I ragazzi di Reiza Studios hanno deciso di iniziare questo 2021 alla grandissima rilasciando quello che finora è l'aggiornamento più importante per Automobilista 2, che arriva così alla versione 1.1.0.0.
Tantissime le novità di questo update, a cominciare dai contenuti:
- Aggiunta la Classe GT1 con Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT
- Aggiunta la McLaren F1 LM alla classe Street Cars
- Aggiunto il circuito di Spa-Francorchamps come DLC
- Aggiunto il layout reverse di Ibarra
Non solo contenuti, ma anche tantissimi aggiornamenti per quanto riguarda il meteo, il FFB e soprattutto la fisica di gioco che ha ricevuto tantissimi miglioramenti e aggiustamenti sia nel tyre model che nella simulazione dell'aerodinamica e delle sospensioni per nominarne alcune. A causa di tutti questi cambiamenti il team consiglia caldamente di cancellare la cartella "Automobilista 2" in Documenti per evitare qualsiasi tipo di problema.
Il supporto alle livree personalizzate è ora completo ed è disponibile una guida sul forum di Reiza Studios
Ecco di seguito il changelog completo. Commenti nel topic dedicato
QuoteV1.0.6.2 -> V1.1.0.0 CHANGELOG
CONTENT
Cars:
- Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
- Added Mclaren F1 LM to Street Cars series
Tracks:
- Added Spa Francorchamps 2020 *Part of Spa-Francorchamps DLC Pack
- Added Ibarra Reverse layout
GENERAL
- Introduced track specific weather probability system for more realistic random weather
- Random weather condition is now preserved if session is reset
- Disabled "Real Weather" option (until system implementation is complete)
- Added option to customize FFB gain per car
- Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
- Adjusted default cockpit camera settings
- Increased cockpit seat position storing from 20 to 100 vehicles.
- Added live edit messages for vertical and longitudinal cockpit seat position
- Added F-Ultimate & F-Reiza championship seasons
UI & HUD
- Added new main menu panel arts & backgrounds
- Updated track loading screens & increased resolution to 4k
- Added loading bar gradient & fixed position on ultrawide resolutions
- Fixed monitor controls and back button positions on ultrawide resolutions
- Update Control Assignments screens to include per vehicle FFB gain increase / decrease
- VSync is now always enabled in Main Menu
- Added tag (AI)/* to AI players in multiplayer
- Added additional states to DRS HUD informing detection zone & availability
- Vehicle default sorting reverted to alphabetical order
- Corrected various vehicle naming inconsistencies
- Fixed Velopark incorrect track grades
PHYSICS
- Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
- Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
- Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics
- Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation)
- Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch
- Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates
- Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering)
- Reduced max height to account before front wing / splitter stall in several cars
- GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP
- Further revisions of FFB max force to iron out potential peak force inconsistencies
- Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate
- Reduced Ginetta G55 engine inertia
- Futher reduced differential preload baseline settings
- Disabled viscous differential in street cars
- Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
- Adjusted default Differential settings for F-Retro, Stock Car 2020
- Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied
AI
- Added preliminary new logic to improve AI overtaking lapped cars
- Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player)
- Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
- AI callibration pass for all cars that received tyre physics and / or aero updates
- Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
- Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)
AUDIO
- Updated Sprint Race sounds
- Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues
TRACKS
- Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
- Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
- Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
- Updated Bathurst trackside camera
- Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams
VEHICLES
- Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
- Gol Copa Classic: Fixed LOD errors at longer distance
- Mini Cooper UK: Fixed LODding issues with windows
- Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter
- Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
- Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
- MCR S2000: Added dirt/scratch textures
- Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
- Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances