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Parte 1 Simracing Academy: dinamica veicolo ed iscrizioni aperte

Aspiranti simdrivers, benvenuti nella prima parte della Simracing Academy, la scuola per comprendere i concetti fondamentali per progredire dal livello di principianti a quello di esperti della guida simulata. L'Academy è utile anche ai piloti con una certa esperienza, per approfondire ed effettuare test pratici
Parte 1 Simracing Academy: dinamica veicolo

Automobilista 2: server attivo, pronti per gare e tornei?

Abbiamo attivato un server dedicato, per iniziare a fare test online con qualche gara, per verificare cosi l'interesse per un bel campionato con il sim by Reiza...
Automobilista 2: server by DrivingItalia

Simracing.GP: gare gratuite e tornei by DrivingItalia

Prosegue la collaborazione di DrivingItalia nel programma del nuovo sistema Simracing.GP, una piattaforma online per il simracing eSport, per ora dedicata ad Assetto Corsa, ma con grandi prospettive...
Gare gratuite e tornei by DrivingItalia

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    Aris ci spiega i "segreti" della Porsche GT3

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    • By VELOCIPEDE
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    Aris Vasilakos della Kunos Simulazioni ha pubblicato un post molto interessante sul forum di Assetto Corsa per spiegare alcune particolarità tecniche della Porsche GT3 Cup presente nel simulatore grazie alla licenza ufficiale. Dalla spiegazione di Aris, appare davvero notevole il livello di collaborazione che c'è fra la Kunos, la stessa Porsche, ma anche team e piloti che corrono con la medesima macchina nella realtà e forniscono pareri, feedback e persino dati telemetrici.

    So, as you all know, we might not have drivers on a pay roll, but we have great collaboration with the car manufacturers and in specific an exclusive collaboration with Porsche for its own simulators. Furthermore, we have many connections in the motorsport world, many professional drivers and teams, trust our work and trust us with their data so that we can simulate their cars as good as possible and they can use our sim to train and practice.
    It's the case of Enrico Fulgenzi that greatly helped with the development and fine tuning of the Porsche 911 GT3 Cup tyres and the absurd amount of negative camber that those cars run in real life, as well as in Assetto Corsa (-5°front, over -5°rear!).

    For the consumption issue I contacted Sergio Negroni and his team Antonelli Motorsport. Sergio not only runs in Italian Porsche Cup, but also Porsche Supercup and he has participated in... 9 (nine!) 24hours of Nurburgring! He and his race engineer, kindly shared with me their telemetry data directly on the tracks we care.
    Average consumption results:
    - Imola 2.42Litre / Lap
    - Mugello 2.47Litres / Lap
    - Monza 2.9Litres / Lap

    As you can see from this telemetry screenshot, the average value is the white highlighted box at the middle right of the image. (disregard the track map at the bottom, it's the default one opened by their engineer). Obviously the consumption varies depending on ambient conditions, driver style, setup and race or qualifying situation, but as the engineer said, those are micro variations, not big enough to completely change setup or strategy.


    [IMG]

    Now obviously this is from the 2016 car. The 2017 car has 15bhp more, but also has direct injection which, if nothing else, should even further lower the consumption and generally is on par with the data we received from Porsche.
    I hope that clarifies the matter, hopefully other sims will upgrade their cars too, offering to their users a great Porsche experience.




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