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    rFactor 2: nuova build aggiornata e Circuit d'Azure v1.15

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    Studio 397 ha appena rilasciato una nuova build aggiornata in "release candidate" del suo rFactor 2. Qui di seguito tutti i dettagli sulle novità e migliorie apportate.

    rfactor-2.jpg

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    New Release Candidate update:
    Latest Release CandidateSteam Build IDs
    Client 6133456
    Dedicated 6426499 Changelog

    • General- Added SteamID of each client to race results logs generated by a Dedicated Server
    • Fix issue with Attack Mode overlay information not correctly resetting.
    • Stopped AI playing wipers when in Garage
    • Added automatic headlight and wiper settings for player.
    • These show as an extra step in the key toggles (Headlights: Off / Auto / On) or (Wipers: Off / Auto / Slow / Fast)
    • Skip Auto option when the setting is disabled
    • Added a message about windscreen wiper state to the message centre. Don't show a message if the vehicle does not have wipers.
    • Auto Headlights and Windscreen Wipers are forced on if no key is assigned"
    • Fixed issue where automatic gears would require a false top gear to correctly downshift for some vehicles
    • Report steam branch and build number on startupHUD- Fixed spacing for weather info in HUDGraphics- Renamed Anti-Aliasing options to show the amount of MSAA applied.
    • Adjust Sunflare strength so that they work with different field of views
    • Added a blend out at screen edge to smooth transition of Sunflare going off screen.
    • Fixed an issue where a texture sampler would not set correctly
    • Fixed an issue that DigitalFlags would behave as Marshals online
    • Reworked Auto Exposure to reduce the calculated exposure "bouncing" around in different conditions
    • Enabled Auto Exposure in Cockpit Cameras
    • Fixed Water not rendering on TV Screens
    • Removed GPU V-Sync option from Graphics Configuration settings
    • Updated Environment Reflection Settings
    • Low/Medium/High/Ultra settings which increase refresh rate and resolution.
    • Ambient light probes now allow for more advanced blending options
    • Fixed stuttering on Replay Monitor screen.UI- Added sector and lap timing to full screen replay bar.
    • Updated the styling and alignment of the full screen replay bar.
    • Fixed UI stopping updating when clicking repeatedly on the track map in the event screen.
    • Corrected the display of FXAA to On/Off
    • Fixed the units to seconds for displaying Transparent Trainer Lead Timer
    • Fixed the display units for Low Speed Information to show a percentage
    • Fixed race countdown not always showing for a multiplayer race.
    • Fixed showing the maximum time for a single player race before the race start.
    • Improved formatting of time durations.
    • Fixed issue where RealRoad setting was carried over from previous track selection in session setup screen
    • Fixed an issue where some tracks would not show in game due to having packed SCN files which were not valid track layouts
    • Added Auto Blip, Auto Lift, Hold Brakes, Hold Clutch, Repeat Shifts, Start Engine, Auto Wipers and Auto Headlight settings to difficulty screenModding- Fixed some minor issues with sample ModDev content
    • Added pop up (mod dev & scene viewer only) / logging to paths where the RRBIN file fails to load
    • Force an update after loading RRBIN in scene viewer or moddev so that it shows correctly straight away.
    • Updated default RRBIN filename scene viewer / moddev tweakbar rollout
    • Setup a stable and beta version of Max Plugins 2021. Stable is the last fully tested internally. Beta is built to the absolute latest code.

    Please note - the main 'Opt Out' build of rFactor 2 remains unchanged - this is an update to the current Release Candidate build of rFactor 2, available on the 'beta' tab within Steam Properties.

    Inoltre è stato rilasciato l'update v1.15 per il Circuit d'Azure che, come potete notare dalle immagini, corrisponde naturalmente al mitico tracciato di Montecarlo. E' possibile acquistarlo su Steam per Euro 8,99.

    Circuit-dAzur_012.jpg

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    Circuit d’Azure V1.15 Update Notes

    • Revised Cut Corridors
    • Slightly safer AI lines between St Devote & Casino
    • Improved Armco Barrier Collision Meshes
    • Fixed lack of collisions on Media Centre in pit lane
    • Fixed collisions in T1 run-off
    • Regenerated real road profiles
    • Fixed Starter Worker Safety Car Animation
    • Fixed Some Illegal NoRainZones
    • Fixed Wet Road in Tunnel
    • Fixed some material errors
    • Fixed issues with marshals/yellow flags online
    • Updated Crowds
    • Removed Driveable tag from unnecessary objects
    • Slightly reduced rearview distance
    • Improved AI Fast Path

     

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