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    iRacing S4 2019: disponibili le patch notes della Patch 3

    • Walker™
    • By Walker™


    Il team del simulatore di Dave Kaemmer continua a lavorare per sistemare i vari bug e glitch della build di questa stagione

    In questo momento il servizio è in manutenzione per permettere l'aggiornamento del gioco. Nel frattempo è possibile accedere al servizio di testdrive dove è possibile testare vetture e piste a patto però di aver scaricato il contenuto che desideriamo testare

    Per i commenti fate riferimento al topic dedicato

    Ecco di seguito il changelog



    • Fixed an issue where cockpit models would not receive static shadow maps (such as those generated from trees, grandstands, overpasses, etc.) if cockpit mirrors were disabled in both Driving and Replay settings.


    • Fixed an issue where dirt track surfaces could appear strange colors when reflecting bright light.

    New Damage Model

    • The force required to trigger an incident due to track hits has been adjusted.

    • The interactions between the driver's tires and the driving surfaces have been updated for smoothness, specifically to help with rough curbing.

    • The amount of lateral travel allowed by suspension damage has been reduced.

    • Wheel offsets caused by damage have been adjusted.


      • Damage offset movement is now more limited vertically to avoid wheels popping up or down.


      • Damage angles have been reduced by 50% to limit twisting.

    • Slightly adjusted some player car collision update algorithms, which may alleviate some system crashes.


    NASCAR Truck Series Chevrolet Silverado - 2013

    • This vehicle has been converted to use PBR shaders.

    [Archive] V8 Supercar Ford Falcon - 2012

    • This vehicle has been converted to use PBR shaders.

    • Windshield reflection texture has been adjusted.


    Daytona International Speedway

    • (Oval) - Fixed a track surface issue that could occur when driving on the Road Course track surfaces while loaded into the Oval config.


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