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  • Automobilista 2: Reiza rilascia il nuovo update v0.8.2.0 tramite Steam

       (0 reviews)
    VELOCIPEDE By VELOCIPEDE, in Software, , 0 comments, 749 views


    Reiza Studios ha appena rilasciato tramite Steam il nuovo update v0.8.2.0 per il suo Automobilista 2. Come potete leggere qui di seguito, le novità e migliorie sono numerose, in particolare riguardo al comparto fisico ed alla IA. Commenti a questo link del forum.


    V0.8.2.0 is now up on Steam, introduces several substantial updates to Physics & AI along with the new Photo Mode.
    IMPORTANT: In order to ensure you completely reset your build to the latest changes, it´s strongly recommended to delete your MyDocs/Automobilista 2 settings folder and start anew - make sure to callibrate your controller, and that your pedals are callibrated to the complete 1-100 range (some users have reported needing to callibrate pedals twice for it to register - we´re still investigating it).

    V0.8.2.0 CHANGELOG:

    • Added Snetterton 100 layout
    • Added Velocittá CD layout
    • Added Interlagos Historic External Ring layout


    Further updates to rain spray (longer life, draw distance, smaller from front wheels)
    Reduced threshold for track limit penalties (still subject to further tuning)

    UI / HUD

    Implemented initial version of in-game Photo Mode
    Added back Random Weather option
    Added vehicle statistics to track loading screen
    Updated car class colour definitions & added short class name icons
    Multiplayer Browser: Player count corrected to sort numerically instead of alphabetically; fixed incorrect
    Lobby Screen: Fixed activation of "Invite" button; added class and vehicle name to driver table column headings; fixed private/password icon showing for all servers
    Removed redundant session time acceleration button from Multiplayer monitor screen


    Corrected error in fast damper rates incorrectly applying to cars without 2-stage damping (resulting in overall incorrect or altogether broken dampers in some cases)
    Updated semi-slick treads on various Caterhams for more accurate performance on a wet track
    Adjusted carcass load stiffness for F-Vee / Copa Fusca / F-Uno / Copa Truck / F-Classic / F-Trainer / F3 / P4 tyres
    Removed excessive rolling resistance from wet tarmac & concrete (AI & player)
    Further revised MRX aero, suspension rates & default setup
    Adjusted ideal temperature ranges in several compounds (correcting sizeable errors in P4, F-Classic Gen1 tyres
    Fixed wrong tread width on F-Vee front tyre
    Fixed F-Classic Gen3 Model1 7th gear
    Updated rental kart physics (narrower track, rear tyres)
    Applied Balance of Performance for cars in P3 class


    Implemented new AI Aggression logic
    Fixed AI suspension rate issue that could cause AI cars to vibrate violently
    Slightly Increased AI smoothness when moving laterally (both calm and urgent) & AI simplied tyre peak slip angle, combining to slightly more natural changes of direction


    Interlagos Historic: Complete art pass
    Incremental art passe to Oulton Park, Spielberg
    Updated night lights & fixed flags for Brands Hatch, Imola, Goiania
    Added period-accurate night lighting to historical tracks
    Updated Kansai trackside cameras


    Copa Uno: Added missing lower LODs
    ARC Camaro: Full field livery update
    F-Classic:Fixed needle vertex AO, mirror material on LODs of G1M!; Added rear light to G1M2, G2M3; Fixed gearshift lever animation for G3M3
    Updated wet and inter tyre textures for F-Classics & F-V12
    Caterhams: Fixed carbon material
    Roco 001: Fixed gearstick animation
    Sprintrace: Added windscreen reflection, corrected drift gearshift animation (paddles instead of sequential
    AJR: Added Tubarão #5 2020 Chevy V8 livery; added chrome parts to v
    F-Reiza: fixed duplicated livery
    F-V12: Added new Community Skins
    F-Ultimate: Updated liveries for Reiza / Milano / Groove teams (logos/materials)


    This build features some major physics and AI improvements - it is recommended to reset your setups and AI Aggression setting.
    On the AI side, the AI Aggression system has been completely revamped, changing the way the AI evaluates passing opportunities and how that blends with the AI Aggression setting - 50-70% is a good starting point, with 100% almost sure to result in at least some AI-to-AI crashes.
    The AI performance range has also been adjusted but as overall callibration is still in progress you may still observe inconsistencies against player performance as you go from class to class and through different sessions and weather conditions - this should be evolving consistently as we progress through Early Access. AI performance on the run-down to the 1st corner and generally over the first lap likewise will still be callibrated further in upcoming builds.

    On the physics side, the biggest change is the addressing of an error that was causing fast dampers not to be disabled in cars that didn´t have suspensions with 2-stage damping (pretty much all cars in the game except the F-V10, F-Reiza, F-Ultimate and SuperV8) - this effectively meant dampers would not work right at certain speeds or were broken altogether, fixing this has gone a long way towards rectifying some of the handling anomalities reported since Beta began. While not all will have substantial handling differences, pretty much every car is worth revisiting with this update.
    One of the positive side-effects of this correction is that Force Feedback may feel better / more consistent than before, as a result of the suspension now working properly (rather than development of the FFB system per se).




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