rFactor 2 & Assetto Corsa: Twin Ring Motegi in laser scan disponibile - Modding - DrivingItalia.NET simulatori di guida Jump to content

Simracing: limiti e vantaggi

Uno speciale dedicato al mondo della simulazione

Analizziamo limiti e vantaggi per piloti e appassionati! 😉

Speciale simracing

WRC 10 provato!

Prosegue l'evoluzione partita da WRC 8 e 9 ?

Scopritelo con la nostra anteprima...

WRC 10

  • rFactor 2 & Assetto Corsa: Twin Ring Motegi in laser scan disponibile

       (0 reviews)
    VELOCIPEDE By VELOCIPEDE, in Modding, , 0 comments, 2,614 views
     Share

     

    Il team UnitedRacingDesign, in collaborazione con Mitja Bonca, ha rilasciato per Assetto Corsa il circuito di Tochigi (nuova versione 1.5, ovvero il Twin Ring Motegi). Il tracciato è stato realizzato con grande cura e dovizia di dettagli, addirittura il layout Grand Prix è stato creato con tecnologia laser scanned.

    E' possibile acquistare la pista per Assetto Corsa per 10 euro direttamente a questo link.

    AGGIORNAMENTO 15/07/2020: il circuito è ora disponibile anche per rFactor 2, acquistabile a questo link.

    Quote

    Tochigi Racing Ring info: 
    - 2 layouts: GP (4801m), oval (2493m)
    - GP layout is laser scanned 
    - Pitboxes and start spots: 30 GP layout & 40 oval layout
    - dynamic racing groove, dynamic rubbering of white lines and curbs, dynamic marbles on turns
    - fully and great working AI on both layouts
    - 2 TV cameras for each layout + 1 special camera for camtool app (read more bellow)
    - fully supporst Content Manager and SOL weather (config files will automatically update if needed via CM)
    - Track map and sections indicator - 3d grass (if using Conent Manager, there is a new type of 3d grass)

    AC Tochigi Racing Ring update! (Download will be available via email today)
    NEW v1.5 UPDATE changelog:
    - fixed and some new diffuse and other type of textures (normal map, map)
    - fixed sand traps
    - fixed marshalls
    - fixed fences on the main pit wall
    - fixed lods for 3d grass
    - fixed/adjust lods for many objects for better performance
    - fixed surrounding hills, to be as accurate as IRL
    - minor fixes on various meshes (sand, grass, buildings), and objects
    - adjust some of the curbs to have more accurate inclination
    - 3 layouts added (east, west and oval JGTC)
    - all 3 new layouts have fully working AI and TV cameras
    - new semapfores
    - new speakers
    - new complete lighting system (reflectors, pillars, and new lights in tunnels)
    - some fixed or new objects all around
    - adjusted config file for content manager

     

    motegi 2.JPG

    motegi 3.JPG

    motegi 4.JPG

    Edited by VELOCIPEDE

     Share


    User Feedback

    Recommended Comments

    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Who's Online   6 Members, 0 Anonymous, 78 Guests (See full list)

    • AyrtonForever
    • VELOCIPEDE
    • pmatt
    • Peach
    • jakobdylan
    • giuliocarone


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.