, attraverso la storica figura di Valentino Rossi nel Monster Energy Grand Prix De France. “Dopo l’esperienza dell’anno passato con MotoGP13, abbiamo deciso di dare ascolto alla nostra community includendo i campioni del passato all’interno di MotoGP14 direttamente al Day1. Oltre a quelli già presenti nell’edizione passata abbiamo aggiunto 6 nuovi campioni e abbiamo creato una modalità ad hoc chiamata Champions Challenge, dove i giocatori potranno sperimentare una rivisitazione dei momenti storici dei campionati del motomondiale e vestire i panni dei piloti che hanno fatto la storia”, afferma Andrea Basilio Game Director MotoGP14.
  23. Uno dei mod più promettenti in fase di lavorazione per Assetto Corsa è sicuramente quello dedicato alla stagione di F1 2014, in fase di realizzazione presso il team F1ASR, sorto dalle ceneri degli F1-S-R. Oggi abbiamo modo di ammirare il primo test in pista della Ferrari F14-T, la monoposto con cui Alonso e Raikkonen stanno partecipando al mondiale in corso. La vettura sembra realizzata in maniera davvero eccezionale, non vediamo l'ora di metterci le nostre mani sopra! Da non dimenticare anche il GP2 Series 2014, sempre curato dagli F1ASR, oltre alle già numerose piste extra disponibili. https://www.youtube.com/watch?v=Lrt3cV_G9bM
  24. VELOCIPEDE

    MotoGP14 arriva il 20 Giugno

    Milestone annuncia che MotoGP14 sarà disponibile a partire dal 20 giugno 2014 per Xbox 360 , Windows PC, Steam, PlayStation 3, PlayStation Vita e su PlayStation 4. Per tutti coloro che pre-ordineranno una copia di MotoGP14 sarà possibile accedere ad un fantastico pre-order gadget: Presso GameStop sarà possibile ottenere lo Sticker Carbon ufficiale della MotoGP In uno dei negozi Mediaworld e Saturn sarà possibile ricevere il Portachiavi ufficiale della MotoGP. Presso lo store digitale Amazon.it sarà possibile scaricare il codice di download dell’esclusivo DLC MotoGP14 Laguna Seca Red Bull US Grand Prix Milestone è, inoltre, lieta di svelare le cover ufficiali delle versioni disponibili al DAY1 per vivere l’emozione del motondiale. MotoGP14 conterrà i circuiti e i piloti previsti nella stagione MotoGP 2014, i piloti della classe MotoGP 2013 e i campioni del passato con oltre 100 piloti disponibili, tutti i costruttori ufficiali, le classi di gara e 18 circuiti.
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