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    Live for Speed ci mostra i progressi sulla transizione giorno - notte

    • VELOCIPEDE
    • By VELOCIPEDE
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    • 265 views

     

    L'ultima relazione sui progressi compiuti in ambito grafico per Live for Speed riguardava gli aggiornamenti di Kyoto e il nuovo sistema di illuminazione. Da allora, Scawen ha lavorato di più sull'illuminazione, mentre Eric ha continuato a lavorare su Kyoto prima e poi su South City. Inizialmente il piano del team era di aggiornare minimamente le aree della pista esistenti per farle funzionare bene con la nuova illuminazione e le ombre, ma poi si è deciso di applicare aggiornamenti approfonditi per portarli a uno standard più moderno.

    Oggi Scawen ci mostra con alcuni video ed immagini i notevoli progressi compiuti nell'ambito della transizione grafica dal giorno alla notte.

    Quote

    We aren't ready for a full progress report but thought we could say a few words and show you a few things. Eric has been continuing with South City. It's a long job and he has worked more on the roads than the buildings so far. At this point he would rather wait until more buildings are done before showing screen shots.
    I've been working on the sky darkness, automatic exposure and white balance that became necessary with the use of the realtime generated skies. The lighting is now separated into lights that are always on and others that only come on at night. I increased the possible intensity of lighting to allow floodlights to work.
    I worked on a system to allow us to use realistic camera exposure settings to allow comparisons with photographs from digital cameras. In a manual exposure mode I can now set the ISO, f-stop and shutter speed. It is interesting to see the massive variation in the brightness and therefore the exposure required for a night shot and a day shot. For example a shot taken in street lighting may require around 4000 times the exposure compared with a day shot. A more extreme example is the difference between moonlight and sunlight. The sun is 400 thousand times brighter than a full moon, yet our eyes can adapt to see quite well at those extremes.
    I haven't had to make LFS adapt so much but it does have to deal with bright sunlight down to typical street lighting scenes. There is more to be done and the lighting is far from perfect. Anyway I hope you like the attached screenshots and the youtube videos.

     

    BL_night_1.jpg

    KY_night_1.jpg

    KY_night_2.jpg


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