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Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • Giulio Scrinzi
    Giulio Scrinzi

    iRacing: rilasciata la versione 3.0 del Digital Race Engineer Tool

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    State cercando un software che analizzi in tempo reale le vostre corse simulate dandovi consigli utili per migliorare la vostra performance? Se il vostro simulatore preferito è iRacing, allora la risposta è solo una: stiamo parlando del Digital Race Engineer Tool, software sviluppato da Egil Sandfeld che oggi ha raggiunto la versione 3.0 grazie a diversi miglioramenti rispetto alla release precedente.

    Il DRE, nello specifico, è un tool sviluppato per il simulatore a stelle e strisce che monitora ciò che sta succedendo durante una gara virtuale ed è provvisto di un ingegnere virtuale in grado di fornire importanti dati e informazioni in base ai feedback che il pilota è in grado di trasmettere attraverso appositi comandi vocali.

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    Composto da oltre 600 comandi e 50 differenti tipi di avvertimenti, il DRE consentirà di ottenere il pieno controllo della propria vettura: si potrà per esempio decidere quando e come effettuare il pit-stop e cosa visualizzare a schermo in termini di UI, mentre l’ingegnere virtuale vi avvertirà quando la temperatura dell’olio e dell’acqua sarà troppo alta, oppure quando dovrà entrare in funzione il limitatore, o ancora come utilizzare al meglio acceleratore e freno e dove sono posizionati i vostri avversari.

    Il Digital Race Engineer Tool è disponibile sia in versione gratuita che in quella Pro, la quale mette a disposizione molte funzioni in più per un costo vicino ai 20 dollari. Questa, però, richiederà in aggiunta il software Voice Attack, acquistabile a questo link per soli 10 dollari. Per i dettagli dell’aggiornamento 3.0 del DRE, date un’occhiata qua sotto il changelog completo.

    v3.2.1.7:

    • [ADDED] Experimental feature (not tested): Team fuel levels. In team sessions, you should now get the fuel level of your team car even if you are not driving it. Both active driver and you are required to use DRE3.2.1.7+ to send and receive team car fuel levels. Driver sends every 10 seconds, and spectators checks every 10 seconds, which means there’s a delay of up to ~20 seconds for the fuel levels.
    • [CHANGED] Striking distance alert now has a upper boundary of 20 laps
    • [FIXED] Smaller code and logic issues
    • [CHANGED] “Keybinds” in Launcher is now called “Controls” to better contain its page content
    • [CHANGED] Option in Launcher -> General to keep downloaded DRE files in your user’s Downloads folder
    • [CHANGED] Clarified roles of keybinds in Launcher -> Controls
    • [CHANGED] “Auto fuel” command has changed into “Auto [fuel;fill] now;Engage auto fuel;Fuel to the end”. This means you must say eg. “Auto fuel now” to trigger this. This is to prevent false positives
    • [CHANGED] As a safety measure, “Auto fuel now” command has been disabled in team racing while you are not driving. You have to be the current driver to engage auto fueling.
    • [CHANGED] As a safety measure, Auto fuel feature has been disabled in team racing while you are not driving. You have to be the current driver auto fueling to happen.
    • [CHANGED] Added notice if you try to engage auto fueling manually and not in the car
    • [CHANGED] Striking distance feature now doesn’t care about drivers less than 3 seconds behind, as you can visually see them quite well
    • [CHANGED] Getting fuel left first time crossing S/F should now lead to faster getting fuel data
    • [FIXED] Fuel used on last lap was not stored in parts of the code and skewing other fuel calculations. This probably led to no auto fueling and missing fuel info
    • [FIXED] Removed “…th” numbering style for now
    • [FIXED] Lapping cars triggering the “Proximity on track” alert should no longer clear itself when you cross the line with them right behind
    • [FIXED] Live Position and timing issues
    • [FIXED] Towing drivers’ lap distance should now be forced static at the place they left, until they properly return to the track from pitlane. This can improve position info
    • Simulated positions for non-streamed cars in the session (making it possible to run Max Cars option below 63)
    • Joystick button support
    • Dynamic delta tabbing (switch through delta tabs via voice)
    • Mark other drivers (as streamers, good racers, dangerous, etc.)
    • Estimated iRating to gain for current position
    • More performance info, like sector comparisons to own laps and of others
    • Project positions in practice and qual (know roughly which position to climb to during the hot lap)
    • Further granularity of when to trigger alert alerts in all session types, road only, oval only, or off
    • DRE will not talk while you are busy racing (in corners, when cars are next to you, etc.)
    • Added over 60000+ new command combinations (making it easier to speak naturally)
    • Action Camera that follows the most interesting action on track when out of the car
    • DRE Launcher for easier customization of alerts & parameters and much more

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