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  • Giulio Scrinzi
    Giulio Scrinzi

    Assetto Corsa Competizione: rilasciato l'hotfix V1.5.2

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    Assetto Corsa Competizione si rinnova nuovamente: dopo la build di base 1.5 che ha introdotto le gare multi-class al fianco del nuovissimo GT4 Pack DLC, Kunos Simulazioni ha rilasciato un nuovo hotfix che porta il suo titolo di punta alla versione 1.5.2. I miglioramenti coprono innanzitutto la UI, dove sono stati fixati alcuni problemi ai widget a disposizione del giocatore, così come la grafica, concentrata in particolare sui custom designs della Ginetta, e sulla controparte Multiplayer, dove ora si potranno disputare gare endurance con più di 48 vetture in griglia senza problemi.

    Il changelog completo è disponibile qua sotto; Assetto Corsa Competizione è disponibile su Steam al prezzo di 39,99 Euro, mentre l'Intercontinental GT Pack e il nuovissimo GT4 Pack DLC possono essere acquistati al prezzo rispettivamente i 14,99 Euro e 19,99 Euro.

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    v1.5.2 Changelog

    Gameplay:

    • Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.

    UI:

    • Realtime widget: fixed inaccurate gap values versus cars in the pitlane during race sessions.
    • Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in the pitlane in between and reduced likelihood of gap spikes.
    • Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
    • Realtime widget: more accurate gap calculation for cars stopped on track.
    • Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
    • SetupPage: added “use current pressures” button in the pit strategy panel which copies the current setup’s tyre pressures to the currently active pit strategy.

    Controls:

    • Added direct-to-page bindings for MFD: realtime, standings, electronics, and pitstop. In multiclass mode, the standings binding will cycle between overall and class standings.
    • MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
    • Re-evaluated combined bindings (using the shift binding) on press, should fix the situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).

    Graphics:

    • Minor fixes on the Ginetta custom designs.

    Multiplayer:

    • Fixed additional BoP values resetting on driver swaps.
    • Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments.
    • Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions.
    • Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue.
    • Fixed a bug where the last drivers couldn’t join during endurance sessions with huge grids (> 48 cars with teams).

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