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    RaceRoom Racing Experience update 01 Giugno 2017

    Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). Commenti sul forum.

    We are back live, with some important game updates and new content!

    - New Data displays incl. Live Delta Timing
    - New Flag Options (Off, Black only, Visual only, Full)
    - Improved performance in Replays

    - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg
    - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017

    Known Issues:

    • Hockenheimring: Some of the curbs are missing.
    • The new Flag Rule Settings are not available for MP.

    We will release a hotfix patch tomorrow to fix these issues.

    Game:

    • Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
    • Added Display mode with settings windowed, borderless windowed and full-screen.
    • Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
    • Introduced delta timing in data displays.
    • Fixed some occurrences of yellow flags for DNF cars.
    • Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
    • Removed so slower class in multiclass race doesn't trigger white flag.
    • Disabled slip effects while changing tires during a pitstop.
    • Changed so content ownership isn’t required to load a replay file.
    • Fixed a crash that could occur when processing a camera reset callback after returning to menu.
    • Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
    • Fixed issue with replays not using asynchronous rendering.
    • Fixed issue with an uninitialized variable when using Fanatec wheel.
    • Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
    • Fixed issue with Multiplayer advertisement banners not getting saved in replays.
    • Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
    • Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
    • Made brake disks pre-heated when starting a Time Attack session

    VR:

    • Bloom and Light Shaft effects are now disabled in VR.
    • Made the HUD size dependent on the distance to it.
    • Made it possible to adjust the distance to the HUD via two bindable keys.
    • Fixed the rendering of particles and contact shadows.
    • Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.

    Multiplayer:

    • Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
    • Fixed so checkered phase ends directly when all vehicles have finished.
    • Fixed an issue with spectators not being able to join full servers.

    Sounds, Cameras, Physics & AI:

    • Bathurst: AI Tweaks
    • Hockenheim GP : Tightened Cut detections
    • Moscow Raceway FIM : Tightened Cut detections
    • Nurburgring (all layouts) : Tightened Cut detections
    • Shanghai (all layouts) : Tightened Cut detections, AI tweaks
    • Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
    • Zandvoort : AI tweaks
    • BMW M3 E30 : new sounds
    • BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions

    Art:

    • Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
    • Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
    • Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
    • Suzuka : Smoothed a nasty bump just before 130R.

    Portal & Backend:

    • Fixed issue with time interval not clearing up in MP browser.
    • Implemented MP results and MP Standings for championship events in Competitions

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