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Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • Walker™
    Walker™

    rFactor 2: GSRH intervista Marcel Offermans (parti 1 e 2)

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    Il sito Global SimRacing Hub ha rilasciato un'interessante intervista esclusiva divisa in tre parti fatta al Managing Director di Studio 397 Marcel Offermans. La prima e la seconda parte sono già disponibili.

    Nell'intervista si spazia dalla nascita di Studio 397 al futuro del simulatore dal punto di vista dei contenuti e della UI. Eccone un breve estratto

    Quote

    Q: You have released a lot of content focused on endurance racing. Is that something you plan on continuing, or are you aiming for a wider range of motorsport disciplines in the future and what’s in the pipeline in terms of cars and tracks?

    A: Our focus is certainly broader than just endurance racing, even though that shows off a lot of strengths of our engine, like the dynamic weather and track, and the 24 hour cycle. We want to offer a broad spectrum of racing cars, so really anything on 4 wheels that drives on asphalt is in scope. Track wise I think we needed to catch up a bit on our iconic tracks, but now that we have the full “triple crown” in as well as other unique experiences like the Nordschleife, we are looking to broaden the spectrum there, adding tracks across the different continents that cater to the wide range of cars we have planned.

    Our pipeline currently includes another iconic European track, and we’re also discussing a few other tracks that are related to future esports events. Long overdue is a new “sample track” for the modding community that will come with extensive documentation on how to leverage our new shaders to make tracks that look awesome and are future proof as we continue to evolve the engine.

    On the car front expect more cars to fill in gaps we still have in our portfolio. We are also still working with our stock car community to bring a huge update that will also see some improvements in our stock car rules plugins.

    La terza e ultima parte tratterà del crescente interesse di rFactor 2 negli eventi esport, e di come la nuova UI migliorerà questo aspetto 

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