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  • Walker™
    Walker™

    rFactor 2: disponibile la nuova build 1121

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    E' disponibile da qualche minuto la nuova build di rFactor 2 (1121).
    La nuova build porta un sacco di miglioramenti per quanto riguarda la UI, il multiplayer e il modding. Proprio per quanto riguarda il supporto al modding gli sviluppatori hanno rilasciato i primi plugin per 3DS Max 2021, il Material Editor e il Maps Converter Tool. Disponibili anche la nuova documentazione riguardo il modding e la pista di Loch Drummond in modalità "dev".

    Ecco di seguito il changelog completo. Commenti nel topic dedicato

    Old UI (opt-out)

    • Client build ID: 5504070
    • Dedicated server build ID: 5504080

    New UI (public_beta)

    • Client build ID: 5503999

    User Interface

    • Added key binding for hide cursor. This is useful when running the in-game overlays and doing a broadcast to a capture card that insists on showing your cursor otherwise.
    • All replay controls can now be custom assigned in the controller tab. By default all replay controls are mapped to the same defaults unless re-assigned.
    • Added first time start up wizard. For now only has name and nickname fields. This will be extended.
    • Added player area in the main UI. For now only has name and nickname fields.
    • In showroom we now check for upgrades on page load and do not show info if there aren’t any.
    • Disabled select button in list layout for category items. When switching from grid or thumbnail layout to the list layout, and having a “category” item selected, the select button would be available and would glitch things when clicked.
    • Clear car configuration info when viewing a “category” item.
    • Updated the pop-up layout and styling.
    • Renamed event screen “Drive” button to “Passenger” when in multiplayer spectator mode.
    • Made transitioning to packages area page smoother:
    1. Get packages after the page has loaded to avoid blocking.
    2. Show a pop-up message while getting packages.
    3. Use a dark grey background during switching to the page.
    • Enabled a chat message for single player admin commands.
    • Fixed a game crash when switching sessions.
    • Fix accessing garage data properties if data is not available.
    • All controller profiles are updated. This fixes various issues when using ‘Detect’ on first time hardware setup.
    • We have new controller profiles for:
    1. Simucube 2 Sport;
    2. Simucube 2 Pro;
    3. Simucube 2 Ultimate;
    4. Logitech G923 PlayStation 4 and PC;
    5. Logitech G923 XBox One and PC;
    6. VRS OSW;
    7. XBOX One Controller For Windows.
    • Added “PlayerFileOverrides” to various profiles to ensure proper driver aids are enabled/disabled on first time wheel detect.
    • Added use thread “true” for all profiles.
    • Ensured that the “920 workaround” is set to “false” on all non-Logitech profiles.
    • Fixed profile naming and removed redundant profiles.
    • Fixed stuck ‘look left’ on TS-XW profile.
    • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
    • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
    • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
    • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
    • Added correct max torque to Fanatec CSW v1, v2, V2.5 and Direct Drive profiles.

    Modding Support

    • Published a ton of new information about modding for rFactor 2 on the documentation website.
    • Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
    • First official release of 3ds Max 2021 Plugins.
    • First official release of Material Editor.
    • First official release of Maps Converter Tool.
    • Added Loch Drummond (PBR Track) to ModDev.
    • Added ability to disable auto albedo correction on pre PBR shaders.
    • Added ability to choose cube Fresnel default settings on pre PBR car body shader.
    • Corrected Deformable Tire shader naming in Max Plugins.
    • Exposed Atmospherics section in Wet file to configure Haze and other settings..
    • Updated ModDev to use main game HUD.
    • Added ability to save preset positions in the Scene Viewer.

    Graphics

    • Added new pit exit marshal textures, thanks to Alessandro Micali!
    • Small refactor of glare settings in PostFX
    • Many other minor tweaks to various shaders and settings.

    Multiplayer

    • Significantly improved logging for multiplayer sessions.
    • Fixed race conditions in our low level socket node list.
    • Increased the size of an internal array to accommodate all possible cars in a session.
    • Fixed an issue where not just the server would send out node reordering messages.
    • Changed some very “spammy” log messages.
    • Fixed several crashes where some code would reference invalid data.
    • Added descriptive names to all threads.
    • Improved the handling of an application crash to ensure logs get flushed.

    Broadcast Overlays

    • Made qualifying box sector colors correspond to best lap sectors instead of absolute best sectors.
    • Added fallback for drivers with no last name set.
    • Added drop-down in control panel to select overlay configuration.
    • Made replay transition follow the configured series color.
    • Added an option to show more data in tower field 4 (gap to next, number of pit stops).
    • Added an option to automatically enable race update box when timing box is enabled.
    • Fixed pit timer getting stuck after leaving pit lane.
    • Fixed displaying of gaps to leader/fastest lap time in tower and banner.
    • Extended field 2 data with manufacturer and team logo.
    • Added turning lap time green or purple in the qualifying box after the lap.
    • Added option to minimize boxes in the control panel.
    • Fixed starting order not working with multiple events.
    • Fixed replay jumping to wrong time.
    • Cleaned up the CSS to make it easier to make changes in the custom.css.
    • Added a replay marker button to mark replay events.
    • Updated team name and car number to use the entries from the .VEH file.
    • Added mixed/overall standings option.
    • Added an option to toggle between driver name, team name and description.
    • Made b-roll a standalone element.
    • Added option to condense tower by hiding field 2 or 3.
    • Fixed schedule slide date comparing.
    • Added an option to start the overlay in multi-class or single-class mode.
    • Updated banner behavior based on the selected car class (or mixed/multi-class mode).
    • Rearranged control panel.
    • Known issue: tower animation flickers when swapping pages.

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