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  • VELOCIPEDE
    VELOCIPEDE

    R3E: update con ADAC GT Masters

       (0 reviews)

    What’s New

    Experience

    - ADAC GT MASTERS 2014 Experience

    Cars

    - ADAC 2014 - BMW Z4 GT3 2014

    - ADAC 2014 - Audi R8 LMS Ultra 2014

    - ADAC 2014 - McLaren MP4-12C GT3 2014

    - ADAC 2014 - Chevrolet Camaro GT3 2014

    - ADAC 2014 - Mercedes-Benz SLS AMG GT3 2014

    - ADAC 2014 - Chevrolet Corvette Z06.R GT3 2014

    And various new liveries.

    New Tracks:

    - Sachsenring

    - Slovakiaring

    Game:

    - Fixed an issue where assigning a button wouldn’t override the other functionality that was using the same button.

    - Fixed: DTM 2014 – If player has no pit preset, tyre compound selection reverts to “prime” after pit menu overlay is closed

    - Fixed: Drive Through Penalty served is displayed after serving a Stop and go penalty.

    - Enabled Pit Stops in Multiplayer.

    - Enabled Pit Stops in all experiences.

    - Added car status toggle in options.

    - Fixed certain downloaded ghosts causing a crash when spawned.

    - Improved pit waypoint system.

    - Fixed an issue where the user landed on the main green orb menu with experience themed text, after changing the language.

    - Fixed an issue where split time between drivers would sometimes show bad data for opponent.

    - Fixed track texture quality being linked to the car texture quality in graphic settings.

    - Fixed an issue where the bangers were still deformed after repairing aero in pit stop.

    - Added a check in code that makes sure the physics are definitely loaded for the player car.

    - Made the following changes to the wrecker prevention system:

    Ghosted if:

    - Going in the wrong direction for more than 3 seconds.

    - Standing still for more than 5 seconds

    - When resetting the car

    Unghosted when:

    - Driving in the correct direction

    - Going faster than 20m/s (72km/h)

    - No car within 5 meters

    Offline (Car reset only):

    - Only ghosted when resetting the car

    - Unghosted when going faster than 2m/s (7.2km/h) and no car within 5 meters.

    - Reduced damage when not using clutch to help with manual clutch shifting.

    - Fixed Race session ignoring preferred grid position set in game menu if Practice is ON but Qualify is OFF.

    - Fixed an exploit in Qualifying where the player could get an extra qualifying lap if they enter the pits instead of crossing the finish line at session end.

    - Corner Markers are now OFF by default in settings.

    - Fixed Lap counter in pause menu not always matching the real lap counter.

    - Fixed an issue where tyre flex was visible and stretching across the screen when car is on two wheels.

    - Improved code flow for initializing controllers and handling ffb restarts.

    Multiplayer:

    - Limited the amount of server ping requests that can be active at the same time to 5.

    - We now freeze session times if there are no players connected in practice and Qualifying.

    - Increased MP server response timeout.

    Physics & AI & Camera & Audio:

    - McLaren MP4 - Improved external sounds.

    - McLaren MP4 – Lowered rear-view camera for better view.

    - Honda Civic WTCC 2013 – Fixed Stereo Panning Channel, adjusted cockpit sound.

    - Carlsson Judd – Fixed Stereo Panning Channel.

    - BMW 635 CSi: Improved overall sounds.

    - Made AI on main path not avoid cars in pit exit unless very slow.

    - Made AI in pit entry/exit not overtake other cars unless very slow.

    - Improved pit stop turn-in speed for low AI skill level.

    - Fixed an issue that could cause AI to pit too late.

    - Changed AI control timer when exiting pit from 3 to 0.

    - Improved general AI behavior on all tracks.

    Art:

    - Chevrolet Camaro GT3 – Fixed issues with rear view and side mirrors.

    - BMW M3 E30 – Various art fixes.

    - McLaren MP4-12C: Fixed some reflection issues.

    - Portimao - Updatedwith new road shader, road bumps and various tweaks and bug fixes.

    - Zolder – Various art fixes such as flickering white lines

    - RedBull Ring – Various art fixes for shadows.

    - Hockenheim – Various art fixes.

    - Indianapolis – Various art fixes.

    - Nurburgring: Fixed flickering issues on some time of day settings.

    - Lakeview Hillclimb: Various art fixes.

    - Global: Tweaked shadows. Increased draw distance and limited noise.

    - Global: Minor tweaks to car materials. Boost of reflections. Adjusted chrome, increased specular intensity on car and in cockpit.

    Portal

    - Added a discount functionality that pre-calculates the discounts before finalizing the order.

    - Added Newsfeed notification settings in profile.

    - Newsfeed now shows all FB updates from subscribed fan pages.

    - Various optimizations to the store page for better performance.

    - Fixed an issue where players could interact with menus outside of their visual representation.

    - Fixed not being able to test drive DTM 2014 cars in R3E portal.

    - Fixed Leaderboards related stats not updating in profile.

    - Fixed Packs not counting the liveries that comes with the cars under liveries.

    - Fixed Single Player practice menu showing Leaderboards header on top in all experiences.

    - Fixed “Add all to cart” option appearing under user’s profile page.

    - Fixed number of opponents not hiding properly in practice mode when selecting a hillclimb track.

    - Removed headline/close on all championship splashes.

    - Added class icons and link to Car renders in portal to better distinguish cars with same or similar names.

    - We now grey out Confirm purchase button until the transaction is actually done to avoid double transactions being sent to Steam.

    User Feedback

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