Project CARS 2: confermata la licenza ufficiale Ferrari
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Il team Slightly Mad Studios ha appena confermato tramite il sito ufficiale, la licenza ufficiale Ferrari per il suo Project CARS 2. Saranno 10 i modelli del Cavallino Rampante disponibili al lancio del gioco il 22 settembre: Ferrari 330 P4, 365 GTB4 Competizione, 288 GTO, F40 LM , F333 SP, F50 GT, Enzo, 488 GT3, 488 GTE, e LaFerrari. Commenti sul forum dedicato.
Ferrari has epitomized motorsports for 80 years, and comes to the world’s most authentic racing game franchise with a series of 10 classic and current models carefully chosen to represent the passion, the technology, and the glorious sporting history that defines the brand. The 10 Ferraris coming to Project CARS 2 have been carefully selected to bring the most iconic cars from Ferrari’s rich history to the game, both road- and race-based.
The road-based Ferraris have been chosen to represent the evolution of the brand over the course of the last 40 years, and care was taken to bring only the fastest, most powerful and limited editions of those cars to the game. That evolution begins with the latest Ferrari, 2015’s LaFerrari, the most powerful road car Ferrari has ever created, and the living embodiment of what is possible with today’s hybrid technologies and state-of- the-art components.
LaFerrari took that mantle from 2002’s Ferrari Enzo, the car that brought the Scuderia’s Formula 1 technology to the road: from the F1-inspired nose to the carbon-fibre body and ceramic brakes, the Enzo pushed the envelope of road-going performance. Then it was made even quicker by the use of banned F1 technology including active aero’, traction control, and a computer-actuated rear-wing.
The Enzo itself was built on the back of the 1995 Ferrari F50. For Project CARS 2, you’ll be getting the GT version of this beast that features a V12 3.5-litre Formula-1- derived engine. Only three F50GTs were ever made. Designed for the race track, the end of the GT series in which it was designed to race meant the F50GTs never turned a wheel in anger—until now, when you get a chance to see how quick this car really was.
The F50 came on the back of the car that many believe to have been the final “analogue” supercar, the Ferrari F40. Raw, brutal, and astonishingly quick, this was the final car to have been built under the inscrutable gaze of “il Commendatore”, Enzo Ferrari. For Project CARS 2, you’ll get the F40 LM—the GT racer that came without traction control, ABS, featured a five speed manual box, and a 720hp V-8 with twin IHI turbochargers and Behr intercoolers. In terms of pure performance and pure challenge, little comes close to the F40 LM.
The F40 was made possible by the 288 Evoluzione test-mule that was built on the base of the 1984 288 GTO that is also coming to Project CARS 2. The 288 GTO was the first road car to hit the mythical 300kmh. Like the F50GT, the 288 GTO was built for GT racing—the epic Group B formula—but by the time it was homologated, Group B was no more and Ferrari was “stuck” with the world’s fastest production car with nowhere to race it. You’ll soon discover why that was one of motorsport’s greatest tragedies.
The race-based Ferraris coming to Project CARS 2 begins with what many regard as the most beautiful sportscar to have ever raced, the Ferrari 330 P4 of 1967 (a photo of which was proudly displayed in Enzo Ferrari’s office from the day it claimed total victory at Daytona). That Daytona win was the inspiration for the name that the media assigned to the 1968 Ferrari 365 GTB/4. Ferrari had all-but surrendered their factory GT race program when the Daytona was released, but that soon changed when privateers such as the N.A.R.T team began racing the stock version and getting some impressive results with the V12 road car. Ferrari created factory-built GT Daytonas in three series that would go on to become staples in GT-based racing throughout the 1970s, and those race cars, with era-specific liveries, fat, wide tyres, and fatter wheel arches, are coming to Project CARS 2.
Ferrari withdrew from endurance racing back in 1973 to focus on its F1 program, and no-one quite believed the rumors that began in late 1993 about a Ferrari come-back. Those rumors turned out to be true when a collaboration between Dallara, MoMo, and Ferrari resulted in the first Ferrari endurance car in 20 years, a car that broke cover at the 1994 Daytona 24 Hours. The 333 SP was built for the new era in IMSA, and it would go on to dominate that championship with its F1-derived V12 and Dallara-created aero.
In 2016, Ferrari replaced the ageing GT3 stalwart the 458 Italia with the all new Ferrari 488. In Project CARS 2, you’ll have two 488s to drive—the 3.9 litre V8 GT3, and the GTE. The 488 GTE scored a second place at 2016’s Le Mans 24 Hours, and third at 2017’s 24 Hours of Daytona. The 488 GT3, meanwhile, is Ferrari’s entry into the lucrative GT3 market where it now competes against dozens of the world’s elite brands, most of which will be also coming to Project CARS 2. The car debuted at the 2016 Australian GT Championship race in Melbourne, won the Bathurst 12 Hour in 2017, and has become a staple in international GT3 racing.
With these 10 Ferraris coming September 22nd, Project CARS 2 drivers will soon revel in the cars and history that have made Ferrari the world’s most aspirational car brand. The Ferrari 330 P4, 365 GTB4 Competizione, 288 GTO, F40 LM , F333 SP, F50 GT, Enzo, 488 GT3, 488 GTE, and LaFerrari will come with Project CARS 2 on September 22, 2017 for the PlayStation 4 system, Xbox One, and PC.