rFactor 2: Competition System Blog, il punto della situazione - Software - DrivingItalia.NET simulatori di guida Jump to content

DrivingItalia Discord: chat testo e voce

Social-app gratuita, via browser, tablet o smartphone. Oltre CINQUEMILA utenti attivi, entra anche tu!
Discord DrivingItalia

Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • VELOCIPEDE
    VELOCIPEDE

    rFactor 2: Competition System Blog, il punto della situazione

       (0 reviews)

     

    Oggi è una giornata particolarmente attiva per il team Studio 397: è stato pubblicato infatti anche il nuovo Competition System Blog di rFactor 2, relativo alla settimana numero 16. Con l'avvicinarsi della metà dell'anno, gli sviluppatori hanno pensato di rivisitare la roadmap iniziale pubblicata al momento del lancio, per vedere a che punto ci si trova, cosa è cambiato in base al feedback degli utenti e fare un'analisi dettagliata di come la comunità simracing si è impegnata all'interno del sistema durante le prime fasi di questo processo di sviluppo beta.

    Si parla quindi di ulteriori competizioni, penalità e reclami, sistema di rating, commissari di gara, sistema broadcasting, integrazioni ed altro ancora. Non mancano le consuete domande e risposte del team.

    Quote

    More competition formats — we decided to pull some of the different competition formats forward, and we just finished running the first season of GT Challenge in the Competition System. That taught us some valuable things about where we need to add more flexibility to the system, and how we can better accommodate the different styles and formats of racing that we know are so important to our existing and potential new players of rFactor 2. With these findings in our growing databank of knowledge, we’ve elected to spend some more time focussing on this area in the immediate future, however that said, this is probably going to be a continual task, so expect more formats to emerge in the upcoming months.

    Protests and decisions — This is a topic that we have decided is best managed by splitting it into two distinct parts. The first part of it, making sure we can handle protests and having race control take decisions, is in place in terms of the basic mechanics, which we will continue to monitor, test and expand upon as the system matures and clear trends and requirements make themselves apparent. We have some firm ideas of what we expect this system to look like and the things we plan to achieve with it, however we are also finding it valuable to absorb the excellent feedback from within the community, feedback which will no doubt have an impact upon the finished product going forward.

    Ratings — based on the data we have gathered, we have completed the internal testing of our algorithms, so our next steps are to look at how to integrate them into the UI and decide what competitions we want to use them for. 

    In parallel, we’ve also been looking at some forms of safety ratings, but as I’m sure you can imagine, this is an aspect of the system we want to be fully confident is producing fair and balanced results for all of our users, as such this is very much under evaluation back at the studio as we look to ensure we can offer a robust and well-thought-out solution come public release.

    Stewarding — This is another thorny topic of discussion, and arguably one of the most labour-intensive aspects of running racing events on any sim racing platform. When we introduced the idea of the Competition System in rFactor 2, one of the key goals of the platform had to be around how to make life easier for event organizers to put on top quality racing activations, rather than being bogged down with unnecessary levels of administration that doesn’t add to the quality of life experience of our drivers and participants. With this in mind, we have always aspired to offer a significant amount of automation within the system, with aspects such as protests and decisions being one of the key areas we are working to streamline. Of course, this is a rather large area of discussion, and as the system continues to evolve and develop in this regard, we will expand further on this top separately. Our goal is definitely to let the in-game systems do a lot of the (easy) work here, monitoring when you cut the track or commit other offences and directly handing out penalties. At the same time we are aware that not everything can be decided by robots.

    Broadcast integration — no big changes here, as we are gradually introducing these features, first internally and then also as part of our overlay package. Some things you will have seen in GT Pro and Challenge over the last couple of months. The goal is still to make sure that overlays showing standings, points, participants and calendars accurately reflect the competition they’re a part of.

    Roles and team based driving — This is something that many of you within the community have been requesting from the rFactor 2 Competition System in recent months, and as keen endurance racing fans ourselves, we are certainly incredibly enthusiastic to bring this level of functionality to the system for you to enjoy.  As things stand currently, we are working on adding the ability to allow multiple drivers to share an “entry”, or car, in a competition. Additionally, we plan on allowing roles to be defined within the system, which means that teams can elect to allocate specific roles for a manager or race engineer for example. Other roles are stewards, race control, and cameramen to facilitate broadcasts.

    Offline Championships — I’m sure you will appreciate that a lot of our development attention has been focused on improving the online experience of rFactor 2 lately, however with these changes we are also looking at introducing new features to benefit the offline portion of our player base. Already we have identified ways to implement the much request offline championship mode within the core simulation – this will be added once the online part is running smoothly. We will leverage the features introduced as part of the Competition System to allow players to develop their own custom championship tool to race against the AI, something that has been a long time coming to rFactor 2, but hopefully should be worth the wait!

    Integration — This is a topic that is currently under active discussion within Motorsport Games, the new owners of Studio 397 and rFactor 2 With the rFactor 2 engine becoming the base of many new games, the Competition System is being reviewed and considered for those, as well as integration of it in the Traxion.gg website. No decisions have been made here. We’ll update you as time goes on.

    That’s about it in terms of updating our current thinking behind the latest and future developments of the Competition System for now, so as is the tradition, let’s move on to some of the questions submitted by our community over the last couple of weeks…

    Q&A

    In the cars we were able to modify the skins, in the future will we be able to change the circuit boards/banners/billboards of the tracks?

    Lethal

    We are looking into the option to customize billboards, but this is typically complicated by the licensing agreements we have with tracks which, more often than not, define what we can and cannot do in terms of the actual billboards and sponsors we put on them. So in general this will not be possible.

    It would be nice if you put another showroom to see the car to take good photos without background and varied. The hangar we have now is pretty, but one side of the car is still black. Will we see more rooms in the future?

    Adrian Blasco

    Likely, yes. Internally we use another showroom to create the icons for the cars. Third parties have provided various showrooms too. The tricky part at the moment is the lighting. That is just not as good in the current showrooms as it is on track. So that’s another thing on our shortlist (which actually, is not a short list at all  ).

    Great to see the new round of CS races having more regular timed, short events. Is this something that was always on the cards for the system or something that you’ve introduced following community feedback?

    Jack

    I think from the start we said that, a) we want to experiment with different ideas, and that will continue for the rest of the year, and b) we will listen to the community and schedule events accordingly. There is definitely more to come as one internal refactoring we still need to do is to make our scheduler a bit more flexible so we can stack even more events, but that’s where we’re headed.

    As you get closer to moving out of Beta, when the Competition System content changes are you planning on publicizing these changes more in future; maybe on the website or something?

    Victor39

    Yes. We have been discussing making a collection of series that last longer than just a single competition. Another reason for moving in this direction is that those series can then also be used a) for hosting on your own servers, and b) for off-line competitions....

     

    rfactor 2 GRAB_182.jpg

    User Feedback

    There are no reviews to display.


  • Who's Online   4 Members, 0 Anonymous, 225 Guests (See full list)

    • bito
    • malcomax
    • VELOCIPEDE
    • vince.it


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.