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Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • Walker™
    Walker™

    Project CARS 3: DevBlog #3 dedicato agli upgrade

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    Ecco il terzo DevBlog dedicato a Project CARS 3: dopo design, fisica e handling oggi il team ci parla di upgrades, che sarà una parte fondamentale del videogioco in quanto avremo la possibilità di modificare ogni auto presente nel gioco. Commenti nel topic dedicato

    Quote

    Having some fun with car upgrades along with the physics and handling team on Project CARS 3. A 600hp ’66 ’Mustang? On vintage tyres? Heck, yeah!

    Nick Pope: Principal Vehicle Handling Designer: For Project CARS 3 we had the opportunity to add something we haven’t brought to the franchise before: Vehicle Upgrades. After discussing it with the team we quickly started to see the benefits to the wider game that they could bring. Firstly, upgrades bring with them more of a connection, greater agency, to the vehicles that players have worked hard to purchase by earning credits in their races. That connection between car and driver matters in real-life racing, and we want it to matter in our game as well. If you find a car that you really like, you can now take it on a journey through large parts of the career with you—you don’t have to abandon it once you progress and the competition steps up a level, you can treat it to a few new parts and keep enjoying it, let the car be the hero too!

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