Con un messaggio su Facebook accompagnato da uno screenshot, il team di iRacing ci aggiorna sul lavoro di sviluppo in corso riguardo l'implementazione dello sterrato nel simulatore americano. Il tracciato in terra sarà ovviamente dinamico e reagirà in modo realistico al passaggio delle vetture.
Development work on dirt is going great! The physics, art, and track dynamics systems are all starting to work together in real-time. Today we took the #25 Sprint car out for a spin at Eldora Speedway. Here you'll see the first glimpse of a prepared track beginning to develop a groove. Not yet visible but almost ready will be the accumulation of loose dirt and a cushion. Again, this is all dynamic... the track will constantly change and react based on the cars, resulting in an unparalleled dirt racing simulation.