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    Le novità di Motorsport Manager

    • VELOCIPEDE
    • By VELOCIPEDE
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    Il team di sviluppo dell'interessante simulatore manageriale Motorsport Manager ci segnala un piccolo ritardo sui tempi previsti per il rilascio delle ultime novità: a partire da domani comunque il software dovrebbe aggiornarsi alla nuova versione 1.3, rendendo disponibile anche il pacchetto gratuito Create Your Own Team, per la creazione e personalizzazione della propria scuderia ed il DLC GT Series, che invece ci mette a disposizione gare e campionati con le vetture Gran Turismo.

    Quick update: we’re putting the last finishing touches to our new DLC and have unfortunately run into a small delay. We want to make sure that the DLC hits the best possible standards and to do that, we need just a little more time. Apologies, we promise it’s worth the wait! We’re working as hard as we can to get this out for you quickly and we'll get them out to you as soon as we can.

    Those three updates will be:
    - GT Series DLC – http://store.steampowered.com/app/559430/
    - Create Your Own Team FREE DLC – http://store.steampowered.com/app/568380/
    - Patch 1.3 – automatically downloaded through Steam

    We’ll let you know once they’re up. Thanks everyone.

    GT Series DLC

    The GT Pack brings a fresh and exciting challenge, expanding our world of motorsport to the thrilling environment of closed-wheel racing! Managers can fight it out in two series, the proving ground of the GT Challenger Series and the prestigious International GT Championship, with both championships populated with new teams, drivers and staff.

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    Our beautiful GT cars utilise the brand new Energy Recovery System, which is a real game-changer. As the car moves around the track, it harvests energy, which managers can decide to use in two ways: Hybrid mode, which saves fuel, or Power mode, which gives your car an huge surge of energy, allowing for dramatic overtakes and defences of a position. The ERS can transform a manager’s approach to race strategy, adding a new layer of strategy. Rival teams will be boosting and enter hybrid mode as well, meaning that managers will need to keep on top of their opponents’ strategies in order to maximise their performance.

    The vehicles themselves operate on a modified version of the simulation model, so that they better reflect real-life GT cars. There are notable differences in braking and cornering speeds, tyre wear, pit stop times and the weight impact of fuel. The pack racing is much tighter, meaning that the first few laps are often white-knuckle thrillrides, with high speed overtaking action a regular occurrence.

    It’s not just the races which have changed. A ballast system (exclusive to the GT series) changes up practice sessions, impacting the way that managers think about their drivers, with driver weight impacting how flexible your setup can be. Meanwhile, Three Stage Qualifying makes its first appearance in Motorsport Manager, bringing a new challenge on Saturdays. Cars are eliminated after each qualifying round, meaning that getting through to the final stage is all-important. The top 10 cars have their tyre choices locked for the start of the race, forcing more care over tyre usage, as well as new qualifying and race-start strategies.

    GT teams are financed differently, with different car part prices to deal with. Smaller sponsor payments mean that profit margins are lower then the single-seaters, meaning that the player will have to make even tougher decisions on how to improve their team. On the political front, if a manager owns the GT Pack, Three Stage Qualifying and the Energy Recovery System can be voted into the single seater category – or make use of Steam Workshop to start a new game with those rules active!

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