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Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • Giulio Scrinzi
    Giulio Scrinzi

    RaceRoom: nuovo update, nuova fisica e nuova IA

       (0 reviews)

     

    Assieme all'aggiornamento dello store per il rilascio gratuito della Porsche 911 RSR, Sector3 Studios ha lanciato in queste ore un nuovo update per il suo software di punta: RaceRoom Racing Experience raggiunge la versione 0.9.0.944 e lo fa portando diverse novità nel suo pacchetto da 1,1 GB. I più importanti cambiamenti includono diversi miglioramenti alla fisica di gioco e al tyre model di buona parte delle vetture presenti, che ora potranno girare su tracciati anch'essi profondamente rivisti in modo da ospitare una IA decisamente migliorata, per un'esperienza in single-player più autentica ed emozionante.

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    Tra le altre modifiche troviamo anche un aggiornamento dei settaggi del force feedback per il Logitech G27, alcuni tweak all'interfaccia (come il display del giro più veloce sull'HUD) e il fix definitivo che causava il DNF del pilota quando la vettura rimaneva senza benzina. Ora è possibile continuare la propria corsa verso la bandiera a scacchi fintanto che la spinta non si esaurisce del tutto!

    Qua di seguito potete trovare il changelog completo delle modifiche apportate all'ultima versione di R3E:

    Update details:
    Download size = 1.1 GB
    Client version = 0.9.0.944
    Client BuildID = 4989071
    Dedicated server version = 61.0.1120
    Dedicated server BuildID = 4989460

    Changelog:
    Controllers – Updated default FFB settings for Logitech G27
    Controllers – Logitech wheels now have “sine” curb wave type and reduced minimum force value.
    Controllers – Sim-Plicity: set all wave types to sine
    Controllers – Thrustmaster: reduced minimum force value
    Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
    Fixed some Default Controller Profiles that were showing up as customized in the menu
    Fixed players getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( https://clips.twitch.tv/SpicyCarefulReindeerSquadGoals )
    Fixed a game crash that would occur when entering instant replay while using the pitstop menu

    Content updates:
    BMW M1 Procar – Updated physics and tyre model
    BMW M3 GT2 – Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
    DTM 92 – Improved gearbox behavior, updated drivetrain oscillations to give less in lower gears and more in high gears
    Group 4 – Updated physics and tyre model
    Group C – Updated physics and tyre model
    Mercedes DTM 1995 – Updated physics and tyre model
    Mercedes DTM 2005 – Updated physics and tyre model
    Porsche 911 Carrera (964) – Updated physics and tyre model
    Porsche 911 RSR 2019 – Various art tweaks to liveries
    Tatuus F4 – Fixed launch control for this car, updated its default gear ratios for each track
    Touring Classics – Improved gearbox behavior, updated drivetrain oscillations to give less in lower gears and more in high gears
    AI – Formula RaceRoom US: general improvement to AI behavior
    Dubai – Tweaks to AI behavior
    Nordschleife – Tweaks to AI behavior
    Norisring – Tweaks to AI behavior
    Nuerburgring Sprint – Tweaks to AI behavior
    Oschersleben – Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
    Sachsenring – Tweaks to AI behavior
    Shanghai – Tweaks to AI behavior
    Sonoma – Tweaks to AI behavior. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
    Spa-Francorchamps – Tweaks to AI behavior
    Suzuka – Fixed a possible cut detection during pitstops
    Zhuhai – Tweaks to AI behavior

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