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Simracing per tutti: iniziare spendendo poco

I costi nel motorsport reale sono proibitivi... ma nel simracing si può cominciare spendendo poco!
Simracing per tutti
  • Giulio Scrinzi
    Giulio Scrinzi

    Automobilista 2: rilasciato l'update 0.9.2.1

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    Automobilista 2 prosegue la propria corsa verso la sua release finale: nelle ultime ore, infatti, il nuovo titolo Reiza Studios è stato aggiornato alla versione 0.9.2.1, un update che introduce diversi fix e miglioramenti sia a livello di UI e HUD che in termini di force feedback e fisica delle vetture.

    Il focus principale è stato quello di fornire un tyre model più realistico per tutte le auto presenti, che ora ottengono dei valori di FFB rivisti e più consistenti. In questo senso, Reiza Studios consiglia a tutti i simdriver di ricominciare da zero nell'effettuare i setup, dal momento che quelli vecchi saranno difficilmente compatibili con la nuova build.

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    Secondo quanto riportato nel comunicato ufficiale, ora i flatspots sulle gomme causati da forti bloccaggi in frenata saranno molto più percepibili su quelle vetture con gomme slick ad alte prestazioni: sta il fatto, comunque, che questo aggiornamento del FFB sarà l'ultimo prima della release della versione finale, la 1.0, che vedrà nelle regolazioni solamente il profilo New Default.

    Tra le altre modifiche bisogna sottolineare anche il grande lavoro di affinamento dell'IA, che ora si mostra decisamente migliorata nella sua velocità in curva così come nelle bagarre quando il giocatore tenta il sorpasso in staccata. Ricordiamo che Automobilista 2, al momento, è ancora in Early Access ed è acquistabile su Steam al prezzo di 36,99 Euro. In alternativa, è possibile anche portarselo a casa assieme al Season Pass 2020-2021, per un costo totale di 114,28 Euro.

    Changelog V0.9.2.1:

    UI & HUD:

    • Added Replay Gallery
    • Added “Save Replay” button to replay screen (only available at end of a session)
    • Fixed “Cancel” button not working on keybinding and similar confirmation screen
    • Removed redundant ABS / TC ranges from setup screens of cars with no assists available & disable TC/SC/ABS values from Gameplay options screen when aids are ‘OFF’ or ‘Authentic’
    • Added KERS / BOOST / P2P display to HUD;
    • Slightly increased width of the leaderboard and added a first pass strategy for longer driver names
    • Applied grey text for position and driver name text for AI drivers
    • Added ‘Full’ variant of car info HUD gadget (enable via hud editor)
    • Fixed telemetry screen unit text localization
    • Fixed telemetry screen right side temp bars escaping tire outline
    • Corrected number of corners for Kyalami (15) & Santa Cruz (14)
    • Corrected vehicle stats for Karts & Trucks
    • Fixed the page title on the in-game gameplay options screen

    Force Feedback:

    • FFB calculations now account for any change in caster trail and scrub radius, with improved braking feel, overall smoother output & better weight transfer feel
    • Fixed issues with FFB spiking & occasionally producing strong jolts when wheels lose contact with the ground (load loss) and added filtering to smoothen out abrupt transitions
    • When front tyres are not loaded FFB will now present only gyroscopic torque, fixing a bug that could cause the steering to get very heavy in some airborne situations
    • Improved parking force function

    Physics:

    • Thoroughly revised tyre physics for all cars
    • Revised FFB values for all cars to suit new tyre physics & FFB developments
    • Fixed error in Ultima Race / P1 tyre treads resulting in a much faster hard tyre compound;
    • Added initial implementation of Push-to-Pass rules & functionalities for Stock Car V8 (still missing first lap block, 5s delay between pressing button & boost deployment, windshield LEDs for boost use/availability)
    • Added KERS functionality to F-Reiza;
    • Added temporary max boost button for F-Classic Gen1 cars
    • Revised ERS system for F-Ultimate
    • Thoroughly revised brake systems for all cars covering response curve, torque, optimal temp ranges, effects of being off temperature, cooling properties & default brake pressure
    • Removed brake duct values from cars that don´t have one
    • Fixed error in F-Classic Gen1 (both models) diffuser properties leading to no loss of aero efficiency with yaw & other diffuser revisions
    • Reduced undertray scrape friction for all cars
    • Set default Traction Control setting to 10% for all cars when the assist is enabled
    • Adjusted head physics properties & reduced range of movement
    • Revised body aero effects for MRX, Roco, StockV8, Sigma P1
    • Further reduced body drag for all Caterhams
    • Revised Super V8 power, weight, weight distribution to more up-to-date references
    • Fixed Sigma P1 fuel consumption & overheating
    • Fixed errors in Opala´s wheelbase / track width / height offset
    • Adjusted torque curve on lower RPM ranges for Caterhams, F-Classic Gen1, Roco engines
    • AJR Chevy & Honda Turbo variants from P1 class, now have Traction Control and ABS available when driving assists are set to ‘Authentic” as per real-life counterparts
    • MRX from P2 class now has Traction Control available when driving assists are set to ‘Authentic” as per real-life counterparts
    • Increased downshift protection for all cars

    AI:

    • Increased AI speed mid-corner for all cars
    • Reduced AI speed drop when conceding position to overtaking cars
    • Slightly reduced AI start reaction range
    • Increased AI care when around human players
    • Fixed bug causing Fusca from Copa Classic FL to occasionally rol
    • Revised AI performance in practice & qualifying
    • Adjusted AI performance to more realistic ranges when accelerating or skipping a session

    Audio:

    • Further polished Sprint Race onboard audio samples

    Tracks:

    • Added first pass for ongoing lighting revamp with HDR & climate visual updates
    • Added new Armco textures to Brands, Oulton, Interlagos and Kyalami
    • Added new gravel detail maps to Brands and Oulton
    • Created a library of various detail / normal tarmac maps for various surfaces (rough/new / smooth etc) – currently only applied a few of them to Oulton Park, Kyalami, VIR, Cadwell, Jerez
    • Added customization pass to trackside marshalls & crowds
    • Revised track limits for Kyalami 2020, Donington Park
    • Brands Hatch. Fixed misaligned sector 2 trigger on GP layout causing lap times not to register
    • Fixed bug with 1st lap not registering at Imola 1988 & 2001
    • Cascavel: Fixed timing bug where delta time would read incorrectly when crossing S2 trigger; removed excess garage/pit spots to match grid spots count
    • Santa Cruz: Fixed issues on rolling starts & repositioned rolling start location; added more garage spots; Corrected missing animated marshals/crowds (change winter to autumn).

    Vehicles:

    • Puma P052: Fixed RPM LED scaling; Fixed LOD C tyres
    • F-Classic Gen1: Fixed cockpit carbon material
    • MetalMoro MRX Duratec P2: Fixed lights on LOD B
    • Passat Copa Classic B: Fixed cockpit side mirrors
    • Formula Vintage Gen2: Fixed exhaust position
    • F-V10 Fixed gap between the wheel rim and tyre from cockpit view
    • Puma P052, GTB: Fixed rain streaks direction
    • Puma GTE: Added rear lights
    • MetalMoro AJR & MRX::Updated headlights color
    • Sprint Race: Improved exterior mirrors
    • Fixed Copa Classic Fusca fender lodding out
    • Opala Old Stock: Fixed UV mapping in the bonnet
    • F_Ultimate: Adjusted collision mesh
    • StockCar V8: Fixed central mirror position
    • Adjusted brake glow ranges for carbon brakes
    • Several updates to Sigma P1 model & cockpit
    • Added new Sigma & MRX liveries in the P2 class
    • Revised MCR Sports 2000 liveries: #01 #02 #03 #04 #05 #06 #07 #08 #09 #11 #12 #15 #16 #25 #26 #29 & Community liveries #17 #18 #42

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