RaceRoom Racing Experience update 01 Giugno 2017 - Software - DrivingItalia.NET simulatori di guida Jump to content

DrivingItalia Discord: chat testo e voce

Social-app gratuita, via browser, tablet o smartphone. Oltre CINQUEMILA utenti attivi, entra anche tu!
Discord DrivingItalia

Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • VELOCIPEDE
    VELOCIPEDE

    RaceRoom Racing Experience update 01 Giugno 2017

       (0 reviews)

    Il team Sector3 ha appena rilasciato un nuovo aggiornamento per il suo RaceRoom Racing Experience. L'update, oltre alla consueta lista di bugfix e migliorie varie, ci mette a disposizione un nuovo display, nuove opzioni per le regole delle bandiere in gara, miglioramenti al replay, inoltre attiva la disponibilità del nuovo circuito svedese di Falkenberg (acquistabile per euro 2,98) e del pacchetto vetture WTCC 2017 (acquistabile per euro 7,97). Commenti sul forum.

    We are back live, with some important game updates and new content!

    - New Data displays incl. Live Delta Timing
    - New Flag Options (Off, Black only, Visual only, Full)
    - Improved performance in Replays

    - New track: Falkenberg is now available ➤ http://bit.ly/RR_Falkenberg
    - New cars: WTCC 2017 ➤ http://bit.ly/RR_WTCC_2017

    Known Issues:

    • Hockenheimring: Some of the curbs are missing.
    • The new Flag Rule Settings are not available for MP.

    We will release a hotfix patch tomorrow to fix these issues.

    Game:

    • Changed the flag rule setting and added a new flag rule setting “Visual Only” which means all flags get triggered and shown but there are no penalties applied with exception of black flag. (SP only for now)
    • Added Display mode with settings windowed, borderless windowed and full-screen.
    • Fixed issue in data displays where standings page kept ghost entries when you were in the lead.
    • Introduced delta timing in data displays.
    • Fixed some occurrences of yellow flags for DNF cars.
    • Disabled displaying of yellow, blue, black & white and white flags while player is in pitlane.
    • Removed so slower class in multiclass race doesn't trigger white flag.
    • Disabled slip effects while changing tires during a pitstop.
    • Changed so content ownership isn’t required to load a replay file.
    • Fixed a crash that could occur when processing a camera reset callback after returning to menu.
    • Updated Fanatec SDK to 3.0. This should also fix the issue some players experience with their CSW 2.5.
    • Fixed issue with replays not using asynchronous rendering.
    • Fixed issue with an uninitialized variable when using Fanatec wheel.
    • Fixed an issue where H-Pattern mode would reset to Neutral when race start sequence starts.Thanks to Franconen and team-gtr3.fr for the report.
    • Fixed issue with Multiplayer advertisement banners not getting saved in replays.
    • Fixed an issue that could occur in game session if the player has a lag spike of over 10 seconds during certain sequences.
    • Game now invalidates both current and next laps in qualifying sessions, leaderboards and competitions if the player goes off track or wall rides in the last corners of a track.
    • Made brake disks pre-heated when starting a Time Attack session

    VR:

    • Bloom and Light Shaft effects are now disabled in VR.
    • Made the HUD size dependent on the distance to it.
    • Made it possible to adjust the distance to the HUD via two bindable keys.
    • Fixed the rendering of particles and contact shadows.
    • Made the game use the SteamVR settings panel's/config file's resolution setting to set the resolution for the eyes instead of a number argument following "-vr" or "-oldvr". Any such number in the argument is now ignored.

    Multiplayer:

    • Fixed so player nodes are marked as inactive and kept by the server if a player disconnects during a race session. This fixes the issue with broken results because of players leaving the server too early after a race. Also fixes results for spectators joining late.
    • Fixed so checkered phase ends directly when all vehicles have finished.
    • Fixed an issue with spectators not being able to join full servers.

    Sounds, Cameras, Physics & AI:

    • Bathurst: AI Tweaks
    • Hockenheim GP : Tightened Cut detections
    • Moscow Raceway FIM : Tightened Cut detections
    • Nurburgring (all layouts) : Tightened Cut detections
    • Shanghai (all layouts) : Tightened Cut detections, AI tweaks
    • Suzuka (all layouts) : Tightened Cut detections, AI tweaks to prevent going wide in 130R
    • Zandvoort : AI tweaks
    • BMW M3 E30 : new sounds
    • BMW M1 Procar: Tweaked chase camera, improved results of car to car collisions

    Art:

    • Data displays now added to all cars. Some cars don’t have a display in the cockpit, but will show the display on the HUD when pressing ‘7’ to cycle through HUD display modes.
    • Hungaroring : Fixed some overly bright runoffs, swapped 2D audience to latest ones
    • Paul Ricard : Fixed some curbs and adjusted banking of some corners based on drivers feedback.
    • Suzuka : Smoothed a nasty bump just before 130R.

    Portal & Backend:

    • Fixed issue with time interval not clearing up in MP browser.
    • Implemented MP results and MP Standings for championship events in Competitions

    1011_V2X3InDz_large.jpg

    1012_XGJsx2GH_large.jpg

    1014_JSTILSAA_large.jpg

    User Feedback

    There are no reviews to display.


  • Who's Online   1 Member, 0 Anonymous, 170 Guests (See full list)

    • matteoinsauralde


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.